More Awesome Than You!
Welcome, Guest. Please login or register.
2022 January 23, 23:58:48

Login with username, password and session length
Search:     Advanced search
540173 Posts in 18053 Topics by 8042 Members
Latest Member: Monisiaczzekk
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Recent Posts
Pages: [1] 2 3 ... 10

 1 
 on: Today at 06:40:43 
Started by Ubercuber - Last post by Milhouse Trixibelle Saltfucker III
Oh wow. Bless you kind stranger! Perfect I'll have a look! Boat neighborhood I assume means isla paralagso? But from what I take it doesn't prevent sims from randomly spawning boats to path over water.
I'm not a stranger, I'm tsen. Well, Pescado changed my username, but still. I'm not a stranger, I've been here for like 13 years! Anyway, I'm not clear on what effect it has on that - do they need to HAVE boats to spawn boats that way? If so, not having boats would prevent this (if you take away their boats). But if not, no, it probably has no effect.

Sorry if I've been leading you down the wrong path, I've just been trying things I usually try when my game breaks.

"To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up." - from 'creating custom traits'.
For the record, I was using that exact document as a source since I have it from you in your TS3 director's cut. Tongue

Quote
Are you 100% sure that story progression is turned off in NRAAS?

Are you testing in a brand new world?

I also run the patch for after version 1.67, for the game before Origin, just in case any files have become corrupt. If you play through STEAM, don't do that, I don't know what version 1.69 does.
PROBABLY none of those things should matter, excepting possibly the last one: If you have the steam version, definitely don't use the steam version, since it may or may not change something awesomemod needs, like potentially how traits are defined or something like that.

 2 
 on: Today at 05:08:31 
Started by Ubercuber - Last post by witch
Sorry if I've been leading you down the wrong path, I've just been trying things I usually try when my game breaks.

"To verify that your trait loaded successfully, use the "traitinfo" console command to see if data could be brought up." - from 'creating custom traits'.

Are you 100% sure that story progression is turned off in NRAAS?

Are you testing in a brand new world?

I also run the patch for after version 1.67, for the game before Origin, just in case any files have become corrupt. If you play through STEAM, don't do that, I don't know what version 1.69 does.

 3 
 on: Today at 01:09:07 
Started by Ubercuber - Last post by Ubercuber
Just a question btw if you happen to know. When I typ showconfig an option appear that you can't alter in the configuration file from the awesomemod website. Namely "no free boat". You cant change it yourself in the config file from here, but I'd like to have it permnanently as false (if I understood what it means correctly) cause I do have issues with random townies trying to path through waters but it kinda fudges up most of the time.
It may simply be unimplemented/unfinished and I've asked about it already, so I'll let you know if I hear back, but, in principle, you should be able to add the option to the internal XML file in aweconf.package, if you know how to do that.

Update: Pescado says that it is implemented, and that what it does is stops free boats from spawning in sim inventories so they have to pay for them properly. He doesn't seem to recall why it's not in the config tool.

Update update:
17:40 <@Pescado> Okay, there, I fixed it.
17:40 <@Pescado> The server didn't have the latest aweconf file so the page script wasn't
                 listing it.
17:41 <@Pescado> The config option made it so sims don't get free boats outside of the
                 Boat World.
17:41 <@Pescado> Default game, apparently, gave every sim, everywhere, regardless, a free
                 boat that they didn't need.
17:42 <@Pescado> AwesomeMod changes that so they only receive the boat in the boat
                 Neighborhood, because that's the boat world.

Oh wow. Bless you kind stranger! Perfect I'll have a look! Boat neighborhood I assume means isla paralagso? But from what I take it doesn't prevent sims from randomly spawning boats to path over water.

 4 
 on: 2022 January 22, 20:48:02 
Started by Ubercuber - Last post by Milhouse Trixibelle Saltfucker III
Just a question btw if you happen to know. When I typ showconfig an option appear that you can't alter in the configuration file from the awesomemod website. Namely "no free boat". You cant change it yourself in the config file from here, but I'd like to have it permnanently as false (if I understood what it means correctly) cause I do have issues with random townies trying to path through waters but it kinda fudges up most of the time.
It may simply be unimplemented/unfinished and I've asked about it already, so I'll let you know if I hear back, but, in principle, you should be able to add the option to the internal XML file in aweconf.package, if you know how to do that.

Update: Pescado says that it is implemented, and that what it does is stops free boats from spawning in sim inventories so they have to pay for them properly. He doesn't seem to recall why it's not in the config tool.

Update update:
17:40 <@Pescado> Okay, there, I fixed it.
17:40 <@Pescado> The server didn't have the latest aweconf file so the page script wasn't
                 listing it.
17:41 <@Pescado> The config option made it so sims don't get free boats outside of the
                 Boat World.
17:41 <@Pescado> Default game, apparently, gave every sim, everywhere, regardless, a free
                 boat that they didn't need.
17:42 <@Pescado> AwesomeMod changes that so they only receive the boat in the boat
                 Neighborhood, because that's the boat world.

 5 
 on: 2022 January 22, 19:04:22 
Started by Ubercuber - Last post by Ubercuber
Hmm, I tried the addtrait. I tried 'sacred' 'radar' 'bless' 'blessed'. It came up as a non-existant trait. Maybe there is my issue somehow.
Can you add, uh... "incontinent", "pedobait", "narcolepsy", or "tealdeer"? If none of those work (disclaimer: I'm not sure whether any of them might have been removed, because some of the traits were never fully implemented, although I think those all were) then you probably don't have any of the Awesomemod traits, and you should check your config first and then check for possible trait list conflicts.
I actually think there's a command you can use to list traits, but I'm not sure what it is. Try "traitinfo"? That might just be for info on specific traits though. (You should still use it to test out specific traits to see if that might give more useful information.)
If one or more of those DO work, then you have at least some Awesomemod traits, but you might be missing the Administrative traits (which is what sacred and radar are) in particular. I've asked Pescado if there are any others that you can try to confirm; I'll let you know.

Just to be totally sure, try using addtrait on a basegame trait you know exists, too, to make sure it isn't trait-adding that's broken somehow.

(And, to be clear, it's definitely "sacred" and not "blessed", that one I have seen in the game specifically.)

I'll give it a try thank you very much!

Just a question btw if you happen to know. When I typ showconfig an option appear that you can't alter in the configuration file from the awesomemod website. Namely "no free boat". You cant change it yourself in the config file from here, but I'd like to have it permnanently as false (if I understood what it means correctly) cause I do have issues with random townies trying to path through waters but it kinda fudges up most of the time.

 6 
 on: 2022 January 22, 17:10:18 
Started by Ubercuber - Last post by Milhouse Trixibelle Saltfucker III
Hmm, I tried the addtrait. I tried 'sacred' 'radar' 'bless' 'blessed'. It came up as a non-existant trait. Maybe there is my issue somehow.
Can you add, uh... "incontinent", "pedobait", "narcolepsy", or "tealdeer"? If none of those work (disclaimer: I'm not sure whether any of them might have been removed, because some of the traits were never fully implemented, although I think those all were) then you probably don't have any of the Awesomemod traits, and you should check your config first and then check for possible trait list conflicts.
I actually think there's a command you can use to list traits, but I'm not sure what it is. Try "traitinfo"? That might just be for info on specific traits though. (You should still use it to test out specific traits to see if that might give more useful information.)
If one or more of those DO work, then you have at least some Awesomemod traits, but you might be missing the Administrative traits (which is what sacred and radar are) in particular. I've asked Pescado if there are any others that you can try to confirm; I'll let you know.

Just to be totally sure, try using addtrait on a basegame trait you know exists, too, to make sure it isn't trait-adding that's broken somehow.

(And, to be clear, it's definitely "sacred" and not "blessed", that one I have seen in the game specifically.)

 7 
 on: 2022 January 22, 16:10:06 
Started by Ubercuber - Last post by Ubercuber
I'll give that a try! What is the name of the trait for sacred and the trait for radar? I assume that also that means it will only track and/or protect that sim and not the whole household.
The trait for sacred is 'sacred'. It looks like the trait for radar is 'radar', but I didn't confirm that in game or by looking in the package. The command actually just applies the trait, so it's exactly the same - doing it for the whole household just means applying the trait to everyone in the household. Well, I guess it's possible it could be doing something extra I don't know about - ask Pescado.

For the record, witch's advice here is completely unrelated to anything that could reasonably be the problem. Tongue

Yeah, of course, I'm just happy that anyone is trying to help me with any means possible. Thanks for that.

Hmm, I tried the addtrait. I tried 'sacred' 'radar' 'bless' 'blessed'. It came up as a non-existant trait. Maybe there is my issue somehow.

 8 
 on: 2022 January 22, 15:48:24 
Started by Ubercuber - Last post by Milhouse Trixibelle Saltfucker III
I'll give that a try! What is the name of the trait for sacred and the trait for radar? I assume that also that means it will only track and/or protect that sim and not the whole household.
The trait for sacred is 'sacred'. It looks like the trait for radar is 'radar', but I didn't confirm that in game or by looking in the package. The command actually just applies the trait, so it's exactly the same - doing it for the whole household just means applying the trait to everyone in the household. Well, I guess it's possible it could be doing something extra I don't know about - ask Pescado.

For the record, witch's advice here is completely unrelated to anything that could reasonably be the problem. Tongue

 9 
 on: 2022 January 21, 10:14:59 
Started by Ubercuber - Last post by Ubercuber
UberCuber: my game resets itself to default options when I swap out an AM. I have to go into game options and set everything the way I want it.

ETA: Try clearing all leftover caches from previous games. I made a batch file.

del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\CASPartCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\compositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\scriptCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\simCompositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\socialCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\missingdeps.idx"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\dcc.ent"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Downloads\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SigsCache\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SavedSims\Downloadedsims.index"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\IGACache\*.*" /q
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Thumbnails\*.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\FeaturedItems\thumb_*.png"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\WorldCaches\*.*" /q
exit


ETA2: Make sure you are using AM's story mode drivers. Check your AM config file. You may have to turn off NRAAS storydriver in its own interface. There's also a way to turn off the command line feature if you don't use it, so check that it's on. (Testing cheats enabled true?). There is a setting in NRAAS that by default disables the command line.

STORY MODE FEATURES:
1.  Awesome Story Driver [Optional - Default: Enabled]
     Enables the experimental AwesomeMod Story Driver, replacing the EA driver.
2.  God's Chosen People
     Control-Clicking a sim/house will offer the option to "Make Sacred" or
     "Remove Sacred", giving that household or sim immunity to StoryProgression
     and other assorted random toadings. The Chosen receive a gold halo on
     their house and on their tracking tags when tracked on radar. You may
     switch instantly between the Chosen household with CRTL-RClick. This
     feature will only function if you are using the EA-based or Awesome Story
     drivers. Other third-party drivers do not use this.


ETA3: Blessed is the only other word that Sacred ever used, to my knowledge.

1. I do use a save cleaner so I tend to clean out those files fairly often

2. I don't use nraas story progression, and I am pretty sure that its awesomemod story driver active since I get the tracking things in mapview which says things like "doing: skill class" etc of random sims being pushed by the story driver.

3. I guess this is in relation to the trait? That the trait of sacred sims would be called "blessed". I'll try addtrait "blessed" today when I get back and see if that works.

Thanks

 10 
 on: 2022 January 19, 03:16:59 
Started by Ubercuber - Last post by witch
UberCuber: my game resets itself to default options when I swap out an AM. I have to go into game options and set everything the way I want it.

ETA: Try clearing all leftover caches from previous games. I made a batch file.

del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\CASPartCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\compositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\scriptCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\simCompositorCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\socialCache.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\missingdeps.idx"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\DCCache\dcc.ent"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Downloads\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SigsCache\*.bin"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\SavedSims\Downloadedsims.index"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\IGACache\*.*" /q
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\Thumbnails\*.package"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\FeaturedItems\thumb_*.png"
del "C:\Users\witch\Documents\Electronic Arts\The Sims 3\WorldCaches\*.*" /q
exit


ETA2: Make sure you are using AM's story mode drivers. Check your AM config file. You may have to turn off NRAAS storydriver in its own interface. There's also a way to turn off the command line feature if you don't use it, so check that it's on. (Testing cheats enabled true?). There is a setting in NRAAS that by default disables the command line.

STORY MODE FEATURES:
1.  Awesome Story Driver [Optional - Default: Enabled]
     Enables the experimental AwesomeMod Story Driver, replacing the EA driver.
2.  God's Chosen People
     Control-Clicking a sim/house will offer the option to "Make Sacred" or
     "Remove Sacred", giving that household or sim immunity to StoryProgression
     and other assorted random toadings. The Chosen receive a gold halo on
     their house and on their tracking tags when tracked on radar. You may
     switch instantly between the Chosen household with CRTL-RClick. This
     feature will only function if you are using the EA-based or Awesome Story
     drivers. Other third-party drivers do not use this.


ETA3: Blessed is the only other word that Sacred ever used, to my knowledge.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.039 seconds with 15 queries.