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 1 
 on: 2026 June 23, 08:37:46 
Started by bloodypotter - Last post by bloodypotter
Oh, I see. thanks for clearing that up. It's strange though how in my older save I could right click to switch to any sim. I can't do it anymore after playing it for a couple weeks again but I used to be able to do it.

I have an idea there was another mod that enabled right-click switching. NRASS maybe? There is a version of NRASS that can be run at the same time as Awesome Mod. I used both. If you have trouble locating that mod I can upload my NRASS mods.
Thanks, I know which mod you're talking about, it's NRaaS Selector. I've used it before but only after I switched away from Awesomemod for a while. If I feel like it, I might disable the right click switch feature in Awesomemod and start using the NRaaS mod.

 2 
 on: 2026 June 21, 22:20:56 
Started by bloodypotter - Last post by witch
Oh, I see. thanks for clearing that up. It's strange though how in my older save I could right click to switch to any sim. I can't do it anymore after playing it for a couple weeks again but I used to be able to do it.

I have an idea there was another mod that enabled right-click switching. NRASS maybe? There is a version of NRASS that can be run at the same time as Awesome Mod. I used both. If you have trouble locating that mod I can upload my NRASS mods.

 3 
 on: 2026 June 21, 10:22:27 
Started by bloodypotter - Last post by bloodypotter
Oh, I see. thanks for clearing that up. It's strange though how in my older save I could right click to switch to any sim. I can't do it anymore after playing it for a couple weeks again but I used to be able to do it.

 4 
 on: 2026 June 18, 03:15:21 
Started by bloodypotter - Last post by J. M. Pescado
The mod itself does load, along with all my other mods and cc. It reads the XML tuning and the options I've enabled do work fine, except for right clicking on a sim -- it doesn't make the game switch households, unless that sim is marked as chosen/sacred or I have already switched to that household before at some point.
Okay, then it's working as intended. It won't randomly rightclick-switch to a totally random sim, it only switches to YOUR sims. You have to indicate to it that this is YOUR sim.

 5 
 on: 2026 June 14, 12:46:31 
Started by bloodypotter - Last post by bloodypotter
The mod itself does load, along with all my other mods and cc. It reads the XML tuning and the options I've enabled do work fine, except for right clicking on a sim -- it doesn't make the game switch households, unless that sim is marked as chosen/sacred or I have already switched to that household before at some point.

 6 
 on: 2026 June 14, 11:10:42 
Started by bloodypotter - Last post by J. M. Pescado
Missing framework? If none of the things are responding, it seems like the game is just not loading the files.

 7 
 on: 2026 June 13, 08:57:14 
Started by bloodypotter - Last post by bloodypotter
I recently installed AM on my laptop after using it on my main PC and I noticed that I couldn't set households as Sacred or track them on the radar. At first, I tried creating a new documents folder to make sure there were no conflicts with other mods. It didn't help. So, I searched the forum and I found out I needed to disable the trait cap. I did that and it was fixed but I didn't have to do that on my main PC. After that I noticed the right click to switch households didn't work either. I haven't been able to fix that yet but on my main PC it works fine if I load an AM old save but not if I create a new one. Testing briefly in a new save, it does work but only if I have switched to that household before or if it's a Sacred household (I didn't do this test on my laptop but I'm assuming it'll be the same). I thought I could ask here for help, because I'm really not sure what else to do in order to fix this. If anyone has any ideas, please feel free to let me know.

 8 
 on: 2025 July 25, 07:29:23 
Started by bloodypotter - Last post by bloodypotter
Ok, thank you! Glad to hear it's not something to do with Awesome mod.

 9 
 on: 2025 July 25, 04:49:04 
Started by bloodypotter - Last post by J. M. Pescado
If you're using AwesomeMod's story progression engine, you would see anything happen and have the option to be notified it. However, I didn't make a story progression event that specifically creates or destroys occults, so that's definitely not a thing. And the Sacred tag explicitly forbids a sim from being the target in any story progression event for EAxis or AM's engines, so unless you have another third party engine doing it, what you're seeing is NOT a story progression event. Without knowing what else you've got running and what options you picked, I couldn't really even begin to speculate what is going on. Keep a closer eye on YOUR specific sims see if there's anything which causes them to suddenly lose their occult status. It shouldn't be hard to do: AwesomeMod is heavily slanted towards "world play" and makes it really easy to take control of or monitor everything that is going on. You can literally track the movement of every character or control them on the fly to see what is happening.

 10 
 on: 2025 July 24, 07:46:59 
Started by bloodypotter - Last post by bloodypotter
I'm not sure to be honest. If I were to to guess, I'd say probably not. When I was still using EA Story Progression, random townies would get turned into mermaids and stay like that for a while, before turning back into humans. Not sure what the system behind that is but I feel like that's what happened with my sims as well.

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