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1  TS3/TSM: The Pudding / Pudding Factory / Re: KT's Store Fixes (updated 11.02.2013) on: 2014 June 04, 17:23:26
  Huh I do not understand what files need to install
So if you use decrapped sims3packs without Awesomemod than you should need all four files.
If you use Awesomemod than you need three. If you use all legit items than you should only need one,
two if you don't use Awesomemod.

What 4 file?
I see 6 ...

What does the word «DECRAP»?

You are on the wrong board. This is a board for people who have basic reading comprehension skills and the ability to utilize a search engine. Please find another board to get help from, since you are going to get utterly savaged here.
2  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 December 01, 03:07:17
That's too bad, it was really pretty to look at, but I expect that you'll make much better ones at some point. Never mind then.
3  TS3/TSM: The Pudding / Pudding Factory / Re: TS1's Magic Town (World) - Released (But testing is wanted) [UPDATED 26-01-12] on: 2013 November 12, 23:11:05
I've been playing this town for a bit and find that it ends up being of limited utility, because you painted so much territory as being out of bounds for placing new lots. If I want to install all the new lots for different expansions, I quickly run out of places to put them. It's nice that you wanted to keep the integrity of the original world, but it makes it a bit hard to play with.

If you ever decide to update it, maybe you could get rid off some of those out of bounds paints.
4  TS3/TSM: The Pudding / Pudding Factory / Re: Sims 1 for Sims 3 - testers wanted on: 2012 February 18, 19:03:03
Downloading now and will spend the weekend testing it for you. Anything in particular you are concerned about besides the laundry?
5  TS3/TSM: The Pudding / Pudding Factory / Re: help create a sims mod on: 2011 July 06, 18:36:32
Or you could get the Master Control from NRAAS and set the housemates as parents manually. There is this new invention called Google, you might find it useful.
6  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 June 30, 14:23:12
Yeah, saw that post after I had left my message. Sigh. Rented brain. Tongue Still, can't be bothered right now to download the save game, since I have been playing with this world for some time now and would hate to lose my legacy Sims.

But yeah, the beach lot way the hell out in the middle of BF nowhere.  I made a proper beach out of it, but the yellow sand only covers that one square. Tongue Looks weird. Still the rest of the world is so awesome.
7  TS3/TSM: The Pudding / Pudding Plots / Re: Low Water Pub - Dive Bar for Riverview on: 2011 June 27, 17:34:46
I am always looking for SMALLER lots for the various bars and clubs. The ones that came with LN are just way too big. Thank you for this. I will install it today and test it out.
8  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 June 27, 17:21:38
Aside from some of the houses having the expanded menu names instead of the actual house names, I haven't found any problems with this hood. I do wonder if, in the next version, you could paint the beaches with sand. I know it sounds weird, but my beach community lot just looks odd as being the only yellow spot on the map. Or I could get the file and do it my own damn self. Either way.
9  TS3/TSM: The Pudding / Pudding Factory / Re: Testing the waters: What do you want in a 'hood? on: 2011 February 25, 17:18:20
One of the things I most hate about the hoods is the tendency to paint large swathes with "do not enter" paint. If I want to put on lot way the hell off the beaten track, so that I can stick a dungeon there, then please allow me to do so. I hate the Twinbrook map for just that reason, so much terrain is simply off-limits to building. Where's the fun in not being able to build an old abandoned whatever off somewhere else?

Other than that, I like save game files, I like a multiplicity of lot types. (Though, please watch the amount of shrubbery added to lots. Some of the houses I have downloaded are so overfull of garden plants that my first task is to strip out all the shrubs before I can play it with any speed.) Much of the other stuff you were suggesting sounds good as well. Looking forward to seeing what you come up with.
10  TS3/TSM: The Pudding / Pudding Factory / Re: Jfadeworld - A New Pudding Destination on: 2011 February 20, 06:35:18
I've had it going for a couple of days, both the save file and the world, everything working peachy so far. Haven't had any problems with the lots at all. Nice job.
11  TS3/TSM: The Pudding / Pudding Factory / Re: Where to find GOOD custom worlds? on: 2010 October 31, 16:07:09
I was experimenting with putting the downtown lots on other world and they are all huge! If you can find a world with mostly 64x64 lots, yay you. I am in edit mode a lot trying to do this. Making smaller lots is far more practicable.
12  Awesomeware / AwesomeMod! / Re: Did I find an Undiscovered Shiny? on: 2010 October 30, 18:13:22
Excellent question. Let me go research that.
13  Awesomeware / AwesomeMod! / Re: Awesome Testversion on: 2010 October 29, 16:20:23
Why do people constantly have to wave the size of their di..IQs around? it's a sure sign of insecurity, lack of self-esteem and being an asshole.
14  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 September 25, 19:19:32
have you read any posts by Pescado? If you have then you know that he would do that just for the sake of doing it. LOL. but I did find this

Can now compress and decompress Sims3Packs directly.

Invoke with "s3rc -fD" (fixonly, decrapify) OR "decrapify" (drag/drop FOR TARDS). Should fix all busted s3packs that don't install correctly in the launcher, like those old TSR ones.
1. Permanently and irreversibly alters the target package/s3pack. Due to the type of damage involved, the game will see the decrapified object as a seperate object from a non-decrapified object. Any saved game that used these objects or skins will be broken as a result, but...
2. If you decrapify objects, you must decrapify all of your SAVED GAMES (.nhd & .packages in your .sims3), PRESETS (userPresets.package), and LIBRARY.
3. DECRAPIFIED saved or exported items containing CRAPIFIED content will malfunction in a non-decrapified install.
5. decrapify exe requires s3rc exe to be accessible on path.

Do not share decrapified packages, only share original unmodified packages.
"decrapify" not available for Linux, because Linux users are not stupid enough to need it and can just use -fD by hand.

I personally don't understand why you shouldn't, but then again I don't care, I know how to decrap.

Um...did you actually read the bit where he comes out and says that if you have decrapified files in your non-decrapidied save game that it will become a pile of slag? We don't share decrapified files because IT WILL CRASH ANY GAME ITS PUT INTO that does not have decrapified saves. It's not being nice to the dumb, its being mean to them. Make them learn to use the incredibly, mind-numbingly, simple procedure and then their game will not crash on them just because you gave them a file that was incompatible with their game.
15  TS3/TSM: The Pudding / Pudding Factory / Re: The TS3 Store: post your questions, updates, and tech help here on: 2010 September 25, 19:10:52
My real birthday is up there and I am a member, but no one sent me a birthday code. Are we sure this isn't mythological?
16  TS3/TSM: The Pudding / The World Of Pudding / Re: Karate Uniforms on: 2010 August 27, 19:12:59
If I put my Sims in socks for Athletic outfits, they invariably have them in their martial arts uniforms. I have stopped giving them socks for Athletics and it solved the problem. I imagine that this is an EA issue, not an AM one.
17  TS3/TSM: The Pudding / The World Of Pudding / Re: SUPPORT THE MUNICIPALITY! on: 2010 August 27, 18:45:38
You get five bucks, it's all I can afford right now. Should I ever have money again, you will get more. Tongue
18  Awesomeware / AwesomeMod! / Re: Coreless AwesomeMod? on: 2010 August 14, 21:39:14
I really really hope that post was an attempt at humor. Because I otherwise might have to go cry for the fate of mankind.
19  TS3/TSM: The Pudding / The World Of Pudding / Re: Harvester Issues? on: 2010 August 02, 18:25:48
Downwind, Pescado updates AM every day or so and sometimes a couple times a day, he rarely bothers to have the post show as new unless he is putting up a major overhaul. So try re-downloading again and see if it has actually been updated secretly.
20  TS3/TSM: The Pudding / The World Of Pudding / Re: Townie death issue on: 2010 August 02, 18:22:07
Go into buy/build and see if there is a fog emitter on your lot. Deleting that should get rid of the fog stuff. Other than that, search for your problem and read previous posts, since this issue was already addressed in another post.
21  TS3/TSM: The Pudding / The World Of Pudding / Re: My sims won't stop staring at eachother, help needed. on: 2010 August 02, 18:19:34
Move them out of that lot and into another one, then, see what happens.
22  TS3/TSM: The Pudding / Pudding Factory / Re: Proper stairs? on: 2010 July 31, 18:29:40
True, but look at each new expansion, the tendency to re-use animations shows a strong reluctance on their part to make any alterations to the base animations. I am not certain that its because its hard as much as they are terrified that sex mods using the new animations will instantly show up. No doubt,  they have their worst pervert on staff checking each new animation for possible X-rated usage. Tongue It could also just be sheer laziness on their part, something we have noted in the past seems endemic at EA.
23  Awesomeware / AwesomeMod! / Re: Your neighborhood is corrupt and has exploded in a bfbvfs on: 2010 July 31, 18:14:12
I assume that your protocol is a little better than mine, which involves questions regarding the names of childhood toys and how each one was eventually destroyed in my "experiments". I assume that things of which only I am privy to would work, but considering how bad my memory is, I will be in trouble if the clone/future self shrugs and confesses to having no clue, since that could also be an indication of authenticity for me.
24  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 July 31, 18:07:28
I hate to sound like a broken record, but if you HAD actually done it as the manual said, then you wouldn't have a problem. Try searching the site for answers first, and loading your game without the disc. If it loads without the disc, you have it installed, even if you can't see anything different happening.
25  TS3/TSM: The Pudding / Pudding Factory / Re: Proper stairs? on: 2010 July 29, 15:23:10
I suspect that has to do with animations. I know it took them forever to make spiral stairs because they had to animate people walking in a circle. They hate making new animations for anything so making diagonal stairs will be out until someone mods this somehow.
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