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 21 
 on: 2021 August 01, 03:04:52 
Started by zeldalinkmain - Last post by J. M. Pescado
wait. so simdna breaks if the parents of the sim's dna are deleted? huh. i don't know why, recessive genes are already stored in the regular sims files. how did you guys find this out?
I can't see any reason why this would happen, but if you're deleting sims with fambly connections and relationships, you should be very careful all these references are properly severed so that this sim has never existed.

 22 
 on: 2021 August 01, 01:54:31 
Started by zeldalinkmain - Last post by zeldalinkmain
wait. so simdna breaks if the parents of the sim's dna are deleted? huh. i don't know why, recessive genes are already stored in the regular sims files. how did you guys find this out?

 23 
 on: 2021 July 31, 22:49:07 
Started by zeldalinkmain - Last post by Milhouse Trixibelle Saltfucker III
so just to be clear,  if i completely deleted a sim (properly!) who had a kid. do i remove the moms simdna?

tarlia deleted some ancestors in her cleaned hoods, would i remove their simdna since they're completely deleted?
Surely, that sim existed. Has anyone who never existed ever had a kid?

 24 
 on: 2021 July 31, 16:34:27 
Started by zeldalinkmain - Last post by zeldalinkmain
so just to be clear,  if i completely deleted a sim (properly!) who had a kid. do i remove the moms simdna?

tarlia deleted some ancestors in her cleaned hoods, would i remove their simdna since they're completely deleted?

 25 
 on: 2021 July 31, 15:40:51 
Started by zeldalinkmain - Last post by zeldalinkmain
awesome! yeah i was told that even simdna from non existent sims shouldn't be deleted because it could cause corruption. that's actually why tarlia didn't remove any simdna from her cleaned hoods! we kinda went off of this old topic here http://www.moreawesomethanyou.com/smf/index.php/topic,1039.msg89965.html#msg89965

but yeah, thanks for the update! i really didn't know i can remove simdna even if it was unused, thanks for the info!

 26 
 on: 2021 July 29, 22:00:20 
Started by Ubercuber - Last post by Ubercuber
I forget the exact details of how that worked, but I think it just unlocks them, it doesn't actually make them appear, so you need the standard cheatcode for showing hidden stuff.

I see, I'll guess I put back that other mod then to make the rewards usable again in standard gameplay. Regarding the tag I believe it's the supreme commander thing, but I've never even touched any of that. How would I go about trying to turn it off?

 27 
 on: 2021 July 29, 14:05:41 
Started by Ubercuber - Last post by J. M. Pescado
I forget the exact details of how that worked, but I think it just unlocks them, it doesn't actually make them appear, so you need the standard cheatcode for showing hidden stuff.

 28 
 on: 2021 July 29, 13:18:12 
Started by zeldalinkmain - Last post by J. M. Pescado
and can i reset the sim creation index after deleting the sims so the unused original instance numbers are rewritten? i've heard that sometimes parts of an old sims parts of the code can link to the new sims. even when i use meetmetotheriver's clean templates
If all records to a sim are properly purged, and you reset the sim creation index, then yes, the unused instance number gaps will be used.

also has it ever been confirmed that deleting simdna is safe or not?
It's safe if the simDNA is not referring to an actual sim that exists or ever existed anymore. So if you un-exist a sim such that the sim never existed, you should purge the corresponding SimDNA. In fact, failure to do so, leaving behind orphaned data, is bad.

 29 
 on: 2021 July 28, 11:29:40 
Started by zeldalinkmain - Last post by zeldalinkmain
and can i reset the sim creation index after deleting the sims so the unused original instance numbers are rewritten? i've heard that sometimes parts of an old sims parts of the code can link to the new sims. even when i use meetmetotheriver's clean templates

also has it ever been confirmed that deleting simdna is safe or not? i'm asking because if pleasantview is added as a subhood to any neighborhood. bella goth's skin will turn whatever skin color the unedited simdna file her instance number takes up is, since neighborhoods like belladonna cove have thousands of dna files taking up tons of instance numbers that sims have to overwrite. it happens with her because she has a broken dna file from when maxis made her, and even though tarlia gave her a dna file in the files, it doesn't initialize until bella goth is loaded in the game. so i actually have to delete the old dna file bella gets matched to, before bella's loaded in game and then let her red pawn with a new dna file so she stays medium skinned and has correct genetics. just wanted to know if that causes corruption like some people have said happens when you delete simdna. also the same thing happens with plantsim and other maxis npcs, he can take up an old simdna file and not overwrite it with his own genetics. very weird stuff

 30 
 on: 2021 July 28, 10:02:04 
Started by Ubercuber - Last post by Ubercuber
Also, if you dont mind me asking, what exactly does the "forceunlocksimportrewards" do? Cause I have it enabled, but I can't find any of the rewards in cas or build mode?
I recall it forcibly unlocks the various simport-related rewards, although I forget what they were, for those of us who obviously have no friends, especially since the game is now defunct and its online features won't work normally.

I thought so, cause I had another mod before that unlocked them, but when I only have this mod's unlock enable, I'm not seeing the items in the buy mode anymore. :S

Hopefully you saw my previous response, I kinda messed up the formatting so it all looks like a quote but I put a response there to one of your previous questions.

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