Werewolves

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J. M. Pescado:
Quote from: Tigerlilley on 2007 August 31, 01:52:17

I think it would make more sense if the Werewolf was only mean when he had turned at night, and not during the day, but yea i guess that might be a bit difficult.
There is code suggesting his personality WAS originally, only intended to be affected at night, but Maxis changed this and made it a permanent change. In some ways, this is a good thing, it makes them more active. On the other hand, by default, they also go to 0 neat and max playful, despite that wolves are middle-neat and max independent. They also become 10 outgoing. Basically, by default, every single personality trait moves to some extreme.

Orikes:
Quote from: kutto on 2007 August 31, 01:41:06

Is there any validity in the tree rumor? I'd like a werewolf, and I've put a metric crapload of trees of my lots, but still no wolf. Do palm trees and cacti count?


I tend to go overboard with trees on my lots because I like the look. I regularly have wolves and the LOTP come by the lot.

As for werewolves themselves... The only sim I've gotten bitten almost had a werewolf personality to begin with. I think the change gained him a few playful points and he lost a few neat points, but he was already maxed outgoing and active and had only 1 nice point to begin with. It seemed like a good fit for him (along with his zombie wife and alien daughter and his not-really-his son).

J. M. Pescado:
Realistically, trees have no effect. You'd need to put a few hundred trees on the lot to make a real difference. The dominant factor is the presence of wolves. Weeds may also be a factor, as they self-replicate on their own.

professorbutters:
Quote from: Orikes on 2007 August 31, 05:14:05

As for werewolves themselves... The only sim I've gotten bitten almost had a werewolf personality to begin with. I think the change gained him a few playful points and he lost a few neat points, but he was already maxed outgoing and active and had only 1 nice point to begin with. It seemed like a good fit for him (along with his zombie wife and alien daughter and his not-really-his son).


Orikes--I know the sim you mean, of course.

I chose the sim I wanted to werewolfize with similar criteria.  She was already sloppy, outgoing, and mean (a Sagittarius) and a Knowledge Sim, so she looked forward to being a werewolf and didn't change a lot once she was one. I do wish they wouldn't suddenly start farting on plates, but then, werewolves /= wolves, or else they would also live in packs, have a social structure, etc.

PB

J. M. Pescado:
If you want them to go to more reasonable (wolf-like) traits, try the werewolftraits hack in pets/test. It alters the personality changes to more closely mirror the wolf personality, such as not farting on plates: Neat goes to 5 if greater, Playful/Serious moves towards Serious instead. Still active, still mean.

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