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51  Darcyland / Lord Darcy Investigates / Re: Pie Menu Text Strings Fix (Updated 2008/12/23) on: 2009 January 19, 11:54:56
Shit! I have only one new hack that would make such a mess. I have to contact MadCat.

Well, I already mentioned this issue a couple of times, in case you didn't notice. Tongue

Note: To fix cluttered Sim menu (like new AL kiss or Vamprocillin-D on Gypsy), I had to make overrides for PersonGlobals text strings. Chances are that it may conflict with other hacks (like InTeen) which also alter these resources.

HCDU shows 2 conflicts between this fix and the Inteenimater B Package , would that be a problem??
Inteen modifies the same PersonGlobal text string as this fix. If you can't part with InTeen, make sure that InTeen loads after this fix. You'll lose corrections for Sim interactions (like Dance or Buy Potion) though.

Personally I don't Kill Kittens, but it would be nice if MadCat includes fixed PersonGlobal stringset in the new version of InTeen. I only fixed it in the EAxian way it was supposed to be. The only exception is Sim menu for dances. "Dance Together" "Slow Dance" and "Dance.../Classic" are now found under "Dance.../".

@Timoram: For Food strings, original EAxian strings should be honoured, however awkward they may be. The key is consistency. If I arbitrarily change them as I see fit, fridge menu will be hopelessly cluttered when you have custom food.

1. "Servir le déjeuner.../Soupe "Le potager de Mamie" and "Servir déjeuner.../(any other group meal)" should be merge into "Servir le déjeuner.../(name of the group meal)"
I'm going to move Grandma's Comfort Soup under "Servir déjeuner...", rather than to move all the other foods under "Servir le déjeuner...".

2. "Prendre.../Omelettes" doesn't have sense, because it means "take a meal already cooked" ("Omelettes" needs to except if the meal is already cooked and ready to be eaten. The "Get" fonction should be only available for these meals (that doesn't need to be cook) : "Gelée" and "Repas instantané", and also FT plates that only appear with a minimum hobby enthousiasm for Cooking. I think the "Get" interaction should be "Prendre.../Repas de groupe.../(name of the group meal)" or "Prendre.../Plat individuel.../(name of the single meal)".
"Get" function is not what you think. Observe:

Both "Get" and "Make..." use "Préparer". Except for OFB desserts, which use "Prendre". Unless "Prendre" is something really unacceptable, I'm going to stick to existing EAxian strings for consistency, rather than to introduce a whole new verb.

3. I think fridge interactions are too much complicate.
<French Teal Deer snipped>
This mod is mainly for correcting mistakes, not for drastically changing EAxian way as you see fit.

Also, I think you should merge "Servir une assiette.../(name of the meal)",
This is a FT-exclusive function, so it should be left untouched.

I'm not going to include CS fix in this mod. Contact the makers of CS conversions.
Had a reading comprehension fail moment, now I understand what you meant. I never used CS potion before, I'll have a look at it.

I all... i'm spanish and my english is terrible but i want made a request...

All the things they do are for english users only, i'm having problems to understand all the interactions with the npc's that they offer...  Huh
Lolwut? Why should I support someone else's payshit? And what does dollhouse have anything to do with pie menu fix? This is NOT a request forum, in case you didn't notice.
52  Darcyland / Lord Darcy Investigates / Re: More Decorative Slots for Maxis Furniture (Updated 2008/11/10) EP5 Sink & Toilet on: 2009 January 19, 10:12:32
Sorry, I'm not going to add more objects.

I have an issue with it though, since I installed M&G, I have been unable to place any items in the slots on the TV that came with the IKEA stuff pack, I can't remember the name of it, but it is the one made out of squares and comes in black and white. All the others work just fine, it's just this one that doesn't any more. Is this just happening on my game?

Read the installation guide again, I already got it covered. Note the shiny "New" icons in the first post.
53  Darcyland / Lord Darcy Investigates / Re: Pie Menu Text Strings Fix (Updated 2008/12/23) on: 2009 January 18, 15:06:25
Hey just saw it in my German game:
The new AL kiss interaction (Suck Face/ Abknutschen) is not in the same string as the older kissing ones.
There is an space between "Küssen"("Kiss") and the three dots.
I already fixed it around v1.01. Tested in my German AnyGame:

Are you sure you don't have another hack that also modifies PersonGlobals strings? A lot of hacks contain this stringset to add new functions in Sim pie menu.

@Timoram: I can't figure out where the text string of custom station is stored. The only way I can merge them under one menu is to change all Maxis stations like "Changer pour.../<name of the station>".

I have a question about food strings used by cooking objects. Both "Get (cooked food)" and "Make.../(single plate or group meal)" use "Préparer". Except for OFB desserts, which use "Prendre". They should not share the same verb, otherwise pie menu can be jumbled when Sims take cooked food off the stove.
I'm going to use "Prendre" for all base game food to maintain consistency. Is it a suitable translation for "Get" function? Like "Prendre.../Omelettes" or "Prendre Homard Thermidor", for example.

54  TS2: Burnination / The Podium / Re: Updating CC for AL on: 2009 January 17, 15:10:21
Not really an instruction you're looking for, but this post may give you a general idea except for updating CRES.

About updating CRES: Pets updated CRES of tubs to add dog washing slots. As CRES includes custom object's unique Modelname, I cannot provide a canned package which can be applied universally.
To update CRES, you must make a fresh clone of custom object with the exact same Modelname of your custom tub. If something in the Filename is different from the original tub, you're doing it wrong. Make sure to pick the correct tub that your custom tub is based on, otherwise object footprint will not match.
Extract updated CRES from your fresh clone. Open the original custom tub and replace. Make sure to keep the original TGI intact.
55  Darcyland / Lord Darcy Investigates / Re: Celebration & Custom Cakes can be placed in OFB Food Display (Update 2008/09/01) on: 2009 January 17, 14:38:03
You must be doing it wrong. Read the instruction carefully, the installation location is different depending on your latest EP and patched state.

Also, I really don't feel inclined to help people who cannot even find their shift key. Roll Eyes Learn to use it.
Read the FAQ and Lurk Moar.

* Lord Darcy steals witch's shift key.

56  TS2: Burnination / The Podium / Re: Is there a way to have grocery home business (pre-season produce)? on: 2009 January 14, 10:24:20
Make overrides for OBJDs to edit their category, and put them under Bins folder to avoid CC asterisk.

I remember there were community-to-home conversion mods, but they seem to be gone.
There was one in MTS2, which was pulled down because of GUID bug.

You can use collection files in pre-BV EPs.
57  TS2: Burnination / Oops! You Broke It! / Re: Normal for cornices? Weird texture, flashes blue in neighborhood view. on: 2009 January 11, 07:19:05
The b0rked cornice texture is caused by a bug in previous CEP-Extra. Update CEP to the latest version.
58  TS2: Burnination / The Podium / Re: Holiday Stuff Pack on: 2009 January 10, 05:49:21
I went snooping and I only found H05 in my files, not H06 anywhere. Because it's not a "real" stuff pack, it doesn't have the ability to uninstall it. I'm wondering this:
Looks like you had 2005 Mini pack then, if you have only H05 file.

a) get the H06 files off someone and add them to the correct folders and they'll appear in the game okay without any needs for installs
This method will work for 2006 objects, but NOT for skins. Objects will appear without further ado. But to make Holiday skins appear in the catalogue, your base game Skins.package file must be updated by 2006 Holiday Stuff Pack installer.

b) is there some way I can go about uninstalling the pack without having to do a clean install to find an alternate copy that would have the H06 stuff in it and thus give me the outfits I am looking for?
You already acquired 2006 Holiday pack, right?
If H05 and H06 files are found in your Bins folder, the game thinks that Holiday pack is already installed. Deleting H05 and H06 bundle allowed me to reinstall 2006 pack "over the top" without uninstalling the whole game. Skins.package was properly updated too, restoring all missing Holiday outfits. I'm on XP though, not sure about Vista.

If all else fails, you can ask for updated base game Skins.package file from someone who already installed 2006 Holiday pack successfully.

@Ravenwings: SaraMK's ripped Holiday skins are built like regular CC, each mesh and recolor separated into a dozen different files. Downloading SaraMK's ripped outfits is not the same thing as properly reinstalling Holiday pack, or attempting to repair broken installation by adding missing files. Especially when I already own 2006 Holiday pack.
59  Darcyland / Lord Darcy Investigates / Re: Decustomized and Updated Maxis Official Objects/Clothing (Updated 2008-10-10 on: 2009 January 10, 05:10:18
Seasons raincoat works fine for me in M&G. Which file did you download?

Are you sure you don't have duplicate files lurking somewhere in your Downloads folder? You're supposed to have only one file (Elena.package), and nothing else. It's now a recolor of Seasons mesh, no longer having its own standalone mesh.
60  Darcyland / Lord Darcy Investigates / Re: IKEA Home Stuff Objects Fix - Missing FT Functions Enabled (Updated 2009/01/09) on: 2009 January 09, 15:19:45
2009-01-09: Updated to v1.01. Made IKEA clock fully usable. Elders can watch IKEA TV while lounging on the sofa.

File names were changed, and "IKEA TV Screen Fix" is now incorporated into the main package.
Remove these files from your Downloads folder, Bins or StuffPack\Objects folder.


Rewrote the installation guide to reflect the change.

This fix is only for pre-AL EPs. If you have either AL or M&G, use my Stuff Pack Objects Fix Collection for Apartment Life instead of this fix.
61  Darcyland / Lord Darcy Investigates / Re: Stuff Pack Objects Fix Collection for Apartment Life (Updated 2009/01/09) on: 2009 January 09, 10:15:53
Will there be a fix for M&G's rug?
I'm afraid I don't know how to fix b0rked UV mapping on rug TexInfo mesh. B0rked meshes and textures are CEP's territory, in any case.
Perhaps Havelock can perform his usual magic on it? Grin He has been providing loads of CEP-Extra fixes lately.

ETA: Apparently M&G rug is a total FUBAR. Angry

the M&G Rug is broken beyond repair only EAaxis could fix it.

2009-01-09: Updated to v1.05. Made IKEA clock fully usable. Fixed New Year's Party Phone Call in all languages.
62  TS2: Burnination / Peasantry / Re: TS2 Store Art Nouveaulicious Collection on: 2009 January 08, 20:23:34
ok the double door is messed up. I'd fix it but i dont have a clue how. here is a pic to show what i'm talking about:

Open the Door_2Tile_ArtNouveauEP99package file. Search for the OBJ  Door - 2 Tile - ArtNouveauEP99 - 1, 0 and change the 0x0001: version_1Read Only from 0x008d to 0x008b

Looks like Cerridwen missed one OBJD of double door while fixing version bitfields.

Uploaded fixed door for people who cannot use SimPE.
Also fixed the wrong door sound.
63  TS2: Burnination / Peasantry / Re: TS2 Store Art Nouveaulicious Collection on: 2009 January 08, 14:10:00
I have noticed that the clock which is catagorized under small electronics, is actually decorative only.   Roll Eyes
I'm guessing it can be changed to be functional but I'm not sure how.

Functional, usable Art Nouveaulicious clock. It uses Cheap clock sound, Expensive clock animation and FX. Can be placed on coffee tables.

Known issues: Mesh is too large for alarm clocks, so hand animation will be a bit off when Sims interact with the clock.
Like IKEA clock, this clock also lacks "broken state" mesh, so it will revert to the base game cheap alarm clock when it's broken.

Also the rug has 5 recolors.  All are nice but I'm not sure if this recolor was an oops or was intended to look like this.


The middle is missing so the floor shows.   It kind-of looks cool with the middle missing but is that what was intended?
I think it WAS indeed intended. The texture has transparent part in its center. I agree that it's cool.
64  TS2: Burnination / The Podium / Re: Updating CC for AL on: 2009 January 05, 12:34:45
I have some that doesn't have the Season options for the frig.
Exactly which "Season options"? Do you mean you can't store leftovers of outdated custom foods?
Please give me a link so that I can look into it.
65  TS2: Burnination / The Podium / Re: Updating CC for AL on: 2009 January 05, 12:05:54
I don't think most custom foods need to be updated, unless it's a VERY old food.
66  TS2: Burnination / The Podium / Updated Resources for Changing Tables and Potty Chairs on: 2009 January 04, 12:08:37
Necromancing the thread for 2 new updates.

Attached updated resources for baby changing tables and potty chairs.

As of AL, baby objects have their own category, so that Nannies can recognize custom objects as well.
Fixed pie menu strings for changing tables were incorporated. Not all languages were fixed though. Dutch strings are still messy.

Delete all existing BHAVs and add package.xml in BHAV folder, instead of adding each BHAV one by one.

Select all existing BHAVs and right-click to Delete.
You have to set the file type to "All Files (*.*)" to add package.xml.
67  TS2: Burnination / The Podium / Re: Bad memory of an engagement on: 2008 December 25, 11:44:41
Twojeffs has a hack that fixes this bug.

Engagement Memory Fix

Fixes a bug that can cause a sim to get the wrong (bad/good) type of engagement memory.
68  Awesomeware / Playsets & Toys / Re: Salvaged Stories Crap on: 2008 December 23, 17:15:56
The same thing happens to GLS stereo too. GLS stereo uses its own FX instead of regular stereo FX, which becomes MIA when cs_corefuncs is in.
69  Darcyland / Lord Darcy Investigates / Re: Pie Menu Text Strings Fix (Updated 2008/12/11) on: 2008 December 23, 12:58:22
2008-12-23: Updated to v1.10. Fixed OFB business strings for souvenir racks and Danish string for "Fly to School".

The business strings for BV souvenir racks were wrong in all languages except for US English, because OFB features of souvenir racks were never completed. Furthermore, EAxis deliberately crippled remaining OFB features of souvenir racks in one of BV patches.

Or are these objects not save to use in a sims business?
I ask because the animation when a sim buys something out of these boxes doesn't seem to be correct. At least in my game in this sim-owned shop the sims will not grab towards these boxes when they want to buy as they do with any other object they want to buy. But they will go to the cash desk and pay afterwards so they actually must have taken something out of the box.

You need my other fix to make souvenir racks fully functional in OFB businesses. It fixes the animation problem you've mentioned, and makes restockers "aware of" souvenir racks in their restock routine.
70  TS2: Burnination / The Podium / Re: apartment build guidelines on: 2008 December 22, 15:38:08
I wonder if I could sell them some new clothes in an OFB business....
You can, but Inge's teleporter + Pescado's clothingtool combo is much quicker.
71  TS2: Burnination / The Podium / Re: NEWS: WE CAN HAZ LEGAL THREATS? on: 2008 December 22, 10:45:10
As far as I know, editing your post will make it re-appear as a new (unread) post, so there's no need to double post at this site.

Although the "new" icon does appear when you edit your post, edited post will not appear as a new post when you click "Show new replies to your posts" or "Show unread posts since last visit". People may not know that your post was modified until another person responds.

You can make a new post and delete your previous post to avoid double-posting, but I believe that this trick should be reserved for when it's important to notify people of something, like fixed download links or Peasantry updates. This is clearly not the case here.
72  TS2: Burnination / Oops! You Broke It! / Re: Tikki Islanders know nothing. on: 2008 December 21, 05:33:12
Instead of community lot speakers, try putting a regular stereo in community lots. Regular stereos seem to do a better job of initiating dance session than community lot speakers.
73  TS2: Burnination / Oops! You Broke It! / Re: Tikki Islanders know nothing. on: 2008 December 20, 09:50:36
Argon made a hack which can give correct tokens to CAS-made vacation locals.

I found Madame Mim's post that said she used Theo's sim surgery tool to clone dummy islanders over the ones in the game, but I don't know how to do that.
You need Theo's Alternate Sim Surgery Plugin to use that technique. Unlike standard Sim Surgery, you don't have to make a useless dummy Sim. You can copy Bodyshop-made Sims onto your vacation locals.

As I already had bunch of fugly vacation locals foisted on me, and I didn't want to Delete'2 50+ characters, I used Theo's tool instead of Argon's hack. Applying Pescado's clothingtool after performing Sim Surgery cleans up character files. So far I didn't encounter any problem with Theo's tool.
74  TS2: Burnination / The Podium / Re: How to Fix the Problem of Window not Letting Light Pass Thru with SimPE? on: 2008 December 20, 05:36:36
There is a fixed version of the double openme window on MTS2 somewhere. I looked through my downloads and it looks like wind is the creator.

That'll be Windkeeper.  Here:

though pbox is right about MaryLou's fixes which I also use.
AFAIK, Windkeeper's version is a fixed clone of original (she also made two matching tall windows), while MaryLou's is a global mod.
And I believe that if you have the latest version of CEP, neither of them is needed anyway.
75  TS2: Burnination / Oops! You Broke It! / Re: I can has zombie problem nao? on: 2008 December 19, 22:43:38
simply because I had never used the Resurrect-O-Nomitron.
Any Sim you've resurrected with Resurrect-O-Nomitron will become a member of the household. Making him unselectable will not turn him into a dormie. Like jsalemi said, use Inge's Teleporter.

syberspunk has a hack that lets you choose whether to add the resurrected Sim to your household or not. It's last updated to Seasons though, so it may not work in the later EPs.
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