Werewolves
Tigerlilley:
Hey all,
Just wondering if anyone knows of a hack (or wants to make me a hack nudge nudge) for Werewolf personalitys. I don't like how a Werewolfs personality changes over time, to make them more mean etc. I'd rather their personality points stay the same.
Please help :)
J. M. Pescado:
I've done some tweaking to make the changes more logical (why max playful and min-neat, even though this does not correspond to the regular wolf personality?), but not a no-change version.
And yes, they become more mean. A trip to werewolfdom is one of the methods of curing lazy, nice sims of their disgusting traits.
kutto:
Is there any validity in the tree rumor? I'd like a werewolf, and I've put a metric crapload of trees of my lots, but still no wolf. Do palm trees and cacti count?
J. M. Pescado:
Base chance of wolf appearance is 2% per check, modified by the following:
+1% per 4 standard trees - NOT orchard trees/shrubberies/flowers/houseplants/gardenplants
+1% per 5 weeds
+1% per 2 sims of child age or less.
+5% per pet wolf
The Wolf Watchers mod adds the following:
-1% per inhabitant on other lots within 10 neighborhood spaces.
-8% per community lot within 10 neighborhood spaces.
Tigerlilley:
I think it would make more sense if the Werewolf was only mean when he had turned at night, and not during the day, but yea i guess that might be a bit difficult.
Any chance on a nochange version?
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