Zombie Apocalypse: BRAIIIIIIINS!
Li'l Brudder:
This throws errors for me but references Macrotastics.
It only occurs with a zombie.
J. M. Pescado:
This is interference in global constants caused by the Work of the non-Awesome.
Li'l Brudder:
* Li'l Brudder sighs.
What could possibly clash with this? I have NOTHING that does ANYTHING with zombies.
syberspunk:
Quote from: J. M. Pescado on 2007 June 03, 04:54:49
They are, but they also have the reflexes of cold molasses, so it evens out.
Vamps/werewolves/servos already do have a strength bonus. Aliens are not distinguishable in-game from normal sims, and pod people are known for their hippie tree-hugging ways and not for their prowess in battle.
Will look into it.
Sweet. Oh, and maybe base the self inviting zombies on personality? Since some people don't seem to want more aggressive zombies. But those zombies are fairly rare, no? All the zombie movies I've seen, they pretty much tend to attack as soon as they are aware of your presence. So maybe more aggressive zombies can be identified as those with more "points" in logic, body and fitness, and outgoing? Stupider, slower zombies (with low logic, body, and fitness points) should be more likely to continue walking by without noticing others. The more smarter, faster/stronger zombies should pretty much try to attack like all the time.
Ste
seelindarun:
I'm one of those who doesn't need more aggressive zombies. ;D
My oldest 'hood has some seasoned zombies, the first of them used to be a mascot, who was resurrected to be a nanny-slave to a vamp-hybrid family with a toddler and 3 babies, including natural alien twins. In time, he maxed out all his skill points in order to tutor the children. Either because of his personality (7 outgoing) or because of his former life as mascot, he was always inviting himself in to the neighbours' houses. This was all before the zombie apocalypse...
Dun dun dun! :D
I thought about roasting him, but I'm sort of sentimentally attached now, so there is always a frisson when I spot him on a comm lot. Anyway, my suggestion for those seeking more aggressive zombies is to get comm-lot skilling and boost them a few body skill points. Also, if you play some comm lots, it's not hard for them to find a few weak townies. Once they win some fights, they will quickly become unstoppable.
In an old 'hood, you constantly have to skill up and harden new playables, whereas zombies are forever just adding to their fight experience and numbers. As it is, it's inevitable that you'll be faced with the problem of culling older zombies if you play the 'hood long enough. If they're made more aggressive, it just speeds up this process.
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