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 31 
 on: 2024 November 03, 05:32:47 
Started by J. M. Pescado - Last post by J. M. Pescado
Sorry for the very late reply, I haven't been able to play the game in a while. What I mean is that while my sim is at work, or sometimes between shifts, their coworkers/boss will be randomly removed from the relationship panel as coworkers and I can't use the tones to interact with them. They will be randomly re-added as coworkers later only to randomly be removed again. Like, for example, my sim has 3 coworkers and a boss; the boss and 2 coworkers will randomly disappear from the panel then several hours later 1 coworker will be re-added, then they'll all disappear, then maybe just the boss will come back. It repeats this every couple of hours with a random result on who'll be re-added or disappeared. There's no rhyme or reason to it.
Hmm, looking over the thing, I see that one of the criteria for interactivity is that the coworkers have to actually be at the office for you to interact with them there. Is the trigger of them leaving perhaps them leaving the office?

 32 
 on: 2024 November 02, 23:52:26 
Started by J. M. Pescado - Last post by abby
Sorry for the very late reply, I haven't been able to play the game in a while. What I mean is that while my sim is at work, or sometimes between shifts, their coworkers/boss will be randomly removed from the relationship panel as coworkers and I can't use the tones to interact with them. They will be randomly re-added as coworkers later only to randomly be removed again. Like, for example, my sim has 3 coworkers and a boss; the boss and 2 coworkers will randomly disappear from the panel then several hours later 1 coworker will be re-added, then they'll all disappear, then maybe just the boss will come back. It repeats this every couple of hours with a random result on who'll be re-added or disappeared. There's no rhyme or reason to it. I know the sims are still employed in the career because if I go to the friends tab in the relationship panel, I can see those sims (if they're friends) and it shows that their career is the same, they're just no longer "coworkers". If I make the sims active, I can see that their career is unchanged.

 33 
 on: 2024 September 29, 03:03:04 
Started by Heli - Last post by J. M. Pescado
Somehow I don't think that'll happen given that the post is over a decade old and the user hasn't been seen in over a decade.

 34 
 on: 2024 September 29, 03:01:45 
Started by J. M. Pescado - Last post by J. M. Pescado
I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss).
Explain "detagged"? AwesomeMod adds some filters for what sims can be considered "boss" or "coworker", so you will no longer have a boss that you're outranking for some reason (where the default game just hopes you NEVER NOTICE, and TRUST ME, I DO), or a coworker that DOESN'T ACTUALLY WORK THERE. Your coworkers that aren't there may be working at a different workplace than your sim.

I recall there is also an optoin suppress spam-sim generation and prevent frivolous generation of otherwise useless sims. If you get promoted past your "boss", the old behavior would just keep them forever, the new behavior removes them because you've surpassed them, they get removed, and if nobody else qualifies, the slot is simply left vacant. If you create a valid sim that qualifies by playing them to the appropriate level.

The default EAxian configuration is based around the premise that you will play only one sim/household and have no awareness of any discrepancies that happen in the rest of the neighborhood. AwesomeMod tends to enforce world consistency, so if I spotted a discrepancy that doesn't make any sense, I squashed it.

If you use the tone without any valid, logically consistent candidates in the game (very likely), rather than spamming random sims into the game, you just get the benefit of using the tone without the drawbacks of polluting your save and relationship panel with trash sims.

 35 
 on: 2024 September 26, 00:06:41 
Started by J. M. Pescado - Last post by abby
I've been having a problem where when I have awesomemod and Nraas mods together my sim's coworkers all end up detagged as coworkers/boss. They're still employed in the career, they just don't show up in the coworkers tab in the relationship panel and can't be interacted with with the tones (like chat with coworkers, suck up to boss). I removed awesomemod and the problem went away but I've never played without awesomemod before so I put it back and went back to testing for a solution while posting for help on the NRaas boards. Now, my game won't load at all without awesomemod in; the game stays at the initial loading screen with 0% progress indefinitely and when I close the game with task manager I get an error message that says something about the "the memory could not be read".

ETA: Sorry, the loading crash was caused by Tiny UI Fix not being updated to exclude awesomemod in it's patch, so you can disregard that part of my post.

ETA 2: I removed all mods except awesomemod, the Nraas mods, the cc for the world I'm playing, and the Smooth Patch and tested a save where my sim has just gotten a job but has not been to work yet. With awesomemod in the sim has two coworkers and no boss, with awesomemod removed the sim has one coworker and a boss. Wtih both awesomemod and Nraas mods removed I have two coworkers and one boss. I think there's something about the way awesomemod is interacting with Nraas mods regarding coworkers that's causing this. I don't know which mod is acting up so I'm posting on both sites.

 36 
 on: 2024 September 20, 21:05:21 
Started by Heli - Last post by LittleBill
I think that the link you posted doesn't work anymore, can you post a new link that works?

 37 
 on: 2024 September 17, 15:22:26 
Started by penguin_box - Last post by penguin_box
Hello there everyone!

I was wondering if anyone knew a way to turn off the clothes of the mannequins in the Body Shop when previewing custom skin tones. It is impossible to see the changes I've made because of the tank tops and such so it would be nice to turn them off, or at least change the outfits to a more revealing one.

I saw mentions of a mod that makes them naked but all of the links are dead now.

 38 
 on: 2024 September 02, 22:40:33 
Started by J. M. Pescado - Last post by ScaryRob
I just had the opportunity to do a little comparison and testing between your "Door Jam Fix" and the aforementioned "Blocked Doors Can Close" fix (mentioned uptopic) after I noticed your fix didn't work in an instance when it certainly should have.
The other fix did work, so I've replaced your fix with the other, superior one.
Just an FYI.

 39 
 on: 2024 May 15, 23:54:14 
Started by J. M. Pescado - Last post by J. M. Pescado
You could, but since I've never heard of this mod and don't have or use it, I wouldn't know anything about it. I really don't spend my time looking through random people's websites and downloading all of their random stuff just to look at it.

 40 
 on: 2024 May 14, 22:34:56 
Started by J. M. Pescado - Last post by ScaryRob
Well, I can only tell you what mine does. I can't speak for what some other mod that I've never previously heard and do not use does. All I can say is that I recommend that you accept no Kewian-based substitutes.

Of course, understood.
I was under the impression that you modders could maybe compare two mods by looking at their attributes in SimPE, or whatever you use to modify things, but never mind.

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