Werewolves
notveryawesome:
I have a WerewolfNoChange hack. I think it's by Squinge, but I'm not sure. Either way, it's not at sims2graveyard. I've gone ahead and attached it here.
Magicmoon:
I have a a few werewolf questions.
I just got my first werewolf because I never force anything and try to get things to happen naturally if possible. A LOTP wolf kept coming by his lot every night and he started petting/playing, etc. One night when the LTR/STR was somewhere around 89/84, the male Sim got nipped and turned werewolf.
Now both he and his wife have 100/100 with this particular wolf, but I can't find a way to adopt it, which was my original intention, not werewolfism. I made the wolf selectable via Inge's teleporter, and even though he shows 100/100 with both Sims, he does not have any paws next to it like the Sims do. (They have both the single paw and double paw icons). So, is it impossible for a LOTP to be adopted?
Does a Sim have to be bitten by a LOTP to become a werewolf, or will any wolf work? And if any wolf works, what of half-wolves?
Without Nostrayrespawn, how many LOTPs are there per hood?
And what of children born to Sims that have become werewolves before conception? Do their personalities reflect the NEW werewolf personality, or does the baby inherit the original personality traits from their parents? Or are werewolves sterile?
At first, I was upset with the personality change he experienced. Mostly because it made him much dirtier than he ever was (from 8 down to 4, I think). His nice score went from two, down to zero. But he gets along with his wife so much better now, even picking up an extra bolt. Plus since he 'changed', they only woohoo at night after he turns hairy. I'm sure this is a coincidence, but it cracks me up. Especially as they used to only do it every few days, now they are at it at least once a night, sometimes twice, always starting within an hour of his nightly change. (ACR) At first I thought that werewolves were just hornier than Sims, but I think it is her initiating it most of the time.
jsalemi:
A sim has to be bitten by the LOTP, or savaged by another werewolf, to become a werewolf. Ordinary wolves don't usually bite, and in any case don't turn the sim into a werewolf.
I don't believe the LOTP can be adopted, but ordinary wolves can be. And there's supposed to be only one LOTP, but I've seen at least two in a hood before putting nostrayrespawn in.
Gwill:
I have three glowing eyed mutts in my hood, and I've had nostrayrespawn and antiredundancy (I think it's the later that applies to wolves) in since I created it. The problem with wolves is that while conditions for a second maid to spawn are pretty rare (like being on the phone with your current maid just when s/he is due for work), new wolves will appear likewise if the old wolf is "busy" as in; already on the lot. If you happen to have a lot with many of the wolf triggers then chanses of the wolf appearing is high, but once the wolf arrives, the chances are still high, and the game can't find a wolf to send, so it spawns a new one. Rinse and repeat.
In short, other NPCs will only spawn if the current one is busy just at the magic moment they should arrive, while wolves can spawn all night.
Magicmoon:
Quote from: jsalemi on 2007 September 02, 00:35:40
A Sim has to be bitten by the LOTP, or savaged by another werewolf, to become a werewolf.
Is 'Savage' an autonomous action? I see it on the menu, but want to know if they will do it on their own.
Is the pre-werewolf or post-werewolf traits used in determining spawn personality?
Quote from: J. M. Pescado on 2007 August 31, 05:18:05
Realistically, trees have no effect...The dominant factor is the presence of wolves. Weeds may also be a factor, as they self-replicate on their own.
So is that the purpose of 'Summon Wolves'? So that more wolves will be present so more wolves will show up? That doesn't really make sense. I tried summoning wolves, but I don't really see why you would want to. Am I misunderstanding the ultimate purpose of this option?
And how does self-replication cause weeds to be a factor?
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