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Author Topic: Bork List: Freetime Ed.  (Read 333859 times)
Zazazu
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Re: Bork List: Freetime Ed.
« Reply #525 on: 2008 March 19, 15:12:13 »
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My fifth-gen first-born is Tinkering and had the toddler table. He was maxed on mechanical two days before transitioning to child. Quite odd for one of my sims: I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.
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Re: Bork List: Freetime Ed.
« Reply #526 on: 2008 March 19, 16:09:07 »
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I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.

God!  I should do that.  Sounds so much more relaxing than my current obsessive "toddlers must skill at all possible toys at all times" approach.

OK, 007 will be a laissez faire toddler (which means he'll max out mechanical, 'cos he'll spend his little life at the table).
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Re: Bork List: Freetime Ed.
« Reply #527 on: 2008 March 19, 23:16:36 »
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I have noticed some frustrating issues with the toddler blocks-and-drawing table. It overrides every other action that is queued--including potty training! Actually, that is a greater issue overall now...previously my queuing "potty train xxx" would make the toddler stop what he/she was doing. Not anymore, but the table is the worst stompinator. I have to x out the toddler action and wait until the action has completely finished (icon has disappeared) before I can direct the adult to potty train.

I have not had the stompination effect with the blocks/drawing table, but it does advertise heavily, and takes a long time to cancel.  My toddlers all run for it, across the house if necessary, avoiding any other toys they might have.  The table is like sandcastle building - takes a long time to end the activity to start something like "learn to talk", so that by the time the toddler puts the damn blocks away, the parent has decided to go watch the waves or play SSX or something else, cancelling the "teach to talk" action.  The toddler then immediately goes back to the table.  Mind you, my toddlers all seem to be high in mechanical and creativity skills now.

Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?

* AD_LessAttractiveToddlerTable.rar (0.35 KB - downloaded 283 times.)
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Re: Bork List: Freetime Ed.
« Reply #528 on: 2008 March 20, 00:27:31 »
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So far I must be super lucky with the activity table, as the kids/toddlers have been fairly meh about it. I mean it's been interesting, but in the one house nothing was cooler than the doll house, and in the other, the toddler was far more interested in dancing if he could.  The child in the second house kept rolling lemonade wants, which was refreshing, and totally unrelated to her nature oth. Wink
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Re: Bork List: Freetime Ed.
« Reply #529 on: 2008 March 20, 00:35:50 »
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I searched and didn't see this bug listed yet (it IS listed on one of the bug threads on the BBS):

There are ZERO locals doing their dance on vacation lots.  I max-motived for three Sim days, going from lot to lot, and no one ever danced, thus my Sims couldn't learn the dance.  I don't know if this was the case before FT or not.

I've heard that an instructor can teach the dances to you on the secret lot, so there's a workaround, but it's pretty annoying, nonetheless.

I have antivacationactions and vacationfixes, so I don't know if those are doing anything to prevent it or not.
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Re: Bork List: Freetime Ed.
« Reply #530 on: 2008 March 20, 03:06:28 »
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I've had this problem intermittently since BV came out. It drives me insane. My simple workaround is just to make a local selectable and then start them dancing. I do the same for the gestures, if I can't get my stupid Sim to cancel out of whatever they are doing before the local times out from trying to greet them. If you never saw this happen before, you were just lucky.
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Re: Bork List: Freetime Ed.
« Reply #531 on: 2008 March 20, 06:32:39 »
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I've had this problem intermittently since BV came out. It drives me insane. My simple workaround is just to make a local selectable and then start them dancing. I do the same for the gestures, if I can't get my stupid Sim to cancel out of whatever they are doing before the local times out from trying to greet them. If you never saw this happen before, you were just lucky.

Honestly, I haven't put my Sims on vacation more than three times, so I didn't notice.  I thought I was doing something wrong until I saw someone else had the problem.
I've used L & D, but to be sure, I shift-click the local, right?
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Re: Bork List: Freetime Ed.
« Reply #532 on: 2008 March 20, 08:16:22 »
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Yes, with the testing cheat on, shift-click the local and choose Make Selectable. When you're done, you can shift-click and Make Unselectable
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Re: Bork List: Freetime Ed.
« Reply #533 on: 2008 March 20, 15:00:49 »
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I had to do that when my Takemizu locals refused to interact with my playables AT ALL. They'd beeline to each other, do the greeting, and ignore my sims.
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Re: Bork List: Freetime Ed.
« Reply #534 on: 2008 March 21, 00:16:51 »
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Anybody else getting disappearing tombstones?

It seems like the same bug that happened with Uni. I think the issue was that if you exited a lot while a ghost was out and about, their tombstone would disappear. It was either that, or doing anything that caused a reset while ghosts were out haunting. I can't remember which one caused it (the latter makes most sense since this started immediately upon me installing FT), but...

Anyone?

I know how to respawn tombstones and fix them and all, but it's annoying as all get out.
« Last Edit: 2008 March 21, 00:22:43 by buddha pest » Logged
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Re: Bork List: Freetime Ed.
« Reply #535 on: 2008 March 21, 01:51:38 »
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I had one disappear, right after loading the game up after installing FT. I didn't feel comfortable reporting it, though, as I couldn't recall if Arianna's ghost had been out and about at the time or not, and didn't notice it was gone until her son died.
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Re: Bork List: Freetime Ed.
« Reply #536 on: 2008 March 21, 03:55:34 »
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I tried to move several tombstones to a community lot, and they've all disappeared. Very frustrating...I LIKE having cemeteries.
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Re: Bork List: Freetime Ed.
« Reply #537 on: 2008 March 21, 04:06:59 »
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Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?

Thanks, Amber! I've downloaded and will get back to you on how it's working.  Smiley
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Re: Bork List: Freetime Ed.
« Reply #538 on: 2008 March 21, 04:31:48 »
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Okay, now that I think about it? I believe Lola Singles' tombstone disappeared the second time I loaded up the Singles lot since installing Free Time.

So it could just be happening any time a lot is exited with a ghost out...which is a bit distressing.

Kristen Singles was gone the first time, and Lola the second time.

Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.
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Re: Bork List: Freetime Ed.
« Reply #539 on: 2008 March 21, 08:03:39 »
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If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.  Provided you have nounlinkondelete, you can respawn them.    I could have sworn I read that on MATY somewhere, but I can't find it!  Roll Eyes  The only person I can find to quote is myself which isn't exactly convincing.....

http://www.moreawesomethanyou.com/smf/index.php/topic,8157.0.html
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Re: Bork List: Freetime Ed.
« Reply #540 on: 2008 March 21, 15:48:39 »
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If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.
Yeah, I have nounlinkondelete and all that crap. I know how to respawn them.

I just haven't seen this happen since Uni.

I don't exit the lot at a certain time of day like some people, so surely I would have seen this happen upon installing every EP and patch to date.
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Re: Bork List: Freetime Ed.
« Reply #541 on: 2008 March 21, 21:16:52 »
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Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.

Unfortunately this has happened to me. Respawning them is one thing, but when's there's tons of graves to respawn...
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Re: Bork List: Freetime Ed.
« Reply #542 on: 2008 March 21, 21:34:29 »
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How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.
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Re: Bork List: Freetime Ed.
« Reply #543 on: 2008 March 22, 00:33:02 »
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How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.

Pause the game and use a teleporter and summon the deceased to the lot. With testingcheats enabled, shift-click on the deceased Sim and make him/her selectable, then shift-click on the lot debugger and choose the respawn tombstone option. Make another Sim active, shift-click on the deceased again and make him/her unselectable again. Unpause the game and the deceased should fade away and be replaced by a shiny new tombstone.
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Re: Bork List: Freetime Ed.
« Reply #544 on: 2008 March 22, 03:56:47 »
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How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.

Pause the game and use a teleporter and summon the deceased to the lot. With testingcheats enabled, shift-click on the deceased Sim and make him/her selectable, then shift-click on the lot debugger and choose the respawn tombstone option. Make another Sim active, shift-click on the deceased again and make him/her unselectable again. Unpause the game and the deceased should fade away and be replaced by a shiny new tombstone.

I tried this with both sims, and neither left a tombstone. I followed your steps to the letter, so I'm not sure what went wrong. Guess I'll go back to the Bone Phone for now.
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Re: Bork List: Freetime Ed.
« Reply #545 on: 2008 March 22, 08:32:15 »
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If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.
Yeah, I have nounlinkondelete and all that crap. I know how to respawn them.

I just haven't seen this happen since Uni.

I don't exit the lot at a certain time of day like some people, so surely I would have seen this happen upon installing every EP and patch to date.

I've known simmers had this happen after installing various post-Uni EPs, so I think it's always been around.  You just got lucky I think.  Though if I lost all my ghosts, I'd avoid saving when they were out consiously or subconsciously!
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Re: Bork List: Freetime Ed.
« Reply #546 on: 2008 March 22, 13:23:49 »
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I hit a possible FT bork last night -- womrat cages.  The first lot I played with an existing cage, the womrat was frozen in place, and the maid got stuck in a loop trying to clean it.  No one could interact with the cage at all, even after forcing an error on it.  Had to delete the cage completely.
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Re: Bork List: Freetime Ed.
« Reply #547 on: 2008 March 22, 17:15:23 »
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My Sims are all obsessed with "It"s Snowing."  I have antiweatherreaction loaded.  Any suggestions?
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Re: Bork List: Freetime Ed.
« Reply #548 on: 2008 March 22, 18:02:08 »
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No, but plenty of sympathy. It's not stomping queues, which is great, but it's incessant.
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Re: Bork List: Freetime Ed.
« Reply #549 on: 2008 March 22, 20:06:43 »
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Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.
Unfortunately this has happened to me. Respawning them is one thing, but when's there's tons of graves to respawn...
The funny thing about it was...I don't think I had played Strangetown much prior to installing Uni, so for the longest time, I didn't even realize that there were supposed to be 90 squillion graves on that lot.

I just thought the old bat had a big, weird, empty yard.

At any rate, I suppose you all are right, and I've just been lucky not to have seen this bug in so long. Or it's a bit random?
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