More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: Zazazu on 2008 February 27, 03:01:01



Title: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 27, 03:01:01
Hear ye! Hear ye! Post your bugs here. Anyone who can find a bug that was predicted in the borkpool gets bonus points. Anyone who  is the first to post about a bug they predicted in the borkpool gets super shiny ultra bonus points.

Submission 1:
Pottery resell pricing borked. Failed plate first sells for $20, a depreciation of $10 from materials. Left overnight, failed plate now sells for $70.  Good plate first sells for $40, a growth of $10 from materials. Left overnight, good plate now sells for $34, a depreciation of $6.


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 27, 10:30:50
I found a bug too, kinda.
Maybe EA actually wanted it to work that way, you never know  ???

When my sims do this stuff(see below) they stop immidiatly if there is another action in the queue, even simple "walk to".

Tinker, play violin/sintesizer/football/bascketball/helicopter and a new car.
Old stuff works normally, like playing old car/guitar and so, they continue to do it with things in queue

I mean it's wierd, almoust all this things are skill building.

And they also stop doing this stuff if their motives are low. But not really low, just a littlle low, like a half.
and they don't complain, as they normally do.

Maybe there are other objects with this problem, that I missed.


Title: Re: Bork List: Freetime Ed.
Post by: SimOtaku on 2008 February 27, 10:34:42
 I am not quit sure if a new bug, everytime after my sims used sewing machine and will use it again, they complain that there is no seat and I need to buy new one.

I did no use Pescado's fixs so I am not sure if it fix these, too.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 February 27, 11:03:14
I am not quit sure if a new bug, everytime after my sims used sewing machine and will use it again, they complain that there is no seat and I need to buy new one.
Sounds like the "chair in use" bug is back. Or has it never been away and just been stomped by one of J.M.'s fixes?


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 27, 11:30:58
Here's another annoyance:

If sims's fun maxed out and he is directed to birdwatching,
he just takes binocular out and puts it right back.

EDIT: Don't have "chair in use bug".. so far  :P


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 February 27, 11:34:27
Sounds like ADHD and queue droppage are running rampant in FT.


Title: Re: Bork List: Freetime Ed.
Post by: mildlydisguised on 2008 February 27, 11:51:57
Well I'm not sure whether this is a bug, a feature or a peculiarity of my game.  So far I have only played The Mole household and I noticed that he had a green positive memory of being burgled although the wording seemed to suggest that it should be red.  This is a memory from before he was played so I wondered if it was just a buggy pre-made memory.  When I go back in game I may force a burglary to see what colour memory I get then.  I'm pretty sure that just because popularity sims like meeting people, it doesn't mean they like being burgled.


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 27, 13:51:36
It would certainly be nice if "somebody awesome" could cap fun motive to 97%-98%.So that our sims won't be so totally happy.Those people don't exist anyway in our perfect world.
That way our sims could watch tv, birdwatch and probably some other activities without stop. Those people certainly exist .


Title: Re: Bork List: Freetime Ed.
Post by: Annan on 2008 February 27, 13:53:38
Try macro... concentrate, blackcat. It might help.


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 27, 14:12:24
Good idea, i'll try as soon as I'll get home. Hope it works for new stuff.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 February 27, 15:18:22
So far I have only played The Mole household and I noticed that he had a green positive memory of being burgled although the wording seemed to suggest that it should be red.

This is true for the pre-mades in Riverblossom Hills as well. All of the "this person died" memories are green and all three of the O'Mackeys have positive memories of the adults' separation. It might be reasonable for the mother's memories to be positive according to their given storyline, but it doesn't sound like it should be happy for the father and daughter. I've been meaning to ask if there is a way to change the memories so they appear correctly but never actually got around to it. I tried deleting the memories I felt were incorrect in SimPE and replacing them, but they are still green when I check in-game.

ETA: I forgot to mention that I don't have FT installed yet, the memory wonkiness in R. Hills has always been like that for me.


Title: Re: Bork List: Freetime Ed.
Post by: Annan on 2008 February 27, 15:25:25
I had a family sim get joined, and she got a red icon for the memory. The want was fulfilled and she got the asp points, and the wording was for a positive memory - I'm hoping Eaxis just fucked up the colors.


Title: Re: Bork List: Freetime Ed.
Post by: KnowitallSim on 2008 February 27, 15:31:57
I had a family sim get joined, and she got a red icon for the memory. The want was fulfilled and she got the asp points, and the wording was for a positive memory - I'm hoping Eaxis just fucked up the colors.

Was Romance her secondary aspiration? That might explain it.


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 27, 15:37:37
EAxis said you don't get fears from secondary aspiration, only wants.
But that's what they SAID, not nesseserily DID.


Title: Re: Bork List: Freetime Ed.
Post by: Annan on 2008 February 27, 15:43:47
Second aspiration is fortune, not romance.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 27, 16:02:08
One of the animation strings seems to be borked, ala children and juice. I'll post an error log when I get home. Tina has high interest in Arts & Crafts and lowish interest in Cooking (FYI, the cooking membership card spam is going to be unbelievable). Every once in a while, when she has nothing in queue and was living alone, she'd have an animation string error. Her boyfriend has high Sports, middling A&C, and low Cooking, and he gets them pretty frequently.

All my hacks were out. My only thought is that the only cc in the house are two of the CS beds, and corefuncs is in my removed hacks folder. However, I didn't think the beds required corefuncs in any way, shape, or form. No reason they should.


Title: Re: Bork List: Freetime Ed.
Post by: MidnightVoyager on 2008 February 27, 16:14:52
*dies laughing*

So people are going "Yay, he cheated on me!" and "Yay, my beloved died!"

I admit, that wasn't quite the type of bork I expected. They always do come up with something new, don't they?

I didn't actually notice this problem, though I'll look when I get home. However, I can say that I haven't had the chair bug yet.


Title: Re: Bork List: Freetime Ed.
Post by: spammer on 2008 February 27, 16:43:08
Hi everyone!

I think I've found something really annoying:
Everytime my sims are off to work they suddenly appear on the lot again after some time but still within the time they should be working.
When they should return from work the message "You weren't at work blah blah" pops up - plus: I don't get any money.
And also I get some wierd anim-string error message

Sorry for my bad english


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 February 27, 16:51:34
Everytime my sims are off to work they suddenly appear on the lot again after some time but still within the time they should be working.
When they should return from work the message "You weren't at work blah blah" pops up - plus: I don't get any money.
And also I get some wierd anim-string error message

Are you running the game with any hacks? You can post one of the error logs and have someone take a look at it for you.

ETA: Has anyone run into a problem getting paid for work after receiving a big bonus from a chance card? Amidst all the general slam-your-head-into-a-deskness of the BBS, I saw a couple of people saying their Sims at the top of the Science career are coming home with -§27000 instead of §2733 after they chose the correct chance card.


Title: Re: Bork List: Freetime Ed.
Post by: spammer on 2008 February 27, 18:03:16
Yes I'm using some hacks....

When I deactivate them my neighborhood doesn't load - i'll try out which hack(s) it could be
But first error log and custom content list - attached

EDIT:
Sorry, wasn't the right custom content xD

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 27, 18:06:00
Sounds like an improperly installed template. You did start the neighborhood fresh, right? You didn't try to put your old character files back in?


Title: Re: Bork List: Freetime Ed.
Post by: spammer on 2008 February 27, 18:14:40
Yes it's fresh.
And yes, I didn't put old character files into.

Since I installed FT my old neighborhoods where I used custom content didn't load at all.
(I did deactivate cc before installing FT)
So I used the *fresh* neighborhood files from Sims 2 dir.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 27, 18:16:08
Weird. Normally when you have CC in lots and have CC disabled they just flash blue. Very strange....


Title: Re: Bork List: Freetime Ed.
Post by: nekonoai on 2008 February 27, 18:18:07
SECOND aspiration? Whatchewtalkinboutwillis?


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 27, 18:19:04
You can now select a second aspiration for your sims. So that you can have a knowledge/romance sim or a family/fortune sim.


Title: Re: Bork List: Freetime Ed.
Post by: spammer on 2008 February 27, 18:29:47
Weird. Normally when you have CC in lots and have CC disabled they just flash blue. Very strange....

That was what I experienced - until now.

Now that I've disabled cc one time, the neighborhood doesn't want to load anymore... even if I enable cc again
maybe it just takes longer to load but I don't know why it should do so
It seems to me as if it hangs somewhere in the loading process - I just see "Loading Neighborhood XXX" - for half an hour.


Title: Re: Bork List: Freetime Ed.
Post by: MidnightVoyager on 2008 February 27, 19:14:08
I have found a bork that... well, it's damn sure borken to me!

The Aspir house has a Genie. It is rather boring. However, I used it to bring the granddad's wife back from the dead.

ALL SHE HAS are Mystery Sim memories! FT Director's Cut was in, so I don't even know if they're still married or whatever normally. I'll have to check later, as I'm just on my lunch break.

Damn. The stupid story even pointed you to the lamp and appeared to suggest resurrection for her, but noooo. Broken ahoy.


Title: Re: Bork List: Freetime Ed.
Post by: spammer on 2008 February 27, 21:59:45
When I deactivate them my neighborhood doesn't load - i'll try out which hack(s) it could be

i've got the bad one(s)!
It's something from "DMA Sims" - once activated if I deactivate it again the neighborhood won't load


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 27, 22:05:52
Why are you playing with Hacks that haven't been updated yet? Those don't count as Borked EA stuff.


Title: Re: Bork List: Freetime Ed.
Post by: cyperangel on 2008 February 27, 22:13:15
I just loaded up a house with an ancient sim, who has more than 30 best friends. After a day had gone by, they became BFF. Except her memory panel shows 30 times the same memory : Made First BFF

Once is ok, but 30? Needs stombination.


Title: Re: Bork List: Freetime Ed.
Post by: mildlydisguised on 2008 February 27, 22:18:54
Again this may be a feature or I haven't found how to turn it off yet but after using the drafting table/drawing board, any in game pictures that are taken appear to have been drawn.

(http://img135.imageshack.us/img135/6170/snapshotf43a9adbb4d1fdfyt6.jpg)


Title: Re: Bork List: Freetime Ed.
Post by: purplebunny on 2008 February 28, 00:33:41
Again this may be a feature or I haven't found how to turn it off yet but after using the drafting table/drawing board, any in game pictures that are taken appear to have been drawn.

(image snipped)

I saw this posted about on another forum. Exiting and re-entering the game will clear it. To me, it appears as if the drafting table/board enables postprocessing, but when you stop using the item, it doesn't turn postprocessing off again. I'd try entering "boolprop postprocessingenabled false" to see if that clears it without having to exit the game (I don't have Free Time yet or I'd try it myself).


Title: Re: Bork List: Freetime Ed.
Post by: MuertoElBarto on 2008 February 28, 00:41:00
I don't have FT yet, but is the queue dropping bork another 'feature'?  I recall the EAxis propoganda mags for one of the hobbies recommending a hobby room, where your sim could skill without being interrupted by others.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 28, 01:04:06
Ok. Two error logs for the lovely "animation is empty string" error. Thought I was done with those when I loosened my pants. Looks like it's the distress animation that's missing or borkified. That's my uneducated guess. First is with a couple hacks in. Second was vanilla.

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Tigerlilley on 2008 February 28, 01:34:24
Looks like they're not fucking around this time.

Bug Submission form for Free Time (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=b52c91a8f4be5f51a9b1fd45029e7eaf&directoryID=217&startRow=1&openItemID=item.217,root.1,item.43,item.104,item.41,item.127,item.23)

Edit:

How they want you to report a bug (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=6ee6b1b28730a327dc43064a64e87f9d&directoryID=217&startRow=1&openItemID=item.217,root.1,item.43,item.104,item.41,item.127,item.23)


Title: Re: Bork List: Freetime Ed.
Post by: MidnightVoyager on 2008 February 28, 01:48:37
The Television Television from TSS is missing the Tinker interaction. However, confusingly, it HAS the watch movies interaction.

Also, I just saw a Sim with the green burglary icon. He was a popularity Sim, if that helps track this down any.

Hopped ingame after sillily forgetting his name. Mole. From the new neighborhood.


Title: Re: Bork List: Freetime Ed.
Post by: Zilla on 2008 February 28, 01:59:58
I don't have FT either, but according to another site that I'm part of, the spontaneous combustion bug from Seasons is back as well. It effects children, teens and adults.

Even though sims are only pixel people, it's rather disturbing to see a toddler sim being burned to death... >:(


Title: Re: Bork List: Freetime Ed.
Post by: Sigmund on 2008 February 28, 02:24:19
I don't have FT either, but according to another site that I'm part of, the spontaneous combustion bug from Seasons is back as well. It effects children, teens and adults.

Even though sims are only pixel people, it's rather disturbing to see a toddler sim being burned to death... >:(

Does JM's warmthfixes mod do anything about this? I've been playing with it in (a redownloaded one, not the older one) and haven't had this happen to me. However, I've not played FT very much yet, and I've only played the Desiderata neighborhood since I'm cautious of somehow borking my "real" families. ;)


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 28, 02:26:52
I don't have FT either, but according to another site that I'm part of, the spontaneous combustion bug from Seasons is back as well. It effects children, teens and adults.

Even though sims are only pixel people, it's rather disturbing to see a toddler sim being burned to death... >:(
AHHAHAHA, Seriously? What forum is this, I suspect something is up, toddlers aren't supposed to die at all, regardless. I've only seen where someone "proved" that toddlers can die, once, the entire time I've been in the sims community. It was still questionable proof at that.


Title: Re: Bork List: Freetime Ed.
Post by: Zilla on 2008 February 28, 02:47:12
Given that EA/Maxis screws up everything that it touches, I don't put anything past them at this point...


Title: Re: Bork List: Freetime Ed.
Post by: TashaYarrr on 2008 February 28, 02:52:05
ETA: Has anyone run into a problem getting paid for work after receiving a big bonus from a chance card? Amidst all the general slam-your-head-into-a-deskness of the BBS, I saw a couple of people saying their Sims at the top of the Science career are coming home with -§27000 instead of §2733 after they chose the correct chance card.

It seems like all my employed sims are having this happen, even those not at top of career ladder. I guess I could remove my hack dir and test it, despite the fact that I am extraordinarily lazy.


Title: Re: Bork List: Freetime Ed.
Post by: MuertoElBarto on 2008 February 28, 03:14:06
I don't have FT either, but according to another site that I'm part of, the spontaneous combustion bug from Seasons is back as well. It effects children, teens and adults.

Even though sims are only pixel people, it's rather disturbing to see a toddler sim being burned to death... >:(

Isn't it just the puppykiller or kittenkiller that did this?  Fess up, which do you have installed (but not updated)?


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 28, 04:31:52
The queue droppage is unbelievable. I had a hell of a time playing a business lot, what with Business...be Salesperson dropping and the animation string errors.

Another possible issue: I had a college sim who had a maxed out grade meter before installing Freetime. Visited him and he's showing like he has two missing skill points - 1/3 of a bar, basically. But, when he went to his final, he got an A+. He comes back from his final, and the grade bar looks exactly the same as the beginning. 1/3 full, with no class work done, and only one skill point needed. Haven't yet tried with a fresh sim.

I do have hacks back in. Just FT DC, plus some that TwoJeffs didn't mark as needing updates.


Title: Re: Bork List: Freetime Ed.
Post by: Giggy on 2008 February 28, 04:41:16
Queue droppage, animation errors, borken items.
Now I feel that I shouldn't ARRquire the EP (I can't anyway as it's too big for me and my internet provider would scream at me if I go over the download limit)


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 February 28, 05:17:21
Quote
I have found a bork that... well, it's damn sure borken to me!

The Aspir house has a Genie. It is rather boring. However, I used it to bring the granddad's wife back from the dead.

ALL SHE HAS are Mystery Sim memories! FT Director's Cut was in, so I don't even know if they're still married or whatever normally. I'll have to check later, as I'm just on my lunch break.

Damn. The stupid story even pointed you to the lamp and appeared to suggest resurrection for her, but noooo. Broken ahoy.

Heh, that was the first house I played. When I resurrected her, she still showed her family relations (kid, grandkid) but she acted like she didn't even know her husband (not married or anything). So I had to start from scratch with their relationship.

I have no CC or hacks in my game since they're not updated yet. I just wanted to make sure my game didn't explode or anything.

Instead, the Elder male in the Aspir house (Luis?) was going around burning raked leaves, as my sims like to play with fire. Later he was in the bathroom fixing the sink, cleaning the shower and he started burning. Everybody else was asleep. Then he died and the adult female didn't make it in time to plead to the grim reaper. Later when I was watching where the kids put their homework (I let them have another one) I found the genie lamp. Then he was resurrected.

So I don't know if them both being resurrected affected their relationship or if it was supposed to happen. But I'm pretty sure him catching on fire wasn't supposed to happen. His temperature was in the green, so it's not like he over heated. *shrugs* As I play, I keep wishing I had a hack for this and a hack for that, I forgot how much I needed them.



Title: Re: Bork List: Freetime Ed.
Post by: raptureswild on 2008 February 28, 05:37:20
I had some CC installed (all but a couple of twojeffs hacks were awesome), and I wasn't getting bronze/silver/gold talent badges from the sewing machine and pottery wheel.  I removed the CC from my directory and voila, bronze sewing badge.  Any idea which specific hack could be causing this?  Because I can't bear to live without all my hacks and would like to put all but the offending file back.  :)
EDIT: It's one of twojeffs's hacks.  That bastard.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 28, 05:38:55
Quote
I have found a bork that... well, it's damn sure borken to me!
The Aspir house has a Genie. It is rather boring. However, I used it to bring the granddad's wife back from the dead.
ALL SHE HAS are Mystery Sim memories! FT Director's Cut was in, so I don't even know if they're still married or whatever normally. I'll have to check later, as I'm just on my lunch break.
Damn. The stupid story even pointed you to the lamp and appeared to suggest resurrection for her, but noooo. Broken ahoy.
Heh, that was the first house I played. When I resurrected her, she still showed her family relations (kid, grandkid) but she acted like she didn't even know her husband (not married or anything). So I had to start from scratch with their relationship.
Vanilla game myself. I resurrected gramps wife. He knows that's his wife, She knows that that is her hubby. Her son is her son and her grandchild is her grandchild. She aparently does not like her daughter in-law as she does not acknowledge her in the least. Is it unusual for In-laws to not be seen as family? It's been so long since I paid attention. I could have sworn that they were family once they were married in.

Edit: I just bathed the toddler in that same family and she lost her hair in the bath. She went from having that little bowl cut with bangs to having the sparse "baby head" hair, when clothed she got her hair back.


Title: Re: Bork List: Freetime Ed.
Post by: kattenijin on 2008 February 28, 08:32:15
So, don't know if this is all sims or just this one, 'cause I've only played the one house hold so far:

The grandfather of the Aspir family is supposedly perma plat, tried using aspiration reward objects on him: thinking cap, energizer, re-nu orb, all shorted out and droped his needs into the red as if he was only green aspiration or below. So, game may not be reading sims as being perma plat.
This is in a vanilla game, no cc or hacks/mods.


Title: Re: Bork List: Freetime Ed.
Post by: mildlydisguised on 2008 February 28, 08:56:37
Again this may be a feature or I haven't found how to turn it off yet but after using the drafting table/drawing board, any in game pictures that are taken appear to have been drawn.

(image snipped)

I saw this posted about on another forum. Exiting and re-entering the game will clear it. To me, it appears as if the drafting table/board enables postprocessing, but when you stop using the item, it doesn't turn postprocessing off again. I'd try entering "boolprop postprocessingenabled false" to see if that clears it without having to exit the game (I don't have Free Time yet or I'd try it myself).

Thanks, I'll give that a go after work :)


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 February 28, 09:11:13
It's funny because the other day, when a few people got the game (like in Australia) everyone was saying how great the game was and how they hadn't found any hacks. I only played for a few hours and I found plenty of bugs.

The first thing I found is when you tell a sim to "make many" of something on the sewing machine or pottery wheel, about 95% of the time, they'll only make one. The other problem I noticed with the sewing machine is after the sim was done sewing something, they'd jump out of the seat and if I tried to have them sew something else, they'd complain and have a chair in their thought bubble, so I guess they couldn't sit in it? If I sold the chair and bought a new one, it would fix it, but it's rather annoying. I also noticed the new badges take ridiculously long to earn. Like I had one sim work in the garden while another one was sewing, and the gardening sim got his silver badge before the one sewing even got a bronze badge. And I had another sim on the potting wheel for 3 sim days straight with no badge. (I used MaxMotives)

I've had tons of queue dropping and every time it happens, my sim will jump and their plumbbob will disappear for a second. It's really annoying since I have to tell them to do things one thing at a time, and lots of times I have to tell them to do things like 5 times before they'll do it for longer than a second.

I've also seen lots of graphical glitches. Like in fall, there will be floating leaves like the ones that normally fall, only they just stay in the same spot in mid-air. Another one I got was when my sim with the nature hobby was bug collecting, tons of bees surrounded him. I guess it's supposed to happen. They stayed for like 10 minutes (real time) but the problem is, they didn't fully disappear. There were these almost invisible but not fully. They followed him everywhere and even stayed while he was in the shower. I took pics of the ghost-like bees:

http://img184.imageshack.us/img184/6006/bees01jj7.jpg
http://img184.imageshack.us/img184/3606/bees02wi9.jpg

I'm also getting the bug where when a sim comes home from work, they lose around $30,000, instead of getting paid the amount they're supposed to.

Besides those, there were just some annoyances like the phone ringing almost constantly (day & night) with random people calling my sims and people at the door all hours as well. There are tons of pop-ups saying that their enthusiasm was going up or down (they appear a lot, like every 5-10 minutes).

I removed all my hacks, so they're not the problem. There are also some previous bugs returning like the bedside problem that happened in BV, but was fixed in the second patch, well, it's now broken again. Both sims will still try to sleep or relax on the left side, even if you tell them to go to the right side. The Primp interaction is still gone. There's probably more, but it's like 3AM and I'm tired. I'll play more tomorrow and report if I find anything else that's screwed up.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 28, 11:57:00
The first thing I found is when you tell a sim to "make many" of something on the sewing machine or pottery wheel, about 95% of the time, they'll only make one.
I noticed that too, but then I realised my sim didn't have enough money to make any more.


The boy living in the Bell household has a LTW. I thought it may have been hack-related, but I installed the game vanilla on my laptop and he still has it. My own CAS created kid doesn't have a LTW.

ETA: The toddler in in the Aspir household has a LTW too.  ??? She also changes hairs like morriganrant had said.


Title: Re: Bork List: Freetime Ed.
Post by: Ambular on 2008 February 28, 12:55:56
I had some CC installed (all but a couple of twojeffs hacks were awesome), and I wasn't getting bronze/silver/gold talent badges from the sewing machine and pottery wheel.  I removed the CC from my directory and voila, bronze sewing badge.  Any idea which specific hack could be causing this?  Because I can't bear to live without all my hacks and would like to put all but the offending file back.  :)
EDIT: It's one of twojeffs's hacks.  That bastard.

Which one?  I thought the Young Adult fixes did need updating.


Title: Re: Bork List: Freetime Ed.
Post by: Leo on 2008 February 28, 13:30:02
I play the game with a variety of hacks from the FT-directory plus the NoNPCrevert from MTS2 and everything works fine.  :)

The first thing I found is when you tell a sim to "make many" of something on the sewing machine or pottery wheel, about 95% of the time, they'll only make one. The other problem I noticed with the sewing machine is after the sim was done sewing something, they'd jump out of the seat and if I tried to have them sew something else, they'd complain and have a chair in their thought bubble, so I guess they couldn't sit in it? If I sold the chair and bought a new one, it would fix it, but it's rather annoying.
I cannot confirm somthing like this. My Sim produces several "Topflappen" (being German I do not know the translation) in a row without interrupt.

Quote
I also noticed the new badges take ridiculously long to earn. Like I had one sim work in the garden while another one was sewing, and the gardening sim got his silver badge before the one sewing even got a bronze badge. And I had another sim on the potting wheel for 3 sim days straight with no badge. (I used MaxMotives)
I noticed that too. I vaguely suppose that only the first minutes sewing the Sims get talent points. Maybe stopping after some minutes and restarting sewing speeds up the accumulation of points?  ???

Quote
I've had tons of queue dropping and every time it happens, my sim will jump and their plumbbob will disappear for a second. It's really annoying since I have to tell them to do things one thing at a time, and lots of times I have to tell them to do things like 5 times before they'll do it for longer than a second.
Never encountered that phenomenon. Guess, it must be a conflict with some hack or other game modification...  :-\

Quote
I've also seen lots of graphical glitches. Like in fall, there will be floating leaves like the ones that normally fall, only they just stay in the same spot in mid-air.

This happend already before FT. Fortunately those leaves dissolve after some time.

Quote
Another one I got was when my sim with the nature hobby was bug collecting, tons of bees surrounded him. I guess it's supposed to happen. They stayed for like 10 minutes (real time) but the problem is, they didn't fully disappear. There were these almost invisible but not fully. They followed him everywhere and even stayed while he was in the shower. I took pics of the ghost-like bees:
Ok, that must be really annoying.


Quote
I'm also getting the bug where when a sim comes home from work, they lose around $30,000, instead of getting paid the amount they're supposed to.
I read in another forum that the Insimenator is responsible for this bug. Never using the Insim., I cannot prove whether this is true.


Quote
There are also some previous bugs returning like the bedside problem that happened in BV, but was fixed in the second patch, well, it's now broken again.
Sorry to say, but it was never fixed by EAxis, not even with the 2nd patch.  ;)




Title: Re: Bork List: Freetime Ed.
Post by: raiu on 2008 February 28, 13:36:35
Are you sure that the sewing badge isn't working as programed? My sim had to make exactly 25 potholders to get her bronze badge, which is a lot of pot holders  :-\ But its the same as for the other badges (which is why cash register-ing takes so long but gardening goes pretty quickly).


Title: Re: Bork List: Freetime Ed.
Post by: Mirelly on 2008 February 28, 13:52:18
Topflappen [lit. Pot-rag] is a "pot holder" in what I presume is US speak, or an Oven Cloth in chef-speak, or and Oven Mitt in colloquial Brit Speak.

Just wanted to observe that I had 3 different sims chased by bees immdetiately after a short bug hunt. That could very quickly become tedious.



Title: Re: Bork List: Freetime Ed.
Post by: MistyBlue on 2008 February 28, 14:16:41
A few that I noticed straightaway:

Any pre-made sims LTW changes after install without choosing a secondary aspiration.

All of the walk-bys are in their PJs.

Queue dropage.

I also have graphical issues now. A few of the items are semi-transparent now. A few right off the top of my head are the matress in the crib, the dj booth, a couple of chair frames...





Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 28, 14:27:52
I don't know what's happening with badges
I used toy bench and pottery weel
I got bronze badge after 50, 25, 28 toys(all the time the same sim with no skill points
I got bronze badge after 25, 28 normal plates, and 10, 7 broken ones
Do broken ones even contribute to badges and if not why?

EDIT: maybe I was wrong about 50, now numbers seem to be around 25, but not exactly, different each time


Title: Re: Bork List: Freetime Ed.
Post by: quasim on 2008 February 28, 15:14:06
Skillbuilding with the Thinking Cap on is becoming exceedingly dangerous. One of my sim-teens with a LTW of maxing out 7 skills just lost one point, EACH time when she wore it. Even with totally maxed out Aspiration :(

The "Summon Aliens", which should work with any standard telescope, doesn't work at all for my (previously abducted) teen.


Title: Re: Bork List: Freetime Ed.
Post by: Mirelly on 2008 February 28, 15:56:53
Dining out looks like it's been re-borked. Although bogarting a free lunch is now a lot easier. Just came out of  my all-purpose comm-lot and noticed there were abandoned lobster dinners  at three unoccupied tables. While I watched a  visiting sim who had ordered received a meal and then got up and left without touching the food.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 28, 16:22:55
The first thing I found is when you tell a sim to "make many" of something on the sewing machine or pottery wheel, about 95% of the time, they'll only make one. The other problem I noticed with the sewing machine is after the sim was done sewing something, they'd jump out of the seat and if I tried to have them sew something else, they'd complain and have a chair in their thought bubble, so I guess they couldn't sit in it? If I sold the chair and bought a new one, it would fix it, but it's rather annoying.
I cannot confirm somthing like this. My Sim produces several "Topflappen" (being German I do not know the translation) in a row without interrupt.
The majority of the time my sims will actually make many when told to make many. But occasionally I have queue dropping mid-throw (both are into pottery) and occasionally they will stop after one piece. I haven't tried the other crafting hobbies. My testers are crafts/cooking and sports/nature/crafts.

Quote
Quote
I also noticed the new badges take ridiculously long to earn. Like I had one sim work in the garden while another one was sewing, and the gardening sim got his silver badge before the one sewing even got a bronze badge. And I had another sim on the potting wheel for 3 sim days straight with no badge. (I used MaxMotives)
I noticed that too. I vaguely suppose that only the first minutes sewing the Sims get talent points. Maybe stopping after some minutes and restarting sewing speeds up the accumulation of points?  ???
In Fall, my tester took the equivalent of about 30 hours of pot-throwing to get bronze. In FALL. Ridiculous.

Quote
Quote
I've had tons of queue dropping and every time it happens, my sim will jump and their plumbbob will disappear for a second. It's really annoying since I have to tell them to do things one thing at a time, and lots of times I have to tell them to do things like 5 times before they'll do it for longer than a second.
Never encountered that phenomenon. Guess, it must be a conflict with some hack or other game modification...  :-\
This happened to me without hacks. Still happens with DC, but not quite as frequently.

Last but not least. Is anyone seeing birds? I'm trying to figure out if missing birds is a bug (my graphics cards rocks everyone's socks) or false marketing.


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 February 28, 16:39:16
No, haven't seen the birds either.


Title: Re: Bork List: Freetime Ed.
Post by: floopyboo on 2008 February 28, 16:47:42
Topflappen [lit. Pot-rag] is a "pot holder" in what I presume is US speak, or an Oven Cloth in chef-speak, or and Oven Mitt in colloquial Brit Speak.

Just wanted to observe that I had 3 different sims chased by bees immdetiately after a short bug hunt. That could very quickly become tedious.



Thanks for the translation, i was having trouble figuring out what the fuck a pot holder was. I thought it was some weird macramed holder for a pot plant to hang from the ceiling in.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 28, 16:57:53
Aren't you Australian floopyboo? I wonder if the word "pot holder" is a regional thing then, because I (also Australian) use 'pot holders'. They're different to oven mitts. Oven mitts being the glove you use to take hot things out of the oven, and a pot holder is just a little padded square you just fold over the edge of the hot thing to grab it (the pot holders in game looked like the padded squares to me, anyway).


Title: Re: Bork List: Freetime Ed.
Post by: broo on 2008 February 28, 17:21:31
Are kids and toddlers now supposed to have LTWs as well or is it just my game ::)?


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 28, 17:40:58
Are kids and toddlers now supposed to have LTWs as well or is it just my game ::)?
I posted about that on the top of this page, so no, you're not the only one.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 28, 18:52:45
I have not seen birds either. I believe that one was one of the ones I called in the pool, if we want to get technical I think that I said that it would be because of graphics though. On that note, I made a vague prediction about things that were in pictures not being in the game.

Am I the only one who can not "play" with the wolves? My sim is stuck with a want that he seems to be unable to do. He can play with whatever random dog walks as can his family, but neither he nor any other member can "play" with a wolf that wonders by and I've seen 3 different ones to test this.

I have a vanilla game of all but body shop items. I spent several hours before and after FT install making sure of this.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 February 28, 19:06:05
Thanks for the translation, i was having trouble figuring out what the fuck a pot holder was. I thought it was some weird macramed holder for a pot plant to hang from the ceiling in.

Whereas I always imagined it was some kind of tea cosie for pots, to keep their contents warm.  ::)


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 28, 19:14:20
Geniune curiosity: So what do you non-Americans call them?


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 February 28, 19:18:00
Oven glove. A pot holder is a crocheted thing to hang pot plants in. Totally crap and 'seventies'. My nan has one in her bathroom that I think she made herself years ago.


Title: Re: Bork List: Freetime Ed.
Post by: Zoltan on 2008 February 28, 19:27:48
oven mitt = a full hand cover for using when taking hot containers from the oven

pot holder = a square piece of quilted cloth to take pots off of the stovetop in case of hot handles;
can also be used to set hot pots on the table to avoid damaging the table


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 28, 19:28:08
Ooh. We [Americans] use oven mitt too, but those are the ones that look like mittens. Pot holders are just really thick fabric squares.


Title: Re: Bork List: Freetime Ed.
Post by: Morigale on 2008 February 28, 19:30:58
Whenever a child sim uses the telescope, instead of producing a footstool and standing on it, they just kind of twitch a bit and then levitate to the height they'd be if they had a footstool.

The 'Chance cards every day' glitch is back. In three days in this family, I've had four chance cards. The police officer wife got two of the same card two days in a row, then on day three the cat (a stunt double) got a chance card and immediately after the police officer got a different chance card. I selected an option on the first police chance card and the cat's chance card, so that doesn't seem to stop them. They're supposed to be RARE, dammit! (I suspect that this never really went away and was fixed by a MATY hack that just hasn't been updated for Free Time yet.)


Title: Re: Bork List: Freetime Ed.
Post by: Zoltan on 2008 February 28, 19:34:49
An oven glove, or oven mitt, is a insulated mitten that's usually worn in the kitchen to protect the wearer's hand from hot objects like ovens, stoves, cookware etc. Oven gloves can protect the hands against heat for short periods of time. Fabric gloves consist of heat insulation surrounded by cotton fabric, usually consisting of decorative patterns. Newer oven gloves are made from silicone instead of fabric, which makes them water and stain proof

from: http://www.reference.com/browse/wiki/Oven_glove



pot·hold·er     
/ˈpɒtˌhoʊldər/ [pot-hohl-der] Pronunciation Key -noun
a thick piece of material, as a quilted or woven pad, used in handling hot pots and dishes. 

from: http://dictionary.reference.com/search?r=2&q=potholder


 :)




Title: Re: Bork List: Freetime Ed.
Post by: Sigmund on 2008 February 28, 19:36:31
While we're on the subject of actions being dropped, I've noticed that my sims simply cannot tinker with anything for more than a few seconds, even if I haven't tried to assign anything else. Has anyone else noticed this? It kind of seems to ruin the point of tinkering if they only do it for about two seconds.  :-\


Title: Re: Bork List: Freetime Ed.
Post by: Zoltan on 2008 February 28, 19:38:30
Oven glove. A pot holder is a crocheted thing to hang pot plants in. Totally crap and 'seventies'. My nan has one in her bathroom that I think she made herself years ago.

actually that's called macrame, not a potholder  ;)

mac·ra·mé     
/ˈmækrəˌmeɪ/ Pronunciation Key
[mak-ruh-mey] Pronunciation Key
-noun
1. an elaborately patterned lacelike webbing made of hand-knotted cord, yarn, or the like, and used for wall decorations, hanging baskets, garments, accessories, etc. 

http://dictionary.reference.com/browse/macrame


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 February 28, 19:39:38
Ah, yes.

Back on topic.

More doom and gloom for me...as I've yet to acquire Free Time.

As much as I would LOVE to run right up to Target (two blocks from house) and purchase it and run home and install it because I want all my simmies to be sewing simmies... well, the queue dropping and ADHD thing are scering me. I get frustrated pretty easy with sims who don't do what I tell them to do...

So enough discussion of POT HOLDERS, okay?

Scare me some more.  What else is wrong with this stupid EP?


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 February 28, 20:04:26
I removed all my hacks before playing, so none of the problems I've had are because of hacks. I even removed the CS objects and the CoreFunctions just in case. The problem with "make many" only making one doesn't always happen. It seems to be pretty random. But it's not stopping because of money because they have over $300,000 in the bank.

I also haven't seen any birds, so my guess is that those screenshots that showed the birds were just staged.

And with the badge earning thing, it was Fall when I was working towards the badges, so I'd say there's definately something wrong there.

I'd say the constant phone ringing and people coming by and ringing the doorbell constantly at all hours of the day has to be a bug. Normally, no one comes by or calls once it's nighttime.

Another thing I've noticed is that the wolves seem to be showing up a lot more often than normal. And they keep digging up the yard, but if I have a sim try to chase them off, the dog doesn't leave like normal. They just stay there as if my sim never did anything.


Title: Re: Bork List: Freetime Ed.
Post by: raiu on 2008 February 28, 20:23:03
I'm not sure if this is a bug or a feature but my chef sim couldn't cook.  ??? When any one else in the family selected the fridge they had all the normal interactions but she only had "juggle" and "check food level" available. When I had her quit her job nothing changed but when I then gave her a job as a video editor (slacker) she was able to cook again. (I don't know if this affects all chefs, just L9/L10, or just her...she was my only chef. I'll see about testing that tomorrow if no one else is seeing this)


Title: Re: Bork List: Freetime Ed.
Post by: fabricnut on 2008 February 28, 20:35:43
my sims had  snapdragons on either side of the bed on the floor.  After install they couldn't go to bed. I had to put them on endtables then they could get in.  My female sim sat and sewed for hours. My male sim would sew about a sim hour then quit.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 February 28, 20:48:28
Perhaps I'm just lucky, but I haven't seen much of the reported clitches so far. No chairs in use, no queue stompage, no ADHD, and "make many" works just fine. Also, my sims get their normal salary, though I've had several chance cards (in different households). I have the FT DC and a bunch of either "approved" or "needs approval" hacks, but no hacks that are flagged as "needs update".

The badge earning really takes ridiculously long - it reminds me of the cash register issue before J.M. fixed it. Also, there seem to be some minor graphics issues with the (EAxis) beds - I had one with fucked-up texture mapping and one showing the wrong state (looking messy although it was made). As for the constant phone ringing - setting the ringer to "off" is a good counteraction.

While we're on the subject of actions being dropped, I've noticed that my sims simply cannot tinker with anything for more than a few seconds, even if I haven't tried to assign anything else. Has anyone else noticed this? It kind of seems to ruin the point of tinkering if they only do it for about two seconds.  :-\

I wish I had - I wanted to see if tinkering was my sim's true hobby (it wasn't), but he tinkered with the trash compactor long enough to get electrocuted :P. But yes, sims seem to drop their "hobby" activities as soon as their fun meter is full, if these activities aren't connected with other, say, benefits like skill or badge gaining.

my sims had  snapdragons on either side of the bed on the floor.  After install they couldn't go to bed. I had to put them on endtables then they could get in. 

Wasn't that already the case pre-FT? I haven't tried with snapdragons, but my sims definitively couldn't get into the beds when I placed coffee tables instead of endtables.


Title: Re: Bork List: Freetime Ed.
Post by: fabricnut on 2008 February 28, 21:30:16
I don't know about coffee tables.  I've always put them right on the floor next to the beds.


Title: Re: Bork List: Freetime Ed.
Post by: BastDawn on 2008 February 28, 21:49:45
I don't know about coffee tables.  I've always put them right on the floor next to the beds.

That used to block the beds for me (might still, I always use endtables now or, more often, don't bother with snapdragons), and I tried it with some of the first snapdragons I made back when OFB came out.  If that's a bug, it isn't new.


Title: Re: Bork List: Freetime Ed.
Post by: Sigmund on 2008 February 28, 21:51:55


While we're on the subject of actions being dropped, I've noticed that my sims simply cannot tinker with anything for more than a few seconds, even if I haven't tried to assign anything else. Has anyone else noticed this? It kind of seems to ruin the point of tinkering if they only do it for about two seconds.  :-\

I wish I had - I wanted to see if tinkering was my sim's true hobby (it wasn't), but he tinkered with the trash compactor long enough to get electrocuted :P. But yes, sims seem to drop their "hobby" activities as soon as their fun meter is full, if these activities aren't connected with other, say, benefits like skill or badge gaining.


Ah, now I see, thank you. :) I didn't even think to look to see whether or not his fun meter was full. *sigh*


Title: Re: Bork List: Freetime Ed.
Post by: YoungOldPrude on 2008 February 29, 01:06:55
I keep getting empty animation string errors. They are driving me CRAZY! I clicked on the Gypsy Match Maker, and an error popped up. Even when I just move my curser over something, it spawns an error, (every few moments) then I click on a regular townie, and all I get are errors! Socializing is something I rarely do, other then typing on the computer, but when my Sims socialize, I expect them to be able to talk without having to be reset! I REFUSE to turn boolprop off! There has to be some other option....Here is the error log, I am sorry that it is so long, but I don't know how to make it into a neat download.
Thanks for putting up with my fruit-loop-ish-ness.  :-\

Build: 1.13.0.135
at Jan 11 2008,05:48:25

Object id: 164
name: N006_User00416 - Russet
Stack size: 6
Error: Missing Action String in table.
Iterations: 1
  Frame 5:
    Stack Object id: 500
    Stack Object name: JobData - Teen Elder - Music
    Node: 142
    Tree: id 8790 name 'Social - Influence Sim TEST' version -32731
    from PersonGlobals
    Prim state: 0
    Params: 24    Locals: 500 2 311 0
  Frame 4:
    Stack Object id: 0
    Node: 0
    Tree: id -1 name 'No behavior' version 0
    from
    Prim state: 1
    Params:    Locals:
  Frame 3:
    Stack Object id: 164
    Stack Object name: N006_User00416 - Russet
    Node: 2
    Tree: id 281 name 'Wait For Notify' version 8
    from global
    Prim state: 0
    Params: 7 0    Locals:
  Frame 2:
    Stack Object id: 164
    Stack Object name: N006_User00416 - Russet
    Node: 7
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 4 20 1    Locals: 0
  Frame 1:
    Stack Object id: 164
    Stack Object name: N006_User00416 - Russet
    Node: 6
    Tree: id 8193 name 'Function - Main' version 115
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 164
    Stack Object name: N006_User00416 - Russet
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


EDIT: I have no idea what I did, but I fixed the Social problem. I am still getting empty sting animations though. It is strange; it's only picking on one Sim, a female named Russet, the one who is mentioned in the error log above this. Whenever she is idle, an error pops up and I am forced to reset her.

On another issue that I am SURE is a Glitch, The "Zone'' thing, and the "I am at the top of this hobby!'' or whatever the heck it is, memory, is Not Working for the Sports hobby. I get an error every time my Sim is near maxing it, on any sports object.


Title: Re: Bork List: Freetime Ed.
Post by: MidnightVoyager on 2008 February 29, 01:35:56
Uhhh. I have a little girl singing nursery rhymes. It keeps saying that she's gained body skill from working out. Er, what? Maybe it's talking about something about music? It has a little musical something over her head after she sings...

Sonova-

Okay, I'm also getting a LOT of "First BFF" spam on the Aspy granddad. A really lot. Seven BFFs and everyone seems to think it's the first.

These people will not quit stopping by. and ringing the damned doorbell. These are people who he apparently knew previously, but only when they stop by to incessantly ring the doorbell do they turn into BFFs.

...while I'm at it, MY GOD, there are too many bees! What love affair do they have with bees!? This needs a De-Beeificator or something.

Plus... um, does tinkering do anything other than make a Sim do something for days/hours and possibly get them electrocuted five times in ten minutes?


Title: Re: Bork List: Freetime Ed.
Post by: bubbs on 2008 February 29, 02:00:27
I let my tester collect bugs for about 10 sim minutes and the bees were after her.  I did notice there were more people walking past on the sidewalk also.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 February 29, 02:46:01
...while I'm at it, MY GOD, there are too many bees! What love affair do they have with bees!? This needs a De-Beeificator or something.
Because Uglybutt chased by bees is hilarious? At least it's not pee again.


Title: Re: Bork List: Freetime Ed.
Post by: raptureswild on 2008 February 29, 03:11:36
Still not getting talent badges.  All JM's mods seem to be okay, it's when I put my twojeffs & maxis downloads in there that it seems to get FUBARed.

/cry

I hate new EP's until JM fixes the clusterfuck that is this damn game I'm inexplicably addicted to.
While I'm at it, JM, you are awesome.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 29, 03:34:08
Are you using a TJ mod that hasn't been cleared for FreeTime. It would follow that if things are fine with MATY hacks and it's when you put in TJ's that you have problems, that it's one of TJ's that has issues. He had several that still need updating.


Title: Re: Bork List: Freetime Ed.
Post by: raptureswild on 2008 February 29, 03:53:48
I have taken all the Twojeffs mods out of my downloads folder.  Last night I took all mods out of my downloads folder, got a badge, put in MATY folder, got a badge.  Tonight I started playing with Maxis & MATY folders, no badge, took out Maxis so I have MATY only, no badge now.

Here is my frustrated face:  ???

EDIT: Getting talent badges from sewing machine & wheel, but it's taking longer than getting a damn gold badge with the regular stations.  Thanks, EAxis.  Awesome.


Title: Re: Bork List: Freetime Ed.
Post by: kaydee on 2008 February 29, 04:23:17
Something I have noticed is that once my gamer Sim got pregnant, she would no longer go on the computer to write in her blog or play her games.  She would give me the "CAN'T YOU SEE I DON'T FEEL LIKE IT?" dialogue.  All her motives were in the green, too.  She would sit and read her magazine or play video games on the console just fine but she absolutely would not get on the computer.  Someone else on my LJ community mentioned she noticed the same thing.


Title: Re: Bork List: Freetime Ed.
Post by: raptureswild on 2008 February 29, 04:29:44
Man, I'm on a roll... I noticed that even when really happy - platinum mood, high motives - my sims don't play the violin very long.  Also, I'm not getting a sound when they play.  I will report this on the maxis boards too.

EDIT: playing for a few minutes doesn't occur every time.  And I'm hearing the sound, but it is very quiet - not as loud as the piano, I think.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 29, 04:30:16
Someone else on my LJ community mentioned she noticed the same thing.
That would have been me.  :P
I am about to go back in that household and fool with her motives a little more to see if it's a certain motive that is the issue, maybe them being the slightest bit low. I used max motives, with her motives maxed as far as they would go, she had no problem with the computer anymore and then stayed on for another few sim hours.


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 February 29, 04:36:20
Receiving empty wants again.  Horrid.  They are:

unnamed wantable object category 10102 (+500)
unnamed wantable object category 10104 (+1000)
unnamed wantable object category 10103 (+1500)

I haven't yet figured out what they are.

Also, the "permaplat issue":  Some people are having problems with asp reward objects not working for permaplat sims.  I did, and have since reinstalled, and the problem magically went away.  No clue what caused it.


Title: Re: Bork List: Freetime Ed.
Post by: CynicalChick on 2008 February 29, 04:38:32
Hi everyone!

I think I've found something really annoying:
Everytime my sims are off to work they suddenly appear on the lot again after some time but still within the time they should be working.
When they should return from work the message "You weren't at work blah blah" pops up - plus: I don't get any money.
And also I get some wierd anim-string error message


Same thing for me, minus the error message... they just reappear on the lot around 7pm-ish. No carpool, no nothing. Clean install, pre-made sims in the new 'hood, no downloads at all.
The queue droppage is pretty bad too.
And every time they're not doing something, it's off to toss the ball around or read a book... they'll stop halfway to the bathroom and go get a book. [Insert your own "reading room" jokes here]

Edit: The job thing seems to be limited to the new neighborhood only... so it's about to have a little annihilation.


Title: Re: Bork List: Freetime Ed.
Post by: kaydee on 2008 February 29, 04:39:29
Quote
Receiving empty wants again.  Horrid.  They are:

unnamed wantable object category 10102 (+500)
unnamed wantable object category 10104 (+1000)
unnamed wantable object category 10103 (+1500)

One of these I figured out purely by accident - it ended up being the Ant Farm.


Title: Re: Bork List: Freetime Ed.
Post by: dusty on 2008 February 29, 04:52:17
Man, I'm on a roll... I noticed that even when really happy - platinum mood, high motives - my sims don't play the violin very long.  Also, I'm not getting a sound when they play.  I will report this on the maxis boards too.

I believe they stop playing when their fun maxes out.

I have heard sound from the violin.   I have always found the sound on instruments to be fussy about game speed - if i speed up or slow down the game once they start playing I do not hear the sound for the entirety of that time of playing.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 February 29, 04:55:24
Quote
Receiving empty wants again.  Horrid.  They are:

unnamed wantable object category 10102 (+500)
unnamed wantable object category 10104 (+1000)
unnamed wantable object category 10103 (+1500)

One of these I figured out purely by accident - it ended up being the Ant Farm.

Train set is one and restorable car is the other I think. I'm doing a binary search right now trying to find the culprit.

ETA: Do you have uni_ltws_sns? That's causing the wonky wants for me. I posted in the Oops! section as well.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 February 29, 05:20:30
Bug? Annoyance?

Tina was stacking potty-training the twins when Nawwaf, the live-in, was shooting hoops. In between flushing some piss and picking up the next spawn to potty-train, she dropped queue (yeah, nothing new) and decided to join Nawwaf. I immediately caught it and cancelled the action, but it wouldn't cancel until she'd walked out of the house, around the add-on, and back to the backyard. Meanwhile, I nearly had a stinky diaper situation.

I'm having ADHD with studying skills from the bookcase, too. Normal bookcases. It's temperamental and is occurring with sims in good moods. Pick up book, sit down, stand back up, put book away. Sometimes I get them to study after the second or third try.

Per this thread (http://www.moreawesomethanyou.com/smf/index.php/topic,11228.0.html), have people who have had trouble with the violin not being reachable tried using the stuck object remover?


Title: Re: Bork List: Freetime Ed.
Post by: edespino on 2008 February 29, 05:49:55
hi, i dont now if someone say it before ( i see all post an i dont see any reference) the jump bug with the hot chocolate for child is back ( i think with juice well ), i dont tryed the fix for bv because the hackdiff say may be need update.



Title: Re: Bork List: Freetime Ed.
Post by: Karen on 2008 February 29, 09:56:49
I have an elder on one of my lots who refuses to die of old age.  I am playing with only the MATY hacks updated for FT, plus ACR.  I tried spawning the tombstone of L&D and selecting Die from Old Age, but the action just drops out of queue.  Seems to me this is a VERY old bug, something I recall seeing way back in the days after the base game first came out.  Frustrating, though.  I want her DEAD! :)

On the plus side - I like the craft objects so far, the pottery wheel especially.  Thrilled to see new baby furniture, especially if it's usable by the baby controller. 

Going back in now to test again (forgot to put BUY back in when I played the last time and the lack of it is driving me nuts!)

Karen


Title: Re: Bork List: Freetime Ed.
Post by: Trubble on 2008 February 29, 12:16:11
Bug? Annoyance?

Tina was stacking potty-training the twins when Nawwaf, the live-in, was shooting hoops. In between flushing some piss and picking up the next spawn to potty-train, she dropped queue (yeah, nothing new) and decided to join Nawwaf. I immediately caught it and cancelled the action, but it wouldn't cancel until she'd walked out of the house, around the add-on, and back to the backyard. Meanwhile, I nearly had a stinky diaper situation.

Had this happen with shooting hoops too. Cancelled out a sims action to go shoot hoops and he still walked all the way to the court before the action went away.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 29, 12:33:21
My Pleasure/Knowledge sim keeps crying and worrying about not having a family. She's getting the thought bubble with the family sim aspiration image in it, though she's getting Pleasure and Knowledge wants.


Title: Re: Bork List: Freetime Ed.
Post by: Slymenstra on 2008 February 29, 12:45:27
I put the Llama Jenga game out and invited sims over.  All of the guests ran for the game, then sat there ALL day and NIGHT playing.  I couldn't do anything to get them to get off the game.  So I finally made them selectable to get them off.

I hate how they get obsessed with things like this and the instruments.  Drives me nuts.  Calling them to dinner didn't work either and that usually works pretty good.


Title: Re: Bork List: Freetime Ed.
Post by: broo on 2008 February 29, 13:25:47
My Pleasure/Knowledge sim keeps crying and worrying about not having a family. She's getting the thought bubble with the family sim aspiration image in it, though she's getting Pleasure and Knowledge wants.

My Knowledge/Popularity sim started getting thought bubbles with romance icon and crying about rejected make outs ::)


Title: Re: Bork List: Freetime Ed.
Post by: broo on 2008 February 29, 13:28:17
And is it just me or sims suddenly started looking through the window much more often ::)?


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 February 29, 14:00:28
And is it just me or sims suddenly started looking through the window much more often ::)?

I noticed that too.

I also noticed that the violin's sound is really quiet and they won't play for very long even if it is their natural hobby.


Title: Re: Bork List: Freetime Ed.
Post by: dropsofviolet on 2008 February 29, 14:57:08
I don't have a "Write Term Paper" option on any of my Uni computers.  All I'm using is the MATY-FT Director's Cut.  Anyone else having issues with that?


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 February 29, 15:19:27
For all the hobby droppage: JM has been suggesting trying Macro > Concentrate for now. He is working on No ADHD for hobby activities. Also, I think the problem with the sewing machine is that they're only getting badges when they start a project and finish it. They're not getting random badge points during the creation process like the OFB stations.


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 February 29, 15:27:19
hi, i dont now if someone say it before ( i see all post an i dont see any reference) the jump bug with the hot chocolate for child is back ( i think with juice well ), i dont tryed the fix for bv because the hackdiff say may be need update.



Just a heads up - if stuff Pescado fixed is mysteriously "back" when you take out your hacks pending update... that's normal gameplay behavior. EAxis never fixed this stuff - why would you assume that without Pescado's hack, it would be fixed?


Title: Re: Bork List: Freetime Ed.
Post by: edespino on 2008 February 29, 15:44:18


Just a heads up - if stuff Pescado fixed is mysteriously "back" when you take out your hacks pending update... that's normal gameplay behavior. EAxis never fixed this stuff - why would you assume that without Pescado's hack, it would be fixed?
[/quote]

yes, i now but i only hope Pescado update this fix too, use a lot the chocolate for my childs and for now is useless


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 February 29, 16:53:28
Another bork: For some reason my sims keep popping out of their chair when using a computer (any kind, sending/checking the computer). Sometimes they'll be doing a certain action (also, any kind, from talking to cleaning the bathroom) and they jump out of said action. I don't have any hacks or CC (only updated MATY stuff). I'm using the no-cd crack. Also, last night I spent my time building a beautiful house for a new family and when I went to save it, the application crashed on me. I wasn't happy at all and now I'll have to rebuild for them again. I looked and saw people referencing the jump bug, but I didn't see one for this stuff. Sorry if I missed it.

Quote
Vanilla game myself. I resurrected gramps wife. He knows that's his wife, She knows that that is her hubby. Her son is her son and her grandchild is her grandchild. She aparently does not like her daughter in-law as she does not acknowledge her in the least. Is it unusual for In-laws to not be seen as family? It's been so long since I paid attention. I could have sworn that they were family once they were married in.

Edit: I just bathed the toddler in that same family and she lost her hair in the bath. She went from having that little bowl cut with bangs to having the sparse "baby head" hair, when clothed she got her hair back.

I've had both those things happen as well, I just figured that it was another borked issue.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 February 29, 17:49:43
I took the plunge.

Before installing I backed up (I know, a first for me) and I removed all the known problem hacks (3 from TwoJeffs list of not compatible with FT)

Left the rest in...because I wasn't having townies and strays respawn.

I haven't had too much ADHD - a bit...and some items seem worse than others...mostly items where something is 'hobby' oriented.

Is the queue droppage universal for those that have it or is it specific item related?

I am having queue droppage with the train set table.  My simmie managed to get everything installed but the water and keeps dropping the water from the queue so he has a little dry lake bed on his table...

Even when his fun is at 50% he won't keep the task in the queue and complete the table.

So far that's the worst thing I've found...

Oh yeah - and created new UNI students and moved them into my existing dorms.  Unlike previous newly created Uni students, I cannot use Merola's multi-painting to give them at least one skill bar each item (so they don't burn the house down and all) which would then raise their first semester bar to the full level.  Now must have them actively participating in the skilling necessary to get a full grade bar and then use Merola's painting to add that skill bar only.  Once the grade bar was full size, then I could add the rest.

So there's something odd there, but can live with it.


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 February 29, 17:56:03
Another bork: For some reason my sims keep popping out of their chair when using a computer (any kind, sending/checking the computer). Sometimes they'll be doing a certain action (also, any kind, from talking to cleaning the bathroom) and they jump out of said action. I don't have any hacks or CC (only updated MATY stuff). I'm using the no-cd crack. Also, last night I spent my time building a beautiful house for a new family and when I went to save it, the application crashed on me. I wasn't happy at all and now I'll have to rebuild for them again. I looked and saw people referencing the jump bug, but I didn't see one for this stuff. Sorry if I missed it.

I have the same problem. They'll be doing something, then they'll jump out of it, their plumbbob disappears for a second and reappears. It happens a lot, but not all the time. I don't have any hacks at the moment (they're sitting in a folder on my desktop) the only difference for me is I'm not using a no-cd crack. I haven't had any crashes yet, though, but I've seen several people who have reported crashes.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 29, 18:48:38
Before installing I backed up (I know, a first for me) and I removed all the known problem hacks (3 from TwoJeffs list of not compatible with FT)

I feel that I should mention, because TJs hacks were mentioned before as not on the non-compatible list. That is just a list of things that were reported to him. You should not assume that anything else is compatible, it could be that no-one has told him about a problem yet.


Title: Re: Bork List: Freetime Ed.
Post by: rhodaloo on 2008 February 29, 18:51:54
I've pulled all the cc except for JM's hacks.  Right now I'm only playing in the new neighborhood.  My game is throwing empty animation strings all over the place.  At first it was just for NPC's but now playable sims are doing it.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 February 29, 19:05:51
For all the hobby droppage: JM has been suggesting trying Macro > Concentrate for now. He is working on No ADHD for hobby activities. Also, I think the problem with the sewing machine is that they're only getting badges when they start a project and finish it. They're not getting random badge points during the creation process like the OFB stations.
I don't see any change in how the machines are handled. Macro-Skillination will support those in the next version.


Title: Re: Bork List: Freetime Ed.
Post by: Inge on 2008 February 29, 19:58:30
Aren't you Australian floopyboo? I wonder if the word "pot holder" is a regional thing then, because I (also Australian) use 'pot holders'. They're different to oven mitts. Oven mitts being the glove you use to take hot things out of the oven, and a pot holder is just a little padded square you just fold over the edge of the hot thing to grab it (the pot holders in game looked like the padded squares to me, anyway).

Where I am, a pot holder is like a decorative glazed pot you put your houseplants in to disguise the plain flowerpot.


Title: Re: Bork List: Freetime Ed.
Post by: Angie on 2008 February 29, 20:21:45
Quote
I have found a bork that... well, it's damn sure borken to me!
The Aspir house has a Genie. It is rather boring. However, I used it to bring the granddad's wife back from the dead.
ALL SHE HAS are Mystery Sim memories! FT Director's Cut was in, so I don't even know if they're still married or whatever normally. I'll have to check later, as I'm just on my lunch break.
Damn. The stupid story even pointed you to the lamp and appeared to suggest resurrection for her, but noooo. Broken ahoy.
Heh, that was the first house I played. When I resurrected her, she still showed her family relations (kid, grandkid) but she acted like she didn't even know her husband (not married or anything). So I had to start from scratch with their relationship.
Vanilla game myself. I resurrected gramps wife. He knows that's his wife, She knows that that is her hubby. Her son is her son and her grandchild is her grandchild. She aparently does not like her daughter in-law as she does not acknowledge her in the least. Is it unusual for In-laws to not be seen as family? It's been so long since I paid attention. I could have sworn that they were family once they were married in.

I just used the genie to resurrect the old lady, too, and she came back as a zombie!  WTF?

Did I do something wrong, or is this one of those random backfires?

Oh, and she does recognize her husband, son, and granddaughter as family in my game.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 29, 20:26:02
I just used the genie to resurrect the old lady, too, and she came back as a zombie!  WTF?
Did I do something wrong, or is this one of those random backfires?

It's a random backfire. That's normal.


Title: Re: Bork List: Freetime Ed.
Post by: midge on 2008 February 29, 20:31:04
I have all expansions and stuff packs, the only hack I have installed is crammyboys penis, my problem is this, I built a new beach home using the speciality lots, of which ive done before, I like to have a pool as well as the sea, anyways 2 of my sims dove into the pool swam around and i wanted to send the to have something to eat, they went towards the ladder to get out, next they jumped to the top of the water with waves around them and got stuck for a second putting their hands up as though there was something in the way, I have never had this problem before freetime, am i the only one and if so whats causing it, I have the game fully patched to and no other hacks except those ive mentioned,

hugs

midge


Title: Re: Bork List: Freetime Ed.
Post by: quasim on 2008 February 29, 22:50:18
I'm back with some more funny stuff...

;)
Send a male sim to the Arts&Crafts secret lot and try to make him take a shower... -> Seems they built the washrooms with brains in OFF mode.

I'm playing with nearly all my old hacks, even Christianlovs NPCs and except of some ADHD everything seems to work fine.

ALL abduction related hacks stopped working and some caused jumping bugs when trying to use the telescope. The Boolprop cheat doesn't work either :(
Neither does the "Summon Aliens" work.

I got one weird thing though, Sims step out of the shower and get stuck (no interactions at all). Using Moniques Computer (or any other clothing hack) getting them clothed will fix them.

Please post links where FT incompatible hacks are listed.


Title: Re: Bork List: Freetime Ed.
Post by: Tarlia on 2008 February 29, 23:01:11
Mr. Mole (Popularity/Fortune) got a negative marriage memory, text and all, when he married a townie.

I dunno if this counts as a "bug", but it's certainly annoying. I changed the neighbourhood's seasons to spring-summer-fall-winter. However, in the "Hobbies" hidden neighbourhood, it was still summer-fall-winter-spring, as is default. Is there a way to get to this neighbourhood and edit its seasons (or even build your own "hobby clubs"), or are you just stuck with this annoyance?


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 February 29, 23:22:55
Yeah I noticed that my sims are initiating a lot more actions as well..I found that odd.  I have yet to decide or not if it annoys me.

I have a few sims that are into a nature that are rather fond of harassing skunks.  I've never before seen a sim interact with a skunk on their own freewill. 


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 29, 23:29:32
I tested out my pregnant woman, whining about not wanting be browse the web for her craft more, and it does have something to do with her fun motive. If her fun is maxed, she refuses, she will continue to browse if her fun becomes maxed while on the computer. If her motives are a little under max and her fun not low enough she will complain of being in a bad mood.

Played more with the wolves, I made one selectable, still not acting like normal dogs. I can give them treats, take them for walks, no play, and I can't seem to scold or praise either. I'm going to try to encourage another wolf on the lot and add it to the family normally to see if that is part of the problem this time.

Custom content will not stay enabled, although I have not seen anyone else with this problem so I'm assuming it's just me. I have enabled it, the game closes, the next time it runs is still disabled and the "disabled" box is clicked next to custom content, which I did not do. ...I may blame this on the game crashing last time though. I don't believe the crashing to be related to the game, at least not in a direct sense.

I have a few sims that are into a nature that are rather fond of harassing skunks.  I've never before seen a sim interact with a skunk on their own freewill. 
If that happens, I may consider it a feature. I've known many people to be on the wrong end of a irritated animal that they tried to make "friends" with, I fall into this category, I have the scars to prove it.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 29, 23:38:59
I tested out my pregnant woman, whining about not wanting be browse the web for her craft more, and it does have something to do with her fun motive. If her fun is maxed, she refuses, she will continue to browse if her fun becomes maxed while on the computer. If her motives are a little under max and her fun not low enough she will complain of being in a bad mood.
My test sim (not pregnant) wouldn't do any hobby actions when I told her if her fun was maxed. Instead she'd take out the trash or clean the shower.  ::)

I have a few sims that are into a nature that are rather fond of harassing skunks.  I've never before seen a sim interact with a skunk on their own freewill. 
If that happens, I may consider it a feature. I've known many people to be on the wrong end of a irritated animal that they tried to make "friends" with, I fall into this category, I have the scars to prove it.
I don't think it's new, I've had sims do it before.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 February 29, 23:44:34
I have a few sims that are into a nature that are rather fond of harassing skunks.  I've never before seen a sim interact with a skunk on their own freewill. 
If that happens, I may consider it a feature. I've known many people to be on the wrong end of a irritated animal that they tried to make "friends" with, I fall into this category, I have the scars to prove it.
I don't think it's new, I've had sims do it before.

I just mean that if it's more common for nature sims to do it, it should be a feature. Most of my sims, always gave it a wide birth, unless I've told them otherwise.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 February 29, 23:58:56
No birds can't catch bugs, or butterflies.
Do you have Insim? Blocking those options is the only thing I've noticed it doing so far.


Title: Re: Bork List: Freetime Ed.
Post by: ZiggyDoodle on 2008 March 01, 00:00:20
I've been following this thread with interest and am wondering if there is any redeeming quality in EP7.  Aside from the bugs, EAxis appears to have tripled the irritation factor.  It sure doesn't sound very appealing.

Any load time and lag issues?


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 01, 00:04:14
FT loads fairly quickly for me.  None of those BV 20-min loads have been reported, to my knowledge, and I have great load times.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 March 01, 00:09:11
No birds can't catch bugs, or butterflies.
Do you have Insim? Blocking those options is the only thing I've noticed it doing so far.

Yes, I do have Insim, the object edition.
If you take it out, those options reappear.  ;)


Any load time and lag issues?
Loading times seem a little quicker to me, and I don't have any of the lag issues I'd had with BV. In BV I had to turn shadows off to be able to play any lots, because it'd just stutter, but now I've turned shadows back on and I can play just fine.


Title: Re: Bork List: Freetime Ed.
Post by: Ellatrue on 2008 March 01, 00:14:52
That jumping out of the pool thing is a pre-ex.isting problem in the game, and not FT related. Sometimes it happens.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 01, 00:35:43
Not quite a bug, but an annoyance.
Pop up dialogues from people who are neither on the lot nor on the phone need to be squashed. Are they supposed to be psychic signals or what?
"oh hai, I haven't seen you in a long time and just wanted to say hi!" Well, where the hell are you, and how are you doing it?

Has anyone noticed these little pop ups coming up for sims who have not been doing the hobby in question? I left my gramps fixing the car and a nature card came up. It could be that I'm not being a good enough dictator and he did something on his own after he finished the car, but I don't think so, he didn't have enough time and I could swear that I've had more of these for the other sims.


Title: Re: Bork List: Freetime Ed.
Post by: Mirelly on 2008 March 01, 01:00:21
Not so much borked as an extreme annoyance to be stomped on. The endless cacophony of telephony due to hobby-lot NPCs phoning to say: o hai you wanna join mai club?


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 01, 01:03:35
The pop-ups instead of phone calls for decaying friendships started with BV - was actually glad of them - the damn phone stopped ringing non-stop from 4 p.m. to 7 p.m. daily.

Now though, we have the hobby club people.

As someone pointed out on the officia BBS - sims can gain hobby enthusiasm points by DREAMING about a hobby - and thus if they dream at night about the hobby and gain a point, the hobby club CALLS IN THE MIDDLE OF THE NIGHT!

Son of a bitch!

Those idiots! Didn't they think about this?

They need to play a dorm with 8 controllable sim students and see if they like the non-stop hobby club calls.

puke.  not a 'bork' just pure idiocy needing a fix.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 01, 01:08:21
Half bork, half annoyance, all EA being stupid and not thinking linking things properly.

Buy a car want is not fulfilled by someone finishing a hobby car. So I'm stuck with "buy a car" when there is already one in the driveway.



The pop-ups instead of phone calls for decaying friendships started with BV - was actually glad of them
Maybe my sims just had no friends then, this is the first I've noticed them. Although, this is a maxis family who aparently had a butt load of family friends\acquaintances before I even played them. This is only the second time I've actually played with a pre-made family, I now remember why I don't do this.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 01, 01:14:31
OH DUH!

That's the other bork!

I knew there was one I was forgetting to mention

At least 3 times during gameplay session last night I had sims fill 'major' wants which had been locked - 3,500 to 5,000 pointers. like falling in love with a certain sim, etc.  The Wants Fulfill, they get the points for them, but the want doesn't roll over to something else!  It just stays there and stays locked!  Unlocking it doesn't make it rollover either.

Only way I could get it to roll was either sending them to bed or to another lot.


Title: Re: Bork List: Freetime Ed.
Post by: rhodaloo on 2008 March 01, 01:20:03
I finally bulldozed the park that comes with new neighborhood.  The two times I sent a sim there, it came up with an error about lot population (?) token.  Any way it was some sort of token.  The second time, I accidentally clicked delete instead of reset.  There was only one sim at the park--the one I was playing.  At 11 a.m. he aged just like a pet.  I decided that park wasn't necessary.

So what causes the "animation name is empty string" error?  Anyone know or have a guess?


Title: Re: Bork List: Freetime Ed.
Post by: Angie on 2008 March 01, 01:29:20
Skillbuilding with the Thinking Cap on is becoming exceedingly dangerous. One of my sim-teens with a LTW of maxing out 7 skills just lost one point, EACH time when she wore it. Even with totally maxed out Aspiration :(

This happened to me, too-- twice on the same teen sim.  The first time he was in gold aspiration; the second time he was platinum.  I'm afraid to let any of my other sims use a Thinking Cap now!  Does anyone know if Noodlesoothers are safe?

Also, has anyone else had trouble with the Fingerprint Scanner career reward?  I directed one of my sims to use it, and he just stood there holding it (not gaining any skill) until I forced an error and reset him.


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 01, 01:32:28
I've been following this thread with interest and am wondering if there is any redeeming quality in EP7.  Aside from the bugs, EAxis appears to have tripled the irritation factor.  It sure doesn't sound very appealing.

Any load time and lag issues?

The loading for FT is much better than BV was. Though, I was just going from one hobby club lot to another one (I think it was the third or forth one I'd been to) and it kept loading and loading and loading so I finally gave up and closed it via task manager.

Not so much borked as an extreme annoyance to be stomped on. The endless cacophony of telephony due to hobby-lot NPCs phoning to say: o hai you wanna join mai club?

Oh god, my phone's been ringing off the hook! It's very irritating, I can't wait to see a hack that squishes that annoyance. And they keep showing up saying "here's your award for being all into our hobbies!" I mean really, how often does that happen in real life? I've never gotten an award for being into film and literature, or gaming and computer or reading or any of that stuff. Though I won a music award, but that was because I played in front of people, not alone in my room. And I know the sims are "vaguely based on real life", but how do hobbies=phone/visitor spam?


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 01, 01:59:32
I've been following this thread with interest and am wondering if there is any redeeming quality in EP7.  Aside from the bugs, EAxis appears to have tripled the irritation factor.  It sure doesn't sound very appealing.

Any load time and lag issues?
Load time is actually a bit longer for me from game icon to neighborhood choice. No differences once in play.

Good things (for me) so far:
- Toddler paintings are really cute
- I like the craftables, and they give new opportunities for OFB businesses.
- Novel writing has more purpose than just slow money now. They are slightly customizable (there are approx. six covers, plus you can name them though there's a fairly low character limit). I've not yet figured out what using different sub-subjects does for you. The sims get them delivered when done, along with the normal phone call and check. They can then put them in their bookcase and read them whenever.
- Movies are good, more tv variety.
- Some of the random occurences while hiking are nice. I've had a sim find a new friend and bring home an object ---a custom object, at that.
- Sports stuff is fun, even for someone who doesn't like sports herself. Neighborhoods just look more realistic with a basketball court and a soccer field.


And with that said, another bug or undesirable "feature"....working on the ballet bar isn't building fun, even for a sim who has it as their one true hobby.

Really have to go back to my main 'hood now. I miss my little aliens.


Title: Re: Bork List: Freetime Ed.
Post by: CynicalChick on 2008 March 01, 02:57:33
Not seeing some of the lag I has with BV.. which could have been nice.

I don't have the jump bug but about half the time I send them to do something they get halfway and just stop and it drops out. It's not the "ZOMG there's something my way" they just stop and stand there.

Craft items left in inventory seem to depreciate overnight.

They seem to obsessed wit the exercise bike as much as tossing the ball... they play til they're on the verge of death, it seems.

The job thing is spreading to everyone.. a few hours after they leave they just reappear on the front lawn like they were sitting in a car. Bought one of them a car and sent him back. He just popped back up on the front lawn, minus new car.


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 March 01, 03:25:35
I found some more bugs. The first thing I noticed is when I have a sim ride the new exercise bike, after just 5 seconds on the bike, their temperature goes up in the red. I had the sim cool down in the pool, then try the weight bench from the base game and I had him exercise for like 2 (sim time) hours and he was still in green. Later on, I had him go for a jog and when he came back, his temp was all the way red (this happened in the Fall) and upon returning, he passed out on the sidewalk and it said he had heatstroke. So I had him swim in the pool and after like 20 minutes (real time) he was back in the green. Well, while he was in the pool, I tried having him float on his back. He then teleported out of the pool and was standing near the diving board, with nothing in his queue. I thought it was strange, so I had him get in the pool again and float on his back, same thing. I tried it with his wife and it happened to her too.

The other thing I found is sims are doing things on their own with free will turned off. Normally, when free will is off, my sims will just stand there until I tell them to do something with only a few exceptions (pregnant sims throwing up, watching a birthday) but now they go and do hobby things on their own. I had this happen to more than one sim. They'd decide on their own to go play soccer or basketball. Those are the only things I've seen that happen with so far, but I didn't play real long this time since my son has the flu, so I can only play when he's sleeping.

The phone in the game is driving me nuts, though. It will ring and I'll have my sim answer it just so I don't have to listen to it ring, and as soon as they hang up, it rings again. And each time it's a different sim calling. It's really annoying. I hope that gets fixed. But the heating problem is really bad since now I don't want my sims to have fitness hobbies since it's too dangerous. I know there are hacks out there to fix the heating problems, but I don't know if they work for FT or if they'd even fix the overheating problems with the new things like jogging and riding the exercise bike.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 01, 06:14:48
Playing the Aspir house in Desiderata hood. When the Grandfather went to teach his granddaughter a nursery rhyme, they became BFF - and so did every other sim on the same relationship row as his granddaughter. Grandad now has 6 BFF.


Title: Re: Bork List: Freetime Ed.
Post by: Morigale on 2008 March 01, 06:30:57
Playing the Aspir house in Desiderata hood. When the Grandfather went to teach his granddaughter a nursery rhyme, they became BFF - and so did every other sim on the same relationship row as his granddaughter. Grandad now has 6 BFF.

You probably just sent him to teach her the nursery rhyme at the same time as the 'BFF check' or whatever ran. Unless the sims he became BFFs with weren't best friends with him to begin with, it's normal. One of my romance sims randomly got a BFF icon over head while doing something or other and when I checked she was suddenly BFFs with her kid, her husband and all five of her lovers.

Speaking of that particular romance sim, I gave her the 'Fortune' sub-aspiration and now her LTW is... reach Golden Anniversary? I'll have to check later if she gets bad memories for romance sim things and good memories for family sim things.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 01, 06:34:28
Playing the Aspir house in Desiderata hood. When the Grandfather went to teach his granddaughter a nursery rhyme, they became BFF - and so did every other sim on the same relationship row as his granddaughter. Grandad now has 6 BFF.

Actually, that happened to me as well and I didn't do the nursery rhyme thing for 6 sim days. I'd been using max motives in an effort to see all the hobby options sooner.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 01, 06:39:24
BFF is on a timed clock cycle that runs independently of rel gains from interactions. It is also extremely 12 and makes me physically ill, so I have killed it a bit.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 01, 07:31:36
I'm not really adverse to it, just to calling it BFF. Same as you, Pes, it fills me with the need to hurl. I don't mind English in my game at all...in fact, Prospect Beach is very heavy on custom signage and such and all have English; the sims there just speak a very obscure dialect...but chatspeak? Hell no.

Started playing my real sims again and lucked out a lot on finding the true hobbies of the two children in house. For both of them, it was the first one I tried. The boy is into sports and the girl into nature. She's been doing bug collecting but so far no bees. Mom of the house is into fitness (took a bit to find, and I only did once she decided to take a dip in the pool) and Dad is into tinkering, which took me forever to find. I only had one object that was both a tinkerable type and not custom, so only the crappy shower from Uni could be used to test it.

With updated DC in, I'm getting much less queue dropping, though I did have manual stove cleaning queue drop horribly. Macrotastics is still working as it should (thankfully). No animation string errors since I found that I once again had given myself tight pants (bad backup, maybe?). I'm about to test the pilot furniture store. Those errors were always so much worse at the stores, due to the high number of visitors who have the opportunity to error. Will also be able to test jogging and hiking soon to see if they are overheating. I just need the one child to get to teen.


Title: Re: Bork List: Freetime Ed.
Post by: Elvie on 2008 March 01, 07:47:54
Sims can't blog or browse the web at the Film/Literature secret lot. (Haven't tried this yet at other community lots)
If this is a "feature" it sucks. What other purpose would the computers serve there? It's not a gaming lot  ::)


Title: Re: Bork List: Freetime Ed.
Post by: Ambular on 2008 March 01, 07:48:43
I'm not really adverse to it, just to calling it BFF. Same as you, Pes, it fills me with the need to hurl. I don't mind English in my game at all...in fact, Prospect Beach is very heavy on custom signage and such and all have English; the sims there just speak a very obscure dialect...but chatspeak? Hell no.

/me contemplates whether it would be possible/advisable to change BFF to something less hurl-worthy.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 01, 07:53:40
No more animation errors on the biz lot, played for about six hours. Did get a third Best of the Best. Someone kept whistling, too, and I couldn't figure out who. Is that an autonomous music action?


Title: Re: Bork List: Freetime Ed.
Post by: dusty on 2008 March 01, 07:58:31
No more animation errors on the biz lot, played for about six hours. Did get a third Best of the Best. Someone kept whistling, too, and I couldn't figure out who. Is that an autonomous music action?

Yeah, I think so, I had a sim doing that earlier.  They seem to have new idling animations for the hobbies - my science sim was playing with a puzzle thing, and the fitness ones were doing leg stretches. 


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 01, 08:06:31
Yes, music Sims hum, whistle, and drum on their legs.


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 01, 08:18:09
...but chatspeak? Hell no.

Worse, it's not chatspeak. It's 12-speak. I remember being BFFs with people when i was 6-12, it went along with those necklaces that said "Be Fri" and "St Ends"


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 01, 08:45:11
...but chatspeak? Hell no.

Worse, it's not chatspeak. It's 12-speak. I remember being BFFs with people when i was 6-12, it went along with those necklaces that said "Be Fri" and "St Ends"

I have the front half of one of those necklaces in the bottom of my jewelry box. My friend Dawn and I got it together when we were 12- Srsly, It was 6th grade. I haven't seen or spoken to her since my wedding, almost 7 years ago.

The term is 12, but I do appreciate the benefits of it. It always irks me to have friendships erode as quickly as they do in TS2. A little less maintenance required is good, I think.


Title: Re: Bork List: Freetime Ed.
Post by: Tragic on 2008 March 01, 08:49:46
I've found a few bugs that are annoying the hell out of me.

- I can't invite sims over anymore. All I get under the Call/Sim menu is Invite as Houseguest and Just talk, The Invite sim and Invite Household are gone.
- If I direct sim A to use the Call/Ask out on Date menu and if the sim A has a crush on Sim B, Sim B won't show up in the address book but everyone else sim A knows does.
- If I shift-click on a telescope and select Get Abducted, the sim walks to the telescope, leans in, then drops the action.


When I found these, I was hack/mod/cc free :(.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 01, 08:55:35
/me contemplates whether it would be possible/advisable to change BFF to something less hurl-worthy.
I changed it already: it has become a 12-and-under phenomenon, so now at least 12s have a purpose in the game.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 01, 09:16:16
Tragic, you were hack free when you found them, but were you cc/hack free when you installed?


Title: Re: Bork List: Freetime Ed.
Post by: Tragic on 2008 March 01, 09:28:10
Yep, I always make sure I do a clean install so I can figure out what EAxis borked, then add hacks to see which hacks are borked.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 01, 11:27:14
Playing the Aspir house in Desiderata hood. When the Grandfather went to teach his granddaughter a nursery rhyme, they became BFF - and so did every other sim on the same relationship row as his granddaughter. Grandad now has 6 BFF.

Actually, that happened to me as well and I didn't do the nursery rhyme thing for 6 sim days. I'd been using max motives in an effort to see all the hobby options sooner.


None of the sims that became BFF with Grandad were anything more than ordinary normal friends. The rels weren't even that high, around 62, was one I remember and that wasn't even the long term figure, just the short term. It just hit the same row of  sims in the relationship panel. That's what caused me to think it was a bug.

BFF is on a timed clock cycle that runs independently of rel gains from interactions. It is also extremely 12 and makes me physically ill, so I have killed it a bit.

/me contemplates whether it would be possible/advisable to change BFF to something less hurl-worthy.
I changed it already: it has become a 12-and-under phenomenon, so now at least 12s have a purpose in the game.

Excellent! My sincere grownup thanks. Do the 12s keep these BFF for ever, or does the whole phenomenon stop at 12?

Started playing my real sims again and lucked out a lot on finding the true hobbies of the two children in house.

I found a new panel that opens up off one of the tabs, the 'one true hobby' is the highlighted hobby, I figured. I can't remember, was it off the tab where you go for memories? There is now a new option halfway down to see hobbies and how many points have been gained in each.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 01, 11:41:12
Excellent! My sincere grownup thanks. Do the 12s keep these BFF for ever, or does the whole phenomenon stop at 12?
They keep them, as a little perk. It's mostly a useless perk, but eh.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 01, 12:28:20
When I change the One True Hobby with the debugger, it doesn't highlight the sim choice on the hobby panel anymore.

ETA: It does after 2-3 clicks on Sort to Family Display End

ETA2: No it doesn't, d'oh, it was just cycling through to the next family member. It worked OK for the toddler but not for the adult male in the Aspir house. He still doesn't have a highlighted OTH.

ETA3: S'alright, I get it now. It won't light up until they have at least one skill point in the hobby. Which is what Zazazu meant when she said she had to hunt to find their hobbies. I geddit!  ::)


Title: Re: Bork List: Freetime Ed.
Post by: socurious on 2008 March 01, 13:33:19
I haven't even really begun to play the game yet, so I don't know if this is a bug or not, but I believe there's something wonky with Veronaville.   It won't load.  All the other neighborhoods load easily (relatively speaking), even my custom ones.   It was a clean install, too.  I rarely play Veronaville, so not really too much of a loss, but I want the terrain on which to build a specific house.


Title: Re: Bork List: Freetime Ed.
Post by: quasim on 2008 March 01, 14:20:32
I haven't been able to let my Nature - inspired Sims do bug-collecting (although one has 9 points of Nature interest). Does any non-awesome hack prevent this? (I've got Insim, the Maids by Christianlov, and the mods wich are not in the incompatibility list of TwoJeffs).

Or am I trying in the wrong season? it's springtime in my 'hood.

I found the LTW of becoming the uber-ballerina missing (or at least not accessible with the FFS Lot Debugger), the only new LTW I could get was "Hand of Poseidon" and the top of the new entertainment career.



Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 01, 14:55:18
I haven't been able to let my Nature - inspired Sims do bug-collecting (although one has 9 points of Nature interest). Does any non-awesome hack prevent this? (I've got Insim, the Maids by Christianlov, and the mods wich are not in the incompatibility list of TwoJeffs).

Get rid of all pre-FT hacks unless they're confirmed as FT compatible. InSim definitively is NOT. I don't think bug hunting is dependent on the season - and if it is, you should at least be able to hunt bugs during all seasons except winter. I know my sims are.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 01, 15:33:55
I haven't been able to let my Nature - inspired Sims do bug-collecting (although one has 9 points of Nature interest). Does any non-awesome hack prevent this? (I've got Insim, the Maids by Christianlov, and the mods wich are not in the incompatibility list of TwoJeffs).

Get rid of all pre-FT hacks unless they're confirmed as FT compatible. InSim definitively is NOT. I don't think bug hunting is dependent on the season - and if it is, you should at least be able to hunt bugs during all seasons except winter. I know my sims are.
Seconded, just because hacks are not in TJ's list, does not mean that they are fine. It just means someone hasn't reported a problem yet. Someone on Lj reported that the college adjuster isn't working, it is not on that list ...although, in all honestly, I can't tell you what else they may have had causing problems.


Title: Re: Bork List: Freetime Ed.
Post by: rhodaloo on 2008 March 01, 15:37:02
I decided that my saved gamed was well on it's way to that big fireball in the sky, so I un-installed/reinstalled Free Time and decided to start new. I'm back to only Pescado mods and no cc.  No empty animation names plus my sims can go to community lots again.  I am wondering how long it will take me to get back to a GB of cc.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 March 01, 15:45:20
I haven't been able to let my Nature - inspired Sims do bug-collecting (although one has 9 points of Nature interest). Does any non-awesome hack prevent this? (I've got Insim, the Maids by Christianlov, and the mods wich are not in the incompatibility list of TwoJeffs).
Insim does that, at least the DEST edition does for me. I mentioned it here (http://www.moreawesomethanyou.com/smf/index.php/topic,11194.msg316711.html#msg316711).


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 01, 18:27:26

Quote
Someone on Lj reported that the college adjuster isn't working, it is not on that list ...although, in all honestly, I can't tell you what else they may have had causing problems.

I have been using the college adjuster just fine since FT installation - I literally have it on all lots, so maybe it was conflicting in some new way with something else that player had installed?

I don't use Insim or any of those type mods and I don't run TwoJeffs' ACR mod, either - most of my hacks have to do with stopping what I consider to be truly annoying behavior - no buskers, no kickybag, no what's this, etc.  Most are from here.  I was also running (prior to FT installation) TwoJeffs' higher abduction odds, nobabytoddlerswarming, and the schoolbus bring a friend dialog - those are (or were, haven't checked to see if updated today) on his list of not compatible with FT so they got pulled from my downloads/hacks folder.  I did leave in a handful of 'don't do this annoying behavior' hacks from someone at MTS2 and Marhis' faster tip pickup jar hack (also from MTS2).  So far, none of these seem to be causing major havoc in my game, but this could be because they mostly just affect a single sim behavior - (I'm guessing here - I don't write code - I leave that to more talented people).





Title: Re: Bork List: Freetime Ed.
Post by: Inge on 2008 March 01, 19:00:37
I am wondering how long it will take me to get back to a GB of cc.

Remember the "Just Say No" campaigne  :)


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 01, 19:24:13
Is the option not showing up, or is the Sim just dropping the Hunt for Bug action? My Sims are hunting for bugs fine, well, except for the high odds of being chased by bees.  :P


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 01, 19:37:36
Yes, music Sims hum, whistle, and drum on their legs.

I find this very annoying, I hate whistling.


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 March 01, 19:59:47
Yes, music Sims hum, whistle, and drum on their legs.

I find this very annoying, I hate whistling.

I didn't even notice my sim was whistling until my mom walked into the room and asked who was whistling. She absolutely hates whistling and changes the channel if a commercial comes on that has whistling in it. Sometimes I whistle just to annoy her. lol


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 01, 20:03:52
Started playing my real sims again and lucked out a lot on finding the true hobbies of the two children in house.

I found a new panel that opens up off one of the tabs, the 'one true hobby' is the highlighted hobby, I figured. I can't remember, was it off the tab where you go for memories? There is now a new option halfway down to see hobbies and how many points have been gained in each.
The one true doesn't highlight for playables until you have them do an action related to it. Alternatively, you can cheat a bit and go to change it on the debugger. The one true will be grayed out.

The stretching for dancing I've seen, yes. One of the cashiers I have was stretching and punching at the cash register and I peeked at her. High fitness and dance.
Someone on Lj reported that the college adjuster isn't working, it is not on that list ...although, in all honestly, I can't tell you what else they may have had causing problems.
It's working for me. My one playable who had currently been in college was having graphical display issues with the college progress bar (without most of my hacks in and without the college adjuster). I'm a few sim days away from putting another sim through college. At least...I'd planned on it. You see, Celestina had the LTW to graduate 2 kids through college, so I was planning on putting her two through. One was in college when I installed FreeTime. Now, somehow, Celestina is permaplat with a new LTW of being a professional party guest. Grr.


Title: Re: Bork List: Freetime Ed.
Post by: eve_ftw on 2008 March 01, 20:22:08
It's not just the new hobbies that are taking forever to build badges. I had a Uni student doing flower arranging for days and nothing.. I used moniques computer to study badges and as soon as he sat down he got his bronze badge for flower arranging. The points were there but the badge wasn't coming, weird.
My sims also get 2 spams (the same one) about finding a new planet or something and a $500 reward when they go to use the telescope, and then they jump from it every time they try to use it on their own after that. But I do have telescope related hacks in there so I'll be taking them out. (I'm lazy)

Not to be insulting or anything to anyone, just a possible suggestion for the problem of only doing one craft when instructed to "make many"... are you returning to the crafting table or starting fresh? When returning and selecting resume, they still will only finish one and stop. Not implying anyone is an idiot, but perhaps just overlooked that.

I saw someone else suggest the seasons as well for the bugs, but might it be for the birds too? I've not seen any, but all my sims are currently in winter accept for my uni students (always in fall) and I haven't seen any there either, though I haven't really looked, just haven't noticed any.

All in all, surprsingly bug free so far. Haven't noticed too much at all yet.


Title: Re: Bork List: Freetime Ed.
Post by: eve_ftw on 2008 March 01, 20:23:38
Whoops one thing someone else had said, the stuck plates. I noticed this too and just figured it was because of old food when installing the new ep... just used the stuck object removed and viola!


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 01, 20:49:48
Has anyone tested the Headmaster scinario? I've just installed Sims, all EPs, holiday pack, and celebration stuff, put in a no-CD crack for FT to avoid securerom, and dumped in the FT director's cut and the BUY TP recolors as well as the baby controller recolors from the peasantry, and my headmaster scinario seems borked. My first attempt resulted in the headmaster freezing up on the porch - making him selectable indicated that he thought he was talking to the wife, who was off cooking him a dinner. He didn't respond to anything, not even ending the tour my sim was certain he was on, so I forced error, deleted, and nuked the scenario controller. I've just done it again, managed to get a tour going but when I called him for dinner he stood still in the upstairs room and won't move. It's now 3AM in game, he's not moving, the scenario popup is on screen at 0:00 with 31 total score and the thing won't end. Making him selectable shows he thinks he's chatting with the husband - so apparently talk -> chat is borken for headmasters?


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 01, 20:55:36
I've done the headmaster's scenario and it worked fine.  I pick and choose which hacks I add, though, not just the whole DC.


Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 01, 21:49:04
Maybe a silly question but here goes:  I am installing FT and want to update my awesome hacks. I don't have BV installed, just the EP's up to Seasons. Can I use the Seasons DC ?

ETA: I don't see a FT DC. :/  Am I somehow not looking in the right area?
http://www.moreawesomethanyou.com/smf/index.php/topic,8.0.html


Title: Re: Bork List: Freetime Ed.
Post by: kutto on 2008 March 01, 21:53:04
No, use the FT DC if you're installing FT.


Title: Re: Bork List: Freetime Ed.
Post by: Simsample on 2008 March 01, 22:35:08
moreawesomethanyou-ft:
http://www.moreawesomethanyou.com/ffs/index.php?dir=ft%2F


Title: Re: Bork List: Freetime Ed.
Post by: hawnsimmer on 2008 March 01, 23:03:32
 My Sims no longer autonomously cook for themselves, even with a full fridge and cooking skills. They will either stuff their face, eat a snack or starve to death! Before FT this was not a problem..I removed all mods/hacks and it still persists. Anyone else?


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 01, 23:33:36
No. Custom fridge?

Good new, especially for me though I'm not sure I'll be supervising any abductions soon. Multiple Pollination Techs works with FT. I'm not sure about the telescopes (I suspect they'll cause jumping) but at least I can keep the alien quotient up as needed.


Title: Re: Bork List: Freetime Ed.
Post by: Havelock on 2008 March 01, 23:42:46
Has anyone probs with Sims reading the Newspaper. I get Attribute number out of range Errors all the time. Two errorlogs attached.

[attachment deleted by admin]

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 02, 00:43:31
DJ at the Music and Dance Secret Lot keeps erroring out when my sim tries to enter a dance contest. Resetting causes the DJ and the mix station to become unselectable.

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 02, 01:16:53
Anyone have any input on the safety of using simpe? ...Probably not huh?
Custom still disabled. This is an object that has worked a dozen times before and around 4 or five times, in this play session, before the problem popped up.

Gah, I've been using the Aspir family to test. I knocked up the mother, she had twins. Things went fine while they were babies, they aged into toddlers. The boy was normal, he had a hobby highlighted, he was getting hobby skills. The girl had no hobby highlighted, she was not gaining hobby skills normally, I put her on the toddler table to see if maybe it was just my imagination, it was not, she was still not gaining hobby points like her brother, no errors, she just wasn't gaining, in the meantime her family was ignoring her and obsessing over the brother only. That was an oddity in itself, if there is a toddler not being held, OMFG! Must have! Indeed, I try to have her brother join her on the table, he can not, as he must have the area that I had against the wall. I have him move out of the way and try to cancel the girl out of the table. She then starts getting the hobby points ...all at once. I get a full bar, it does this little disappearing slight flip and comes back up again full, then repeats two more times. This entire time it is not registering on her hobby bar but she's getting pop ups about gaining tinkering. After that It's at about 25% full, she still will not get away from the table and continues what she's doing. Fine, I moveobjects on and delete her. I leave lot and go back in. She's now floating next to the mailbox and she is now an untouchable baby in a toddler body.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 02, 02:21:53
My male Aspir sim is getting too hot from jogging. No combustion yet though. I do have current ffs hacks.

Hey morriganrant, I totally feel for you, but I have to share that I had a chuckle when I read your post. Half way through, I was struck by the thought that if someone didn't know anything about sims or what we were talking about, it reads like a really bad acid trip. As soon as I thought that, your post just got funnier and funnier.

I chose the Aspir family too, good-size lot and good age range to test new stuff on. The same, even down to the twins. :D


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 March 02, 02:29:12
I'm having the problem of badging taking ridiculous amounts of time to acquire as well.

Also having the adhd/fun issue that I saw mentioned. 

Don't know if this has been mentioned or not...but on my lots with their own cars... each time a sim leaves or comes home from work/school I get pretty much a stoppage of time or freeze for about 10-15 seconds which really annoys me


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 02, 02:41:25
Hey morriganrant, I totally feel for you, but I have to share that I had a chuckle when I read your post. Half way through, I was struck by the thought that if someone didn't know anything about sims or what we were talking about, it reads like a really bad acid trip. As soon as I thought that, your post just got funnier and funnier.

It was even more amusing once I got granny to pick up the child. When the error on that popped up, I pressed cancel twice, and then the baby\toddler floated up the old womans body and attached herself, to her grandmother, just below the boobs. Womans hands are down by her side as if nothing was out of place. I was trying to see if I could trigger an age change with the cake, alas, no, they get to the cake and the candles go out, but no change. Then another error.


Title: Re: Bork List: Freetime Ed.
Post by: LFox on 2008 March 02, 03:32:40
Don't know if it's been said but every time i go into the game the stupid clock is set to 24 hour time so its in that annoying army standard.  I'm guessing this can't be fixed though because it's broken in the actual game program, figured it was worth mentioning though.

Oh and sewing i made a brand new sim that has 0 skill points took her nearly a 5 days or so to get a bronze badge when she was sewing like 8 hours a day.  Slow badges is fine but 5 days for BRONZE?  That's sheer insanity.  What am i supposed to do with 60+ pot holders?


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 02, 03:43:27
Don't know if it's been said but every time i go into the game the stupid clock is set to 24 hour time so its in that annoying army standard.  I'm guessing this can't be fixed though because it's broken in the actual game program, figured it was worth mentioning though.

Regedit. You have to change the language settings. You probably have UKenglish. Unless I am mistaken, there is a thing in the directory to do this for you. Or you can do a search as there are a few threads with the instructions on how to do it manually.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 02, 03:44:19
Zazazu posted the regedit instructions here (http://www.moreawesomethanyou.com/smf/index.php/topic,8850.msg243198.html#msg243198).


Title: Re: Bork List: Freetime Ed.
Post by: MistyBlue on 2008 March 02, 03:46:03
Not one of my sims has gained a point of enthusiasm. The kid spent the whole of his life playing the violin, now he's an adult with no enthusiasm points. Is this normal or should I be having a WTF moment?


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 March 02, 03:49:25
My natural science career is borked.  When my sim was promoted to ecological guru I got an error and a "bonus" of -32,000


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 02, 03:58:15
My natural science career is borked.  When my sim was promoted to ecological guru I got an error and a "bonus" of -32,000
This has already been covered in this thread, it is not just that career but others as well. Remove any hacks you may have and try again. Especially, if they happen to be inteen or insim. You should not have inteen in any way, shape, or form in your game at this moment. Just saying...


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 March 02, 04:43:44
Sorry I haven't had a chance to read this whole thread yet and yes I am very aware of the fact that one should not have un-updated mods in the new EP.  I delete my hacks folder upon every new EP and redownload them as they are updated or approved for the EP.


Title: Re: Bork List: Freetime Ed.
Post by: Havelock on 2008 March 02, 05:33:36
DJ at the Music and Dance Secret Lot keeps erroring out when my sim tries to enter a dance contest. Resetting causes the DJ and the mix station to become unselectable.

I have the same error. Have you seen an Sim who enters the lot while the error popped up.
It looks like the contests need more sims as the lot has when loading. And we get not more after time.
So the Game has to call one but the DJ boot makes him go to the contest before he enters the lot. I had townies appear by the door of the house not by the portal of the lot.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 02, 05:45:54
I'm back playing in Prospect Beach with an adult male alien who discovered his one true hobby to be fitness. He got the membership card and went to visit the lot. Very anticlimactic.

(http://img208.imageshack.us/img208/1470/snapshotd4d5ec83d4d60d4ji2.th.jpg) (http://img208.imageshack.us/my.php?image=snapshotd4d5ec83d4d60d4ji2.jpg)
There's nothing there.


Oh, and I'm getting a quick increase in heat on jogging and the bike, but it's not at the top level. Current season is Summer. He's also wearing out incredibly quickly from any physical activity. He gets up in the morning with near-max motives and goes for a jog. When he gets back, he's at half energy. Yeah, he's full-on active, but still...


Title: Re: Bork List: Freetime Ed.
Post by: Skadi on 2008 March 02, 06:00:32
I'm also hearing of issues with the energiser reward, where it always fails for teens regardless of aspiration.


Title: Re: Bork List: Freetime Ed.
Post by: KnowitallSim on 2008 March 02, 06:09:01
I'm back playing in Prospect Beach with an adult male alien who discovered his one true hobby to be fitness. He got the membership card and went to visit the lot. Very anticlimactic.

(http://img208.imageshack.us/img208/1470/snapshotd4d5ec83d4d60d4ji2.th.jpg) (http://img208.imageshack.us/my.php?image=snapshotd4d5ec83d4d60d4ji2.jpg)
There's nothing there.


 ;D :D

Anyway, the game competition is glitched. I went to the secret lots and it seemed that sims don't want to join it and there is no way to get them to do so. Some sims did sit down at the computers but they stopped after about 5 seconds.


Title: Re: Bork List: Freetime Ed.
Post by: vilia on 2008 March 02, 07:29:45
Has anyone else noticed the Bookshelf reward object not working properly? I can get it to work fine with mechanical, cleaning and cooking but not for body for some reason.  ???

No hacks apart from those in Mr P's FT folder


Title: Re: Bork List: Freetime Ed.
Post by: Jron on 2008 March 02, 07:31:44
My friend is having animation string errors continually, to the point where she has stopped playing, tonight, for good. She has no CC, nothing, at all. I'm not technical enough to understand a lot of the discussion about these, so I was wondering if someone could tell me simply what these were, what she could do to avoid them, or if there is a fix for them.

This is what she emailed me

Object id: 645
name: N006_User00072 - Michelle
Stack size: 8
Error: Animation name is empty string.
Iterations: 76
  Frame 7:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 1
    Tree: id 9466 name 'Hobby - Practice Pose' version -32758
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 6:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 4
    Tree: id 4102 name 'Sub - Hobby Signature Behaviors' version -32756
    from TemplatePerson
    Prim state: 0
    Params:    Locals: 0 0
  Frame 5:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 0
    Tree: id 4099 name 'CT - Signature Behavior' version -32742
    from TemplatePerson
    Prim state: 0
    Params:    Locals: 0 0
  Frame 4:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 2
    Tree: id 8961 name 'Function - Main - Try Signature Behavior' version -32758
    from PersonGlobals
    Prim state: 1
    Params:    Locals:
  Frame 3:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 24
    Tree: id 8233 name 'Function - Main - Process Autonomy' version 59
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 0 0
  Frame 2:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 6
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 0 20 1    Locals: 0
  Frame 1:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 6
    Tree: id 8193 name 'Function - Main' version 115
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 645
    Stack Object name: N006_User00072 - Michelle
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


Title: Re: Bork List: Freetime Ed.
Post by: gyrobot on 2008 March 02, 07:48:52
My game for some reason freezes up sometime, I dont know if I need more ram, but shortly after guests leave, my game freeze up and then turns back to normal, I may think about getting a more ram as I just gotten some more allowance.


Title: Re: Bork List: Freetime Ed.
Post by: LFox on 2008 March 02, 07:54:38
Zazazu posted the regedit instructions here (http://www.moreawesomethanyou.com/smf/index.php/topic,8850.msg243198.html#msg243198).

Thanks that fixed the stupid clock problem, now my sanity shall last a little longer.

@Jron I've been having that problem constantly too the only way to get around it is to reset the sim or delete them.  If you reset them they'll just bug up again.  Two that keep cropping up again in the logs seem to be rub tummy and logic puzzle.  I think they might be animations of little habits but then i'm an idiot so i don't know anything.

All i know is one of my new sims keeps doing this picture frame thing with her index fingers and thumbs, sort of the check how it looks in a frame thing you know?  I don't believe i've ever seen them do that before and if i have it wasn't constantly.  She does it every so often when she's idle.


Title: Re: Bork List: Freetime Ed.
Post by: Giggy on 2008 March 02, 08:24:04
For some reason my sims interests keep fluctuating when they do something hobby wise like blog or read a section in the newspaper. It's also pissing me off as I keep having to rebuild the work/money/school and politics interests to make sure the kids get into private school.


Title: Re: Bork List: Freetime Ed.
Post by: vilia on 2008 March 02, 09:14:10
Another annoyance just struck. Can you examine any of the bugs your sims collect in their bug collection box? My box looks empty even when sims have collected at least half a dozen bugs/butterflies. They also just have the option to view and nothing else.


Title: Re: Bork List: Freetime Ed.
Post by: dusty on 2008 March 02, 09:56:10
Another annoyance just struck. Can you examine any of the bugs your sims collect in their bug collection box? My box looks empty even when sims have collected at least half a dozen bugs/butterflies. They also just have the option to view and nothing else.

When I choose 'view' there is a popup that shows the bugs they've collected - it's a bit like the photo album one from BV.


Title: Re: Bork List: Freetime Ed.
Post by: Liz on 2008 March 02, 10:14:49
For some reason my sims interests keep fluctuating when they do something hobby wise like blog or read a section in the newspaper. It's also pissing me off as I keep having to rebuild the work/money/school and politics interests to make sure the kids get into private school.

Wait, you're telling me you have to have the right interests to get your kid into private school now? Sure, it's gotten really easy for me now - show him 3 rooms, then whip some sparkly leftovers on 'im, and you're in - but that's just ridiculous.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 02, 11:37:30
I have another entry for the annoyance list:

Those fucking BFFs not only waltz into your sim's house uninvited, they also use the computer autonomously. I mean, WTF? I know that people who used *my* computer without even asking me would have been my friends for the longest time. Great, now all households with a computer need an extra APO secured computer room >:(


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 March 02, 13:11:37

Anyway, the game competition is glitched. I went to the secret lots and it seemed that sims don't want to join it and there is no way to get them to do so. Some sims did sit down at the computers but they stopped after about 5 seconds.
I noticed that. I had my sim start a game competition, but she gave up and and started just regular "play game" instead.


Title: Re: Bork List: Freetime Ed.
Post by: twooflower on 2008 March 02, 14:24:17

Anyway, the game competition is glitched. I went to the secret lots and it seemed that sims don't want to join it and there is no way to get them to do so. Some sims did sit down at the computers but they stopped after about 5 seconds.
I noticed that. I had my sim start a game competition, but she gave up and and started just regular "play game" instead.

I tried an entire sim day at the game lot.  I was only able to have one contest come to some sort of conclusion.  My sim and the NPC that comes with the secret lot played for a long time, but no one else could join for a long time.  Finally, I "lucked out" and one sim was able to join, but he won the contest after about a second when his game was still on the loading screen.  ::)

Everyone on the lot had serious ADHD issues when it came to the gaming contest.  The usual problem with the contest was that sims would either try to take a computer that was already occupied, or they would sit down and start a computer, only to never actually start playing and then they would get up again.  Then they would either try another computer with the same result, or they would wander off and do something else.

BTW, I only have current MATY hacks from the Free Time directory, so tight pants are not an issue.


Title: Re: Bork List: Freetime Ed.
Post by: Jade on 2008 March 02, 15:20:35
Does anyone else have no tooltips in cas for clothing anymore?  Skintones and eyes still have them for me, but not outfits....


Title: Re: Bork List: Freetime Ed.
Post by: Morigale on 2008 March 02, 17:59:39
Another annoyance just struck. Can you examine any of the bugs your sims collect in their bug collection box? My box looks empty even when sims have collected at least half a dozen bugs/butterflies. They also just have the option to view and nothing else.

Have someone view the bug box and it should have a popup with all the caught bugs in it; they look like stickers, kind of like the vacation experiences thing.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 02, 18:04:19
No tooltips for clothing in CAS for me.

I cleaned up clothing last night and discovered this as well.

Also, WHY are 'ONE TRUE HOBBIES' changable?

I had a child sim with a OTH of music/dance.  She grew into a teen last night and NOW her OTH is whatever is one ABOVE music/dance - something she has NO enthusiasm points in (but in her former OTH she's got 5 points).

Her half-brother on the other hand had no OTH for several days and then last night gets the same one she's had since I installed FT - music/dance - in spite of the fact that he's spent the better part of several days in the swimming pool.  

I should have checked their dad - he turned into an elder last night and was an arts/crafts OTHer...should have checked to see if that was still his, too, or if it also changed upon his aging.

and bleh to how long it takes to gain even a bronze badge in sewing or pottery - how many potholders can simmies make before the entire neighborhood is burgeoning with them?  Wonder if one could gift them all to one sim and that sim could build 'pot holder house'.



Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 02, 18:56:03
The one true hobby isn't determined by what you've done in the past. It's preset. Either random or related to something that hasn't been cracked yet. So that's why the half-brother wasn't interested in fitness. I assume he did something music/dance related, yes?

However, that changing of the one true really doesn't sound like it's supposed to happen. Fun.

So, I'm totally planning on taking the first sim I have who is interested in music and lit and having them mass-produce novels, putting them in huge stacks thanks to my OSMP, and giving them nine or so cats. Then, I can laugh at them.


Title: Re: Bork List: Freetime Ed.
Post by: Mirelly on 2008 March 02, 18:58:01
Just discovered that the most expensive dining chair (The Banquet something or other) has managed to lose its menu ... it still behaves as a chair but sims can no longer be made to sit on it. Of all the crazy crap in creation this has to qualify as an "I can't believe that even Maxis managed to fucked this one up."


Title: Re: Bork List: Freetime Ed.
Post by: Giggy on 2008 March 02, 19:21:42
For some reason my sims interests keep fluctuating when they do something hobby wise like blog or read a section in the newspaper. It's also pissing me off as I keep having to rebuild the work/money/school and politics interests to make sure the kids get into private school.

Wait, you're telling me you have to have the right interests to get your kid into private school now? Sure, it's gotten really easy for me now - show him 3 rooms, then whip some sparkly leftovers on 'im, and you're in - but that's just ridiculous.
No it's for the schmooze points which can net you about 60 points in a headmaster scenario meaning if you do a quick tour that's it


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 02, 21:06:55
One True Hobby is supposed to be determined by "personality and interests", according to the L&P guide. So some calculation, I guess. Except my Sim had 2 girls, and both had the same One True Hobby as their mom until I changed with the lot debugger.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 02, 22:15:25
That would make too much sense. Although it does explain why I got the perfect combo of interest/hobby/LTW for a marry-in. She's fortune with a high interest in Sports. Her one hobby is Sports, and her LTW is to top the Athletic career.

Add me to the list of people with messed up memories. Fortune/Popularity sim with a Fortune fiance. They both had the want to get married. She got the normal green positive memory. He got the red negative memory, text and all. Animation string errors are still present (bah) and especially annoying at a 14-guest wedding party.


Title: Re: Bork List: Freetime Ed.
Post by: Tarlia on 2008 March 02, 22:23:52
I think something is up with the popularity aspiration, or just aspirations in general. In addition to my Popularity/Fortune getting a red marriage memory, my two Family/Popularity sims in aspiration failure was interacting with the mop, which is the ROMANCE aspiration failure interaction.


Title: Re: Bork List: Freetime Ed.
Post by: squish on 2008 March 02, 22:29:54
I've got a couple of X/Knowledge sims who mope over no families -- and neither of their first aspiration is Family. I have a Family/Romance sim but he still gets a flour sack baby.

I just checked one of my sim's memories, and he's BFFs with his grandparents... except they died long before I even installed FT. His twin sister doesn't have the BFF memory for them though she was just regular Best Friends with them before they died. The BFF memories of the grandparents are in between other family members who are still alive.


Title: Re: Bork List: Freetime Ed.
Post by: Pyromaniac on 2008 March 02, 22:30:53
Yup. The 'good/bad' marriage memories are borked.

Also, does anyone else have problems with Sims returning home from work (via walking) randomly? They get the 'so-and-so has missed work today' message, but their work performance bars don't actually drop. And they don't get paid either.


Title: Re: Bork List: Freetime Ed.
Post by: Sigmund on 2008 March 03, 04:17:15
I just checked one of my sim's memories, and he's BFFs with his grandparents... except they died long before I even installed FT. His twin sister doesn't have the BFF memory for them though she was just regular Best Friends with them before they died. The BFF memories of the grandparents are in between other family members who are still alive.

The BFF thing is definitely borked. I had one of my sims randomly gain 6 BFFs, all while she was sleeping. There was no interaction whatsoever taking place. Two of my sims (twins) also randomly became BFFs with each other while they slept. Damn EAxis.  >:(


Title: Re: Bork List: Freetime Ed.
Post by: reese on 2008 March 03, 04:39:31
I installed FT tonight and made a new male sim, Edward. Edward went to his journalism job and brought home a friend (I'd picked the aspiration power-up that makes Popularity sims bring home friends more often), and the friend was the teenage paperboy. I didn't really think much of it, for some reason (rum), and made the grand mistake of saving. Every time Edward would come home from work this paperboy would come too, so I decided to smite the boy, mostly because it was a creepy situation.

Now every time Edward comes home I am treated to the message saying he brought the paperboy home, and then the message that the paperboy has died on another lot and will return to the place of his death.

Does anybody have any ideas on how to fix this? Or is my dear Edward doomed to bring home a dead paperboy for the rest of his working life?


Title: Re: Bork List: Freetime Ed.
Post by: Ellatrue on 2008 March 03, 04:49:46
I'm noticing a lot of these bugs were pre-existing bugs in the game (jumping out of the pool, stuck at work, etc), or related to either  removing some hacks to try out the new EP (too many messages about relationship decay), or with hacks that have not yet been updated. Please, people--the inteenimator breaks EVERY TIME. Before you post a bug in this thread, please do a search so we know if it is really a bug from BV. FREE TIME.

ETA: oops.  :P


Title: Re: Bork List: Freetime Ed.
Post by: dusty on 2008 March 03, 05:08:15
I just checked one of my sim's memories, and he's BFFs with his grandparents... except they died long before I even installed FT. His twin sister doesn't have the BFF memory for them though she was just regular Best Friends with them before they died. The BFF memories of the grandparents are in between other family members who are still alive.

The BFF thing is definitely borked. I had one of my sims randomly gain 6 BFFs, all while she was sleeping. There was no interaction whatsoever taking place. Two of my sims (twins) also randomly became BFFs with each other while they slept. Damn EAxis.  >:(

I gather that this is as intended - that the game updates BFFs on a cycle based on being best friends for a certain amount of time, and does not need an interaction to happen.

 JM has stated in his BFFs are for 12s hack thread in the Firing Range that he will add a check to stop the dead BFF thing.  http://www.moreawesomethanyou.com/smf/index.php/topic,11252.0.html


Title: Re: Bork List: Freetime Ed.
Post by: Stagefrenzy on 2008 March 03, 05:38:36
How bout a vampire that cant sleep in the coffin due to the new and improved adhd


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 03, 06:37:57
Sleepclock has a built-in ADHD corrector.


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 07:11:03
The hunger motive is now borked. Sims will not autonomously go find food if they're hungry until they're half-dead, and that's only to "stuff face." I ran a test game in both a vanilla environment (no hacks) and in my typical setup (all hacks) and with my typical setup, they would go to the fridge if there were leftovers available. (possibly because I have Dizzy's "have a leftover" hack)


Title: Re: Bork List: Freetime Ed.
Post by: blackcat on 2008 March 03, 07:41:20
What about motive dropping?  ???

I'm now scared to choose any motive helping points, because I think they work the other way. Much like Bon Voyage souvenirs.
I had Sims that chose A&B helper (almost every pair) and A and B motives were dropping extremley fast.
I noticed this the most on social motive. Now every morning my sims get up with half a bar. :(


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 07:44:35
someone at a non-awesome Sims forum had a theory that the faster motive decay is because the new aspiration points are like "slower hunger decay, slower energy decay," etc etc. I hope that's not true and someone can come up with a fix. I've lost a bunch of sims to starvation running the game in windowed mode.


Title: Re: Bork List: Freetime Ed.
Post by: cyperangel on 2008 March 03, 08:29:17
A theory over at the boolprop forum, is that motive decay is adjusted depending on how high your sims mood meter is, at the time of the age transition, and then adjusted every wek thereafter.
A really depressed sim would get an added motive decay, whereas for a sim in platinum mood, the motive decay rate would be diminished. Weekly adjustments are then added on top of this, so you get a snowball effect. Thus, unhappy sims are tired, gotta pee, hungry and generally more cranky than usual.


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 08:31:27
I wouldn't mind the motive decay if my Sims would actually DO SOMETHING ABOUT IT so they don't starve to death when I'm not paying attention. THAT is what is borked and pissing me off.  >:(


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 03, 08:53:09
I installed free time tonight..

I didn't take out all of my hacks though because I'm mental.

I took out inteeniator because I know that one stops working each time a new expansion comes out.

I left in...

Antiredundancy
no-jealousy2
Perfect Gardens
Thomas Riordan's Naked Massage
Crammyboys naked thingee.. I got the one that was updated for BV..
XXXsims2 woohoo
sofa-hack1h

Do I need antiredundancy still?  I left it in after I installed the BV patch, the patch supposedly fixed that issue didn't it?

I tested the game for about an hour, so I have awhile to go before I can say I totally tested it.

So far one bug I found is kind of odd..

Adults can birdwatch, they get out their ol binoculars and they go do their thing.  The teens on the other hand, they go off to birdwatch but then they never bust out their binoculars, they just stand there like idiots.  I maxed out their motives.. still no go.. boosted their aspiration.. still no go.  The hacks I did leave aren't teen specific, so one would think if it was one of the hacks it would affect the adults as well.  So I can't figure this one out, they are on a vacation lot though.  I'll see if the bug sticks with them when they return home.

The other bug, which may not be a bug, the sewing machine.  One of the teens has like 3 or 4 dots filled out on her arts and crafts thing from sewing, but she can still only sew pot holders.  Is that the only thing they can sew?  Or is something screwed up there as well?  Well she can rebuild a car fine.. so thats cool.







Title: Re: Bork List: Freetime Ed.
Post by: Liz on 2008 March 03, 09:15:03
...It's also pissing me off as I keep having to rebuild the work/money/school and politics interests to make sure the kids get into private school.
Wait, you're telling me you have to have the right interests to get your kid into private school now? Sure, it's gotten really easy for me now - show him 3 rooms, then whip some sparkly leftovers on 'im, and you're in - but that's just ridiculous.
No it's for the schmooze points which can net you about 60 points in a headmaster scenario meaning if you do a quick tour that's it

Ah, okay, that would make sense. See, I don't even bother chatting him up anymore. And my sims don't actually sit down to eat with him most of the time. One sim just grabs a "serving platter" of something sparkly from the fridge and leaves it on the counter. Then it's Two Bathrooms & a Bedroom, Call for Dinner, and let him go get himself a plate of leftovers to be impressed by. A max-Charisma sim can get 12 Schmooze points just for taking him on the bloody tour and not even bothering to do any actual schmoozing.


Title: Re: Bork List: Freetime Ed.
Post by: Meek_Monkey on 2008 March 03, 09:25:17
I am lazy I didnt read all of the post but I have found that in debug mode shift+click on the telescope to force abduction it is broke as well. I have tried it in a few hoods and without hacks as well with hacks. I cant get my male sims pregers when I want too. :'( :'( :'( :'( :'(


Title: Re: Bork List: Freetime Ed.
Post by: Aggie on 2008 March 03, 09:41:53
Argh! Just when I thought things were going my way, another aggravating bug pops up! It appears that the appearance of the gypsy that bears the genie lamp is indeed random, but then every single time you call and invite the matchmaker over thereafter, she just sneaks onto the lot and brings another lamp before sneaking away again.  >:(  There is such a thing as too much of a good thing.

I must hunt down that link to report bugs to EA.


Title: Re: Bork List: Freetime Ed.
Post by: laylei on 2008 March 03, 10:06:48
I've had a couple of issues, one being teens not being able to birdwatch. Adults can birdwatch just fine, but teens just put up the binoculars for a second, then lower them and exit out of the action. Also, the basketball court is driving me nuts, as even if you x out of the action, the sim still walks all the way over to the court. I also had this with homework- the child came home on the bus and took out her homework. I x-ed out the homework action so she'd drop it on the lawn, but she still paraded through the entire house to drop it upstairs.

Bees occur way too often when bug-hunting, and the bee action goes on for way too long. My test sim was bug-hunting, and she had two bee attacks within about 3 or 4 real-time minutes. Badges also are taking forever- in the Aspir house, the Grandfather got his bronze sewing badge in a decent amount of time. But the mother STILL hasn't earned a bronze sewing badge after DAYS of sewing.

I also think the enthusiasm drops a little quickly. It seems like I'm constantly getting pop-ups on how Sim X is losing enthusiasm in X Hobby, which is especially annoying when the sim only had a point or two in the hobby in the first place. My sim doesn't bug-hunt for a day and her maxed nature enthusiasm drops a point? Annoying.


Title: Re: Bork List: Freetime Ed.
Post by: doren on 2008 March 03, 10:53:08
A theory over at the boolprop forum, is that motive decay is adjusted depending on how high your sims mood meter is, at the time of the age transition, and then adjusted every wek thereafter.
A really depressed sim would get an added motive decay, whereas for a sim in platinum mood, the motive decay rate would be diminished. Weekly adjustments are then added on top of this, so you get a snowball effect. Thus, unhappy sims are tired, gotta pee, hungry and generally more cranky than usual.

I quite like the idea. Has anybody tried to confirm this?


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 03, 10:56:37
I installed free time tonight..

I didn't take out all of my hacks though because I'm mental.

I took out inteeniator because I know that one stops working each time a new expansion comes out.

I left in...

Antiredundancy
no-jealousy2
Perfect Gardens
Thomas Riordan's Naked Massage
Crammyboys naked thingee.. I got the one that was updated for BV..
XXXsims2 woohoo
sofa-hack1h

Do I need antiredundancy still?  I left it in after I installed the BV patch, the patch supposedly fixed that issue didn't it?

I tested the game for about an hour, so I have awhile to go before I can say I totally tested it.

So far one bug I found is kind of odd..

Adults can birdwatch, they get out their ol binoculars and they go do their thing.  The teens on the other hand, they go off to birdwatch but then they never bust out their binoculars, they just stand there like idiots.  I maxed out their motives.. still no go.. boosted their aspiration.. still no go.  The hacks I did leave aren't teen specific, so one would think if it was one of the hacks it would affect the adults as well.  So I can't figure this one out, they are on a vacation lot though.  I'll see if the bug sticks with them when they return home.

The other bug, which may not be a bug, the sewing machine.  One of the teens has like 3 or 4 dots filled out on her arts and crafts thing from sewing, but she can still only sew pot holders.  Is that the only thing they can sew?  Or is something screwed up there as well?  Well she can rebuild a car fine.. so thats cool.


Seeing at least two hacks in your list that are definitively flagged as outdated for FT, I'm not too surprised that you're running into problems ::).

The pot holder thing is normal, a sim must gain a bronze sewing badge before s/he can sew other things. It takes awfully long, though.


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 03, 11:05:06
Which two?

I removed the sofa hack, I wasn't using it anyways.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 03, 11:25:01
Sloppyhousewife said that at least two were outdated.  That means that possibly more of them are outdated - and the wise player would check for themselves to be sure that every one of the mods they use were compatible.

I suggest you go around to the sites where those mods are from, and check which are ok, which need updating, and which now have updates for Free Time.  Most decent modders quickly provide a list after an EP release, so that people know which mods are safe to use.  There is also a thread here at MATY that lists some abandoned mods (by modders who have left the Sims community).


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 03, 11:30:19
Which two?

You could have easily found out yourself by doing what Kyna suggested, but as I can't find my pointy stick right now:

Perfect Gardens
Crammyboy's Nudist Hack


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 03, 12:16:14
The hunger motive is now borked. Sims will not autonomously go find food if they're hungry until they're half-dead, and that's only to "stuff face."
THANK GOODNESS. I *HATED* their constant obsession with food all the time!


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 03, 12:23:27
The hunger motive is now borked. Sims will not autonomously go find food if they're hungry until they're half-dead, and that's only to "stuff face."
THANK GOODNESS. I *HATED* their constant obsession with food all the time!

I cannot confirm that. My sims still head for the fridge when their hunger bar is at, say, 40%, when not occupied otherwise. Then again, "half-dead" is an elastic word, of course.


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 03, 13:38:06
You could have easily found out yourself by doing what Kyna suggested, but as I can't find my pointy stick right now:

And you could have easily just mentioned which two hacks in your first response.  ;)

Besides it isn't easy find the sites where each hack came from originally. 

The wise gamer plays the game and has fun...

But he should start keeping notes I guess ;)...



Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 03, 13:43:58
Perfect Gardens


TJ posted an update to his (their? :)) FT compatibility list late yesterday, and this one is cleared for FT now.


Title: Re: Bork List: Freetime Ed.
Post by: Annan on 2008 March 03, 13:45:11
You could have easily found out yourself by doing what Kyna suggested, but as I can't find my pointy stick right now:

And you could have easily just mentioned which two hacks in your first response.  ;)

Besides it isn't easy find the sites where each hack came from originally. 

The wise gamer plays the game and has fun...

But he should start keeping notes I guess ;)...



Contrary to what you might believe, we are not here to serve you, kthnxbye. You add hacks, you are responsible to update them.


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 03, 13:51:45
Pfft.. not sure who told you that you're not here to serve me but.. whatever...

The people on the internets are here to entertain and serve me..

Now go get me a soda pop.. wench ;)...

Personal responsibility is sooo 1965..

And thanks jsalemi..

I just went to aestudios and found his new free time director's cut thingee.

So now I just need to hope someone will update crammy's nudie thing.. or not.. it isn't that important of a hack. 


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 03, 14:37:36
You could have easily found out yourself by doing what Kyna suggested, but as I can't find my pointy stick right now:
And you could have easily just mentioned which two hacks in your first response.  ;)

My point, which obviously went over your head, was that it may well be that more than those 2 hacks were broken.

Yes, I could have pointed out what I knew about those two, but you may still have problems with some of your other hacks - some of which I haven't heard of so I can't tell you if they need updating for FT or not.

I suppose I could take the time to Google where those hacks are from, then come back and tell you if they need updating.  But if you can't be bothered to help yourself, why should I give up my game-playing time to help you?


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 03, 16:57:05
Here's something else I've noticed - sims keep autonomously congratulating each other. Most of the time, the speech bubble only has the other sim's picture in it, so it makes it look like they're saying 'HEY, GOOD JOB FOR BEING YOU!'

I had this problem when I first installed BV.

Has anyone tried to put items in the sims inventory? I was going to move a family and was sticking some things in their inventory. I picked up the computer, it will not go in and neither will the sewing machine. I tried on a different sim in the family, who I hadn't put anything into his inventory yet, and still could not. I then grabbed a random bookshelf and that went in fine.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 03, 17:05:38
Has anyone tried to put items in the sims inventory? I was going to move a family and was sticking some things in their inventory. I picked up the computer, it will not go in and neither will the sewing machine. I tried on a different sim in the family, who I hadn't put anything into his inventory yet, and still could not. I then grabbed a random bookshelf and that went in fine.

Is the computer still turned on? Then turning it off should solve that problem, at least it did before FT. Perhaps it's similar with the sewing machine - is there any "unfinished project" on it?


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 03, 17:19:17
Is the computer still turned on? Then turning it off should solve that problem, at least it did before FT. Perhaps it's similar with the sewing machine - is there any "unfinished project" on it?
I'm pretty sure the computer was off. I know the screen was black. I will poke around with that some more. As for the Sewing machine, I did have a sim clean in up, but I only watched her walk in that direction, so it is a possibility that she maybe did not get to it before something else caught her attention.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 03, 17:28:15
You could have easily found out yourself by doing what Kyna suggested, but as I can't find my pointy stick right now:
And you could have easily just mentioned which two hacks in your first response.  ;)

My point, which obviously went over your head, was that it may well be that more than those 2 hacks were broken.

Yes, I could have pointed out what I knew about those two, but you may still have problems with some of your other hacks - some of which I haven't heard of so I can't tell you if they need updating for FT or not.

I suppose I could take the time to Google where those hacks are from, then come back and tell you if they need updating.  But if you can't be bothered to help yourself, why should I give up my game-playing time to help you?
Precisely. Fracking Entitlement Generation. If you're going to have hacks from several different sources, you'd better have a damned good memory, or sub-folder them.  I do a bit of both.  Take them out before installing a patch or new EP, and don't put them back in until the creator clears them. Otherwise, your bug reports are completely unreliable.

I can confirm, however, that I'm having difficulty getting a teen to birdwatch. Only tried after 6:00 pm, though, so it may be a timing thing. No errors, just standard queue-dropping.

For your sewing machine issue, the hobby crafting machines work on the same setup as the OFB crafting machines. Enthusiasm is superfluous. Badge gaining seems incredibly slow on the new machines. You cannot sew anything over a pot holder because your sim hasn't yet earned a bronze badge.



Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 03, 18:01:31
The higher the enthusiasm, the faster it drops. L&P Guide says Levels 1-4 lose at a rate of 1 (point, magnitude, something?) an hour levels 5-9 lose 2/hour, and level 10 loses 5/hour.  :P I actually thought it would be harder to maintain level 10 than it is, though.

Yes, autonomous congratulations for nothing was new with BV. Harmless, but slightly annoying.

My theory behind the need decay was that they've upped the rate to balance out the things that are supposed to slow it down. Like how stores will raise prices and then put things "on sale" BUT, having the bonuses borked entirely would explain how my Fortune Sims (different lots, even), who are supposed to have MOAR LUCK at the chance cards, are answering them wrong every single freaking time.  I'm about to break out the chance card tester and set it to always positive. The first one got the same one 3 days in a row, losing each time, before I started to hit ignore, and now it's happening on the new Sim too.

I think some of these annoyances are Eaxis' idiotic way of handling our complaints.  Complain that Sims get obsessed with some things (like the hot tub and poker table) and won't move from the spot until they are in needs failure (if then for visitors)? So now we have Sims with ADHD that drop their actions left and right the second any of their needs get the slightest tinge of yellow.  Complain that they make food too much? Now they won't make it autonomously.  Heck, and I had a toddler badly in need of a bath, and didn't realize because I'm so used to cancelling out the bath option 100 times a session, but no one tried to bathe him autonomously.  I think we're getting worse than incompetence with this EP- it's incompetence trying to help us.  ::) "Dear EA, Please keep on making the game as crappy as you have before, and we'll let Pes take care of the annoyances. Don't try to help!!!!111 Kthnxbai"


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 18:30:15
Sorry, to be more specific, they don't go for the fridge until their hunger is about 5%, the motive bar almost completely drained. They do this only if there is leftovers in it, or else they'll just do the desperation thing and "stuff face" 20times until they're filled. Sometimes they don't even do that, and just die.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 03, 18:33:32
Good. Survival of the fittest. That's what you get for not leaving food out.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 03, 18:55:18
I must hunt down that link to report bugs to EA.

http://thesims2.ea.com/community/qa_form.php


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 03, 19:11:28
Sorry, to be more specific, they don't go for the fridge until their hunger is about 5%, the motive bar almost completely drained. They do this only if there is leftovers in it, or else they'll just do the desperation thing and "stuff face" 20times until they're filled. Sometimes they don't even do that, and just die.

Strange. I saw in your earlier post that you have Dizzy's leftover hack. Which version do you use? I'm asking because I have it myself (1c), and it seems to work fine. Seems, because I've only caught one sim trying to make food autonomously so far (my sims are too busy normally to try and eat before I direct them to), but she pulled out a plate with leftovers instead, as intended. Her hunger bar was at about 40%. I cannot say if it works without leftovers, though.


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 03, 20:57:14
My sims can't study parenting. I was able to have one person in one house do it, but now everytime the sims take the book, sit down on the couch and jump up. I've only got FT-DC and a couple TwoJeffs updated for FT, so I don't know if it's just my sims that don't like parenting or what. Any suggestions? I have all EPs and SPs and only updated for FT hacks.

Also, I'm sick of my sims coming out with the same hobby enthusiams. I do have some variety, but I have to keep changing them so I don't get all these cusine/tinkering geeks.


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 21:01:45
Sorry, to be more specific, they don't go for the fridge until their hunger is about 5%, the motive bar almost completely drained. They do this only if there is leftovers in it, or else they'll just do the desperation thing and "stuff face" 20times until they're filled. Sometimes they don't even do that, and just die.

Strange. I saw in your earlier post that you have Dizzy's leftover hack. Which version do you use? I'm asking because I have it myself (1c), and it seems to work fine. Seems, because I've only caught one sim trying to make food autonomously so far (my sims are too busy normally to try and eat before I direct them to), but she pulled out a plate with leftovers instead, as intended. Her hunger bar was at about 40%. I cannot say if it works without leftovers, though.

Sorry, I'll try to be even more specific.

I have the latest version of the leftover hack installed.

If there are no leftovers in the fridge, Sims will not do anything food-related until they are near death. And I mean almost completely drained. They'll get the "stuff face" desperation in the queue but 4/5 times this has happened, by the time they get to the fridge, it's too late and they die. This happened to everyone but one Sim. That last Sim DID make it to the fridge and "stuffed face" about 10 times until hunger was about 50%.

If there are leftovers in the fridge, Sims will wait until they are about 20% in hunger before taking a leftover. They will keep taking leftovers until their hunger is full.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 03, 21:04:32
My sims can't study parenting. I was able to have one person in one house do it, but now everytime the sims take the book, sit down on the couch and jump up. I've only got FT-DC and a couple TwoJeffs updated for FT, so I don't know if it's just my sims that don't like parenting or what. Any suggestions? I have all EPs and SPs and only updated for FT hacks.

Also, I'm sick of my sims coming out with the same hobby enthusiams. I do have some variety, but I have to keep changing them so I don't get all these cusine/tinkering geeks.

Is their fun full? I noticed that I had to drag one sim's fun meter down a notch to get him to sit and read about parenting. All of my other sims with not so full bars were fine.


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 March 03, 21:55:13
Are we then 100% convinced that the jobs being borked is hack related? 

I finally went back and got a chance to read the entire thread and believe me I am not stupid enough to leave in InSim/Inteen or any other unupdated hack.  Now something still stuck in there that I don't know about, possible but not likely as I'm a little OCD about how things are organized within the game, but I have looked and have not found.


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 03, 21:59:55
Good. Survival of the fittest. That's what you get for not leaving food out.

If you don't leave it out, I'll just steal it from ya ;)...

Anywho..

I took out thefightclub..

Replaced perfectgardens with the new one..

Left in Crammy's Nudie due to the fact that I'm 90% sure it isn't causing the teen/birdwatch issue.

As for xxxsims2 woohoo, that damn thing has had issues prior to FT.  I think it may be nocd crack related since it isn't a conflict with another mod and it was fine prior to using a no cd crack, at least on my end.  The others with the issue who've messaged me or created threads elsewhere haven't mentioned if they are using a no cd crack or not.  I just figured I'd point that out just in case anyone happens across this thread and thinks the issue is FT related.

As for careers, I need to take a few of those out but the problem is, clean installer doesn't break them down to their own category as far as I can tell.



Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 22:08:18
Update on my troubles with hunger autonomy: Sims will feed/cook for themselves if Power idle is on. However, I find that kind of boring as I like to control my Sims. Not sure this narrows it down for anyone who could possibly make a fix for the issue.

Edit: Further testing -- I used my brain and played a different lot, and no problems so far. Which sucks because that family I had was one of my favorites and I don't want to have to rebuild their house if I start over again in order to fix the bug.


Title: Re: Bork List: Freetime Ed.
Post by: Ellatrue on 2008 March 03, 22:58:34
I prefer them to make their own meals autonomously, so I can just ignore it unless they have kids. The problem is that they constantly "stuff face." Good job, EA, fixing the one thing about sims serving themselves that ISN'T broken. If they didn't keep grabbing snacks or stuffing their faces and if the visitors left the damn fridge alone, it would be FINE.


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 03, 23:03:05
I'm glad to know I'm not the only one having this problem.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 03, 23:04:41
As for xxxsims2 woohoo, that damn thing has had issues prior to FT.
What does this one do? I'm not familiar with it. There may be an alternative which is FT-friendly.


Surprisingly, at the 14-guest wedding I had last night, all guests but one ate from the buffet table. One went for the fridge and the chips. I was pleasantly pleased at how well it ran, though I did have to turn testing cheats off due to the animation string errors on high Science and Culinary sims. Oh, and the grooms mom showed up in her old wedding dress as I'd apparently forgotten to change her default formal. That was humorous.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 03, 23:16:06
As for xxxsims2 woohoo, that damn thing has had issues prior to FT.
What does this one do? I'm not familiar with it. There may be an alternative which is FT-friendly.

Your sims can screw wherever. In the middle of the kitchen, on the floor, different positions. That one is the only one I've found that does that. The creator of it is bad about not listing ep compatibility. It was his couch or something that was causing my BV hammocks to error.


Title: Re: Bork List: Freetime Ed.
Post by: skandelouslala on 2008 March 03, 23:55:16
I know it was mentioned already but I too am having issues with the summon aliens never working and debug abductions won't work either which was already mentioned as well I think. 


Title: Re: Bork List: Freetime Ed.
Post by: laylei on 2008 March 04, 00:04:37
I just noticed this in my legacy family: hot chocolate no longer increases energy in kids. Works fine for adults, but I had one kid in red-orange energy (at 10am! That's another thing, it seems like everytime I look at my sims' needs, their energy is bottoming out), so i hit macro/caffeinete so I wouldn't have to send the kid to bed at 10am. He drank the cup, went back for more, and his energy hadn't budged at all. Hot chocolate works fine for adults, though, so I don't really know what is going on.


Title: Re: Bork List: Freetime Ed.
Post by: Deviancy on 2008 March 04, 00:23:54
Your sims can screw wherever. In the middle of the kitchen, on the floor, different positions. That one is the only one I've found that does that. The creator of it is bad about not listing ep compatibility. It was his couch or something that was causing my BV hammocks to error.

I talked to the dude or dudette behind the mods before, he or she claimed they work on ever ep, this was up until FT.  So he or she does not list ep compatbility because in his or her mind, the mods work regardless of the ep.  They released two updates for the woohoo pack.  One update adds a popup that asks if you want your sim to do it clothed or naked, the other update disallows family members to screw.  As far as I can tell from testing them, neither update resolves the rooting issue some have.  However, it is the only mod at this time that does what it does.  So even if it is buggy at times, if you get a kick out of your sims bending over anyone they want.. its worth it.  Besides, the adult sims will do what you tell them to do, they just become less independant, so they kind of turn into those who vote republican :).

Here's the link to the package if you wanna get it..

http://members.lycos.co.uk/xxxsims2/ (http://members.lycos.co.uk/xxxsims2/)


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 04, 00:25:55
Here's the link to the package if you wanna get it..

http://members.lycos.co.uk/xxxsims2/ (http://members.lycos.co.uk/xxxsims2/)
I already had it, and a few others by them.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 04, 01:03:29
I like my ACR. Already had to deal with a sim walking around nekkid for half the day because for some odd reason she didn't remember to redress for hours, I don't particularly want them having surprise butt-sex in the kitchen.


Title: Re: Bork List: Freetime Ed.
Post by: Sigmund on 2008 March 04, 01:08:42
That's another thing, it seems like everytime I look at my sims' needs, their energy is bottoming out), so i hit macro/caffeinete so I wouldn't have to send the kid to bed at 10am. He drank the cup, went back for more, and his energy hadn't budged at all. Hot chocolate works fine for adults, though, so I don't really know what is going on.

I agree that my sims' energy bars seem to be out of whack since installing this EP-- they've been dropping like crazy, and it seems pretty unlikely that it's hack-related, since the majority of my hacks are from the DC. There are only three or so non-awesome, and they're all reported to be compatible with FT.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 04, 01:18:40
I noticed the fast drops the first time I played, before I put in any hacks at all. It's the game, not hacks.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 04, 01:33:20
I noticed the fast drops the first time I played, before I put in any hacks at all. It's the game, not hacks.
I thought that I had noticed odd energy drops in my vanilla game, but I couldn't be sure that I was not mistaken or remembering things incorrectly. I would send my sims off to work with a high level of energy and by the time they got home, their energy was completely bottomed out.


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 04, 02:54:09
ugh... blogging... pregnant... PHAIL.

That's so broken for no reason at all that it renders me unable to construct a valid sentence. She'd been pregnant about an hour when she started throwing a fit about blogging - because, of course, being pregnant makes you incapable of blogging due to poor mood, nevermind that your motives are nearly maxed out.


Title: Re: Bork List: Freetime Ed.
Post by: vilia on 2008 March 04, 10:49:01
I know it was mentioned already but I too am having issues with the summon aliens never working and debug abductions won't work either which was already mentioned as well I think. 

I only had success between 10pm - 2am for summon aliens. Have you tried summoning between those times?


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 04, 12:15:16
The borked job uniforms for elders again (just like in Seasons).

My sim was at the level of Deep Sea Fisherman in the Oceanography career.  He went to work in a uniform with a cap, then aged into elder.  Next day when he went to work as an elder at the same job level, he went in his normal clothing, no uniform and no cap.


Title: Re: Bork List: Freetime Ed.
Post by: sirnh on 2008 March 04, 12:26:30
ugh... blogging... pregnant... PHAIL.

That's so broken for no reason at all that it renders me unable to construct a valid sentence. She'd been pregnant about an hour when she started throwing a fit about blogging - because, of course, being pregnant makes you incapable of blogging due to poor mood, nevermind that your motives are nearly maxed out.

That's better then what my pregnant sims did. All motives were starting around half empty except hunger, that one was completely empty. I send her to make herself some food and it keeps dropping out of que so at the end she died, just because she didn't want to eat (she took it out of the fridge, and then dropped it somewhere, bacause apparently she thinks that dancing is more important). Her husband brought her back to life and guess what's the first thing she decided to do now she's back alive? She started to eat... and now I can't make her stop eating, eventhough her hunger bar is completely full.

edit: I have the latest directory cut in my game... and some other updated hacks from twojeff


Title: Re: Bork List: Freetime Ed.
Post by: clem on 2008 March 04, 14:45:04
ugh... blogging... pregnant... PHAIL.

That's so broken for no reason at all that it renders me unable to construct a valid sentence. She'd been pregnant about an hour when she started throwing a fit about blogging - because, of course, being pregnant makes you incapable of blogging due to poor mood, nevermind that your motives are nearly maxed out.

Yep, had the same thing. "Can't you see I'm in a bad mood?" in spite of being fully greened up. And then! Later, she blogged autonomously. Stubborn wench.


Title: Re: Bork List: Freetime Ed.
Post by: floopyboo on 2008 March 04, 14:57:51
ugh... blogging... pregnant... PHAIL.

That's so broken for no reason at all that it renders me unable to construct a valid sentence. She'd been pregnant about an hour when she started throwing a fit about blogging - because, of course, being pregnant makes you incapable of blogging due to poor mood, nevermind that your motives are nearly maxed out.

Sims should be able to blog when in a bad mood. I certainly do!


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 04, 15:47:27
ugh... blogging... pregnant... PHAIL.

That's so broken for no reason at all that it renders me unable to construct a valid sentence. She'd been pregnant about an hour when she started throwing a fit about blogging - because, of course, being pregnant makes you incapable of blogging due to poor mood, nevermind that your motives are nearly maxed out.

Sims should be able to blog when in a bad mood. I certainly do!

If it was just that I'd be less flabbergasted - it's that, while in a perfectly good mood, in fact, a great mood, she refuses to blog because "can't you see I'm in a bad mood?!". This only happens while pregnant. Others have reported that tanking the fun motive will cause her to STFU and blog but I'm holding out for an awesome fix.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 04, 15:54:16
I know it was mentioned already but I too am having issues with the summon aliens never working and debug abductions won't work either which was already mentioned as well I think. 

I only had success between 10pm - 2am for summon aliens. Have you tried summoning between those times?
Mentioned before, but all abduction odds hacks don't play nice with FreeTime right now. I can't use my shiny x5 and x10 odds telescopes anymore, and a debugged abduction doesn't work, so basically every alien pregnancy I have in my mostly-alien 'hood either has to be through the tombstone (anticlimactic) or the sim has to have Knowledge as a primary or secondary aspiration. Not fun since I'm rolling for primary and secondary.

In other news, I had an abduction at 5:30 am.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 04, 16:01:32
Could it be possible that twojeff's higherabduction odds is overwriting the Summon Aliens perk? Try Summoning the green ones without his hack in?


Title: Re: Bork List: Freetime Ed.
Post by: Katuchan on 2008 March 04, 17:17:22
It's taken me days of casual reading, but I finally got through the whole thread. I'm playing with the Awesome FT hacks, some updated TwoJeffs, and some hacks that I don't remember where they're from, but made it clean through the hackdiff.

All the problems I'm having are basically the same as everyone else - massive motive drops, especially energy (all in sims that have the slow motive decay perks), slow badge earning, annoying hobby spam, etc. Another odd thing I've noticed is that the Education Career Bookcase books no longer have gold covers. It still functions, sims can study all skills (and Parenting, etc), I haven't noticed whether they do it at the accelerated speed, though. But I kind of miss my shiny book covers.

I haven't yet had a case of bees from bug hunting, but every single hiking trip ends in either bees or skunks.

Another interesting quirk I found is that I've had three of my children in different hobbies get invites to the secret lots, but no membership cards or magazines. And all my adults get the "do u want magazine?" pop-ups, and one of them got a membership card (at 4 enthusiasm), but significantly less secret lot invites. The only one to receive a membership card, is my elder Arts and Crafts female, who has almost maxed enthusiasm, and she's never been invited to the secret lot. It kind of baffles me; what determines what pop-ups you get?

That's all I can recall at the moment. If I recall other problems, I'll be back


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 04, 17:22:52
Sims should be able to blog when in a bad mood. I certainly do!
Isn't that pretty much the ONLY reason to blog? I mean, my Awesome self, as a permaplat, is always in a good mood, and thus I see no appeal in blogging.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 04, 17:52:27
The pop ups for the magazines have stopped for me, thankfully, (nohobbyspam, I'm assuming  ;)) but if I click on the phone, I can subscribe. Everyone is also getting all their club memberships at 5 points, as they are supposed to. The membership card IS the secret lot invite. Kids just sometimes get them before that, from chance cards when they are at school.

I have lots of bees from bug hunting, but so far (knock wood) all my hikes have ended with positive things.

The guy with the perk where he's supposed to have Moar Luck at chance cards definitely has the worst luck, so I've broken out the chance card tester.  :P I play with testing cheats on, anyway, but man, I'm getting tired of constantly adjusting their needs. Slide fun down to keep them blogging/watching movies/etc, slide hygeine and energy UP constantly. Bah!


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 04, 18:48:55
Could it be possible that twojeff's higherabduction odds is overwriting the Summon Aliens perk?

FYI, TJ posted a FT version of that on inteen last night.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 04, 19:06:29
Ah, okay. I wasn't having problems with it myself (not very many knowledge sims) but I kinda figure it was a case of tight pants for everyone else.


Title: Re: Bork List: Freetime Ed.
Post by: Tarlia on 2008 March 04, 21:32:20
When using Summon Aliens, the other household members aren't getting a memory of 'X being abducted'... Not with normal abductions either, I think, though I only tested that once.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 05, 00:07:21
Thought I'd add my observations and guesses on the "always bringing home the same NPC" thing.

Has happened to two of my sims.  In both situations, the same things were happening.
- both sims are in new careers.  (So there are no townies in those careers, as townies only get base game careers unless you make your own and put them in new careers before you townify them)
- both sims got a hobby-based chance card at work.
- the result in each case was that they would bring a hobby friend home after work.
- when they come home from work, there are no townies to choose from, and no playables in that career with that hobby interest, so they bring home an NPC with an interest in their hobby.  A burglar and a professor in my case (thankfully not a drama professor).
- they bring this NPC home every day.

The fact that it's an NPC isn't bothering me.  It's the fact that's it every damn day.  I do have other playables in these careers, and it would be nice if my sims could have the chance to bring home someone else.

My non-techy* guess is that when I answer the chance card, the game is setting up something that says "bring home a hobby friend when you come home from work", and that this is supposed to be cleared after they do bring home a hobby friend.  However, whatever it is that was set up isn't getting cleared, and the game still thinks they need to bring home a hobby friend every time they get home from work.

* My non-techy guess is carefully written to avoid technical jargon such as whatchamacallit and thingummybob, since I'm not techy enough to spell them correctly.


Title: Re: Bork List: Freetime Ed.
Post by: soozelwoozel on 2008 March 05, 00:23:52
I've read through this thread and I seem to have a wierd bug which hasn't been mentioned yet (At least I think it hasn't). Since installing FT i've had problems with one fmaily in articula - I'm not sure about others, haven't checked everyone yet - due to a problem with the school bus. The game says it's 3.30 in the afternoon and the kids are back from school. But the school bus is sitting in the road, refusing to move and beeping the horn, as if it's about to drive off. I don't know what to do with it apart from delete it with moveobjects. Or I might try fastforwarding to the next schoolday and see if the kids can use it to get to school.

I only had DC hacks + collegeadjuster instaled when I first noticed this glitch, so I don't think it's hack related. Has anyone else experienced it?


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 05, 00:31:51
Check that the kids can get off it.  Is the mailbox or trashcan blocking the school bus door?  If it is, the kids will teleport off the bus at 4, and the bus will then teleport off the lot.  Or you can turn move objects on and move the mailbox/trashcan a tile further down the street.

If the kids are getting off the bus ok, the next step is to check that there is no invisible object blocking the bus.  Nuke the area just in front of where the bus stops with the stuck object remover (found in the hacks directory).

Even if you don't fix it, the bus will teleport off the lot at 4pm anyway.



Title: Re: Bork List: Freetime Ed.
Post by: reese on 2008 March 05, 00:42:08
- both sims are in new careers.  (So there are no townies in those careers, as townies only get base game careers unless you make your own and put them in new careers before you townify them)
- both sims got a hobby-based chance card at work.

Unfortunately, neither of these are true for me (but I'm glad I'm not the only one experiencing this). Mine was a journalism career, which had already been used extensively in my other hoods. I am, however, playing in the Desiderata hood, which had not yet been used. And I haven't received a single hobby card yet.

The weirdest thing to me is that it was a teen NPC instead of an adult. And now he's stuck in some weird half-dead limbo.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 00:45:33
Two small things I've noticed - I have to manually queue a Sim to go to work if they catch a ride in the helicopter and a couple of my fitness Sims have wanted to go jogging even though they don't have the enthusiasm level for it yet. I'm also getting annoyed by the sheer amount of hobby wants. Every morning my Sims have to talk about their hobbies, blog about their hobbies, and do something related to their hobbies before any normal aspiration-related wants start showing up. They are all fulfilled easily enough most of the time (except for Science, who wants to stargaze, see a shooting star, find a constellation, etc. at 8AM) but spending half the day just to get to the point of wanting to train the anklebiter to use the terlet is frustrating.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 05, 00:49:28
I'm also getting annoyed by the sheer amount of hobby wants.

I wouldn't call that a bug, that has been the norm with every new ep. The sims will spend the entire time obsessing over wants that came with it. Pes will fix this I'm sure, if he hasn't already.


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 05, 00:57:00
Pre-FT permaplat sims appear borked.  No clue how or why, but your #1 is a common problem.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 01:03:05
I wouldn't call that a bug, that has been the norm with every new ep. The sims will spend the entire time obsessing over wants that came with it. Pes will fix this I'm sure, if he hasn't already.

Yeah, I should be used to it by now but it does seem like I have to roll past more wants in this EP to see the important ones. With BV I just had to hula, slap dance, and do tai chi real quick and the normal wants would roll up but with FT it's more like talk, blog, prepare meal, eat meal, study cooking, then the regular power wants start showing up.

ETA: Ok I guess it is about the same number of wants, I guess I got used to the BV ones because I could fulfill all of them in under an hour and move on with my Sim's day. The Science ones that you can only do at night are still really annoying.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 05, 01:27:29
Pre-FT permaplat sims appear borked.  No clue how or why, but your #1 is a common problem.

I wonder -- can they be fixed by removing the permaplat bit with the lot debugger, and then reapplying it later?


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 05, 01:29:12
I zorched my backup hoods in a fit of pique, so I don't know.  Perhaps someone less volatile can try it?


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 05, 01:42:14
I probably won't be installing FT until the weekend at the earliest, so maybe someone else can give it a go.


Title: Re: Bork List: Freetime Ed.
Post by: SimGeekChick on 2008 March 05, 01:58:35
haven't seen this one yet...  My elder knowledge bigfoot, who finished his lifetime want pre FT, and selected a grilled cheese "secondary" (HA! more like completely overwrote his aspiration) died and left a platinum grave... a platinum ROMANCE grave.  :o I've got awesomes and some TwoJeffs hacks, didn't save, and am going to try again *shudder* hackless.




Title: Re: Bork List: Freetime Ed.
Post by: midge on 2008 March 05, 02:13:44
That jumping out of the pool thing is a pre-ex.isting problem in the game, and not FT related. Sometimes it happens.

I know that has happened before, but since installing freetime my sims DO NOT use the ladder to climb out the pool they jump up to the side of it and the swimming pool waves are still around them, I have just bought a brand new computer and re-installed patched the works and still it happens, it goes to say I cannot build a pool with my home on a beach front because this keeps happening, so it must be a freetime bug, I dont have any hacks installed except for crammyboys, and thats about it, im at a loss at what it could be, chuffing thing.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 03:04:25
Pre-FT permaplat sims appear borked.  No clue how or why, but your #1 is a common problem.

I wonder -- can they be fixed by removing the permaplat bit with the lot debugger, and then reapplying it later?


I have a backup made just before installing FT several hours ago, so I thought I'd try this out for you, I've tried putting two pre-FT permaplat elders into the energiser and it's working normally on each attempt, the first elder I put through five times (I dragged a need down between attempts), the second has been through seven times and it's still working normally, the next step I'll try putting normal platinum sims through..

Edit:
 I can't seem to reproduce the issue regarding platinum sims having problems with the energiser with my pre-FT permas or the normal permas.  Smart Milk is also normal.  Are you guys sure you don't have have anything left floating around in your downloads?


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 05, 05:31:58
It's not just us.  It's on the BBS too.  It appears to be one of those glitches that only affects some simmers.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 05:36:42
Pre-FT permaplat sims appear borked.  No clue how or why, but your #1 is a common problem.
I wonder -- can they be fixed by removing the permaplat bit with the lot debugger, and then reapplying it later?

I'm having this problem with my Grilled Cheese Sim and I cannot remove his perma-plat with the debugger. I tried just before the turn of the hour for six Sim hours and his aspiration meter didn't budge at all. I was able to to pull it down to green by shift-clicking a few of his fears, but when I got him back up into the gold he was still making red smart milk and failing at the energizer. This particular Sim was not perma-plat before I installed FT but at some point his aspiration meter stopped decaying and I didn't notice until now.

ETA: Why is my Sim gaining both Science and Games enthusiasm from studying logic? He's been reading from the Edumacation bookshelf and not playing chess or anything. He earned a membership card for the Gaming sekrit lot while I was trying to fix my Grilled Cheese Sim. Bwuh?


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 05, 05:42:16
Have you tried the work-around?


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 08:11:23
Yeah the orb set him straight again. Using it also inadvertently answered the question I had about resetting LTA perks.


Title: Re: Bork List: Freetime Ed.
Post by: doren on 2008 March 05, 09:13:08
Not exactly a bug, but something they "fixed" in the new ep much to my annoyance:

When picking a career reward, you could undo the action in the reward panel and then redo it in buy mode, which resulted in the career reward still being available. It's cheating obviously since I could provide all the children in the family with the rewards and they could take them to college. But I do not see the point of removing something nobody ever complained about.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 05, 12:02:59
When picking a career reward, you could undo the action in the reward panel and then redo it in buy mode, which resulted in the career reward still being available. It's cheating obviously since I could provide all the children in the family with the rewards and they could take them to college. But I do not see the point of removing something nobody ever complained about.

Wait - what? This could mean that they removed the surface exploit as well. Oh no! I haven't thought of checking on that one, because I rarely use it, but I'm used to it being there when I need it :'(. Must check that at once.

Another annoyance: The novels are saved with be bookcases they're put in, not with the family. If you move to another lot and forget to take your old bookcase with you (I mean, who does that anyway) or to take the books out, all novels are gone and you have to write a new one in order to fulfill that "Read novel" want >:(.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 05, 12:25:41
haven't seen this one yet...  My elder knowledge bigfoot, who finished his lifetime want pre FT, and selected a grilled cheese "secondary" (HA! more like completely overwrote his aspiration) died and left a platinum grave... a platinum ROMANCE grave.
How mighty peculiar.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 05, 15:02:35
The premade sim, Sophia Jocque (blonde sporty type, has ears that are not pointy), just aged to elder in my game.  This is what she looks like as an elder:

(http://i239.photobucket.com/albums/ff46/Kyna62/sophiajoque.jpg)

Something is definitely screwy.  There are no custom skins or face replacements in my game (apart from replacements for the PT and the Ideal Plantsim).


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 05, 15:24:21
Pre-FT permaplat sims appear borked.  No clue how or why, but your #1 is a common problem.

I wonder -- can they be fixed by removing the permaplat bit with the lot debugger, and then reapplying it later?


Or does it help to use the debugger to upgrade the pre-FT sim?

I do not have any pre-FT sims at platinum still in their childbearing age, so hopefully I'll avoid this one.


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 05, 15:34:46
- both sims are in new careers.  (So there are no townies in those careers, as townies only get base game careers unless you make your own and put them in new careers before you townify them)
- both sims got a hobby-based chance card at work.

Unfortunately, neither of these are true for me (but I'm glad I'm not the only one experiencing this). Mine was a journalism career, which had already been used extensively in my other hoods. I am, however, playing in the Desiderata hood, which had not yet been used. And I haven't received a single hobby card yet.

The weirdest thing to me is that it was a teen NPC instead of an adult. And now he's stuck in some weird half-dead limbo.

Journalism came with Seasons and thus counts as a "new career" since Kyna said townies only get base game careers. So you have at least one thing in common.


Title: Re: Bork List: Freetime Ed.
Post by: Lord Darcy on 2008 March 05, 16:17:20
Don't know if this has been mentioned or not...but on my lots with their own cars... each time a sim leaves or comes home from work/school I get pretty much a stoppage of time or freeze for about 10-15 seconds which really annoys me

I have the exactly same problem. This happens even in the vanilla game, so it's definitely EAxian issue. It's driving me nuts!


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 16:37:03
Brandi (adult) came home from work with a teen npc (paper girl) - she is in the Athletic career.  She currently takes the coach to work if that helps anyone. (Npcs are not supposed to have jobs since they are already employed).

The hobby lots seem to have sims that aren't there, when my sim arrives there are only 4 sims on the lot (I think that includes the instructor), if I click on a career reward more sims names appear in the menus then are visibly present on the lot.  I can often hear sims getting 'in the zone' but cannot see them.

Other visitors to hobby lots don't come and go, there are a couple when you arrive, but once they leave there is nobody but your playable and the instructor - surely this cannot be right?

Some npc types no longer appear in the phonebook - is this related to the npcs coming home from work thing somehow?    This includes the mail carrier and the newspaper delivery teen.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 05, 18:12:47
Oh yeah, I'm definitely getting that freeze whenever anyone comes and goes. It's VERY annoying. Especially since right now I have 3 Sims that come home from work at the same time, and it freezes before the salary pop up for each one of them separately! Grrrr!

My Sims are getting out of the pool normally.

If you can use "Macro", you have a hack. Macrotastics is one. Make sure it's the latest version- Pescado updates constantly after new expansions are released. You also might want to run Clean Installer to see what other hacks you have.

Anyway, correct me if I'm wrong, but didn't it used to be that you didn't get newspaper deliveries on (owned) vacation lots? I'm getting paper and magazine deliveries, which is kinda annoying. The mailman is always walking past, but then kind of vibrates before moving on- he doesn't actually leave any mail, just clutters up the sidewalk for awhile.The maid I hired is also the exact same one they have at home- mohawk and all.  :D


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 05, 18:34:29
I think you did get newspapers on owned vacation lots in Seasons, and the mailman does come by, but doesn't leave any bills.  Been a while since I sent one of my sims to their lot, so I can't remember 100% sure, though.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 05, 18:44:24
Well, I dug out the BV L&P guide, and it doesn't mention it one way or another, so maybe I just never noticed it before. I'm silly like that sometimes.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 19:06:24
Assigning LTA perks is what's causing my Grilled Cheese Sim to fail with the aspiration rewards. Last night I sent him to the orb, which reassigned him as Grilled Cheese again and removed his perks. His aspiration meter started to decay again so I let it get down to gold, then I checked and he was able to use the energizer and smart milk successfully. This morning I figured he was fixed, so I gave him back his four grilled cheese perks and the Pleasure secondary aspiration and sent him for a jog. When he returned, I stuck him in the energizer and it failed. I removed his LTA perks with the orb and he was able to use the energizer again. I upgraded all of my Sims for FT with the lot debugger but all of the other Sims in the house can use the aspiration rewards without problems. Of course he was the one Sim I was concerned about messing up when I installed FT.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 19:25:41
gynarchy

Does the sim still fail with the aspiration rewards when you don't choose a secondary aspiration and assign the LTAs elsewhere?


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 19:34:23
Nope, I was just testing that out. The only time he fails is when Pleasure is his secondary aspiration. I tried all the other perks and other secondary aspirations and he was fine.


Title: Re: Bork List: Freetime Ed.
Post by: soozelwoozel on 2008 March 05, 20:15:29
Check that the kids can get off it.  Is the mailbox or trashcan blocking the school bus door?  If it is, the kids will teleport off the bus at 4, and the bus will then teleport off the lot.  Or you can turn move objects on and move the mailbox/trashcan a tile further down the street.

If the kids are getting off the bus ok, the next step is to check that there is no invisible object blocking the bus.  Nuke the area just in front of where the bus stops with the stuck object remover (found in the hacks directory).

Even if you don't fix it, the bus will teleport off the lot at 4pm anyway.



Only one of the kids was stuck on the bus, and yeah the trashcan was in the way. The bus teleported away at four, so problem solved - at least for now at any rate.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 20:30:59
Nope, I was just testing that out. The only time he fails is when Pleasure is his secondary aspiration. I tried all the other perks and other secondary aspirations and he was fine.

I just loaded up my backup hood again and gave the elder popularity sim a secondary aspiration - he's failing on the energiser with Pleasure Seeker as secondary on the first attempt.  When I tried him a just before with a grilled cheese as secondary he was fine. 

UPDATED:

It's only failing with Pleasure Seeker as secondary aspiration so far, I have changed his primary aspiration to Pleasure Seeker and he's able to use them again.

I think this is the right time for you guys to disclose which secondary aspirations your chose for your permaplat asp reward failing sims ;)


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 05, 20:51:43
Mm.. I can't remember mine. I could have sworn the one that WAS working was a Fortune/Pleasure, but had no benefits from the Secondary Aspiration selected.

Will check when I get home.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 05, 20:58:01
My Grilled Cheese Sim is the only one for whom I chose a secondary aspiration. He was not perma-plat when I installed FT but mistakenly became so at some point when I wasn't paying attention to him. He has not yet fulfilled his LTW of eating 200 sammiches. The other Sims in the household all have the Fortune and motive LTA perks but have no issues with using aspiration rewards.


Title: Re: Bork List: Freetime Ed.
Post by: SimGeekChick on 2008 March 05, 21:00:05
haven't seen this one yet...  My elder knowledge bigfoot, who finished his lifetime want pre FT, and selected a grilled cheese "secondary" (HA! more like completely overwrote his aspiration) died and left a platinum grave... a platinum ROMANCE grave.
How mighty peculiar.

Yea. Well after some testing it seems it's not any of my hacks. If I give him a secondary aspiration he always leaves a romance grave. No secondary leave a correct knowledge grave. How irritating.  >:(

edit: I've found one other person reporting the same problem (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=d3a42f29c005efeb3c9f9d7efff49bdd&directoryID=217&startRow=1&openItemID=item.217,root.1,item.43,item.104,item.41,item.127,item.23#2a9a72ef8e8300631a66f4f8466f3ea1) on the BBS


Title: Re: Bork List: Freetime Ed.
Post by: Angie on 2008 March 05, 21:17:21
I think this is the right time for you guys to disclose which secondary aspirations your chose for your permaplat asp reward failing sims ;)

My teen sim that couldn't use the thinking cap (reported here (http://www.moreawesomethanyou.com/smf/index.php/topic,11194.msg316743.html#msg316743)) is a knowledge sim with the secondary aspiration of pleasure.  He is not actually permaplat; but every time he gets into the gold or platinum mood the aspiration rewards still backfire on him.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 21:54:28
Until a fix is out you'll have to either avoid the aspiration rewards with the the sims that have Pleasure Seeker as secondary, or change their secondary to another one for the time being. 

Yea. Well after some testing it seems it's not any of my hacks. If I give him a secondary aspiration he always leaves a romance grave. No secondary leave a correct knowledge grave. How irritating.  >:(

edit: I've found one other person reporting the same problem (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=d3a42f29c005efeb3c9f9d7efff49bdd&directoryID=217&startRow=1&openItemID=item.217,root.1,item.43,item.104,item.41,item.127,item.23#2a9a72ef8e8300631a66f4f8466f3ea1) on the BBS


Poor Sanjay Ramaswami is being put through his paces tonight (he's the elder permaplat I've been using to try and reproduce a couple of things). 
Changed his aspiration to Knowledge, gave no secondary and he died of old age leaving a Knowledge urnstone. 
Rezzed him and gave him a secondary aspiration of grilled cheese - he died of old age leaving a Romance plat urnstone. 
Rezzed him - changed Primary Asp to Family, Secondary to Knowledge - he died of old age and left a fortune plat urnstone (WTF?!)
Rezzed him - Kept primary as Family - changed Secondary to Popularity - he left a Romance plat urnstone.  This is seriously screwed. 

I'm going to have to switch to the other folder with JMs FT mods in and retest this. 


Title: Re: Bork List: Freetime Ed.
Post by: Ellatrue on 2008 March 05, 21:59:45
haven't seen this one yet...  My elder knowledge bigfoot, who finished his lifetime want pre FT, and selected a grilled cheese "secondary" (HA! more like completely overwrote his aspiration) died and left a platinum grave... a platinum ROMANCE grave.
How mighty peculiar.

YAY! I WIN! The primary aspirations are borked now!


Title: Re: Bork List: Freetime Ed.
Post by: kuronue on 2008 March 05, 22:01:35
What do you want to bet they didn't playtest with NL installed?


Title: Re: Bork List: Freetime Ed.
Post by: kutto on 2008 March 05, 22:17:01
You're giving them far too much credit. They didn't playtest at all, much less with any expansions installed.


Title: Re: Bork List: Freetime Ed.
Post by: Tarlia on 2008 March 05, 22:28:14
Until a fix is out you'll have to either avoid the aspiration rewards with the the sims that have Pleasure Seeker as secondary, or change their secondary to another one for the time being. 

Yea. Well after some testing it seems it's not any of my hacks. If I give him a secondary aspiration he always leaves a romance grave. No secondary leave a correct knowledge grave. How irritating.  >:(

edit: I've found one other person reporting the same problem (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=d3a42f29c005efeb3c9f9d7efff49bdd&directoryID=217&startRow=1&openItemID=item.217,root.1,item.43,item.104,item.41,item.127,item.23#2a9a72ef8e8300631a66f4f8466f3ea1) on the BBS


Poor Sanjay Ramaswami is being put through his paces tonight (he's the elder permaplat I've been using to try and reproduce a couple of things). 
Changed his aspiration to Knowledge, gave no secondary and he died of old age leaving a Knowledge urnstone. 
Rezzed him and gave him a secondary aspiration of grilled cheese - he died of old age leaving a Romance plat urnstone. 
Rezzed him - changed Primary Asp to Family, Secondary to Knowledge - he died of old age and left a fortune plat urnstone (WTF?!)
Rezzed him - Kept primary as Family - changed Secondary to Popularity - he left a Romance plat urnstone.  This is seriously screwed. 

I'm going to have to switch to the other folder with JMs FT mods in and retest this. 

Yup, this fits in with all the wrong memories and asp. fail actions... They've really fucked up this time.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 05, 22:36:07
Primary Knowledge + Secondary Romance = Knowledge urnstone
           Fortune + Popularity = Romance urnstone

I'm not going to bother doing any more since it's obviously completely broken.  This was on the TS2 folder generated yesterday after FT install, with only Awesome approved mods installed and default replacements (eyes, skin, face templates).

Ea thinks testing means making sure the disc spins in the drive. 


Title: Re: Bork List: Freetime Ed.
Post by: Nec on 2008 March 06, 03:14:36
I just had the stuck-on-the bus issue. It stopped in front of the mailbox, so they couldn't get out. The bus did not teleport off the lot at 14:00. Then the carpool came for one of the two teens stuck on the bus. Finally, at 14:47, I used moveobjects to move the mailbox over one tile. They got off, and all was well.
Wonder if this is going to be a consistent issue. Maybe the car portal is funky?


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 06, 05:52:11
Has anyone gotten a membership card to the Nature lot? My sim is at level 4. She's in college at the moment and no call, no stalker, no card. This is obstructing her path to becoming a trustfund hippy.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 06, 05:55:49
Yup, my Servo got one while I was playing yesterday. He got it when he reached level 5 enthusiasm.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 06, 06:10:46
One of my sims went for a walk or a jog, whatever have you, and received an invite. That was the Aspir family, with the baby\toddler that I am unable to fix, so I abandoned that house and haven't been to the secret lot yet.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 06, 06:16:14
Has anyone gotten a membership card to the Nature lot? My sim is at level 4. She's in college at the moment and no call, no stalker, no card. This is obstructing her path to becoming a trustfund hippy.

I've noticed that membership is at level 5.

That being said, one of my sims married a hobby instructor (which may possibly be a VBT, but this isn't one of my "real" hoods so I'm not too concerned).  Her one true hobby was for a different hobby, not the one she'd been instructor for.  She maxed out the new hobby, got the message about the plaque and THEN got the message about the membership card.  Her memories show that she got the plaque before membership.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 06, 07:42:37
You can get them early from chance cards, but you're not supposed to get membership cards until level 5.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 06, 10:36:23
You can get them early from chance cards, but you're not supposed to get membership cards until level 5.
I had a sim get a membership card from chance card when he found a rare (six-legged) bug. Too bad he'd just reached level 5 and thus *was* already a member ::).


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 06, 10:46:35
Aren't most bugs six-legged?


Title: Re: Bork List: Freetime Ed.
Post by: spaceface on 2008 March 06, 12:17:33
My Aspyr family went to the nature lot and most of them got chased by BEES.

Besides the actions dropping from queues, my other main complaint is plummeting energy levels. Every sim needs to take a nap or they do not make it through the day.


Title: Re: Bork List: Freetime Ed.
Post by: draranha on 2008 March 06, 12:26:46

Besides the actions dropping from queues, my other main complaint is plummeting energy levels. Every sim needs to take a nap or they do not make it through the day.

Same here!
Medium energy + 1 hour playing football/basketball or hicking = energy bar in the red

It's impossible to play a sim with sports as hobby because they always need to sleep. Quite annoying!


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 06, 12:35:02
I had a thought about the needs thing.  Supposedly needs decay slower or faster based on how the "week" has been, cumulative with previous weeks.  So if a sim finishes a week with it's bar in the green, or worse, the red, then their needs drop faster the next week and weeks, cumulatively with other "week" bonuses or hindrances.  If they finish the "week" with gold or platinum, their needs drop the same or slower.  I have no EVIDENCE, aside from EAxian and Prima Guide claims, but could this be what you are seeing in action?


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 06, 12:47:28
No, that's much more minor than what you're seeing here, if it truly exists (this part is unclear: There is stuff in the code which indicates that something like this may have exusted, but it is unclear how it works). What YOU'RE seeing is that EAxians, who are all fat, overweight dorks, believe that performing any physical activity will make you SLEEPY, so made practically all of the new physical activities ENERGY DRAINING. Thus, engaging in any such activities quickly drains a sim of all energy within a few hours. Because I'm sure all of us have felt really sleepy after running from a hungry tiger. In any case, if you do not allow sims to engage in these activities, their energy tanks run as long as they did before.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 06, 12:50:28
You could be onto something there, Mitchie.  Could explain why I haven't noticed this effect much, as I tend to keep my sims in green or higher asp.

What I have noticed is that the new items (such as the exercise bike, basketball court, soccer) tend to drain energy much, much faster than the other ways to train body.

Draranha, to train sport you can use the business career reward (mini-golf) or the athletic career reward (punching bag).  Much better for your sims' energy than the new items that train sport.  Alternatively, if your sims don't have these career rewards on the lot, sit them at a computer when they get to level 4 fitness, have them browse the net until they can blog, and then start blogging - use macro/concentrate to make them stick at it.

FAKE EDIT: Pes posted while I was writing this.  Meh, I've written it now, so I'm posting it.

SECOND EDIT (real one this time): A question.  Bowling - can someone tell me what hobby it is?  Is it games, sports or fitness?


Title: Re: Bork List: Freetime Ed.
Post by: speedreader on 2008 March 06, 13:22:46
According to the guide, bowling is a game hobby object.


Title: Re: Bork List: Freetime Ed.
Post by: Orange Indigo on 2008 March 06, 15:23:50
Is it just me or are the enthusiasm levels a bit screwy?  My sims rocket up to level nine and then spend forever trying to make it to level ten.  Because of this, I have sim children who are level 9 at Music & Dance from learning a nursery rhyme and playing with the xylophone.

All of my sims bring home a friend every day.  I haven't seen any NPCs yet, but that's probably because I have at least two sims in each career, or none at all.

Finally; does anyone else have an absurd number of sims preferring one hobby?  About 90% of my sims are interested in nature.


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 06, 15:28:36
Hobby preference is based on stat distribution.  I'll see if I can find the list.  I think I saw it on Boolprop.  But, if most of your sims are high <one particular favored trait>, then they will prefer the same hobby.


Title: Re: Bork List: Freetime Ed.
Post by: spaceface on 2008 March 06, 15:32:27
The energy depletion does not only happen when sims play sports, it happens if they are sitting on the couch watching a move. You can actually see the need bars move down, which as speed 1 did not happen previously.


Title: Re: Bork List: Freetime Ed.
Post by: Bitsy on 2008 March 06, 16:02:57
My hubby and I both installed Free Time, he on his laptop, me on my computer. We both played with the Sewing Machine and got our Sims up to a Gold Badge, after a season and two days of maxmotives and nonstop work. Now we can make custom outfits! His can only be sold, mine can be sold or added to the wardrobe. We both have vanilla installs. WTF?


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 06, 16:06:37
So..... what's the problem again?


Title: Re: Bork List: Freetime Ed.
Post by: Bitsy on 2008 March 06, 16:30:37
My husband can't add custom outfits to the wardrobe in his game. The option isn't there for him, but it is there for me. Which is strange, we both have vanilla games and identical EP/SP set ups.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 06, 16:38:17
I always have my Sims gold or platinum (occasionally green) and see the decay.  :P I just keep on sliding those needs up and making them live like normal Sims that can nominally make it through an entire day without fainting from exhaustion.  :P And an hour or so of just shooting hoops- no running, just Horse- shouldn't tank their hygeine either. Stupid Eaxis

The game wants to make the majority of my Sims Sports sims. This is why Pes lets us change the One True Hobby with the lot debugger.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 06, 16:43:25
Btw, I can report that the Personality Reprogrammer Aspiration Reward DOES fix broken sims who constantly FAIL their reward throws.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 06, 16:56:32
My Aspyr family went to the nature lot and most of them got chased by BEES.
Well, my nature lot is blank, but I now know that's my bad and not EAxis. It's fine, I'm using rebuilding the lot in stages as part of my story. Since Jumbuktu has now been abandoned, the crazy quotient has been severly lacking. Enter Daphne, the burgeoning hippy, rebuilding a nature sanctuary for Mother Gaia to inspire sims to follow the path of Nature. Oddly, other than the instructor-type, my 'hood has no other high Nature sims.

One of JM's new versions of his hacks seems to have stomped the missing animation errors for Science and Culinary sims. Whether this was by design or by accident (because it wasn't mentioned anywhere), I'm eternally grateful. 16-dormie dorm was giving me constant errors.

KatEnigma, mine seem to go towards Fitness, even most of my townies can be seen doing leg stretches.


Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 06, 17:26:48
Aren't most bugs six-legged?

It depends - bugs mentioned in a bork list thread don't necessarily refer to those belonging to the hexapoda group, so I thought I'd better clarify.


Title: Re: Bork List: Freetime Ed.
Post by: Orange Indigo on 2008 March 06, 17:33:06
Hobby preference is based on stat distribution.  I'll see if I can find the list.  I think I saw it on Boolprop.  But, if most of your sims are high <one particular favored trait>, then they will prefer the same hobby.
Well, I've been playing EAxis-made sims and townies, so any common stat distribution is not because of my personal sim preferences.   Is "<one particular favored trait>"  referring to personality?

I assume it goes something like this, but I'm basically talking out my ass now:

Playful - Music & Dance, Arts & Crafts
Serious - Science, Gaming
Neat - Nature
Active - Sports, Fitness

I have no clue about the rest.
Aren't most bugs six-legged?
It depends - bugs mentioned in a bork list thread don't necessarily refer to those belonging to the hexapoda group, so I thought I'd better clarify.
If we're talking about animals, all bugs are six-legged, because all bugs are insects.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 06, 17:38:16
I had heard it was interest points that determined the OTH.


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 06, 17:41:57
This is from the Prima Guide, so is not reliable, BUT:

(copied from the boolprop forums)
If you don't have the Prima guide, here's a list of what personality combinations lead to predestined hobbies.
Arts & Crafts (Sloppy/Nice)
Cuisine (Neat/Lazy)
Film & Literature (Shy/Lazy)
Fitness (Outgoing/Active)
Games (Playful/Grouchy)
Music & Dance (Outgoing/Serious)
Nature (Sloppy/Playful)
Science (Neat/Serious)
Sports (Active/Grouchy)
Tinkering (Shy/Nice)


Also, don't spiders, centipedes, and millipedes count as "bugs"?


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 06, 17:54:20
Even more reason to use the Randomiser before sim-births. Imagine up to 10 kids all interested in the same hobby? Nightmare.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 06, 18:03:16
You missed part of the OTH thing, though, from the guide. It's also determined by Interest. From the L&P Guide directly:

"Each Sim's predestined hobby is chosen at birth (or the first time you play after installing The Sims 2 Free Time) based on a combination of personality and Interests. Personality points and Interest level will make certain hobbies more likely than others as a Sim's predestined hobby"


Arts & Crafts: Culture, Fashion
Cuisine: Food
Film and Literature: Entertainment, Culture
Fitness: Health
Games: Entertainment
Music and Dance: Entertainment, Culture
Nature: Environment, Weather, Animals
Science: Sci-Fi
Sports: Sports
Tinkering: Toys

Since "hunting bugs" also finds spiders, maybe it was a 6 legged spider? Or maybe just Eaxis is full of it.

Anyway, I had 3 kids in a row with the same hobby as their mother (Sports) until I used the debugger to change them.


Title: Re: Bork List: Freetime Ed.
Post by: Orange Indigo on 2008 March 06, 18:07:06
Also, don't spiders, centipedes, and millipedes count as "bugs"?
According to thefreedictionary, "true bug n. - A wingless or four-winged insect of the order Hemiptera, especially of the suborder Heteroptera, including the bedbug, louse, and chinch bug, having mouthparts adapted for piercing and sucking."
If we're not being completely technical, though, spiders, centipedes, and millipedes are often referred to as bugs.


Thanks for posting that list of traits.  :)


Title: Re: Bork List: Freetime Ed.
Post by: mitchellcjs on 2008 March 06, 18:22:08
You're welcome.

Thank you, as well, KatEnigma, for expanding it.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 06, 18:28:53
 ;) Well, I still think it's pretty random, and am using the debugger to choose for them, not the game.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 06, 18:56:40
I had a sim last night for whom I chose the 'architecture' career path. 

He owned a car, so he went to work in it - but the car kept erroring out and he would come home, but no car and he landed in the kitchen and no wages from that day's work.

After the second day of this, I just left him with no car, so third day he went to work in the carpool (I don't think draftsman is the lowest of the levels in architecture, but it was the shitty little 1st level carpool that came for him and brought him home).  He was promoted and received his days wages when going to/from work in the carpool.

Now I have played a lot of families since installing FT and NO OTHER SIMS with ANY OTHER CAREER PATHs have had this difficulty.

Okay, on purpose, I haven't played any family where there's a sim with a science career path as we know that's borked.

But this is the first sim I've had on the architecture path...is it borked?  Is it the car that's borked (he had a custom car from FreshPrince).


Title: Re: Bork List: Freetime Ed.
Post by: Ryslin on 2008 March 06, 19:02:44
wait science is borked?
Where did I miss that?
I had troubles getting the guy traveler to go to work at all. Took two promotions before he started going on his own. I wonder if it was cus his mood was off. I wasn't paying attention.

Dangit this makes me have to pay much more "micro" attention to these simmies.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 06, 19:07:54
Been mentioned even over at the EA BBS - maxed science career (mad scientist) gets a chance card and when they get home the game removed 27,000 simoleons from them instead of paying them their daily wages.

So I have 2 mad scientists in my neighborhood and haven't played either family since installing FT.


Title: Re: Bork List: Freetime Ed.
Post by: Ryslin on 2008 March 06, 19:17:29
Wierd...
isn't that part of this..
http://www.moreawesomethanyou.com/smf/index.php/topic,11317.0.html

or something different?


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 06, 19:48:33
Sewinglady, I have a sim with the 'architecture' career path. He uses his tinkered car to go to work(at least, when I remember to tell him to) I've never had him error out like that. I suspect tight pants. Any outdated hacks for cars or work in your downloads?


Title: Re: Bork List: Freetime Ed.
Post by: Nec on 2008 March 06, 21:01:04
I don't know if this is a bug or just really bad timing, but I had a YA writing a novel (glad to see they don't take as long now), and right as the phone rang he ran off to class. Can't retrieve him obviously. Phone stopped, van showed up with the novel and dropped it off, he got nothing for it. Not a single simolean.  :-\


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 06, 21:19:18
I don't know if this is a bug or just really bad timing, but I had a YA writing a novel (glad to see they don't take as long now), and right as the phone rang he ran off to class. Can't retrieve him obviously. Phone stopped, van showed up with the novel and dropped it off, he got nothing for it. Not a single simolean.  :-\

Bad timing, I think.  I've had that happen before.


Title: Re: Bork List: Freetime Ed.
Post by: Nec on 2008 March 06, 21:57:48
Also, I have been noticing the dance contests at one of my community lots aren't quite right. If my sim picks a solo contest, the others smustle, and vice-versa.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 06, 23:21:42
Sewinglady, I have a sim with the 'architecture' career path. He uses his tinkered car to go to work(at least, when I remember to tell him to) I've never had him error out like that. I suspect tight pants. Any outdated hacks for cars or work in your downloads?

Nope, no car or work hacks whatsoever...and only this sim, the LandRover (I think from FreshPrince) and architecture...


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 07, 04:07:37
I'd say try with a different car then -- the custom car may be borked.


Title: Re: Bork List: Freetime Ed.
Post by: marjchaos on 2008 March 07, 16:40:17
So, I've been playinging with Freetime for roughly two days.  I ran into a couple problems.  I replaced hacks that could be replaced, took out ones that are being updated and left in the rest for testing purposes.  Something interfered with my novel-writing, but I've narrowed that one down (the usual way, taking stuff out, and putting stuff back in, much reloading and testing).
However, the other problem I'm a little stumped on.  I'm still in the midst of testing and trying out solutions, but I thought I'd mention it here on the off chance someone here had a similiar problem and knows how to fix it.  The mysterious problem is that my Robot making bench is no longer clickable.  The cursor becomes small and grayed out when I hover it over the robot bench.  Not sure what's going on there.  None of the hacks I have in would seem to affect that at all, but as I said I'm still working on it.  Anyway, just checking in case someone knows.  Not holding my breath or anything.  Still testing out stuff.


Title: Re: Bork List: Freetime Ed.
Post by: SassyFrass on 2008 March 07, 19:12:08
I had sim twins age from child to teen the other day. One has a LTW and the other does not.......Weird   


Title: Re: Bork List: Freetime Ed.
Post by: Aggie on 2008 March 07, 19:40:31
I had sim twins age from child to teen the other day. One has a LTW and the other does not.......Weird   

Most of the time, teens' LTWs don't show up until you fulfill a want for them. I expect the one teen had a Grow Up Well want that was fulfilled right away and the other one didn't.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 07, 20:29:04
Sorry Ronnie, but your errors will still be there, it's just that you can no longer see them.

Do your sims keep stopping what they are doing and jumping out of actions? If you're having continual errors you most likely won't be able to play properly. Have you added anything to your game lately? Or failed to check your hacks for Freetime compatibility?

ETA: Hah Jolrei - great minds think alike.  ;D I was editing whilst you were posting.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 07, 20:31:05
I noticed during gameplay that if you have the boolProp testingCheatsEnabled true cheat enabled, everything you do with sim to sim interactions causes an error. So I disabled it and the errors stopped coming.

This should not be happening.  I always run with debug mode on and I pop no errors in my game.  Likeliest cause is incompatible, conflicting, and/or oldversions of hacks/mods.

I would suggest you delete all mods/hacks and CC from your downloads, install the latest awesome director's cut and test your game.  If everything is fine after that, then start loading in hacks from other modders, being sure that they are certified compatible for FT by their creator.

If the error still persists after this, you could post an error log (Read the FAQ for directions on this).


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 07, 20:33:55
I noticed during gameplay that if you have the boolProp testingCheatsEnabled true cheat enabled, everything you do with sim to sim interactions causes an error. So I disabled it and the errors stopped coming.

*face palms* Are you serious? I thought that nonsense had been breed out of the gene pool. Hasn't the game been around long enough for people to realize that BOOLPROP DOES NOT CAUSE  ERRORS?!


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 07, 21:56:09
 ::) All "boolprop" does is report the errors. The errors haven't stopped, you just have stopped being told about them.

I don't think we'll ever convince the Sheeple of this.


Title: Re: Bork List: Freetime Ed.
Post by: Larxene on 2008 March 07, 22:11:04
::) All "boolprop" does is report the errors. The errors haven't stopped, you just have stopped being told about them.

I don't think we'll ever convince the Sheeple of this.

You assume they're even bothering to listen or understand what boolprop actually is.

First time I played, I had one household that suffered from the "too many iterations" error in a constant stream, mainly with the pets. A sweep of downloads to remove the un-awesome didn't fix it but oddly enough, typing in maxmotives did. Boolprop hasn't popped up an error since.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 07, 22:16:00
You assume they're even bothering to listen or understand what boolprop actually is.

Around here it's generally referred to as 'debug mode', not 'boolprop' fyi.

ETA: You'll notice the poster before you had quotation marks around "boolprop"; she was being sarcastic and using the sheeple name for it. Boolprop merely means boolean property. It can only have two states: on or off, true or false, 0 or 1 etc. So testing cheats is being set to 'true' in its boolean property. i.e. debug mode's being turned on.


Title: Re: Bork List: Freetime Ed.
Post by: Larxene on 2008 March 07, 22:49:33
This is what I get for not paying attention to what site uses what terms for it.  :P


Title: Re: Bork List: Freetime Ed.
Post by: illusionofjoy on 2008 March 07, 22:57:36
This is what I get for not paying attention to what site uses what terms for it.  :P

This site uses the accurate term for it, which is what should be used at every site, no matter what the so-called "community consensus" is on how to name it. Just because a majority may believe it, does not mean it becomes accurate, true or correct.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 07, 23:00:50
I argued with some kiddies over at the BBS yesterday about that very same thing.

BBSer 1: I keep getting errors popping up and I can't play!!!!11!!
BBSer 2: You should stop using BoolProp. I used that and it kept erroring on me.
Me: BoolProp only shows the errors that occur in your game, it doesn't cause them. If you are getting continuous errors, you have a conflicting hack in your game (update), or there is a bug in the game (report it).
BBSer 2: Nuh-uh! I'm reporting you! Bad advice.

I wouldn't have bothered, but I was at the site practicing futility by posting about bugs and had seen someone else ask if they should buy X item or FreeTime.

Larxene, both "debug mode" and "boolProp" are understood here. What is used is up to personal preference.


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 07, 23:20:05
But only boolprop gets pointed and laughed at.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 07, 23:31:26
You can also use "testing cheat" without being poked with sticks.

Yes, I was being sarcastic by calling it boolprop.  :D Since we were obviously talking to a sheeple, I was trying to use their language.

I gave up trying to help on the BBS long ago. All it ever accomplished was me wanting to throttle someone.


Title: Re: Bork List: Freetime Ed.
Post by: FourCats on 2008 March 07, 23:33:33
Is anyone else having problems with the compost bin.  My sims will sometimes complain that they can't get to it, even if I have an empty tile all around it.


Title: Re: Bork List: Freetime Ed.
Post by: BastDawn on 2008 March 07, 23:37:52
The mysterious problem is that my Robot making bench is no longer clickable.  The cursor becomes small and grayed out when I hover it over the robot bench.

Have you installed any of the Parsimonious aromatherapy (http://www.parsimonious.org/furniture2/modded/k8-Soulberry_Aromatherapy.shtml) items?  The old version broke the robot station.  I had the updated version, and it broke my toy-making station.  Delete!


Title: Re: Bork List: Freetime Ed.
Post by: marjchaos on 2008 March 08, 01:32:58
The mysterious problem is that my Robot making bench is no longer clickable.  The cursor becomes small and grayed out when I hover it over the robot bench.

Have you installed any of the Parsimonious aromatherapy (http://www.parsimonious.org/furniture2/modded/k8-Soulberry_Aromatherapy.shtml) items?  The old version broke the robot station.  I had the updated version, and it broke my toy-making station.  Delete!

AHA! That is it! I've had those for a long time, and it didn't occur to me that those would cause a problem! Thanks...it would have taken me forever to have gotten around to those.
And can I say again....Thanks.


Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 08, 06:33:07
I think I'm alone on this one: My gardens do not spawn weeds ( not that it's necessarily bad) but plants and shrubs do spawn the devils. Installed: DC and TJ's updated mods. Removed: CTFG harvest/talk/compost hacks. No joy. The only other mod I have installed ithat could possibly cause this problem is the daily gardener. I will remove that next play session to see if that is the problem. :/   Anyone else not gettin' weeds?


Title: Re: Bork List: Freetime Ed.
Post by: Shake on 2008 March 08, 06:53:53
You should always rip out the entire downloads folder in the event something like that happens, just so you know you're not wasting your time trying to sort for a conflicting hack if one doesn't exist. Personally, I'm staying the hell away from FT. The borkiness can only rise per expansion.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 08, 06:55:54
I think I'm alone on this one: My gardens do not spawn weeds ( not that it's necessarily bad) but plants and shrubs do spawn the devils. Installed: DC and TJ's updated mods. Removed: CTFG harvest/talk/compost hacks. No joy. The only other mod I have installed ithat could possibly cause this problem is the daily gardener. I will remove that next play session to see if that is the problem. :/   Anyone else not gettin' weeds?


Daily Gardener won't influence whether you get weeds or not, it just makes sure the Gardener comes every day instead of every 3 days.

Have your sims got a dog? They might be peeing on the plants/shrubs and thus spawning weeds.


Title: Re: Bork List: Freetime Ed.
Post by: Shake on 2008 March 08, 07:01:12
A garden in a greenhouse still gets weeds right?


Title: Re: Bork List: Freetime Ed.
Post by: Liz on 2008 March 08, 07:11:36
You mean veggies? Yep. The kind you tend, not pull.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 08, 07:22:16
A garden in a greenhouse still gets weeds right?

No, I don't think they spawn weeds. Even an untended outdoor garden will not spawn weeds. In my experience, the only things that have spawned weeds in my game are puddles from water balloons, burst pipes (from digging) and overwatering flowers.


Title: Re: Bork List: Freetime Ed.
Post by: Shake on 2008 March 08, 07:24:34
By weeds I meant the kind that you have to tend. Then again, maybe purplehaze is an idiot, always used to overwater his/her plants, which then spawned the actual 'Weeds'. We cannot know until he/she verifies exactly what he/she means.


Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 08, 08:17:53
Erm..no..I'm not an idiot. Maybe I didn't make myself clear.  I meant the weeds that grow in the garden (see above post where it says 'garden'). The ones you have to 'tend'. Not the weeds that spawn elsewhere from plants and shrubs. If you read my post it clearly says 'garden' not flowers or shrubs...those have weeds in abundance (see above post).  I've been playing Seasons since the day it came out and have always gotten weeds in the garden plots whether or not they were in the greenhouse. They are not appearing anymore in any lot in any neighborhood. And the 'tending' type weeds come if you overwater or not. At least I know that much about the game. So, no, I'm not a complete idiot. I think this is an exercise in symantics. What do you call the things you have to tend in the garden if you don't call them 'weeds' ?  And, yes, they look different from the weeds that spawn from shrubs etc. Maybe we need a new name for the devils?

I'm a bit OCD about my hacks folders and the only thing left is to pull out the 'daily gardener' hack. All other gardening hacks (ctfg's faster gardening stuff) have been removed. I also have never installed any of TJ's  gardening hacks as they conflict with the great wizards.

ETA: Sorry, I'm a bit techy. It's not a major thing. Hell, some might call it a feature! But, it's driving me nuts. Why is this not happening anymore?  Next step after removing Daily Gardener is to remove the whole DL's folder.  Normally, I would have done that straight off, but this seems to be either a game bug or a hack problem.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 08, 09:20:58
  • 'Plants'-You plant them, tend them, water them, etc-they grow tomatoes, eggplants, strawberries, etc.
  • 'Shrubs'- The bushes you have to trim periodically.
  • 'Flowers'- The flowerbeds you have to water. Overwatering leads to weeds.
  • 'Weeds'- Non-planted or placed long-grass type things-I think they have purpley flowers on the tips? They spawn from water puddles on the grass.

Now, which type is it you mean?

I am *this* close to whipping out Pancake Bunny.


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 March 08, 13:41:14
I'm pretty sure they mean the times when the garden plants (tomatoes, etc.) get overgrown and you have to 'tend' them so the sims then get down and start plucking up the weeds growing at the base of the plants. They're not on a separate tile like the weeds from puddles, etc. but an actual part of the plant growing on the same tile as the plant. Does that make sense?


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 08, 13:57:05
That does make sense, thanks. ;) I have no idea why you aren't getting them. Is the option to 'tend' there? They might be just invisible.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 08, 14:07:38
Have your sims got a dog? They might be peeing on the plants/shrubs and thus spawning weeds.
It helps to have Yellow Pee. Yellow Pee does not spawn weeds.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 08, 14:09:19
Purplehaze, are these plants you are talking about indoors (i.e. in a greenhouse)?  If this is only happening to plants in greenhouses, then could indoorplantfix (http://www.moreawesomethanyou.com/smf/index.php/topic,7640.0.html) be the reason?


Title: Re: Bork List: Freetime Ed.
Post by: Larxene on 2008 March 08, 14:24:50
Have your sims got a dog? They might be peeing on the plants/shrubs and thus spawning weeds.
It helps to have Yellow Pee. Yellow Pee does not spawn weeds.

Seriously? That makes Yellow Pee even more awesome than it was before.


Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 08, 17:15:49
Purplehaze, are these plants you are talking about indoors (i.e. in a greenhouse)?  If this is only happening to plants in greenhouses, then could indoorplantfix (http://www.moreawesomethanyou.com/smf/index.php/topic,7640.0.html) be the reason?

Thanks Kyna..you know I had not thought about that! I do have that updated mod in my Awesomeness folder. Good call.

To answer previous questions: Yes, all the vegetables have been in greenhouses. Yesterday I purposefully overwatered a bunch to see if I could spawn the 'tend weeds' option on the greenhouse plants. No luck. The weeds do not materialize and there is no 'tend' option present. I played one lot for over 5 days and not one plant became tendable. Hmmm.

This afternoon I am going to yank the indoorplant fix first to see if that's the problem followed by the daily gardener and finally the whole darned DL folder.

The one question I still have is: Has anyone else had this problem?  I'm just trying to ascern that the problem is unique to my game. 
Thanks for all the input. It is much appreciated.


Title: Re: Bork List: Freetime Ed.
Post by: SnootCB on 2008 March 08, 17:24:29
The mysterious problem is that my Robot making bench is no longer clickable.  The cursor becomes small and grayed out when I hover it over the robot bench.  Not sure what's going on there.  None of the hacks I have in would seem to affect that at all, but as I said I'm still working on it.  Anyway, just checking in case someone knows.  Not holding my breath or anything.  Still testing out stuff.

Do you have Parsimonious' aromatherapy things from Christmas?  I know that those interfere with the robot station.  I believe they put up a fixed version.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 08, 18:46:16
Over watering the harvestable plants doesn't produce weeds. It just makes them wilt and drip water.

If you have indoorplant, it's not a PROBLEM, it's how the hack was designed. Read the RTFM.  ::)


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 08, 21:29:37
I think I'm alone on this one: My gardens do not spawn weeds ( not that it's necessarily bad) but plants and shrubs do spawn the devils. Installed: DC and TJ's updated mods. Removed: CTFG harvest/talk/compost hacks. No joy. The only other mod I have installed ithat could possibly cause this problem is the daily gardener. I will remove that next play session to see if that is the problem. :/   Anyone else not gettin' weeds?


Prior to the installation of FreeTime, I was on a tear to get rid of the f'ing lightning and thurnder (scares the crap out of me every time and it's far too frequent IMO)... so I installed and USED Paladin's WEATHER HACK - and shut the weather off.  Bad juju.  Plants no get weeds. Plants no grow.

Return weather to normal via WEATHER HACK - plants resume growing and resume weeding.

I don't run TJ's garden hacks.

So if you've got Paladin's weather hack - that could be your problem.  I still have it in game, but am not currently using it on any lot...kept it just in case the lightning/thunder thing go overwhelming again.


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 08, 22:23:26
My sims can't study parenting. I was able to have one person in one house do it, but now everytime the sims take the book, sit down on the couch and jump up. I've only got FT-DC and a couple TwoJeffs updated for FT, so I don't know if it's just my sims that don't like parenting or what. Any suggestions? I have all EPs and SPs and only updated for FT hacks.

Also, I'm sick of my sims coming out with the same hobby enthusiams. I do have some variety, but I have to keep changing them so I don't get all these cusine/tinkering geeks.

Is their fun full? I noticed that I had to drag one sim's fun meter down a notch to get him to sit and read about parenting. All of my other sims with not so full bars were fine.

It's not that, my sims will read with their fun meters full. But when they try to read the parenting book, the sim will sit down then jump up and the book will no longer be in her hands. So none of my sims are able to study parenting, no matter what house it is that I tried.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 08, 22:35:51
It's not that, my sims will read with their fun meters full. But when they try to read the parenting book, the sim will sit down then jump up and the book will no longer be in her hands. So none of my sims are able to study parenting, no matter what house it is that I tried.

This with maxis bookcases as well? Seems like you have a wonky file somewhere, either a hack that needs updating, a hack conflict or just a badly made bit of custom. I once had a custom sink that caused errors on all the other sinks.


Title: Re: Bork List: Freetime Ed.
Post by: vikitty on 2008 March 08, 23:17:14
Someone at N99 has isolated the problem regarding super-fast dropping motives and no-autonomy:

Quote
I have been having trouble with two things in particular. One involves their needs dropping too fast. They will not eat, bathe, use the bathroom until they are in the red - and even then, sometimes I have to direct them to do it or they STILL won't. One thing I did notice, is that even when they are eating a meal, for every tiny bit the meter goes up to the right (filling it), you can visually see it jump to the left (depleting it!). There is definitely a problem with this, and frankly, I think this is one of the most serious game issues I've seen out of any expansion pack. It definitely affects gameplay no matter what you are doing with your sim.

The other problem I've noticed is what I call the "standing around like an idiot syndrome". Specifically, sims will queue up to do something, maybe talk to another sim who is obviously busy (maybe riding the exercise bike), and the sim will stand there forever, never giving up and moving on to something else. The way my game used to play, before FT, was this might happen but within a reasonable amount of time, the sim would either get distracted and move on or would realize this won't happen anytime soon & move on to something else. With FT, they will DIE standing there if you let them. I notice that they even do this THROUGH walls! If they are in one room and another sim is in the adjacent room, they will queue up at the wall parallel to where the other sim is and stand there forever waiting on them. Also, there is an issue with the attraction system where they will follow someone around that they are attracted to even when they are in complete needs failure with SEVERAL things all at once. More times than not, I find all my sims in a household (I've been playing Uni dorms/greek houses), all bunched up outside the front door swooning over some highly attractive sim that has just returned from class. They won't come back into the house/dorm for 6-7 hours, no matter if they are starving, stinking to high heaven, etc.

Anyway, back to my experiment -- I tried playing several households and refused to assign any of the new Lifetime Aspiration Benefits. Guess what? None of those sims had a problem. They function as normal. When they are even halfway hungry, they cook/eat. When they are dirty, they bathe. So, all these newfound problems in my game are definitely tied to the Aspiration benefits. I plan on having all of the ones I had previously assigned use the ReNuYuSenso Orb's "reset lifetime aspiration benefits" feature today to get rid of them (until EA comes out with a patch that fixes this) so my game can function enjoyably again.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 09, 03:09:08
On the topic of red marriage memories for non-romance sims, TwoJeffs took a look at the code in response to a glitch I reported with aspiration and ACR.  He had this (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=30&t=1035#p4269) to say after looking at the code:
Quote
OH. MY. GOD. :X

EAxis' code for returning the primary aspiration is HORRIBLY broken if the sim happens to have a secondary asp set and returns garbage. How in the fuck did this make it out of QA?

I'll have to release a separate bug fix to take care of this part of the problem. ACR will also need an update since I borked part of my code too.

He has posted a critical fix (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=32&t=19#p19) for it.  If you have Free Time and you use secondary aspirations, you need this fix.

As for the glitch where sims bring home the same hobby friend every day, TwoJeffs has also posted a fix for that in the same bug fixes thread. (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=32&t=19#p19)


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 09, 07:24:59
Thanks Kyna. ;) I always forget to check out TJ's stuff.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 09, 13:16:31
The gypsy bug is known, and I will eventually get around to dealing with it. Sooner or later.


Title: Re: Bork List: Freetime Ed.
Post by: ShortyBoo on 2008 March 09, 20:30:04
I think the gypsy bringing free lamps is kind of a neat glitch. I think I'll probably take advantage of it before it's fixed.


Title: Re: Bork List: Freetime Ed.
Post by: silkymoonshine on 2008 March 09, 21:47:39
Before I installed FT, I unistalled OFB and Uni. And I've begun moving a few Hobby people to Don Lothario's house ('new' Pleasantville, don't really care about the 'hood).

The Arts & Crafts club woman (she's named Cassidy something in my game, she has red hair, grey eyes and the Lucy Hanbi face template) has the emo-OFB hair. Her portrait hair and clothes were different than the ones she came wearing (this has happened to other 3 women I've moved in, of all of them only one's portrait is the clothes/hair she actually has). I've checked and I can't select that hair through the mirror, why is it even there?


Title: Re: Bork List: Freetime Ed.
Post by: mistyk on 2008 March 09, 22:22:29
Hello..I was wondering if anyone else is having issues with families in Desiderata Valley crashing on load?  I can access all families except the Aspir family, everytime I try to load them it crashes on load. The only hacks I have are sshack, noadhd,and the censor one...I have never played this lot yet so there is no cc on the lot.


Title: Re: Bork List: Freetime Ed.
Post by: JacquiES on 2008 March 09, 22:36:33
One of my legacy heirs just died because of the needs not being recognized.  Of course his mother lost to the grim reaper as well.  My sims will constantly think about food, but for shits and giggles, I let one sim make her own choice, and ended up cancelling out a ton of queues to play red hands, the stupid punching game, and all those other stupid things my sims seem to be doing a lot more often.  Her hunger was pretty much in the red when she decided to go to bed instead.  She didn't die but her brother did because they let it get all the way down to like 10 percent left.  If this is how it is going to be til the patch, my sims are going to be dropping like flies!

And has anyone noticed an increase in their sim's desires to play red hands, rock paper scissors, etc?  They barely do anything else anymore!


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 09, 22:41:14
My child Sims with Nature enthusiasm are rolling wants to bird watch but the interaction is not available until teen.

The interaction "Paint Grilled Cheese" cannot be resumed if the action is canceled or interrupted. The only option is "Scrap Painting".


Title: Re: Bork List: Freetime Ed.
Post by: dragonarts on 2008 March 09, 23:31:59
I am not quit sure if a new bug, everytime after my sims used sewing machine and will use it again, they complain that there is no seat and I need to buy new one.
Sounds like the "chair in use" bug is back. Or has it never been away and just been stomped by one of J.M.'s fixes?

I didn't read the whole thread (yet) so someone else may have reported this, but this happens with the computer chair too. Not every time, just about half.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 10, 04:59:27
I'm getting random complaints about the middle chair on the side of the 3 tile table, intermittently.  ::)


Title: Re: Bork List: Freetime Ed.
Post by: cwykes on 2008 March 10, 09:44:35
My husband can't add custom outfits to the wardrobe in his game. The option isn't there for him, but it is there for me. Which is strange, we both have vanilla games and identical EP/SP set ups.
I didn't see a reply to this one.  Just wondered if hubby is using a CC wardrobe rather than Eaxian.  New options probably won't show on old CC.


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 10, 20:58:16
It's not that, my sims will read with their fun meters full. But when they try to read the parenting book, the sim will sit down then jump up and the book will no longer be in her hands. So none of my sims are able to study parenting, no matter what house it is that I tried.

This with maxis bookcases as well? Seems like you have a wonky file somewhere, either a hack that needs updating, a hack conflict or just a badly made bit of custom. I once had a custom sink that caused errors on all the other sinks.

I've only been using regular bookcases. But I suppose I could take out any custom ones that in in my downloads folder. Even if I'm not using them, they're still there to cause problems. Strange that it worked once with a bookcase but then after that, not at all. I also had my sim jump from the desk whenever she tried writing a novel using the desktop. But it's fine if she uses the laptop. I've taken out all my custom computers, but I may have missed one so hopefully that'll fix that too. Naturally, the simplest answers are obvious ones.


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 10, 21:05:29
Someone at N99 has isolated the problem regarding super-fast dropping motives and no-autonomy:

Quote
I have been having trouble with two things in particular. One involves their needs dropping too fast. They will not eat, bathe, use the bathroom until they are in the red - and even then, sometimes I have to direct them to do it or they STILL won't. One thing I did notice, is that even when they are eating a meal, for every tiny bit the meter goes up to the right (filling it), you can visually see it jump to the left (depleting it!). There is definitely a problem with this, and frankly, I think this is one of the most serious game issues I've seen out of any expansion pack. It definitely affects gameplay no matter what you are doing with your sim.

The other problem I've noticed is what I call the "standing around like an idiot syndrome". Specifically, sims will queue up to do something, maybe talk to another sim who is obviously busy (maybe riding the exercise bike), and the sim will stand there forever, never giving up and moving on to something else. The way my game used to play, before FT, was this might happen but within a reasonable amount of time, the sim would either get distracted and move on or would realize this won't happen anytime soon & move on to something else. With FT, they will DIE standing there if you let them. I notice that they even do this THROUGH walls! If they are in one room and another sim is in the adjacent room, they will queue up at the wall parallel to where the other sim is and stand there forever waiting on them. Also, there is an issue with the attraction system where they will follow someone around that they are attracted to even when they are in complete needs failure with SEVERAL things all at once. More times than not, I find all my sims in a household (I've been playing Uni dorms/greek houses), all bunched up outside the front door swooning over some highly attractive sim that has just returned from class. They won't come back into the house/dorm for 6-7 hours, no matter if they are starving, stinking to high heaven, etc.

Anyway, back to my experiment -- I tried playing several households and refused to assign any of the new Lifetime Aspiration Benefits. Guess what? None of those sims had a problem. They function as normal. When they are even halfway hungry, they cook/eat. When they are dirty, they bathe. So, all these newfound problems in my game are definitely tied to the Aspiration benefits. I plan on having all of the ones I had previously assigned use the ReNuYuSenso Orb's "reset lifetime aspiration benefits" feature today to get rid of them (until EA comes out with a patch that fixes this) so my game can function enjoyably again.

My sims haven't been having that many problems. They still can take care of themselves, as well as they used to, at least. They go shower when they are still in the yellow/green, eat, all the usual things.

Quote
Also, either it now takes forever to get flower arranging badges or there is something wrong with the lot (the same one). Unless I'm mistaken, it shouldn't be taking several days of constant arranging (enough to max the respective hobby from zero to max) without getting to bronze.

I just thought they always took this long to meet the badge requirements. I'm trying to get my one sim a robot badge and it's at least been a week or so and she's not even bronze yet. She keeps making little toy robots. She's spending so much money on it I just made her go into business.

I kind of like the gyspy bug. Not all my sims get random lamps, but I do miss the old sims 1 lamp. I need my sims to make friends easier, not love. Because it's hard enough to get them to friendship without worrying about the love.


Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 10, 23:22:47
Update: I hope some of you recall the problem I was having regarding not getting tendable (is that a word?) weeds with my vegetables in a greenhouse. I removed the indoorplant fix and now the plants are getting the 'tend' option. So, apparently this was not a bug with the game but a side-effect of the mod.  :-\  Now I can send my tots to the salt mine to tend the garden to gain badge points.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 10, 23:24:29
Update: I hope some of you recall the problem I was having regarding not getting tendable (is that a word?) weeds with my vegetables in a greenhouse. I removed the indoorplant fix and now the plants are getting the 'tend' option. So, apparently this was not a bug with the game but a side-effect of the mod.  :-\  Now I can send my tots to the salt mine to tend the garden to gain badge points.

Actually, it's a feature of the mod.  That's one of the reasons why it took us so long to work out what the problem was, as it's not a glitch, it's the mod working as intended.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 10, 23:52:57
Update: I hope some of you recall the problem I was having regarding not getting tendable (is that a word?) weeds with my vegetables in a greenhouse. I removed the indoorplant fix and now the plants are getting the 'tend' option. So, apparently this was not a bug with the game but a side-effect of the mod.  :-\  Now I can send my tots to the salt mine to tend the garden to gain badge points.

I posted this after your last post, which you obviously completely ignored. It is the entire PURPOSE of the mod.

Do you know what RTFM means? It means Read The Fucking Manual! I suggest you do that before installing hacks, since you obviously have no clue what their purposes are. Geesh.



Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 March 11, 00:22:54
I'm terribly sorry. I did read the description but *thought* that it referred to indoor (as in a house grown with grow lights) plants. I have a few lots with that feature. So, I guess I thought wrong. Again, sorry for the trouble.


Title: Re: Bork List: Freetime Ed.
Post by: spambi on 2008 March 11, 02:11:50
I'm terribly sorry. I did read the description but *thought* that it referred to indoor (as in a house grown with grow lights) plants. I have a few lots with that feature. So, I guess I thought wrong. Again, sorry for the trouble.

I thought the same thing. I wouldn't apologize; yelling at people for failing to read the manuals is a competitive sport around here.


Title: Re: Bork List: Freetime Ed.
Post by: Aggie on 2008 March 11, 02:21:07
I'm terribly sorry. I did read the description but *thought* that it referred to indoor (as in a house grown with grow lights) plants. I have a few lots with that feature. So, I guess I thought wrong. Again, sorry for the trouble.

I thought the same thing. I wouldn't apologize; yelling at people for failing to read the manuals is a competitive sport around here.

I agree. Also, you were yelled at by someone who is supposed to have souped a while back. Just continue ignoring her and maybe she'll go away.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 11, 02:21:40
The interaction "Paint Grilled Cheese" cannot be resumed if the action is canceled or interrupted. The only option is "Scrap Painting".
That is basically an artifact of EAxis reverting the OFBp2 easel fix back to its broken state, and they NEVER RE-FIXED IT.


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 11, 19:30:05
Did EAxis break the grand piano, or is it my game? After installing Freetime the regular piano provides fun as usual, but all my sims with grand pianos are losing fun when they play. The grand piano was working fine before.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 11, 23:36:25
Is anyone else having trouble with custom lots? I cannot seem to get any of my custom lots to load. If I make in within the game it runs fine, but any lot I download will get stuck in the loading screen forever. I can hear the Sims moving around, flushing toilets etc., but I can't seem to play the lot. Is this like the Pets CAS thing? No pre-FT lots are allowed?


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 11, 23:41:41
Is anyone else having trouble with custom lots? I cannot seem to get any of my custom lots to load. If I make in within the game it runs fine, but any lot I download will get stuck in the loading screen forever. I can hear the Sims moving around, flushing toilets etc., but I can't seem to play the lot. Is this like the Pets CAS thing? No pre-FT lots are allowed?

Have you tried loading the lots with the testing cheats enabled? Perhaps there is an offending object on the lot that can be reset or deleted. I haven't had any problems loading downloaded lots.


Title: Re: Bork List: Freetime Ed.
Post by: Hejira on 2008 March 11, 23:44:22
I moved a male sim into a mansion that had been made a few years ago (I found the Queen Bee 'challenge' and wanted to know if it was feasible with the Knowledge aspiration perks to do it with a guy) and everything works just fine.

I did serve up a six pack of instant meals one time, and my only guest took the whole six pack and drank it. I took a picture for the lulz (and can't be fucked finding it), but then the plate was unselectable and I couldn't clean it up. The maid did when he came over the next day, though.

I'm playing a very safe game at the moment, too. No violin, no pre-existing sims...it's fun, in a playing-the-grand-piano way.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 12, 00:03:24
Is anyone else having trouble with custom lots? I cannot seem to get any of my custom lots to load. If I make in within the game it runs fine, but any lot I download will get stuck in the loading screen forever. I can hear the Sims moving around, flushing toilets etc., but I can't seem to play the lot. Is this like the Pets CAS thing? No pre-FT lots are allowed?

Have you tried loading the lots with the testing cheats enabled? Perhaps there is an offending object on the lot that can be reset or deleted. I haven't had any problems loading downloaded lots.

Not yet, will go and try now. Sigh. Was hoping to avoid long and drawn out. Its every C lot I have right now. :P


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 12, 00:20:27
I've played my own custom lots, binned pre-FreeTime as well as installed from the package post-FreeTime (still pre-FreeTime created lots) on my test account. All load fine. Sounds exactly like the issue I had several EP ago with some custom no-water flowers. I had to use debug mode and choose delete for all errors, then go into the lot and delete the offending items and resave.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 12, 01:12:17
Okay, it gave me a message for which I am clueless (not a rare occurrence, admittedly)

"Object id: 244
name: Controller - Lot Load - Curtain Pull-Down
Stack size: 5
Error: Invalid constant."

I have attached the log. Any clue?

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 12, 05:18:37
If you have curtains the sims can close or which close automagically at sunset or something, remove those.


Title: Re: Bork List: Freetime Ed.
Post by: MuseEgo on 2008 March 12, 09:23:13
I knew my luck wouldn't last, though I'm not quite sure if this is strictly a FT bug, it wasn't doing this before.
I have a strange error occuring on one lot only - a custom lot that didn't come with any CC, but has a jack-in-the-box and a kite in it, not sure where they came from. When I first loaded the lot, my sim started birdwatching and the game slowed down a lot. Switching on debug mode gave me a lot of errors relating to the Climate Controller. I attached the first error log to this post.

So, is this hack related (I checked all my hacks but may have missed something obvious) or a FT issue?

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Liz on 2008 March 12, 09:29:35
Can't speak to the errors, but the guy-in-a-box and the kite are toy bench items.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 12, 14:30:29
I knew my luck wouldn't last, though I'm not quite sure if this is strictly a FT bug, it wasn't doing this before.
I have a strange error occuring on one lot only - a custom lot that didn't come with any CC, but has a jack-in-the-box and a kite in it, not sure where they came from.

It's a game issue -- there were discussions here a long time ago (at least a year or more) about custom lots that came with odd objects having problems, and putting weird files in your downloads folder (usually 0 bytes).  Back then it was things like a single toy from a toy box, but no toy box on the lot for it to be associated with.

You can try deleting the two stray items from the lot, leaving the game, and checking to see if you have any 0 byte files in your Downloads folder.  If yes, just delete them, and that may fix the problem. Or, a simpler approach is to use the Clean Installer to scan your Downloads for 'empty package files' (they show up highlighted in light red/pink), and deleting them that way.



Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 12, 15:09:51
If you have curtains the sims can close or which close automagically at sunset or something, remove those.

How do you remove something from a lot if you can't get into the lot?I assume SimPe. or somesuch? What I did was remove my neighborhoods folder, etc, un-install FT and then reinstall it and add everything back in, for some reason this unborks the lots, don't know why, but they all work now. However, when I add new ones this will all have to be repeated, unless I can figure out what the underlying problem is.


Title: Re: Bork List: Freetime Ed.
Post by: Nec on 2008 March 12, 15:27:11
If the error pops up when it is loading, hit delete instead of reset. That error will pop up until you have deleted all of the curtains on the lot.  Also, remove the curtains from your Downloads folder.


Title: Re: Bork List: Freetime Ed.
Post by: MuseEgo on 2008 March 12, 21:24:27
It's a game issue -- there were discussions here a long time ago (at least a year or more) about custom lots that came with odd objects having problems, and putting weird files in your downloads folder (usually 0 bytes).  Back then it was things like a single toy from a toy box, but no toy box on the lot for it to be associated with.

You can try deleting the two stray items from the lot, leaving the game, and checking to see if you have any 0 byte files in your Downloads folder.  If yes, just delete them, and that may fix the problem. Or, a simpler approach is to use the Clean Installer to scan your Downloads for 'empty package files' (they show up highlighted in light red/pink), and deleting them that way.


I'll try that, thanks. Though, I did use the clean installer to install the lot, I always do, and the only file was the lot itself.


Title: Re: Bork List: Freetime Ed.
Post by: anankha on 2008 March 12, 21:37:01
This really makes me not want to get Free Time. And I really wanted it too.  :'(  But I don't want my sims to get all glitched and annoy me and make me exit without saving and make me lose a lot of stuff(I know, a run-on sentence).


Title: Re: Bork List: Freetime Ed.
Post by: Madame Mim on 2008 March 12, 21:46:26
No green on purple - it's completely illegible.


Title: Re: Bork List: Freetime Ed.
Post by: Ambular on 2008 March 12, 21:46:59
This really makes me not want to get Free Time. And I really wanted it too.  :'(  But I don't want my sims to get all glitched and annoy me and make me exit without saving and make me lose a lot of stuff(I know, a run-on sentence).

I wouldn't write it off just yet.  Most of the mod gods have updated most of their existing stuff, so now they'll have time to go after the new bugs, which will probably take a little longer.  But between Pes, Ste, jfade, TJ, Dizzy, Jase, Inge, Paladin and everybody else who does this stuff, they'll likely eradicate a majority of the issues given a little time.  (ETA: Oh yeah, and I expect some of it will get patched by EA)  :p


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 12, 21:49:22
NO GREEN TEXT!! BLERGH!

The Glamour Bed flashing blue is a known issue. I forgot if there was a fix for it though. It is NOT Free Time related though.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 12, 22:08:22
I'll try that, thanks. Though, I did use the clean installer to install the lot, I always do, and the only file was the lot itself.

That's why they cause problems -- clean installer doesn't see them as tag-along objects, but they are, so the game gets wonky about them. It's not really CI's fault -- it treats them just like any other furniture in the house, and since they're game objects, it doesn't see them as tag-along cc.


The Glamour Bed flashing blue is a known issue. I forgot if there was a fix for it though. It is NOT Free Time related though.

Yea, it started with Seasons, for me.  The fix is easy -- just go into buy mode, click on the design tool, then click on the bed. You don't have to actually change the bed, just click on it -- you can then X out of the design tool and the flashing blue is gone.



Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 12, 22:49:47
Heh, it started as soon as I got the GLS pack for me, back in Pets.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 13, 03:46:44
How do you explain then that a Maxis lot is the one not loading now as my imported family was trying to move into a new house? I keep getting this curtain thing, but I really don't think that it has anything to do with curtains. Can someone look into this with me, because I cannot seem to play any imported families and custom lots at all right now. They will work for a while, but get a little borked as I play, object interaction errors, etc and then when I try to move them into a new lot it is completely FUBAR. Please help! I have very few dowloaded objects and I removed all hacks et al.

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 13, 03:49:05
Remove all cc, then retry. No error? You have a bad cc item that has tentacles. It's extremely rare, but it happens.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 13, 03:52:17
tentacles? How bizarre. I will scratch everything and try again.


Title: Re: Bork List: Freetime Ed.
Post by: SimGeekChick on 2008 March 13, 04:20:15
Did EAxis break the grand piano, or is it my game? After installing Freetime the regular piano provides fun as usual, but all my sims with grand pianos are losing fun when they play. The grand piano was working fine before.

I haven't gotten to test that yet, but I have noticed that all the exercise objects (treadmill, weight machines, that new bike) aren't raising fun like they're supposed to. Has anyone else noticed this?

eta: For me both pianos are giving fun when played. Sorry :(

eta again: Ok, I tested in another house and high active sims DO get fun, while the low active (only 2) sim's fun bar just stopped where it was. But in the house with slightly lesser low active (4 bars) they loose fun on the same machines.. wtf? Am I just an idiot who's missing something obvious? I know active sims like exercise more, but I thought that an object that actually has fun points listed gave at least some fun to all users. A sim with the OTH of fitness who looses fun when he exercises sucks!


Title: Re: Bork List: Freetime Ed.
Post by: quasim on 2008 March 13, 14:16:06
Borked Mahjongg Table:

1. Did you notice that it has 9 tiles? If you put chairs around it then sell it, you'll lose the chairs and get only the value of the table.
2. If you put the Mahjongg Table in a corner and put chairs around it, Sims can get trapped in the corner (I had a visitor nearly die because I didn't notice for a day or more)


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 13, 14:34:42
That is exactly the same as the card table. Not a bork as such, just don't put it in the corner. I've even had that happen with regular tables and chairs. Oh, and sell the chairs before selling the table.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 13, 14:36:08
Yea, it's not hard to put any table in the wrong place where a sim will get trapped if you're not paying attention. :)


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 13, 14:38:35
I had Goopy trapped for ages in one of the downtown lots where I'd plopped a card table in the corner. I kept hoping he'd die but of course he didn't. Peed himself a few times though...heh.


Title: Re: Bork List: Freetime Ed.
Post by: Lord Darcy on 2008 March 13, 15:14:35
Put something like a potted plant in the corner so that Sims get out of the chair the other side.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 13, 15:38:20
Good idea! I'm glad I thought of it! ;)


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 13, 19:36:59
Put something like a potted plant in the corner so that Sims get out of the chair the other side.

Where's the fun in that?  ;D


Title: Re: Bork List: Freetime Ed.
Post by: Jack Rudd on 2008 March 13, 20:12:36
Put something like a potted plant in the corner so that Sims get out of the chair the other side.
Potted Snapdragon Bouquet for full benefit, of course.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 13, 23:29:46
Put something like a potted plant in the corner so that Sims get out of the chair the other side.
Potted Snapdragon Bouquet for full benefit, of course.

Potted evil snapdragon, don't you mean? Heh heh.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 14, 01:03:17
A sim with the OTH of fitness who looses fun when he exercises sucks!

See now, I like that, it makes sense. Why would a lazy ass find exercising fun? Sims should get enjoyment out of certain things, depending on their personality, and to find other activities boring.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 14, 03:25:09
LOSES!
It's "loses", people, not looses! Nothing is being loosed. No hounds, no floodgates.


Title: Re: Bork List: Freetime Ed.
Post by: sewinglady on 2008 March 14, 03:41:30
LOSES!
It's "loses", people, not looses! Nothing is being loosed. No hounds, no floodgates.

Ah yes, one of my personal grammar peeves... along with 'sells' for 'sales'.  grrrr


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 14, 04:47:51
So took out all my downloads and it worked...for a while. Then I put back in the stuff I actually knew was safe and it borked on loading a community lot. I am so confuzzled. I go to dig through my downloads folder again.


Title: Re: Bork List: Freetime Ed.
Post by: Katuchan on 2008 March 14, 04:58:34
The Arts & Crafts club woman (she's named Cassidy something in my game, she has red hair, grey eyes and the Lucy Hanbi face template) has the emo-OFB hair. Her portrait hair and clothes were different than the ones she came wearing (this has happened to other 3 women I've moved in, of all of them only one's portrait is the clothes/hair she actually has). I've checked and I can't select that hair through the mirror, why is it even there?

All my Free Time NPCs have different icons than what they're wearing and so on. I have every expansion and stuff pack except for Teen Style Stuff.

I've also noticed that my sims with no aspiration benefits have slower-dropping needs and so on. I haven't gotten to test whether or not similar vacation benefits are borked now - has anyone had any experience with that yet?

And I have a question: Is it official, now, that marrying/moving in a Hobby Leader/Hobbyist/Whatever The Hell They're Called is a VBT? And how can you tell which ones are the official Hobby Leaders/etc etc, as opposed to just Free Time NPCs/townies, etc? Thanks in advance.


Title: Re: Bork List: Freetime Ed.
Post by: SimGeekChick on 2008 March 14, 06:08:48
A sim with the OTH of fitness who looses fun when he exercises sucks!

See now, I like that, it makes sense. Why would a lazy ass find exercising fun? Sims should get enjoyment out of certain things, depending on their personality, and to find other activities boring.

Yes, but why would a sim with a low active score have fitness as his OTH? He doesn't even LIKE exercising! Unless he just likes to suffer. Stupid sim.


Title: Re: Bork List: Freetime Ed.
Post by: Solowren on 2008 March 14, 06:15:11

And I have a question: Is it official, now, that marrying/moving in a Hobby Leader/Hobbyist/Whatever The Hell They're Called is a VBT? And how can you tell which ones are the official Hobby Leaders/etc etc, as opposed to just Free Time NPCs/townies, etc? Thanks in advance.

The Hobby leader dudes are the ones who give you a pop-up greeting when you visit the Hobby lots, I belieeeeve.


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 14, 06:27:15
The Hobby Maven sims are pretty messed up out of the box. For one, not a single one of them actually LIKES their hobby. The Fitness maven wasn't even an ACTIVE sim! I had to nuke him and let the game make a new one, it was just too much to stand. Perhaps I will look into fixing it if possible. Also, they come with random EAxis clothes, so I redressed all of mine in different uniforms that more reflected their hobby.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 14, 06:31:35

And I have a question: Is it official, now, that marrying/moving in a Hobby Leader/Hobbyist/Whatever The Hell They're Called is a VBT? And how can you tell which ones are the official Hobby Leaders/etc etc, as opposed to just Free Time NPCs/townies, etc? Thanks in advance.

The Hobby leader dudes are the ones who give you a pop-up greeting when you visit the Hobby lots, I belieeeeve.

Yes, that'll tell you 1 of each hobby leader.  However, EAxis made 3 of each hobby leader.  If you want to identify them all, look at their family in SimPE.


Title: Re: Bork List: Freetime Ed.
Post by: Solowren on 2008 March 14, 06:35:06

  However, EAxis made 3 of each hobby leader.

Ewww.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 14, 06:56:09
I've also noticed that my sims with no aspiration benefits have slower-dropping needs and so on. I haven't gotten to test whether or not similar vacation benefits are borked now - has anyone had any experience with that yet?

The family I'm playing just came back from a vacation and the benefits seem to be working normally, at least the ones that boost badge/skill time and keep comfort/fun/social maxed. The other benefits weren't applicable to them so I don't know if the rest are working or not.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 14, 15:10:33
A sim with the OTH of fitness who looses fun when he exercises sucks!

See now, I like that, it makes sense. Why would a lazy ass find exercising fun? Sims should get enjoyment out of certain things, depending on their personality, and to find other activities boring.

Yes, but why would a sim with a low active score have fitness as his OTH? He doesn't even LIKE exercising! Unless he just likes to suffer. Stupid sim.

Because EA is stupid, and thought that hobbies being passed as genetics was a good thing, regardless of what the personality really was, randomly assigning hobbies to people was done shoddily too.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 14, 15:18:31
The Hobby Maven sims are pretty messed up out of the box. For one, not a single one of them actually LIKES their hobby. The Fitness maven wasn't even an ACTIVE sim! I had to nuke him and let the game make a new one, it was just too much to stand. Perhaps I will look into fixing it if possible. Also, they come with random EAxis clothes, so I redressed all of mine in different uniforms that more reflected their hobby.
My Fitness maven is wearing one of the new gypsy-like dresses. Why, I ask you? It's not terribly easy to ride that new super-shiny bike (which is now banned from all my lots) in a dress. Not that it matters. She spends all her time in the pool or the hottub.


Title: Re: Bork List: Freetime Ed.
Post by: Lord Darcy on 2008 March 15, 15:28:38
Just discovered that the most expensive dining chair (The Banquet something or other) has managed to lose its menu ... it still behaves as a chair but sims can no longer be made to sit on it.

New version of my Pet Interactions Enabler for Forgotten Objects (http://www.modthesims2.com/showthread.php?t=263078) fixes this bug.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LD_PetEnabledObjectsFix_GLSChair.jpg)


Of all the crazy crap in creation this has to qualify as an "I can't believe that even Maxis managed to fucked this one up."

My thought exactly. After 3 EPs, EAxis finally updated GLS dining chair to be usable by pets. However, they botched it royally by disabling human interaction for it. This is a new low for EAxian sloppiness. How could they possibly fuck up almost every time they try to update past stuff pack objects?


Title: Re: Bork List: Freetime Ed.
Post by: Alex on 2008 March 15, 15:51:37
I was playing in Desiderata Valley. John Mole proposed to Sharon and invited her to move in. He got a bad engagement memory (even though I have TJ's critical fix which supposedly prevents this according to the description  ???) and BOOM! There goes the neighborhood. Almost everyone is missing wants/fears and LTW's have been reset. Yeah... I'm screwed.  :'(


Title: Re: Bork List: Freetime Ed.
Post by: Katuchan on 2008 March 15, 22:17:06
Yes, that'll tell you 1 of each hobby leader.  However, EAxis made 3 of each hobby leader.  If you want to identify them all, look at their family in SimPE.

Is it okay to delete the other two? Using Deleted 2, of course. I really don't need any more character files, thankyousoverymuch Maxis.

Oh, and I didn't see a specific answer to this: will marrying in one of the hobby leaders bork my game? I ask not because I want their beautiful faces in my legacies or anything (though they're an Uglacy's wet dream), but because I plan on Sim Surgerying them, and I won't bother making it genetic if it doesn't even matter, since they can't be moved in anyway. Thanks again!


Title: Re: Bork List: Freetime Ed.
Post by: bimbelina on 2008 March 16, 03:46:32
I had Natasha Una and Julien Cooke get married.  His asp meter went totally platinum and then was stuck that way (wouldn't drop to gold).  I didn't notice anything was wrong until he reprogrammed himself and turned into a grilled cheese Sim.  Later, after they'd both went permaplat, I saved and quit.  When I played them again, their meters were both green and had to be fixed with SimPE.  But the bugginess wasn't over.  Once Natasha was preggers, she got stuck in a bathtub.  I had to force an error on the tub to get her out, and she promptly died next to the tub.  Julien was able to successfully plead for her life, and once she was back, they both had memories of Natasha graduating. Graduating from what, the tub?  The other side?

Disclaimer:  my game is full of questionable stuff, so I may be doing this to myself.


Title: Re: Bork List: Freetime Ed.
Post by: GalenZ on 2008 March 16, 08:05:50
I can second the problem of a 'platinum' sim having an aspirational award (thinking cap, in my case) backfire when used.  Some other people on the UK EA site (http://forums.electronicarts.co.uk/sims-2/306063-elixir-life-help.html) have noted the same problem, so it appears to be a real FT bug, not something hack-induced.

I have also just had a hard crash when I attempted to have one sim in a household give a gift to another, before I even got to select the gift.  No idea if this is FT or hack-related, but a google search failed to turn up any other people complaining about the problem, so I'm betting on FT.

GalenZ


Title: Re: Bork List: Freetime Ed.
Post by: J. M. Pescado on 2008 March 16, 08:46:46
A fix now exists for this bug. You can get the original from Jeffistan, or the version included in the Director's Cut: they are the same.


Title: Re: Bork List: Freetime Ed.
Post by: anberu on 2008 March 17, 04:32:11
My sims weren't gaining badges on sewing or pottery, so I emptied the downloads folder and tried again... hooray, badges. But now, even when there's no CC, when my Uni sim finishes a sewing project, there's a burst of confetti, he doesn't get the item he just made, and the sewing table becomes unusable. I haven't been able to find other mention of the same issue... maybe I'm not looking hard enough.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 17, 04:56:58
Have you check your Sim's inventory? Unlike the other crafting tables all the sewing and pottery projects end up in the inventory, not on the tables. That doesn't explain why the table becomes unusable though.


Title: Re: Bork List: Freetime Ed.
Post by: anberu on 2008 March 17, 05:45:12
Yeah, I checked the inventory. I even tried making different objects, but nothing but an expensive burst of confetti resulted.

Different sim, new neighborhood, new lot... No problem. Doesn't seem to be a global issue.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 17, 15:25:25
I've had random bursts of confetti a while back, but I know that it wasn't any of my hacks. That was back with BV, it just seemed to be a glitch, but they did it several times, it either fixed itself or it was fixed hen I installed FT.


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 17, 18:44:49
Did Free Time break vacations? Bon Voyage is (was) my favorite EP, although I never played the game without the full Pescado/TJ treatment, so I don't really know what EAxian nonsense they might have squelched (and don't want to! *shudder*). However, I just took a family to the beach after installing Free Time, and was appalled. The locals--locals--were dropping from heatstroke so bad that there were times when my playables had to douse the idiots just to walk down the sidewalk. Why are supposedly acclimated natives having heat issues at all without some extreme precipitating factor? It was ludicrous! And unbelievably ugly as well--wtf is up with the dayglow orange colored sunburn on the darkest skintone? Sunburn? On skin that dark? Cthulhu have mercy, why??

I set debug, but I wasn't getting any errors, and when I did a quick scan with selectable, I discovered that their temperatures were absurdly high and did not respond to drinking, voodoo dolls, or any other available solution. Moreover, most of them did not know how to hula--extremely annoying, since all my playables kept rolling the want to learn, and never did. How lame is that? The pre-Free Time easiest souvenir/token award/whatever that memory puzzle piece is called, and they had to go home without it.

Insight would be appreciated. Fixes would be adored.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 17, 18:56:12
I know most MATYzens play with Seasons installed, so you likely would not notice this even if it happened to you.  I do not have Seasons (or Petz), but have BV and FT installed and running.  Since installing FT, on two occasions I had two different sims in one household try to "make group meal / crepes suzettes".  The meal was prepared successfully, but on both occasions the sims in question spontaneously burst into flames while serving (the platter of crepes disappeared at this time as well).

Fortunately, with firemod and an alarm system in the house, the sims were "extinguished" before anything (apart from a hygiene hit) really bad happened.  As this is somewhat amusing to me, I have naturally tried to keep reproducing it, if only to ensure that I'm not just seeing things.  It is apparently not a consistent bug, if that's what it is.

I had thought that spontaneous combustion was something that was restricted to Seasons.  Certainly, there are no other indications that sims are overheating in other situations (like sunbathing, sauna use, hot tubs, etc.).  No errors are spawned.

Any other non-Seasons user notice this?


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 17, 19:12:46
Still ANOTHER borkage...

I just moved several graves to a community lot within the same sub-hood. They never showed up. They don't appear to be at the original house in any form, but they are not at my cemetery either. I had community cemeteries before...when did this (re)-break? How can I fix it?


Title: Re: Bork List: Freetime Ed.
Post by: Lord Darcy on 2008 March 17, 19:14:59
Since installing FT, on two occasions I had two different sims in one household try to "make group meal / crepes suzettes".  The meal was prepared successfully, but on both occasions the sims in question spontaneously burst into flames while serving (the platter of crepes disappeared at this time as well).

It has nothing to do with Season's spontaneous combustion. Just like Baked Alaska, Crêpe Suzette requires Flambé to serve, which carries some chance of starting a fire.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 17, 19:18:40
Since installing FT, on two occasions I had two different sims in one household try to "make group meal / crepes suzettes".  The meal was prepared successfully, but on both occasions the sims in question spontaneously burst into flames while serving (the platter of crepes disappeared at this time as well).

It has nothing to do with Season's spontaneous combustion. Just like Baked Alaska, Crêpe Suzette requires Flambé to serve, which carries some chance of starting a fire.

Well, thank god for that at least.  See, I did not know that.  Still amusing - I'll keep them at it.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 17, 19:19:44
The locals dropping from heat stroke isn't new with FT, but I suspect (one of) the BV patch(es). I never had it happen when I first got BV, but I was playing shortly before FT came out, and there was a heatstroke epidemic at Twikii Island.


Title: Re: Bork List: Freetime Ed.
Post by: Alexx on 2008 March 17, 21:52:50
Before BV(with Seasons) overheated sims mostly used waterbaloon pranks for cooling yourself(even without noauto_waterballoon hack installed),but with BV  EAxis changed CT - Ad Modifier procedure obviously for reason to prevent waterballoon pranks obsession.
Also I can notice that Eaxis trying to block everything that may cause negative relations results.As example is Argue interactions disabled auto for visitors,PunchU-punch Me disabled auto for visitors too,also preferable interactions for characters autonomy disabled for any except sloppy...and so on.


Title: Re: Bork List: Freetime Ed.
Post by: FourCats on 2008 March 17, 22:23:11
I haven't read this entire thread, so I don't know if this has been posted yet or not.
I sent my plat aspiration sim into the energizer and he came out with all his bars red! >:(


Title: Re: Bork List: Freetime Ed.
Post by: PlayLives on 2008 March 17, 23:17:17
Sorry if this has been mentioned but I failed trying to search

Is there an awesome fix for not being able to call NPC's on the phone anymore? NPC's such as the store clerks, newspaper delivery, etc. can not be called on the phone.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 17, 23:57:01
Sorry if this has been mentioned but I failed trying to search

Is there an awesome fix for not being able to call NPC's on the phone anymore? NPC's such as the store clerks, newspaper delivery, etc. can not be called on the phone.

No, but you can add them as a group via the phone. (I'm not sure if you need NL or if groups have been 'carried over' to FT) You can then invite them over for an outing. I had to do this for Neil LeTourneau. My sim fell in love with him via TJ's crystal ball. I'm not sure if the relationship has to be high for them to accept outings though. It is the only non-hack 'fix' I have discovered for the NPC problem.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 18, 00:04:03
Sorry if this has been mentioned but I failed trying to search

Is there an awesome fix for not being able to call NPC's on the phone anymore? NPC's such as the store clerks, newspaper delivery, etc. can not be called on the phone.

No, but you can add them as a group via the phone. (I'm not sure if you need NL or if groups have been 'carried over' to FT) You can then invite them over for an outing. I had to do this for Neil LeTourneau. My sim fell in love with him via TJ's crystal ball. I'm not sure if the relationship has to be high for them to accept outings though. It is the only non-hack 'fix' I have discovered for the NPC problem.

Actualy, there is a fix, at  Simwardrobe (http://www.simwardrobe.com/[/url). The only problem is that the npcs that you aren't supposed to call are also on the list.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 18, 00:24:43
I sent my plat aspiration sim into the energizer and he came out with all his bars red! >:(

You can either get the fix for this from the Director's Cut here or from TwoJeffs over at his place, they are both the same so just pick one to use.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 18, 00:27:48
Sorry if this has been mentioned but I failed trying to search

Is there an awesome fix for not being able to call NPC's on the phone anymore? NPC's such as the store clerks, newspaper delivery, etc. can not be called on the phone.

No, but you can add them as a group via the phone. (I'm not sure if you need NL or if groups have been 'carried over' to FT) You can then invite them over for an outing. I had to do this for Neil LeTourneau. My sim fell in love with him via TJ's crystal ball. I'm not sure if the relationship has to be high for them to accept outings though. It is the only non-hack 'fix' I have discovered for the NPC problem.

Actualy, there is a fix, at  Simwardrobe (http://www.simwardrobe.com/[/url). The only problem is that the npcs that you aren't supposed to call are also on the list.

Yeah, I know..that's why I said 'non-hack' ;)


Title: Re: Bork List: Freetime Ed.
Post by: PlayLives on 2008 March 18, 00:37:03
Thanks Emma, I will try that! I knew about the simwardrobe fix, but wanted to know if an awesome fix was available.

----

Don't know if this qualifies but I recently noticed if I have a sim sleep outdoors in a bed, they will not stay asleep but instead wake up with a fire icon in their thought bubble. Like they are afraid they will catch on fire by sleeping outdoors. Is this something introduced by FT, some other EP or is it borked?


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 18, 00:48:47
There may be an invisible fire on the lot.  Is a glitch since Seasons, something to do with one of the plants getting struck by lightning.


Title: Re: Bork List: Freetime Ed.
Post by: PlayLives on 2008 March 18, 00:56:44
Ahah, by golly I think that's it. Lightening did strike a tree on the lot recently.  ;)
I thought it was a pretty cool glitch though.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 18, 01:00:57
Yeah, I know..that's why I said 'non-hack' ;)

Yeah, I haven't used it. None of my sims have NPC buddies, and I worry about calling up someone I shouldn't. Damn EA ...oh well, hmmm, lets not fix the issue with the wrong npcs in the phone list, lets just take them all off! :/
Can't you give them Cellphones and call them?


Title: Re: Bork List: Freetime Ed.
Post by: Hejira on 2008 March 18, 02:59:02
This just happened a few minutes ago. I have all EPs and SPs. The only global hack in my game is one that gives the juicer infinite capacity, and I'm not even using the juicer on this lot. In fact, the only custom content there is in play at the moment is four bottles of poison (gypsy potions by...someone from MTS2, god I'm brilliant at the braining) in Gloria's inventory, and she ain't used a single one yet.

The problem is...there's a cynical part of me that refuses to accept that this is a bug:

(http://members.westnet.com.au/hejira/worksforpeanuts.jpg)

Did it exist before FT? Was it fixed and re-broken? I, ah, haven't actually played with pets all that much. Got the EP within a week of it coming out, of course...

...oh well, it made me lol.


Title: Re: Bork List: Freetime Ed.
Post by: reese on 2008 March 18, 03:48:55
Did it exist before FT?

Well I admit, I was about to say "Sure did," but then I read that the reward was $0. So I'll shut my trap and go back to my Guinness. Other than that, pet chance cards are supposed to happen.  :D


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 18, 04:16:54
The locals dropping from heat stroke isn't new with FT, but I suspect (one of) the BV patch(es). I never had it happen when I first got BV, but I was playing shortly before FT came out, and there was a heatstroke epidemic at Twikii Island.

So the patch that supposedly fixed the Bigfoot memory issue broke Twikkii Island??? That's totally pathetic.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 18, 04:51:48
The locals dropping from heat stroke isn't new with FT, but I suspect (one of) the BV patch(es). I never had it happen when I first got BV, but I was playing shortly before FT came out, and there was a heatstroke epidemic at Twikii Island.

So the patch that supposedly fixed the Bigfoot memory issue broke Twikkii Island??? That's totally pathetic.

Well, I have no proof of this, but I played Twikkii lots when BV first came out, and never had a single heatstroke from locals, no matter how long they stayed in the hot tubs, and the last time I played a vacation lot there BEFORE FT, it was every single local who got into the hot tub or hot springs. So either I just got lucky before then, it's a hack conflict we never noticed (like maybe when we use the hack to kill all those damned water balloon fights), or it got borked in the patch.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 18, 07:00:47
Twikkii Island is fine for me. I have a couple honeymooning just fine there-both have suntans, no heatstroke for anyone.


That Pet chance card bug has been there since Seasons at least-I don't know about just in Pets. I think I mentioned it to Pescado, but in true Pescado-style, the old git ignored me.


Title: Re: Bork List: Freetime Ed.
Post by: Hejira on 2008 March 19, 00:05:14
Well, my pet got promoted instead so...kinda sweet. But I found another pet bug, and that's sad because it still can't be traced to FreeTime.

So, the nanny's around so the (storyline) seriously ill mother doesn't have to deal with one toddler, probably two feti (does the super fertility perk actually do anything?), and five cats all on her own. For some reason, the nanny brings Orion, a cute little black kitten, into the bathroom. I can't help but wonder, "She's not gonna flush him, is she?" Of course, there are no mechanics for such an act in-game...right? Her complaint that there was a sink in the way of whatever she wanted to do to my cat only supported the flushing hypothesis.

There was absolutely no reason for her to bring him in there. Anyhoo, she starts mopping up, and Orion disappears. Completely. Just like the good old bug where visitors would abduct your toddlers, except she transmogrified an innocent baby animal into a cheap mop.

So, for the storyline, the crazy old bat flushed a kitten down the loo, so I'm firing her and heaping more stress on Gloria. JOY. :(


Title: Re: Bork List: Freetime Ed.
Post by: MissDoh on 2008 March 19, 00:39:25
I apologize for being so lazy but I did not feel like checking all the 22 pages to see if this bug has been reported yet or not.  I got FT ep last Sunday.

I did a little test yesterday in regards of the Needs perks and here is a link to my results:  http://www.thesporum.net/smf/index.php?topic=2329.0

In case you are not feeling like reading it, the conclusion I came up with is that those needs perks have no effect at all on sims neither does being "in the zone".  Nothing changes the way needs are decaying despite what Eaxis adverstised.  No error report was produced by the game.

I wonder if this can be fix with a mod or is it deep core coded?


Title: Re: Bork List: Freetime Ed.
Post by: Aggie on 2008 March 19, 01:28:42
I haven't read this entire thread, so I don't know if this has been posted yet or not.
I sent my plat aspiration sim into the energizer and he came out with all his bars red! >:(

Try reading backwards through this thread. A fix was implemented by TwoJeffs AND Crammyboy (but choose only one).


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 19, 02:59:49
So, I have taken out my whole downloads folder and this problem still keeps happening. Could someone read through the whole error log and tell me what it means? What is age node 3 and why is it borked?

Please help me before I go on a shooting spree and kill the entire Maxis/EA development team.

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 19, 06:08:09
Okay, I was smoking crack again. This is a hack conflict of some sort. I scoured my folders and removed all cc and everything worked fine. Putting back in all the objects and not the hacks leaves me with a fine working game. Some hack somewhere (probably a not awesome one) is killing my game. Off to figure it out. :P


Title: Re: Bork List: Freetime Ed.
Post by: talysman on 2008 March 19, 06:12:18
Howdy. Long time listener, first time poster. For the last couple years, I haven't even attempted to create an account, because I figured I would just leech everyone's massive knowledge and not contribute anything... but I noticed something in friendlyquark's error log and thought I would pop in and maybe suggest something.

So, I have taken out my whole downloads folder and this problem still keeps happening. Could someone read through the whole error log and tell me what it means? What is age node 3 and why is it borked?

Please help me before I go on a shooting spree and kill the entire Maxis/EA development team.

OK, first, you mentioned that you removed your entire downloads folder, but the error log clearly mentions that you have Macrotastics and TwoJeffs Visitor Controller installed. At the very least.

Second, although I'm certainly no expert, I don't think "Controller - Lot Load - Curtain Pull-Down" has anything to do with curtains. That sounds like the system object that puts up the blue soup screen during lot load. And it broke, or something broke it. The lot seemed to have been doing age calculations on the family of Sims when it broke.

And I'm not sure if it's relevant, but it says that the last day processed for the sims was day -1, but day 18 for the pets.  Hunh? Does this mean the pets are older than the rest of the family?

Anyways, if the different ages for the pets and the sims isn't relevant, it certainly seems to be the *family* who broke the lot. Or something about that family conflicts with something in your downloads, which you DIDN'T REMOVE.

EDIT: ah, seems you've found the issue is definitely hack related. I recommend replacing the hacks one at a time, to see where the game breaks.


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 19, 06:38:30
I have noticed some frustrating issues with the toddler blocks-and-drawing table. It overrides every other action that is queued--including potty training! Actually, that is a greater issue overall now...previously my queuing "potty train xxx" would make the toddler stop what he/she was doing. Not anymore, but the table is the worst stompinator. I have to x out the toddler action and wait until the action has completely finished (icon has disappeared) before I can direct the adult to potty train.

This is a serious (and well tested) issue in my game, for I too have fallen victim to the twins plague. Five for five strains the bounds of even EAxian sadorandomness. I'm wondering if the probability has been changed in the code, so that EA could show off the new, shiny toddler-to-toddler social interactions. Can anyone check? Where would I look?


Title: Re: Bork List: Freetime Ed.
Post by: witch on 2008 March 19, 06:49:38
My toddlers often focus on the building blocks to the exclusion of the drawing. I can cancel 5-6 times, tell it to do drawing as many times and it's still got building queued. The tables have been cleaned, I make the toddler do something else in between, still they won't draw. Not all toddlers, just some. I haven't noticed if there's any particular personality or hobby bent.


Title: Re: Bork List: Freetime Ed.
Post by: Shonie on 2008 March 19, 08:08:50
My toddlers often focus on the building blocks to the exclusion of the drawing. I can cancel 5-6 times, tell it to do drawing as many times and it's still got building queued. The tables have been cleaned, I make the toddler do something else in between, still they won't draw. Not all toddlers, just some. I haven't noticed if there's any particular personality or hobby bent.

I have two sets of twins on different lots.......one of each prefers drawing to blocks, and the other two prefer the blocks.  One set just grew up and the girl who preferred drawing and charisma activities loves cooking and food related stuff already.  The boy who did the blocks and (ohh it's late..can't think right now) the old beat on the peg game skill, hasn't come up with a hobby determination yet that I noticed.

Just came to me  logic? :P


After reading back a few more pages, her cooking must be inherited from her mother? 


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 19, 14:07:23
I have noticed some frustrating issues with the toddler blocks-and-drawing table. It overrides every other action that is queued--including potty training! Actually, that is a greater issue overall now...previously my queuing "potty train xxx" would make the toddler stop what he/she was doing. Not anymore, but the table is the worst stompinator. I have to x out the toddler action and wait until the action has completely finished (icon has disappeared) before I can direct the adult to potty train.

I have not had the stompination effect with the blocks/drawing table, but it does advertise heavily, and takes a long time to cancel.  My toddlers all run for it, across the house if necessary, avoiding any other toys they might have.  The table is like sandcastle building - takes a long time to end the activity to start something like "learn to talk", so that by the time the toddler puts the damn blocks away, the parent has decided to go watch the waves or play SSX or something else, cancelling the "teach to talk" action.  The toddler then immediately goes back to the table.  Mind you, my toddlers all seem to be high in mechanical and creativity skills now.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 19, 14:36:15
I had one toddler of a set of twins who preferred the charisma bunny toy over the table, but otherwise, yes, they all seem to run for it.  I'm routinely aging toddlers to children with creativity or mechanical scores of 8.   :o It skills much faster than the other toys.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 19, 15:12:13
My fifth-gen first-born is Tinkering and had the toddler table. He was maxed on mechanical two days before transitioning to child. Quite odd for one of my sims: I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 19, 16:09:07
I typically don't have them focus on skilling at all and just let them play with anything (except the toilet) or follow people around all day. He also spent a good amount of time hugging and beating on Teddy, so it truly was only about a day of time skilling.

God!  I should do that.  Sounds so much more relaxing than my current obsessive "toddlers must skill at all possible toys at all times" approach.

OK, 007 will be a laissez faire toddler (which means he'll max out mechanical, 'cos he'll spend his little life at the table).


Title: Re: Bork List: Freetime Ed.
Post by: Ambular on 2008 March 19, 23:16:36
I have noticed some frustrating issues with the toddler blocks-and-drawing table. It overrides every other action that is queued--including potty training! Actually, that is a greater issue overall now...previously my queuing "potty train xxx" would make the toddler stop what he/she was doing. Not anymore, but the table is the worst stompinator. I have to x out the toddler action and wait until the action has completely finished (icon has disappeared) before I can direct the adult to potty train.

I have not had the stompination effect with the blocks/drawing table, but it does advertise heavily, and takes a long time to cancel.  My toddlers all run for it, across the house if necessary, avoiding any other toys they might have.  The table is like sandcastle building - takes a long time to end the activity to start something like "learn to talk", so that by the time the toddler puts the damn blocks away, the parent has decided to go watch the waves or play SSX or something else, cancelling the "teach to talk" action.  The toddler then immediately goes back to the table.  Mind you, my toddlers all seem to be high in mechanical and creativity skills now.

Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?


Title: Re: Bork List: Freetime Ed.
Post by: floopyboo on 2008 March 20, 00:27:31
So far I must be super lucky with the activity table, as the kids/toddlers have been fairly meh about it. I mean it's been interesting, but in the one house nothing was cooler than the doll house, and in the other, the toddler was far more interested in dancing if he could.  The child in the second house kept rolling lemonade wants, which was refreshing, and totally unrelated to her nature oth. ;)


Title: Re: Bork List: Freetime Ed.
Post by: SJActress on 2008 March 20, 00:35:50
I searched and didn't see this bug listed yet (it IS listed on one of the bug threads on the BBS):

There are ZERO locals doing their dance on vacation lots.  I max-motived for three Sim days, going from lot to lot, and no one ever danced, thus my Sims couldn't learn the dance.  I don't know if this was the case before FT or not.

I've heard that an instructor can teach the dances to you on the secret lot, so there's a workaround, but it's pretty annoying, nonetheless.

I have antivacationactions and vacationfixes, so I don't know if those are doing anything to prevent it or not.


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 20, 03:06:28
I've had this problem intermittently since BV came out. It drives me insane. My simple workaround is just to make a local selectable and then start them dancing. I do the same for the gestures, if I can't get my stupid Sim to cancel out of whatever they are doing before the local times out from trying to greet them. If you never saw this happen before, you were just lucky.


Title: Re: Bork List: Freetime Ed.
Post by: SJActress on 2008 March 20, 06:32:39
I've had this problem intermittently since BV came out. It drives me insane. My simple workaround is just to make a local selectable and then start them dancing. I do the same for the gestures, if I can't get my stupid Sim to cancel out of whatever they are doing before the local times out from trying to greet them. If you never saw this happen before, you were just lucky.

Honestly, I haven't put my Sims on vacation more than three times, so I didn't notice.  I thought I was doing something wrong until I saw someone else had the problem.
I've used L & D, but to be sure, I shift-click the local, right?


Title: Re: Bork List: Freetime Ed.
Post by: KatEnigma on 2008 March 20, 08:16:22
Yes, with the testing cheat on, shift-click the local and choose Make Selectable. When you're done, you can shift-click and Make Unselectable


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 20, 15:00:49
I had to do that when my Takemizu locals refused to interact with my playables AT ALL. They'd beeline to each other, do the greeting, and ignore my sims.


Title: Re: Bork List: Freetime Ed.
Post by: buddha pest on 2008 March 21, 00:16:51
Anybody else getting disappearing tombstones?

It seems like the same bug that happened with Uni. I think the issue was that if you exited a lot while a ghost was out and about, their tombstone would disappear. It was either that, or doing anything that caused a reset while ghosts were out haunting. I can't remember which one caused it (the latter makes most sense since this started immediately upon me installing FT), but...

Anyone?

I know how to respawn tombstones and fix them and all, but it's annoying as all get out.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 21, 01:51:38
I had one disappear, right after loading the game up after installing FT. I didn't feel comfortable reporting it, though, as I couldn't recall if Arianna's ghost had been out and about at the time or not, and didn't notice it was gone until her son died.


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 21, 03:55:34
I tried to move several tombstones to a community lot, and they've all disappeared. Very frustrating...I LIKE having cemeteries.


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 21, 04:06:59
Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?

Thanks, Amber! I've downloaded and will get back to you on how it's working.  :)


Title: Re: Bork List: Freetime Ed.
Post by: buddha pest on 2008 March 21, 04:31:48
Okay, now that I think about it? I believe Lola Singles' tombstone disappeared the second time I loaded up the Singles lot since installing Free Time.

So it could just be happening any time a lot is exited with a ghost out...which is a bit distressing.

Kristen Singles was gone the first time, and Lola the second time.

Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.


Title: Re: Bork List: Freetime Ed.
Post by: cwykes on 2008 March 21, 08:03:39
If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.  Provided you have nounlinkondelete, you can respawn them.    I could have sworn I read that on MATY somewhere, but I can't find it!  ::)  The only person I can find to quote is myself which isn't exactly convincing.....

http://www.moreawesomethanyou.com/smf/index.php/topic,8157.0.html


Title: Re: Bork List: Freetime Ed.
Post by: buddha pest on 2008 March 21, 15:48:39
If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.
Yeah, I have nounlinkondelete and all that crap. I know how to respawn them.

I just haven't seen this happen since Uni.

I don't exit the lot at a certain time of day like some people, so surely I would have seen this happen upon installing every EP and patch to date.


Title: Re: Bork List: Freetime Ed.
Post by: Alex on 2008 March 21, 21:16:52
Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.

Unfortunately this has happened to me. Respawning them is one thing, but when's there's tons of graves to respawn...


Title: Re: Bork List: Freetime Ed.
Post by: laylei on 2008 March 21, 21:34:29
How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 22, 00:33:02
How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.

Pause the game and use a teleporter and summon the deceased to the lot. With testingcheats enabled, shift-click on the deceased Sim and make him/her selectable, then shift-click on the lot debugger and choose the respawn tombstone option. Make another Sim active, shift-click on the deceased again and make him/her unselectable again. Unpause the game and the deceased should fade away and be replaced by a shiny new tombstone.


Title: Re: Bork List: Freetime Ed.
Post by: laylei on 2008 March 22, 03:56:47
How do you respawn them? I unfortunately lost my legacy founder and her husband's graves when I moved houses. Is the only way resurrect with Bone Phone -> kill with boolprop? I just hate doing it that way because everyone gets upset again, and gets new death memories, and gets inheritances again.

Pause the game and use a teleporter and summon the deceased to the lot. With testingcheats enabled, shift-click on the deceased Sim and make him/her selectable, then shift-click on the lot debugger and choose the respawn tombstone option. Make another Sim active, shift-click on the deceased again and make him/her unselectable again. Unpause the game and the deceased should fade away and be replaced by a shiny new tombstone.

I tried this with both sims, and neither left a tombstone. I followed your steps to the letter, so I'm not sure what went wrong. Guess I'll go back to the Bone Phone for now.


Title: Re: Bork List: Freetime Ed.
Post by: cwykes on 2008 March 22, 08:32:15
If you saved while ghosts were out and about and then installed something new, the reset will nuke those ghosts.
Yeah, I have nounlinkondelete and all that crap. I know how to respawn them.

I just haven't seen this happen since Uni.

I don't exit the lot at a certain time of day like some people, so surely I would have seen this happen upon installing every EP and patch to date.

I've known simmers had this happen after installing various post-Uni EPs, so I think it's always been around.  You just got lucky I think.  Though if I lost all my ghosts, I'd avoid saving when they were out consiously or subconsciously!


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 22, 13:23:49
I hit a possible FT bork last night -- womrat cages.  The first lot I played with an existing cage, the womrat was frozen in place, and the maid got stuck in a loop trying to clean it.  No one could interact with the cage at all, even after forcing an error on it.  Had to delete the cage completely.


Title: Re: Bork List: Freetime Ed.
Post by: speedreader on 2008 March 22, 17:15:23
My Sims are all obsessed with "It"s Snowing."  I have antiweatherreaction loaded.  Any suggestions?


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 22, 18:02:08
No, but plenty of sympathy. It's not stomping queues, which is great, but it's incessant.


Title: Re: Bork List: Freetime Ed.
Post by: buddha pest on 2008 March 22, 20:06:43
Way back when Uni came out, I lost pretty much every grave on Olive Specter's lot.
Unfortunately this has happened to me. Respawning them is one thing, but when's there's tons of graves to respawn...
The funny thing about it was...I don't think I had played Strangetown much prior to installing Uni, so for the longest time, I didn't even realize that there were supposed to be 90 squillion graves on that lot.

I just thought the old bat had a big, weird, empty yard.

At any rate, I suppose you all are right, and I've just been lucky not to have seen this bug in so long. Or it's a bit random?


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 22, 20:37:20
I tried this with both sims, and neither left a tombstone. I followed your steps to the letter, so I'm not sure what went wrong. Guess I'll go back to the Bone Phone for now.

Do you have lnounlinkondelete (http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.htm[/url)? I think everyone here just assumes that you have most of the directors cut. Or else have forgotten what things have been fixed.


Title: Re: Bork List: Freetime Ed.
Post by: JacquiES on 2008 March 22, 21:40:43
My sims are doing this really strange thing when their hunger is low.  One sim in particular would relax on a bed for a second, jump up and think that he is hungry, go view some art around the room, and then hop back on the bed-just to do it all again.  I put it on the fastest speed and he did it over and over again for hours.  Meanwhile his hunger dropped into the red so I instructed him to eat.  His pregnant wife seems to be able to take care of herself on her own, but not him.  I have had this happen on other lots too.  Anyone else?


Title: Re: Bork List: Freetime Ed.
Post by: gynarchy on 2008 March 22, 21:48:35
I hit a possible FT bork last night -- womrat cages.  The first lot I played with an existing cage, the womrat was frozen in place, and the maid got stuck in a loop trying to clean it.  No one could interact with the cage at all, even after forcing an error on it.  Had to delete the cage completely.

I had this happen before FT once and ended up having to delete it as well. I would love to get rid of the damn thing permanently but every time I do every Sim in the house gets the "Buy a Womrat Cage" want again.


Title: Re: Bork List: Freetime Ed.
Post by: laylei on 2008 March 23, 02:32:44
I tried this with both sims, and neither left a tombstone. I followed your steps to the letter, so I'm not sure what went wrong. Guess I'll go back to the Bone Phone for now.

Do you have lnounlinkondelete (http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.htm[/url)? I think everyone here just assumes that you have most of the directors cut. Or else have forgotten what things have been fixed.

Yep, got the director's cut and nounlinkondelete. I don't know what went wrong, but I just ended up resurrecting them with the Bone Phone. Maybe it was the way their tombstones disappeared- when I moved house, it had been so long since I'd moved with graves that I stuck the graves in my sim's inventory. When they got to the new house, new "dummy" graves were in the inventory, and the real graves were sitting on the curb. Unfortunately, I am dumb and deleted the real graves, and didn't notice until after I'd saved.


Title: Re: Bork List: Freetime Ed.
Post by: letitia on 2008 March 23, 09:58:10
is there any kind people who will make a no hobby obsession or something like that please  :-X it's the same thing every time your sim woke up, they only have wants to fulfill blog, play marco polo or play computer it's kinda annoying...can't they find anything else :( and all of my sim keeps wanting to use the computer every time, even all the visitors who come...any no autonomous computer hack or something? i searched but could not find it...

they won't go to work or school either if they're already doing something else...




Title: Re: Bork List: Freetime Ed.
Post by: sloppyhousewife on 2008 March 23, 10:44:17
I haven't found anything to suppress those petty wants yet, but TJ made a computer related hack that stomps the computer madness. It can be found at the kitten killer (http://box156.bluehost.com/~aestudi1/forums/inteenimater/index.php) site (Computer Fixes in the Testing Grounds section). You must register to access it, as it's still beta. The only other possibility to keep visitors from using your computer is to lock it in an APO secured room.


Title: Re: Bork List: Freetime Ed.
Post by: letitia on 2008 March 23, 11:37:33
thank you, it's not only the visitors, but all my household member autonomously goes to the computer if no one is using it, i already tried putting it in locked room, but every time i want one of my sim to use it in that locked room, i have to unlock it first...kinda troubling... o_0  thank God now there's a no-autonomy feature :)


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 23, 15:34:41
Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?

(http://i2.photobucket.com/albums/y20/croiduire/Screenshot.jpg)

Much better. There is still stompage when queuing in actions like potty training, but overall a significant improvement, without any errors generated. Good job!


Title: Re: Bork List: Freetime Ed.
Post by: Ambular on 2008 March 23, 18:44:38
Okay, I've never tried this before and have no idea whether it will work.  But if I understood the info I found correctly, this should make the toddler table a little less attractive.  Anyone want to try it out and tell me whether it helps?

(http://i2.photobucket.com/albums/y20/croiduire/Screenshot.jpg)

Much better. There is still stompage when queuing in actions like potty training, but overall a significant improvement, without any errors generated. Good job!

Oh good, I'm glad it works.  Will the toddlers still use the table autonomously?


Title: Re: Bork List: Freetime Ed.
Post by: spaceface on 2008 March 24, 06:52:45
My train set caught fire.  :o

A child was playing with it, and had just started playing when it caught alight. Soon the whole thing was burning and she was, too. I got the fireman in, who put the fires out. The child did not die but her bladder and hygiene were in the red and she had heatstroke. She fainted from heat, peed on the floor and then passed out from tiredness. Fortunately I got her to eat on time so no social worker came.

Sprinklers and fire alarm are now duly installed in the games room.  :P


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 24, 13:42:03
My train set caught fire.  :o


Alas, that's not a bork -- there is a small random chance the train set could go up in flames.  Someone at EAxis watched too much Adams Family when they were kids. :)


Title: Re: Bork List: Freetime Ed.
Post by: vilia on 2008 March 25, 05:41:37
I don't think this has been mentioned yet  ???

I can't use the reward bookcase to read a book in different genres or study parenting. I could understand the former as it is not strictly studying but thought it would have been updated for the latter. Has anyone else noticed this?


Title: Re: Bork List: Freetime Ed.
Post by: X-Phile on 2008 March 25, 08:57:39
I have found a glitch wich can be FT related.
I was building a house with a pool.
When I moved the fountain from OFB somewhere else.
http://i85.photobucket.com/albums/k45/X-filesJagVoy/The%20sims%202/snapshot_54f40a40_d4f40a41.jpg
This happens:
http://i85.photobucket.com/albums/k45/X-filesJagVoy/The%20sims%202/snapshot_54f40a40_d4f40a4e.jpg
The spot were the fountain was, is unusable. I can still place furniture, but no pool.

I exited the house without saving I went back. The spot in the link above was some how fine again. So I placed the fountain somewhere else. Then by accident I pressed the Live mode. Went back to build mode and guess what the second spot were
fountain stood is unusable.
http://i85.photobucket.com/albums/k45/X-filesJagVoy/snapshot_b4f4ec86_b4f4ec88.jpg

I tried the Object Stuck remover it did not work.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 25, 09:00:43
Have you tried dragging floor tiles across the area, then deleting them? Sometimes that works wonders.


Title: Re: Bork List: Freetime Ed.
Post by: Surelyfunke on 2008 March 25, 11:41:42
Has anyone else had a problem with Woohooing in the tent? I don't get an option to Woohoo.

I'm not sure if it's Borkedness, or Sim Pescado and Sim Mildlydisguised's unwillingness to get it on, despite the 3 bolts and red hearts...


Title: Re: Bork List: Freetime Ed.
Post by: Stitches on 2008 March 25, 13:34:44
Finally finished reading all the pages in order to not sound like an idiot. My bugs, let me show you.

I have the same issue as Aggie with the broken gypsy. Every time I call her for matchmaking services, she brings a lamp. Since my sims all live in desperate poverty, this sucks.

I have sticky fire animations. Trees set aflame by lighting are technically extinguished by the rain but their fire animation stays for days. It was funny at first, but eventually I had to just delete the trees.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 March 25, 13:36:33
I have the same issue as Aggie with the broken gypsy. Every time I call her for matchmaking services, she brings a lamp. Since my sims all live in desperate poverty, this sucks.

TwoJeffs has posted a bug fix for the Gypsy over on inteen.  Not sure if it fixes this issue, but it does fix the 'Gypsy gets stuck after bringing lamp' issue.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 25, 15:47:52
I can't get a lamp to save my soul. I have three sims maxed on hobby enthusiasm, and two maxed on life time aspiration.


Title: Re: Bork List: Freetime Ed.
Post by: spaceface on 2008 March 25, 16:03:13
My legacy spares, who were both about to be killed off due to old age, got a lamp. Bah.

The Aspirs also got a second lamp, but that was because of the borked gypsy when their kid wanted a date.  :P


Title: Re: Bork List: Freetime Ed.
Post by: bekka on 2008 March 25, 18:01:52
I got a message that one had been left, but I never could find it. 


Title: Re: Bork List: Freetime Ed.
Post by: Aggie on 2008 March 26, 11:13:22
My legacy spares, who were both about to be killed off due to old age, got a lamp. Bah.

The Aspirs also got a second lamp, but that was because of the borked gypsy when their kid wanted a date.  :P

I would like to humbly direct you to this fine fellow's fix. (http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=31&t=1123) TwoJeffs is definitely one of the best when it comes to making fixes.  ;D


Title: Re: Bork List: Freetime Ed.
Post by: claudiasharon on 2008 March 26, 12:14:45
With the gypsy, I get the lamp and tons of random townies showing up at my sims' door at random times at night. Ones I've never seen before.

Also, the gypsy randomly gave a lamp to my young adults over at college. I found that to be helpful, as my sims needed an aspiration boost. Usually she just gives it to my sims at home, this was a first at college.

Note, my sims no longer jump when reading about parenting or when writing a novel. I had two hidden hacks that borked those things, so I'm glad that annoyance is over.


Title: Re: Bork List: Freetime Ed.
Post by: Hecubus on 2008 March 26, 13:35:17
I have two things to report:

1. Hobby Magazines Causing Jump - when my sims pick up a hobby magazine to read, they will sit down, then instantly stand up - in the middle of the chair or sofa (http://i168.photobucket.com/albums/u194/MusicalMaven/standtoread.jpg) - and then continue to read.

2. Driving Freeze - When sims leave or arrive in an ownable car (not the restorable one from FT), the game freezes for a second or two, the way it does when seasons change.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 March 26, 13:35:37
With the gypsy, I get the lamp and tons of random townies showing up at my sims' door at random times at night. Ones I've never seen before.

That happened with me, with a beauty wish.  It happens when the wish backfires.  Fortunately it was only temporary, and wore off after about 4 days.  I read on another forum that all the wishes (apart from peace of mind) have a chance of backfiring.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 26, 13:47:35
I can't get a lamp to save my soul. I have three sims maxed on hobby enthusiasm, and two maxed on life time aspiration.

Well, I'm no longer sure at all what triggers the flippin Gypsy to bring a lamp.  I never call her for any matchmaking, because she has such a horrible sense of appropriateness.  I know my elder sims were not maxed out on any hobbies yet, but the first day I played them after loading FT, the Gypsy shows up and gives the elder male sim a lamp.  He got his few bags-o-cash from his wishes.  I have not seen her since, despite having several sims maxing out on a few hobbies.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 26, 14:34:45
With the gypsy, I get the lamp and tons of random townies showing up at my sims' door at random times at night. Ones I've never seen before.
Walk-bys seem increased. I get a family member walk-by nearly every single day, on all of my lots. Sometimes they just barge right in, sometimes they stick around in the yard until either they get bored or are invited in. When I do invite them in, a random townie my sims may or may not know comes in a half hour to hour later, uninvited, and they were not on the lot at the time the family member was greeted.

It's much too frequent to be sadorandomness.


Title: Re: Bork List: Freetime Ed.
Post by: Swiftgold on 2008 March 26, 16:11:15
My train set caught fire.  :o

A child was playing with it, and had just started playing when it caught alight. Soon the whole thing was burning and she was, too. I got the fireman in, who put the fires out. The child did not die but her bladder and hygiene were in the red and she had heatstroke. She fainted from heat, peed on the floor and then passed out from tiredness. Fortunately I got her to eat on time so no social worker came.

Sprinklers and fire alarm are now duly installed in the games room.  :P

Simwardrobe has a fix to prevent it from catching fire, I believe. Heh, I work at a railroad museum, so some days I wish the model layout would catch fire, but no luck there so far :P


Title: Re: Bork List: Freetime Ed.
Post by: Swiftgold on 2008 March 26, 16:17:36
With the gypsy, I get the lamp and tons of random townies showing up at my sims' door at random times at night. Ones I've never seen before.
Walk-bys seem increased. I get a family member walk-by nearly every single day, on all of my lots. Sometimes they just barge right in, sometimes they stick around in the yard until either they get bored or are invited in. When I do invite them in, a random townie my sims may or may not know comes in a half hour to hour later, uninvited, and they were not on the lot at the time the family member was greeted.

It's much too frequent to be sadorandomness.

I think they're increased, too... I have one of those process-walkbys hacks in (dizzy's, I think) and now I occasionally have pileups of visitors and their pets by the mailbox, so I wonder if the hack is doubling the increased walkbys. Possibly it's just that hack doing its thing, though.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 26, 16:49:03
I don't have that one, but then I'm not seeing a veritable pile-up. Possibly it's hack + new coding.


Title: Re: Bork List: Freetime Ed.
Post by: friendlyquark on 2008 March 27, 17:01:47
With the gypsy, I get the lamp and tons of random townies showing up at my sims' door at random times at night. Ones I've never seen before.

That happened with me, with a beauty wish.  It happens when the wish backfires.  Fortunately it was only temporary, and wore off after about 4 days.  I read on another forum that all the wishes (apart from peace of mind) have a chance of backfiring.

Thank you for telling me this. I have been going crazy trying to figure out why all these random strangers were showing up at all hours of the day and night, waking up my sims and making me irritable. Backfire on the wish. GOT IT! How I hate EAxis for that! Is there a fix so that the stupid lamp doesn't mess you up?


Title: Re: Bork List: Freetime Ed.
Post by: croiduire on 2008 March 29, 19:46:43

Oh good, I'm glad it works.  Will the toddlers still use the table autonomously?

Yes, both toddlers and children still use it autonomously, but now they play with other toys too.

(Sorry for the delay in replying. I've been AFK this past week.)


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 March 29, 20:03:28
I have a never ending butterfly spots. Has anyone else experienced this? I have awesome hacks and a few of TJs. I had some butterflys in the way of a building location and sent the sim to catch them instead of just nuking them. Yeah, he caught them, then he caught another jar full and another. He made it to seven jars before I just went ahead a nuked them. This has occurred on several other lots as well.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 March 29, 20:07:28
I don't think catching the butterflies actually gets rid of them.


Title: Re: Bork List: Freetime Ed.
Post by: Purplepooki on 2008 March 30, 01:37:47
I am experiencing a bug when I try to get my Sim to stargaze in either telescope, they start to look through it and then jump back and stop.  I have gotten two messages
saying that I found a new planet. That is all well and good but I was hoping for an abduction and I can't get them to stay at the telescope long enough to build any skill
much less be abducted.
I am also noticing that when my Sims use the exercise bike their temp meter starts to immediately go in the red.  They don't seem to be overheating yet but I was wondering
if anyone else has experienced this. Thanks.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 30, 12:20:48
I noticed this telescope problem last night, it started happening with the sim I used the Summon Aliens option with, I haven't tried him with a different telescope yet but another sim was able to stargaze on the same telescope normally even while he couldn't so I'm guessing the sim itself is the problem atm.

Noticed the temperature thing too but they never went into the danger zone afaik.


Title: Re: Bork List: Freetime Ed.
Post by: Purplepooki on 2008 March 30, 15:03:11
I don't have the Summon Aliens option with this sim, I was just trying to get him to stargaze period and he kept jumping back from the telescope. 
I tried it with both of the telescopes that come with the game and didn't have any luck getting him to stargaze.


Title: Re: Bork List: Freetime Ed.
Post by: floopyboo on 2008 March 30, 16:24:11
I don't have the Summon Aliens option with this sim, I was just trying to get him to stargaze period and he kept jumping back from the telescope. 
I tried it with both of the telescopes that come with the game and didn't have any luck getting him to stargaze.

I had that problem with elders trying to use the expensive microscope. Turned out I had a hacked telescope in my downloads (the one that increased by 5x & by 10x depending on the telescope) that was very much borkinated by the Freetime. Check your downloads folder - I found mine in with some poli-techs I'd downloaded.


Title: Re: Bork List: Freetime Ed.
Post by: Purplepooki on 2008 March 30, 18:02:11
I have the higher abduction odds hack is that the same as a hacked telescope?
I have the updated for FT version but if that is causing my problem I will delete it.


Title: Re: Bork List: Freetime Ed.
Post by: sirnh on 2008 March 31, 11:20:33
I have found a glitch wich can be FT related.
I was building a house with a pool.
When I moved the fountain from OFB somewhere else.
http://i85.photobucket.com/albums/k45/X-filesJagVoy/The%20sims%202/snapshot_54f40a40_d4f40a41.jpg
This happens:
http://i85.photobucket.com/albums/k45/X-filesJagVoy/The%20sims%202/snapshot_54f40a40_d4f40a4e.jpg
The spot were the fountain was, is unusable. I can still place furniture, but no pool.

I exited the house without saving I went back. The spot in the link above was some how fine again. So I placed the fountain somewhere else. Then by accident I pressed the Live mode. Went back to build mode and guess what the second spot were
fountain stood is unusable.
http://i85.photobucket.com/albums/k45/X-filesJagVoy/snapshot_b4f4ec86_b4f4ec88.jpg

I tried the Object Stuck remover it did not work.

Okay, I'm having a simular problem, but I had it with that 'toddler table'-thing... The  toddler table wasn't in use, when I noticed the problem. I wanted to make a sim play with the 'toddler table' When I noticed that I couldn't click on it. So I went to buy mode deleted it (MoveObjects was on at that time)  and got another 'toddler table' and placed it somewhere else. A few minutes later, when I wanted to buy something else, I noticed that I couldn't place anything there (not even furniture)....

(No, the problem is not in my downloads folder)

Anyone an idea on what is causing it? And how to prevent something from happening again?


Title: Re: Bork List: Freetime Ed.
Post by: Charamei on 2008 March 31, 12:23:49
A(nother) neighbourhood reset occurred last night, Sim-time (about three days ago real time: the 'hood has a lot of families in sync). While most families were in bed since that's when I save and exit, a couple had people up: one of my vampires was sewing and a couple of goblins on another lot were at potter's wheels. This issue occurred with both objects:

When they jumped during the reset, my Sims left their project progress bars behind at the crafting stations, which still displayed as in-use when clicked on. Forcing an error didn't do anything to help. Oddly, I was able to sell them back to the catalogue without moveobjects, so I did that and re-bought them.

Goblins were running under a macro, but the vampire wasn't.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 31, 13:15:01
I don't have the Summon Aliens option with this sim, I was just trying to get him to stargaze period and he kept jumping back from the telescope. 
I tried it with both of the telescopes that come with the game and didn't have any luck getting him to stargaze.

I had that problem with elders trying to use the expensive microscope. Turned out I had a hacked telescope in my downloads (the one that increased by 5x & by 10x depending on the telescope) that was very much borkinated by the Freetime. Check your downloads folder - I found mine in with some poli-techs I'd downloaded.

Just did a quick check of my mods and I'm pretty sure I don't have anything that looks abduction/telescope related, I'll have to do some testing to be 100% *sigh* here I go again.


Title: Re: Bork List: Freetime Ed.
Post by: floopyboo on 2008 March 31, 13:19:08
when I looked at them the first time I thought they were just telescope recolours by the way they were named, then I saw the '5x' and '10x' on the file names & realised this was the source of my problem. It may not be the source of yours, but be aware that I didn't pick it up on a search for abduction-related hacks.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 31, 14:23:37
So far it's looking mod related (I'm playing without cc for the most part until the game is more stable) I'll let you know which file is causing the telescope problem for me when I find it.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 March 31, 15:56:06
when I looked at them the first time I thought they were just telescope recolours by the way they were named, then I saw the '5x' and '10x' on the file names & realised this was the source of my problem. It may not be the source of yours, but be aware that I didn't pick it up on a search for abduction-related hacks.
Yeah, the telescopes that came with Multiple Pollination Technitions (I can never spell that freaking word) don't work with FreeTime. Sad, because they were my chosen abduction hack. Everything else seems a bit too cheaty to me.


Title: Re: Bork List: Freetime Ed.
Post by: Purplepooki on 2008 March 31, 16:20:05
I tried playing another house and they could stargaze with no problems. I will have to check the previous house again.

ETA: I have also notice more Its raining/snowing activity again.  Is anyone else having this problem?
I had the hack to fix this I am not sure it is working now.


Title: Re: Bork List: Freetime Ed.
Post by: JacquiES on 2008 March 31, 16:29:42
Infinite sims is reporting that EA put out a patch that fixes get this -- 34 bugs!  However, it is not on the main site, has anyone heard anything about it?  I really can't believe that they got that out so fast!


Title: Re: Bork List: Freetime Ed.
Post by: Lord Darcy on 2008 March 31, 19:12:36
Infinite sims is reporting that EA put out a patch that fixes get this -- 34 bugs!  However, it is not on the main site, has anyone heard anything about it?  I really can't believe that they got that out so fast!

There is a FT patch in EA Germany.

http://www.diesims.de/files.list.asp?id=583

Quote
Patch für Die Sims 2: Freizeit-Spaß - 31-03-2008
Kategorie: Die Sims 2 - Patches

Der aktuelle Patch zum Erweiterungspack Freizeit-Spaß behebt über 30 Fehler im Spiel (eine komplette Liste findest du auf dieser Seite (http://www.diesims.de/pages.view_page.asp?id=681)).

The complete list of bugs patched is here (http://www.diesims.de/pages.view_page.asp?id=681). It's in German. Interesting that they finally fixed that forever borked afhairmediumcenterpart hair (http://www.moreawesomethanyou.com/ffs/index.php?dir=ft%2Fhairfix%2F). Also they claim to have fixed the borked BV seashell collection, so that it works as intended.

I'm not going to touch this patch until a new NoCD comes out though.


Title: Re: Bork List: Freetime Ed.
Post by: Jelenedra on 2008 March 31, 19:27:56
Same here. Must have my no-cd...


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 March 31, 19:40:10
I have the higher abduction odds hack is that the same as a hacked telescope?
I have the updated for FT version but if that is causing my problem I will delete it.

No, these are two different things.  I thought there were problems (potentially?) with the hacked telescope (or one of them, if there are more than one).  I use TwoJeffs' higher abduction odds hack for FT and have not had any problems with stargazing or using the telescope.  I use only maxis telescopes.

I use the "Look for UFO" option which seems to result in a satisfactory chance of alien abduction in combination with the hack.  A lot of my sim families seem to be having girls these days, which means that those abducted are mostly female sims at the moment.  Cuts down on alien pregnancies.


Title: Re: Bork List: Freetime Ed.
Post by: Alexx on 2008 March 31, 20:09:38
Stargaze_lookT4All_FT.zip-"FreeTime"version.Get Abducted = Summon Aliens and auto for non-playable sims too.Also broken for FT Witness Abduction fixed.
http://www.modthesims2.com/showthread.php?t=256614
Also one more bug I noticed with FT it's wrong children animation for stargaze(no stool ,but with stool for look through).
But this bug not provoke any errors and seems no need to fix it.


Title: Re: Bork List: Freetime Ed.
Post by: Purplepooki on 2008 March 31, 21:17:21
TwoJeffs' hack is the one that I have also.  I wasn't sure if that counted as a hacked telescope or not.
Thank you for the clarification.


Title: Re: Bork List: Freetime Ed.
Post by: miramis on 2008 March 31, 21:27:59
I'm having difficulty reproducing the stargazing problem properly, but some observations with an empty downloads folder include -

The knowledge sim abduction wants not working like they used to, only the 'Get Abducted' ever shows up, the Have family member abducted and be abducted 'x' times wants are MIA even when the knowledge sim has had as many as six abductions within a short space of time.  (This is also the case if the knowledge sim hasn't chosen a secondary aspiration in case you were wondering ;))

As Alexx points out the family don't come to witness abduction anymore though they DO come out to 'Welcome Home'.

Playable sims on the lot don't generate 'X was abducted' memories, they do generate fears of 'x' being abducted though.

 I'll keep trying to figure out how to reproduce the stargazing ADD problem.  (I am not using TJ's higher abduction odds anymore since Freetime seems to have increased the odds - legacy spouse was abducted twice in adulthood, founder abducted once in elderhood, oldest daughter abducted once in teenhood, all in generation 1 lol)


Title: Re: Telescope bugginess
Post by: miramis on 2008 March 31, 23:32:45
Got lucky with an error on the telescope in my modded TS2 game, not sure if it's related and I can't do anything with the logs myself so it's added to this post in case anybody is interested. 

[attachment deleted by admin]


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 April 02, 05:16:53
I just had two sims turn blue while outside but in a hottub while I have warmthfixes installed. I verified it is the latest version. Someone mentioned a similar issue earlier but didn't have pictoral proof. Here you are:
(http://i191.photobucket.com/albums/z301/kariminger/toocold.jpg)
All EPs, H&M stuffpack, all patches except for FT1.
This is the hottub at Emma's bathroomless house, if pertinent.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 April 02, 05:22:52
Was he in the hot tub due to ACR?  I think I saw something about this over at TJ's new place.


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 April 02, 05:51:55
Yuppers.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 April 02, 07:38:19
I've taken to placing my tubs indoors now-otherwise all my sims turn blue. It is definitely an ACR problem, in my greek house, visiting students and my sims can sit in the tub for hours and not turn blue.


Title: Re: Bork List: Freetime Ed.
Post by: Kyna on 2008 April 02, 07:45:03
I was sure I'd seen someone asking TJ about this.  I can't see it now at TJ's new site.  So either my search-fu sucks, or it was at Inteen before he moved (clicking to view TJ's old support forum there now redirects to TJ's new site).


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 April 02, 08:02:39
No, there isn't anything about it. Zazazu, if you are a member there, why don't you post and let TJ know about it? If you don't want to, can I steal your picture with the Temp stats on and post that?


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 April 02, 13:21:53
I was sure I'd seen someone asking TJ about this.  I can't see it now at TJ's new site.  So either my search-fu sucks, or it was at Inteen before he moved (clicking to view TJ's old support forum there now redirects to TJ's new site).

It was me, on the inteen site, letting TJ know about this.  He said he'd look into it, because at this point ACR doesn't 'hook into' Seasons code.


Title: Re: Bork List: Freetime Ed.
Post by: Menaceman on 2008 April 03, 23:22:12
Gaagh! Too many pages to read through! I will add my two scents though. Don't bother getting Young Adults in a dorm to write a novel unless you really want to fulfil their want because it never gets delivered when they are finished!  >:(

I saw someone earlier on mention something about the birds in the FT video being staged. Well, I've never seen them in my game but while I was poking around in SimPE I did see some reference to them that did seem to make me think they should appear when Sims are bird watching.


Title: Re: Bork List: Freetime Ed.
Post by: Cappuccino on 2008 April 04, 13:00:45
Don't bother getting Young Adults in a dorm to write a novel unless you really want to fulfil their want because it never gets delivered when they are finished!  >:(

Actually I had a YA write 2 novels while in college and they were both delivered on her front door normally.


Title: Re: Bork List: Freetime Ed.
Post by: twistingsims on 2008 April 04, 23:15:19
I don't think this is a bug, as I see people have been able to accomplish what I cannot.

With the exception of the hacks listed below, I only have the mods from the DC.

Other hacks:  Carrigon_ForeverBurnFireplaces, MQ_Relationship_STR_Decay_Hack, MQ_Visitors_Stays_Longer, No Shoving from Look Through.

Every time I send a Sim (maxis made families from Freetime) to their hobby lots, everyone on the lots just leave as my Sim arrives, including the Hobby NPC.  I do get the pop up from the NPC, but when I click on them or the townies, there is no interaction possible at all and again they all just leave the lot.

Any suggestions would be awesome!

Thanks  :D


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 April 04, 23:37:08
I'd say it most likely is the MQ hacks, especially the visitors stay longer one.  None of her hacks have been updated for FT, and probably won't be, since she's be AWOL since last October. You should take them out.


Title: Re: Bork List: Freetime Ed.
Post by: Alexx on 2008 April 05, 01:36:54
I'd say it most likely is the MQ hacks, especially the visitors stay longer one.  None of her hacks have been updated for FT
My alternative to MQ Visitors Stay Longer mod: Visitors Still Here (BV and FT versions)
(Also,no auto toss football and no auto musical instr.play including EP7 vio and synth.)
 http://www.modthesims2.com/showthread.php?p=1814487#post1814487


Title: Re: Bork List: Freetime Ed.
Post by: spaceface on 2008 April 05, 08:51:37
I am getting stuck invisible bags of cash, and my headmaster scenario is borked. He disappears after the tour is over.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 April 05, 13:35:45
I am getting stuck invisible bags of cash, and my headmaster scenario is borked. He disappears after the tour is over.

Check under your legal robes - methinks your pants are tighter than necessary.  ;D  Seriously, this sounds like time to check timestamps on Awesome hacks, update, and play "binary removal" with nonawesome hacks.

Sure you don't have anything not cleared for FT?


Title: Re: Bork List: Freetime Ed.
Post by: twistingsims on 2008 April 05, 21:20:37
I'd say it most likely is the MQ hacks, especially the visitors stay longer one.  None of her hacks have been updated for FT
My alternative to MQ Visitors Stay Longer mod: Visitors Still Here (BV and FT versions)
(Also,no auto toss football and no auto musical instr.play including EP7 vio and synth.)
 http://www.modthesims2.com/showthread.php?p=1814487#post1814487

Thanks jsalemi, I was afraid of that!  :( 

Alexx, those mods are great, thanks for the links!!  ;D


Title: Re: Bork List: Freetime Ed.
Post by: Zazazu on 2008 April 07, 02:51:29
New one: The breadfruit tree...when it catches fire from lightning, the effect never ends. You have to delete the tree and replace. It's happened on two lots now, with approximately 8 trees, and only seems to be occurring with this type.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 April 07, 06:13:37
That happened in BV too, Zazazu.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 April 07, 14:14:45
I need to get Seasons.  Lightning sounds like just too much fun.

On the other hand, with all the lulzy distracting stuff that can happen, I find I already don't spend nearly enough time getting my sims to focus on anything constructive.  I've only ever had 2 sims max a hobby interest and get into the zone since FT came out, and almost nobody works hard enough to get any skills badges when they could be playing basketball.  ::)

Exception: simRohina spends lots of time making faulty robots (and selling them to Brynne).


Title: Re: Bork List: Freetime Ed.
Post by: Menaceman on 2008 April 07, 16:13:43
Don't bother getting Young Adults in a dorm to write a novel unless you really want to fulfil their want because it never gets delivered when they are finished!  >:(

Actually I had a YA write 2 novels while in college and they were both delivered on her front door normally.

Yes you can ignore that point I made. I played yesterday and found the book lying on the dorm doorstep. I never saw a van deliver it though one must have done.

Has anybody else noticed that the new cribs don't animate! I know people say the nannies can't interact other than taking kids out but the bars on the new cribs don't move which means my Sims are sticking their hands through the bars! Its really annoying.


Title: Re: Bork List: Freetime Ed.
Post by: adelegarland on 2008 April 07, 17:34:52
for what it's worth, I haven't installed FT yet.  After reading through all the fuckups, I'm never installing it.  It sounds like the benefits are far out-weighed by the problems.   I have everything up to BV, and have had so many problems since bv that I can't go through it again. 


Title: Re: Bork List: Freetime Ed.
Post by: stardust on 2008 April 10, 08:44:36
my game is totally messed up... I installed freetime and at the beginning it was running fine... then suddenly i went to the cas screen and the sims kept appearing way back.. behind the mirror... also the wants/fears slots are empty .. I tried to take my sims to community lots to get their wants to refresh but when i got to the community lot the sim wasn't there... so the lot was in build mode....
I don't get why this hapenned.. it was working just fine... I removed my dowloads folder but it didn't help.. i re'installed the entire game all over again... twice! didn't help...  ???


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 April 10, 18:08:33
my game is totally messed up... I installed freetime and at the beginning it was running fine... then suddenly i went to the cas screen and the sims kept appearing way back.. behind the mirror... also the wants/fears slots are empty .. I tried to take my sims to community lots to get their wants to refresh but when i got to the community lot the sim wasn't there... so the lot was in build mode....
I don't get why this hapenned.. it was working just fine... I removed my dowloads folder but it didn't help.. i re'installed the entire game all over again... twice! didn't help...  ???

I don't see how you could have removed everything and for the CAS thing to still be happening. Usually that is caused by a bad bodyshop mesh. So, have you checked your saved sims folder and Teleport folder for straggling package files? The stuck in build mode thing sounds like a hack. Remove all user files and try again.


Title: Re: Bork List: Freetime Ed.
Post by: stardust on 2008 April 10, 22:25:23
I had freetime installed in my old computer and it worked just fine .. i had exactly the same downloas folder i have now... and i also tested running the game with no downloads... it didn't work...  and i checked the teleport foldewr as well.... nothing there... :-[


Title: Re: Bork List: Freetime Ed.
Post by: cwykes on 2008 April 11, 10:44:22
Have you deleted the cache files? They can get corrupted and cause problems (especially if you're moving CC around maybe?).  groups.cache & accessory.cache are the game caches.  cigen is the bodyshop cache - delete that too.

Have a good hunt in other folders for CC.  Saved sims is an obvious place to look, but I once found some in packaged lots, where I'd put them for some "good at the time" reason.


Title: Re: Bork List: Freetime Ed.
Post by: CrabOfDoom on 2008 April 16, 19:07:43
I don't think I've seen this mentioned (apologies if it has been,) and I only just noticed it yesterday:

The new wall phone that came with FT disappears when you put walls down. I had it happen twice on the same lot. It went up and deducted the sixty simoleons from the household, but when I put the walls down to play for a bit, then went back into buy mode to add something else, the phone was gone. The wall panel was open again - it wasn't stuck or invisible, and my sim didn't get the money refunded (she's a challenge sim and quite poor; it's easily to tell when her funds change.) I tried again, and did the same play then remember something else I forgot to buy for the lot. Checked the phone, and it was gone again. No stuck tile, no refund. By contrast, an old-style payphone custom mesh I've had since Pets is on the wall now, and stays put. I haven't tested the modern or base game wall phones to see if they're affected, too. I know the obvious work-around would be to use table-top phones, but it's still not supposed to happen.


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 April 16, 19:38:34
That may not be a FT bug -- did you install the latest CEP?  The phone recoloring file that comes with it is bugged, causing the new phones to disappear after you place them. You have to disable/remove it until Numenor gets a fix out.


Title: Re: Bork List: Freetime Ed.
Post by: IgnorantBliss on 2008 April 17, 13:30:33
You can just delete the phone related package from the zCEP-EXTRA folder under the The Sims 2 folder in your documents, that fixed it for me. You can leave the main CEP alone.


Title: Re: Bork List: Freetime Ed.
Post by: buddha pest on 2008 April 17, 15:12:21
Argh! Just when I thought things were going my way, another aggravating bug pops up! It appears that the appearance of the gypsy that bears the genie lamp is indeed random, but then every single time you call and invite the matchmaker over thereafter, she just sneaks onto the lot and brings another lamp before sneaking away again.  >:(  There is such a thing as too much of a good thing.

I must hunt down that link to report bugs to EA.
Yes, this is a pretty bad time.

I'm just quoting this post to remind everyone or anyone who may be reading this that might want to fix it.


Title: Re: Bork List: Freetime Ed.
Post by: Jemina on 2008 April 17, 19:59:17
TwoJeffs has a fix for the gypsy problem at "Bug Fixes"
http://www.simbology.com/smf/index.php/topic,16.0.html


Title: Re: Bork List: Freetime Ed.
Post by: talysman on 2008 April 17, 20:19:55
You know, I love looking at Sims bug lists, even if I haven't seen the bug, or if it's for an expansion I don't have. Because stuff like attraction between a sim and a skunk is just damned funny.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 April 17, 20:32:16
You know, I love looking at Sims bug lists, even if I haven't seen the bug, or if it's for an expansion I don't have. Because stuff like attraction between a sim and a skunk is just damned funny.
I think TJ has a fix for that too. Apparently enough people pointed it out.


Title: Re: Bork List: Freetime Ed.
Post by: cwykes on 2008 April 24, 13:11:28
Has anyone else had a problem with Woohooing in the tent? I don't get an option to Woohoo.

I'm not sure if it's Borkedness, or Sim Pescado and Sim Mildlydisguised's unwillingness to get it on, despite the 3 bolts and red hearts...

I had a problem with tents and woohoo yesterday. Not the same problem though. 

The sim and her date had wants for woohoo and first woohoo.  She's sleeping in a tent in her deer sanctuary, so they duely retreated to the tent while the customers abandoned pestering the deer and came to cheer.  When the sims woke up afterwards, the woohoo want had gone, but the "first woohoo" want was still locked.  Neither want was in my sims memory.  As the date hadn't finished, they tried again.  Same result.


Title: Re: Bork List: Freetime Ed.
Post by: Havelock on 2008 April 24, 20:40:03
Has anyone seen the expensive Espresso decrease the Sims Fun way faster as they fill from drinking a cup, while making one ? Has it not raised fun since the base Game.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 April 24, 21:32:59
The Koi Pond (career reward) is flashing blue when there is frost or snow on the ground.

(http://hometown.aol.co.uk/Madsimaddict/snapshot_b51d224d_b51d2250.jpg)



Title: Re: Bork List: Freetime Ed.
Post by: purplehaze on 2008 April 24, 22:47:39
Koi Pond does the same thing for me.  RadeonX1950 (latest drivers). Tried fiddling with the in game settings..no joy.  :-\


Title: Re: Bork List: Freetime Ed.
Post by: bekka on 2008 April 25, 00:15:06
I think I read something in the CEP thread that said it was a problem with the new CEP and the ability to recolour it that caused the problem, but only with snow.

Yes, I checked and others have reported the problem as well.


Title: Re: Bork List: Freetime Ed.
Post by: Emma on 2008 April 25, 05:35:48
Thanks bekka :)


Title: Re: Bork List: Freetime Ed.
Post by: mageborn on 2008 April 30, 20:17:58
Was there a fix (read whole thread here) for the hobby interactions not working on the computer even when all moods were in the green? Sim kept saying "I'm not in the mood!" - They suddenly started doing this and hadn't previously (even when fun was full). I have MATY hacks installed and no others.


Title: Re: Bork List: Freetime Ed.
Post by: FourCats on 2008 April 30, 20:39:22
I don't play OFB a lot so I'm not sure if it's a FT bug or not.

But.

When I was playing the rameriz(however you spell their name) fine furniture shop, the customers were very impatient.   In the past a customer would wait at the check out counter as I canceled the sim's actions and sent the sim to the cash register.  This time, the customers were going to the cash register and if there was no clerk waiting there for them they would immediately throw their purchases on the ground.  Has freetime made them more impatient?


Title: Re: Bork List: Freetime Ed.
Post by: mageborn on 2008 April 30, 23:20:16
Did some google digging and found that JM had posted in regards to this and Macrotastics- which would continuously repeat despite the failure due to mood/motive. (Which was fixed to stop repeating) but I still don't know if the computer itself is borked due to EAxis or if there was another cause for this behavior. Maybe the sims fun score must be low and all others high to want to blog/browse web for their hobby.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 May 01, 01:37:09
Was there a fix (read whole thread here) for the hobby interactions not working on the computer even when all moods were in the green? Sim kept saying "I'm not in the mood!" - They suddenly started doing this and hadn't previously (even when fun was full). I have MATY hacks installed and no others.
I believe that that was one of those things that was fixed in the patch, or supposed to be anyway. I haven't gotten to check that out yet.


Title: Re: Bork List: Freetime Ed.
Post by: abelle on 2008 May 01, 01:44:23
My game is patched and sims still sometimes won´t blog, with their needs in green. I realised, that they only bitch if their aspiration is green or lower, though.

I thought it was related to that mood. Would be kind of silly, because they always have a want to blog. So it should actually be good for their mood.


Title: Re: Bork List: Freetime Ed.
Post by: bekka on 2008 May 01, 03:24:52
I have read the entire thread (over the last few months not all at once) and can't remember if this was mentioned.

The EA ladder and diving board for the pool no longer work for me.  I can use CC replacements, but the sims are not able to get into the pool with the EA ones.  Anyone else notice this?


Title: Re: Bork List: Freetime Ed.
Post by: jsalemi on 2008 May 01, 12:38:16
The EA ladder and diving board for the pool no longer work for me.  I can use CC replacements, but the sims are not able to get into the pool with the EA ones.  Anyone else notice this?

No, both work fine in my game.  Sounds like a hack/mod conflict, probably.  Pull your downloads out, see if the problem goes away.


Title: Re: Bork List: Freetime Ed.
Post by: jolrei on 2008 May 01, 13:39:31
The EA ladder and diving board for the pool no longer work for me.  I can use CC replacements, but the sims are not able to get into the pool with the EA ones.  Anyone else notice this?

No, both work fine in my game.  Sounds like a hack/mod conflict, probably.  Pull your downloads out, see if the problem goes away.

My game is fine as well.  All pool objects working to spec.  I would agree with jsalemi on the diagnosis.


Title: Re: Bork List: Freetime Ed.
Post by: morriganrant on 2008 May 01, 16:50:01
I have read the entire thread (over the last few months not all at once) and can't remember if this was mentioned.

The EA ladder and diving board for the pool no longer work for me.  I can use CC replacements, but the sims are not able to get into the pool with the EA ones.  Anyone else notice this?

I would also say CC issue. A pool ladder from WFS2 was doing the same for my EA pool ladder.