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1  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 13, 23:28:31
As far as Pescado is concerned the old version of Awesomemod does not exist. The only version that exists is the one available for download. Period. End of story. It says this 100 times in this thread alone. As for the rest of it? See my response to you in one of the other million threads you posted this in.

Huh, Silent?    glad to be noticed thank you.

Thank you JMP I never thought of that. 

The old version of AweIndie is just how I like my game to run, have tried other story modes but I always went back to Indie.  Also many other modders are not going to update their mods to 1.7 and I have rather gotten used to them and there are no new ones of the same kind.  IE Gender bias being one of them, essential that one and untill EA brings this to the game I won't budge...lol

kind regards
2  Awesomeware / AwesomeMod! / Re: Won't let me play.... on: 2009 December 13, 00:31:12
Hello

I apologise for posting this everywhere but I am desperate to have the right person read this and allow my game to be accessed via the older Awe mod.  I did add 1.7 but Indie mod does not work with that and a few other 'I cannot do without' mods that are not going to be updated to 1.7.

I get kicked to desktop for the same reason but as I said I do not want the 1.7 EA update, tried it and removed it.

I know there are many of you that also want this and I have requested it in the Awesome questions forum.  Right now I cannot play my game and hope for a quick solution as I have played Sims every single day since S1 through all ex packs etc and am an addict. LOL

Kind regards

3  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 December 13, 00:13:34
A question for JM Pescado ESQ.  Because he does not become superior, with an 'Oh gosh I know more than you' type attitude and be rude to people simply asking for help, just because he can. 

Obviously those of you that are always polite please ignore this and thank you for that.

Hello Mr Pescado

I have searched for an answer to this but obviously have not found one.

I do not nor do I want 1.7 update or WA.  I have the base game and a few mods including your Awesome. I have version 1.4 7 and that is how I want to stay.  (I did do the 1.7 thing but some of my mods that are not going to be updated did not work and I cannot do without them)  So I reinstalled to get my game back to how I had it prior to updating.

My problem is that my Awe mod now does not work, it has that usual message about updating (it is out of date) but as explained the updated version will not 'work' for me. My game play insists on mods I have installed and as they are now outdated and will not be updated I want to stick with them and the older version of the game and indeed your mod.

So I am left with the Vanilla EA version and as you can imagine it sucks to the highest degree.

Is there a way I can stick to the older version of your mod, IE the one I have installed already?  (which is the one prior to this latest one) Another words can I get the update message cleared so that my game and your pre- 1.7 Awemod will work again?

I totally understand why you had to add the update clause and as a result I obviously will not  bother you with daft questions about an older version of your Awe mod that I am (hopefully) using. 

I hope I have explained this correctly and I thank you in anticipation of your answer.

Kind regards

 
4  Awesomeware / AwesomeMod! / Re: Changing back to an older versions of Sims 3? on: 2009 December 01, 23:17:44
Hello Tever

Thank you for you answer.  I have not downloaded the new Awe mod, I am still using the one prior to this latest version and that is what I want to keep.  (1.4) I just hope there is not a time limit set to the one I have to force me to update to the new one.  I fully understand the reason for this but I simply do not want 1.7 nor WA in my game.

There is only one mod for gender biasing sims as far as I can find and that one is not going to be updated.  To me the game is like playing with dolls if they do not know their sexual preference and so that is the mod I do not want to lose.  It makes a huge difference to the game play I can tell you. It's almost like S2 with this mod, the sims are actually looking for romantic interests and going about it slowly instead of it being an instant overnight thing as with the vanilla or Indie Mod.

You can watch the relationships grow instead of happening all of a sudden when they really do not know each other.  I am surprised there are not many gender biasing mods out there or perhaps as I have found one I am not really looking.

I highly recommend it.  It is a NRass mod, a gender preference house plant bush....lol  no sniggering....lol

kind regards to you.

5  Awesomeware / AwesomeMod! / Re: WARNING: Non-Critical core mismatch on: 2009 December 01, 23:06:57
Hello

I have used the NRaas mod in the past and quite liked it but when I did not want to use it anymore I could not remove it no matter what I tried.  It was like it had left some residual files behind that I could not locate.

I could not get Indie mod to work again as that is what I used prior to NRaas and so in the end I had to reinstall the whole game to get rid of whatever was there.

Sorry if this is not what you want to hear but that is what I had to do to get my game to run as normal again.

kind regards
6  Awesomeware / AwesomeMod! / Re: Changing back to an older versions of Sims 3? on: 2009 December 01, 22:59:56
Hello

I did the same thing, added the 1.7 then found out that the few other mods (not Awe) I use and cannot do without will not be updated so I needed to go back to my original game.

I uninstalled then googled for patches and found them all one by one until I had what I wanted and now my game is as was prior to 1.7.  So you can pick and choose what patches you want to suit your game prior to adding the 1.7 one.

However I do have a question please.  If I never install the 1.7 patch will my Awe Mod be rendered useless eventually?  Another words will the time limit thingy be placed on it again as it was in the past to force users to update it?

So far I have no intention of buying and installing WA, if I wanted to play Indiana Jones I would have bought that instead....LOL.

Thank you and please be aware I have searched for an answer to my question before I added this post.

kind regards
7  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 September 04, 16:59:02
Just want to say a BIG thanks to all who are working on AM's Storymode... as today, it threw me a cool surprise when my celebrity sim, Zac Efron, who is set-up to be one of RV's hottest bachelors with Flirty, Charismatic, Great Kisser, Friendly, and a few other traits but NOT Hopeless Romantic, Family Oriented or Commitment Issues... asked an EAxis woman to "Break Up" with her hubby autonomously... very N.I.C.E. !  And not what I really wanted him to be doing but if he ends up asking every woman he woohoos with to do this everytime, my 'hood should have a lot of broken hearted husbands which could be really funny !   Grin

Great job so far everyone and can't wait to see what will happen in the future of the game w/more development and elements added...  Brava !   Cool

That's kind of strange that your Flirty sim flirts are being accepted by other sims who have partners. Ever since taking out Indie Stone Story Progression Mod and turning on awesomemod story mod my Flirty sims have had no success in partner stealing even at 100% friendship. And this is a new hood, that I have never used Indie Stone on. The only success they have had in partner stealing is with sims that have the flirty trait, and before turning on awesomemod story mod my flirty sims where able to partner steal any sim they had at 100% friendship. I was very disappointed with this, because it took all the fun and drama away. And it was fun to breakup sims and see who story mod would pair them up with. Plus it would mess up the gene pool a bit. Sims born in the game with the same parents look so much alike.
 

I use Aweindie and the flirty sims always find success with the married sims, it goes no further than a flirt but it seems to be accepted by all the females whether they are family orientated or not.  The Hopeless Romantic sims have equal success as there is hardly a difference between Flirty and HR as far as I can see.  Never seen an autonomous break up request.

The Indie matching of partners is totally random, I have tested this a lot.  I have seen sims paired together who are totally unsuitable and others ignored that were made for each other and I mean that literally because I made them and set them in different houses and watched.  I even set some with the same five traits but none were paired which was disappointing.  I suppose the modding was hard enough without adding extra bits to make sure they were suitable or not.  I have also experienced many May to December matchings even though none of the sims had the LTW of Gold Digger or similar.  I used to have a laugh about who was going to end up with who but in the same hood re-run it changes so there is no programming to set who matches with whom.

Nevertheless the AweIndie is great to use and I love it.

Kind regards

8  TS3/TSM: The Pudding / Pudding Plots / Re: THE Community Lot on: 2009 August 19, 10:58:00
Hello

In Riverview I remove all the sims from the large houses where Jon Lesson lives and then plonk them in smaller houses down below. With Awes mod making them pay bills Lesson cannot afford where he lives anyway....lol. The Shallow family, the Grisbys' Wilson and Lesson himself all get rehoused.  The houses get demolished.

Then you have 5 large 6x6 lots to play with.  On there I have built what looks like several houses on each of these lots, like a mini estate if you will and when Indie chucks in large families which it always does I simply bung them in these large 'housing estates' and it looks pretty good.

Lots and lots of sims in an area where there were only 10.  I change the Wilson ground to community and put in the pre built park thats in your park bin.  Its gets nice and busy up on the hill now where it used to be boring looking and somewhat dead.

Kind regards
9  Awesomeware / AwesomeMod! / Re: Question on: 2009 August 11, 18:00:40
Hello

I get and have gotten that prior to and post any mod I have installed.  When out and about I also get a message telling me my house is on fire and to close in using camera, when I do there is no fire at the house and the house is not even mine.  In fact most times it is an empty abode.

I only play one house so its nothing to do with swapping from house to house.

I think sometimes we just recieve random messages, voodoo I think its called when something has no explanation.

Heres two more weird things, I have several hoods running, on one and only one I get regular visitors to my house as if the game does not reconize it as the active house.  As stated I only ever play one house and so it is not an already on route visitor as it could have been if I had been controlling another house.  They are different visitors and as I said regular.

The other weirdy is that my house in a different hood recieves 28000 simoleons once a week.  Its a new hood so there was no prior author in this house.  It just pings in like a cash payment with no explanation.

I expect there are lots of weirdy things, perhaps pre-inserted bits and bobs that are not activated yet but ready for use in future ex packs.

kind regards
10  TS3/TSM: The Pudding / Facts & Strategery / Re: Traits Cheat Sheet - Work in Progress on: 2009 August 09, 02:14:05
Hello

Hopeless Romantic is not what it suggests.  The Hopeless Romantic sim is not as Prima Guide states....'Looking for their one true love'.

Below is funny when you think that the opposite of HR is Commitment Issues.....lol  HR certainly has those as you will read.

Even when married (one then assumes the HR has found that one true love) and with children a Hopeless Romantic will continue to flirt in front of spouse with all and sundry which obviously causes a relationship negative hit.  In fact I fail to see much difference between a flirty sim and a HR.  Ths very slight difference I do see is that the HR is slighty more susceptible to advances  than normal  and flirty sims.  Otherwise they seem to be the same to me. Early flirt interactions etc.

At parties the flirty sim and the HR act exactly the same way even when spouse is present.  Thats why I hate the relationships being two way, another words if the spouse takes a neg hit the flirter partner does too, annoying that.  I prefer S2 style where they could feel differently towards each other.

I honestly believe that EA made a mistake with the HR and that they were not supposed to carry on flirting once in a relationship, and perhaps be the only type of sim that actually will not respond to any other flirts once in a relationship.  Otherwise the flirty sim was good enough, not need for a HR.

The prima guide also states that they take a greater hit when a relationship breaks up, they do not, its the same as all the rest...2 days. So if they got that wrong my theory is possible.

Kind regards
11  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 22, 20:21:22
Hello


I have the latest Awemod installed along with the mod part of Indie.  If I do not config Awe Mod its default is not to allow random merges etc etc between households but one can allow that mid game via the Indie mod. 

So which one does my game take notice of, the Awe settings of not randomly merging etc or the Indie part that does allow it if I tell it to?

The reason I ask is that I have jumped backwards and forwards using Awe and Indie as both mods did different things, I prefer the Awe overall but I needed to populate my town.  I had no problems removing one core mod and replacing another to activate different aspects of my game.

Now that I have both installed (just the most part of Indie) the population has ceased and no new families are arriving.  The rest works fine but I simply am not getting new folk.  I have the settings correct for this action but it does not seem to be working.  I have given it about four hours of game play to settle in but still no new fuglypuds.

kind regards

Ps My game always and I mean always crashes when I make my own sim (more than one) families.  Hence the need for Indie mod. Any idea on that too please?
Thank you

12  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 14, 13:45:19

Going to go back to the previous version of AWE mod and see if my townies spawn again as they did before.

kind regards

There are no previous versions of Awesomemod.

Hello

Whenever I change something dramatic on my pc I always copy the file or files to be changed to another hard drive.  It comes from experience of having many games either improved or actually made worse by updates.  So I keep the changed files in a safe place so I can simply revert back if need be.

Having said that I have not done it yet as I wanted to test the latest version with a clean hood.  Perhaps it was having trouble with changing an already established well played hood.

It is a fantastic mod, I love it but unfortunately I have elders... elders...and  elders again and no new spawns, not even with the three merge choices set to disabled.  I have the story messages enabled so I can read the story mode events but it simply states a new family has been created but they are nowhere to be found.  They are not merged with existing families and are not working in jobs whilst being homeless.  The messages state so and so have baby to so and so but 'so and so' are not anywhere in my hood either.

For instance we always get Lee Chung (or Chung Lee) after a while of playing Riverview.  He spawns, merges with another house and lives his life.   The same with a female called Cherry something and another teen called Lydia Pearl.  Well now they never turn up but the story mode states at 1.am....'so and so have baby to chung'.  This happens repeatedly, someone have baby to Chung but there is no Chung, nor the female who is supposed to have the baby.  All these new familiar (from previous pre mod games) townies simply do not arrive in my hood anymore.
I am so torn between having and not having the Awe Mod as it cures so many other nasty bits such as the baby spawn and make sacred etc.  I have tried to fill the hood myself with selfmade sims but this seems to make my game crash to desktop every single time.  I clear the caches but it still crashes upon new selfmades.  I know this is voodoo but it does not happen if I refrain from making selfmades to fill my hood.

My other option is to turn aging off so that I do not end up with many elders but that is kind of boring, I like to see the changing faces and new sims as time marches on.

EA may have severly shortened the longevity of S3 as we cannot tailor make our own hoods anymore as we could in S2.  Making our hoods how we like it is what gave S2 the choice of different game play styles.  This version simply wants us to live virtual lives, get up, work, eat, reproduce and die.  Its going to get pretty boring very quickly if we cannot easily play a different way as we always could in S2 with the pick and choice of mods we liked.  Rumors for the first Ep is about Vacation, I hope not, a bit fed up with pretty trees and pretty houses and pretty this and that.  Give us a dirty city containing livable tower blocks with night clubs and bars and risky areas that are a no go at night etc.  Something different, if I see another pretty tree I will be sick.

Oops babbled on a bit here, sorry.

Kind regards
13  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 13, 13:22:01
I am so annoyed about the selling of books. My sim writes a book, and its not for sale in the store. Why? It even became a best seller, but no one can buy it, only read it in the library. I guess this is core modding?

I have not tried this myself, but from what I've read, your sim should be able to sell his copy of his book to the bookstore, and after that the bookstore should be selling it.

Hello

Now whenever I make a new family the game crashes to desk top so I do not even have that option.  I thought perhaps new families were not arriving as there were no affordable houses, so I chucked in a few and it crashed to desktop again.

My sim is an author and I have never seen the sell to bookshop option yet.....but maybe its there, just not when I click on it.  I did a biography on a local sim who requested it.  Then nothing, I thought  I would have at least had to deliver it to him or something.  The game sadly lacks a lot of finishing touches.  Ea has concentrated on a lot of useless interactions that are boring after a while instead of tying up loose ends.

If we write a book we want to sell it to the townies and be reconised as a great author...but no, just a lot of useless chatter between sims is what S3 seems to be about.  It forces us to make friends we do not want. My sim also plays the guitar and she has many best friends that she has never spoken a word to.  If they watch her play they make friends and then good friends and then best friends, all without a spoken word, ruddy daft that.

Going to go back to the previous version of AWE mod and see if my townies spawn again as they did before.

kind regards
14  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2009 July 13, 10:50:33
Hello BioHazard

I have the same problem.  I have all elders in my town that simply refuse to die, they seem to last forever.  I have all of Awe mod defaults enabled that are to do with merges and no one gets out alive etc.  Shortening the elders life span would be a Godsend.

But now I have a ghost town with no children, one or two adults and no teens.  I will simply have to delete the town and start again or make many selfmade sims to add manually.

Let me add hastily that I would not play the game without the Awe mod even with this happening as the other features it cures are essential to my gameplay enjoyment.  

I had the original mod and the townies spawned nicely filling my hood well but as I have updated the mod and the config the spawning has completely stopped.  The job areas are nearly empty, another words co workers are one or two elders instead of four adults as before.  That applies to all careers, there is simply not enough townies to fill them.

I am going to allow random merges in this town just before I delete it to see if that cures the problem.

I stress again, I would rather add townies manually than do without this mod as it is the best thing since the wheel invention...lol

kind regards
15  TS3/TSM: The Pudding / Pudding Factory / Re: No Autonomy Mods: Bar, Guitar and Cooking on: 2009 July 01, 10:11:33
Hello Imfamy

Thank you for the reply, I understand about the seperate guitar now.

But a big big thanks again for the no auton guitar.  It has saved my sanity as I always play sims with the virtuoso trait, can't help it,  love the tunes just not 24/7.
16  TS3/TSM: The Pudding / Pudding Factory / Re: No Autonomy Mods: Bar, Guitar and Cooking on: 2009 June 29, 12:45:41
Thank you this is great, I got fed up with all the premade puds interupting my own guitar playing as I need the tips....thanks again.

The only thing is I like the husband of my sim to auto do it (he needs the practice) and not mine as she is fully trained.  Individual settings?  Do not if it is possible in Sims 3 but in 2 we could buy tv's that were non autonomous along side the auto ones. Something like this for guitars would be good.  Sorry if I have gone overboard with my comments.

 Mean while I have grabbed this as her constant getting it out of....somewhere ...and playing it when she needs a pee or something else was doing me 'ead in.

Kind regards
17  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 28, 21:42:20
Yeh Hey...

Now that all makes sense and that is the reason I came here.  Two weeks on EA, bugger all, One day on here and all my questions anwered.

So Hopeless Romance probably Hopeless Seductor, they  just cannot help it but EA called it Romance to make it sound a little more palatable for the younger players. 

Funny thing is he does not flirt with anyone at all until he has a romantic attachment.  I have seen him age and pop his clogs many times...alone.

Ruddy stupid description then in CAS as it states they are always searching for their soul mates, it forgot to mention they don't know it when they find it...lol

Thankyou everyone for your prompt answers.

This is really the only site to visit if you want sensible replies.

Kind regards
18  TS3/TSM: The Pudding / The World Of Pudding / Re: They can autonomously cheat. on: 2009 June 28, 13:36:49
Hello Zazazu

The reason I am here is because this is the best site I know for having knowledge about The Sims prior to any other.  I have been on EA but as yet there is no official reply.

Also I thought this site liked possible glitches bugs etc as it seems to be the first one to know about and able to fix them.

He initiated the flirting, I have watched him do it quite a few times.  Others seem to be encountering spontaneous flirts between a son and mother in law when they live in the same house.  I do not mean Uri Ivanhov from Riverview, he is a flirty sim, I mean others who really have no traits to cause this.  I have seen married men cuddling other men on park benches and they are simply aquaintances....so I thought it must be a glitch.

I do have mods, the standard Awesome plus a few others for Lifetime points etc but none that would cause this to constantly happen in my game.

So that is the reason I am here.

kind regard and thanks for replying.

19  TS3/TSM: The Pudding / The World Of Pudding / They can autonomously cheat. on: 2009 June 28, 11:21:48
Hello

I am fed up with losing my sim's husband with his constant autonomous cheating.

He is Jon Lesson in Riverview. His traits are Artistic, Hopeless romantic, Charismatic, Virtuoso and Great Kisser.

Now why on earth does he autonomously flirt with all and sundry (all ages and gender, mostly with incompatible traits) when he has a wife who shares 4 out the 5 traits with him and a very high relationship and a new born son taboot ? . I always play Jon Lesson as when I first made my selfmade sim the traits were a coincidence so I stuck with him as a planned husband for my sim once she has a good career going. I have freewill set to high when they are married.

I do not mean the one off, he does it all the time. I have restarted the hood about 12 times trying to avoid this thinking I was doing something wrong but to no avail. When he has finished work he simply flirts with anything that moves.  Where's the loyalty?

I have been on EA a lot asking players and some are suffering the same sort of game ruination.

This is something I need answering by EA urgently as I am a young housebound and this game and all it's predecessors are my social outlet.

Any one here got any idea what  I am doing wrong?  Is the 'Hopeless Romance' trait like the old romance aspiration in Sims 2?  They will flirt with anything?  Mind you at least when they were in a relationship they did not cheat....lol

Thankyou.
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