Can I fix this?

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Scratch:
So, if i understand what the creator did... the action to clean-up was made more attractive for neat sims.. helpful... but...  ???

So a low attenuation would draw sims from far away? Good to know.....

I'm just starting up the game now and set up a cafeteria type thing and see what happens..... hopefully the sim i send to the lot won't go broke while he's there..

Magicmoon:
I changed the price on the individual items, Coke, chips, etc. to a buck. Haven't had a chance to try it out though.

Cyberdodo:
I've finished working on the older (soda only) vending machine, insofar as fixing it goes. I'll continue to tweak it though, probably.
I haven't been able to fix the mesh conflict with the newer chip/soda/energydrink vending machine. I tried exporting the mesh and reimporting it using a different name, but the newer machine still overrides the mesh.  ???

Anyway, I've attached my fixed version.

Scratch:
Thanks cyberdodo... i'm going to try it out today.... after I work on the spam msg's in the vending machine. They're still popping up and annoying me....

MagicMoon... Did you figure out where the price is stored??? I thought it should be in the vending machine itself.... i'll keep poking around...

good luck

* Scratch whacks Cyberdodo's thanks button.....  ::)

Cyberdodo:
I did a bit of tinkering on the chips/cookies/soda/energydrink vending machine. As I thought, it was just more of the same garbage code.

My fixed version now spawns the generic snack chips/cookies/juice instead of Paco's custom equivalents, at a cost of $1. The energy drink is still his custom drink, which now costs $10.  I cleaned up the energy drink object too, so it now increments and decrements needs, rather than setting them to hard literals. Specifically, it raises Hunger a little, raises Energy by about 1/4, lowers Comfort by about 1/4, and lowers Bladder by half.

The machine should have mild autonomy for purchace of chips, cookies, and juice. I made the energy drink selection non-autonomous.

There's still 2 outstanding problems that I have no idea how to fix. The mesh still overrides the mesh of the other vending machine, and cleanbots won't clean up the energy drink cans.

The .zip attached contains both my fixed version of the vending machine and my fixed version of the energy drink.

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