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52
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TS2: Burnination / Oops! You Broke It! / Re: Need help with Custom Object + Animation
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on: 2011 June 28, 18:40:46
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Also just playing is hard work. Unless you're prepared to just sit and watch as your sims play themselves, you have to open the game with a plan of campaign ready, and mug up on where all your sims are in their lives' progress and where they're meant to be aiming for etc. Plan what you are hoping to do during the play session... then when you're actually in it, you have to set up the opportunities, make sure they don't interfere with and distract each other. It's just bloody hard work and stress. I liked the game best when they just had their 8 motives, 6 sliding personality traits, and bills to meet. All they needed to do to keep me happy was to gradually update the graphics of the sims1 game, until we got an open world like we have now. I didn't need the actual gameplay changing.
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57
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TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
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on: 2011 June 05, 11:49:22
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In TS1, if a parent and child had a negative relationship, or the parent had a low Nice personality, pretty much every interaction with the child was negative, and reduced the social motive bar. This had the secondary but realistic effect of making them both look for other companionship to bring their social bar up again.
The thing it, TS1 was born from the idea of having little people to model human behaviour in houses. At that time, I believe Will Wright *was* looking for a human behavioural simulation, with a minor gameplay aspect.
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58
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TS3/TSM: The Pudding / The World Of Pudding / Re: Generations: What Sucks, What's Fucked, and What Did EA Get Right by Utter Luck
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on: 2011 June 05, 10:55:41
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Now, we were totally promised by EA that with Generations EP, there would finally be consequences to what happens to our sims. It turns out this is just another "bolted on" bit of gameplay. The basic AI is still completely non-existent.
For example, I play a family, family has kid. Family proceed to be mean to kid all the time (under my command). All relationships red. Now, a human kid at this stage should be borked and miserable. Not a sim. The moment my attention wanders, family members initiate playful or friendly interactions with kid and vice versa as if nothing is wrong. Or fresh from another player-directed insult, kid goes to play with toys, full of having-a-blast moodlets from toys and all greened up.
TS1 would have got this right. In those days once you set up a bad relationship between sims, they maintained it themselves. Also the sim everyone was being mean to would go into red for fun and social, and would be too busy weeping to go and do something fun and forget about it.
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67
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TS3/TSM: The Pudding / Pudding Factory / Re: TSM for TS3
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on: 2011 April 06, 07:45:26
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For those who are making copies of fullbuild game files due to having problems with s3pe opening them, the trick is to tick the Readonly box when opening an EA installed file. s3pe guards against accidental overwriting of the game files, that's why it insists you open them readonly when they are in programfiles.
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68
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TS3/TSM: The Pudding / Pudding Factory / Re: TSM for TS3
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on: 2011 April 05, 20:42:04
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Yes, I guess that makes sense. A complete reassemble the other end. The VPXY has lots of game-specific gubbins links in it anyway that probably wouldn't make sense to the other game even if we could open it.
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69
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TS3/TSM: The Pudding / Pudding Factory / Re: TSM for TS3
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on: 2011 April 05, 20:21:35
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Can you briefly outline how you went about this? I had been told that the VPXY format was incompatible with s3pe (and I doubt TSRW handles these) so how did you get around this?
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70
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 March 23, 16:27:07
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Provided the package file itself can be opened in s3pe, if it contains resources that won't open, ticking "hex only" before selecting the resource may let you at least view the hex. From there anyone who wishes to analyse the formats can at least make a start.
Also, if there are whole packages that won't open, if someone wants to let us know the header info we may be able to extend the support.
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74
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TS3/TSM: The Pudding / The World Of Pudding / Re: The Sims Medieval
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on: 2011 March 23, 10:42:06
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Most of the people who have been asking me if s3pe will work with it seem to be interested in extracting the object meshes for use in their normal sims game. I suppose if the MLODs and MODLs can be used that will be something - at least can make a new look to existing objects.
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