Seasonal Age Project: RFC (Request For Comments)
awrevell:
Quote from: Zazazu on 2008 April 06, 17:50:16
The age lengths are simply insane, seriously. Have you tried playing a standard family (two parents, two kids) at these age lengths at all, or are you just spitballing this? These lengths would really only work for a player who only planned on seeing up to three generations in a neighborhood ---ever. Even if they played for six years.
I'll stick with my shorter teen and elder and longer adult stages, thank you.
I started a family with just two adults in CAS and played them in the game till their offspring was able to go to college. I understand that this isn't for everyone. In fact instead of wasting server space with something nobody wanted I specifically started a thread to ask for constructive suggestions and find out if in fact anyone was interested in my posting it. J.M.P. had a good point that 1000+ days as an adult is a long time. Fortunatly that is an issue that is easily fixed by anyone with a minimal understanding of SimPE since the BCONs are clearly labeled to allow people to understand what can be done to customize the mod for personal use.
Each age has a min and max setting. By default these are the same but they can be set to different values and then the length of time in any single lifestage would be variable based on factors determined by the game. The ammount of time a sim is pregnant is also labled in the appropriate BCON and can be adjusted to the user preference... So how someone would use this, if at all, is up to them entirely.
If you are not interested you don't have to use the mod. However, I am not "spitballing", I have given this a lot of thought and work so far. Spitballing is when you just make something up and fire without any consideration.
Charamei:
Quote from: awrevell on 2008 April 06, 14:39:39
If I ever figured out how to do this it would be added as an optional side package so that only people who wanted to add this twist would have to add it. Any mod that has a multitude of features that may or may not be playable for some people should seperate the features into different packages so that the users can decide which features to incorporate into their game.
Fair enough. In that case, I am interested, and you may be able to talk me into creating a new TS2 folder to test, but I wouldn't be using it seriously for quite some while.
croiduire:
Well, I do play with lifespans scaled to pregnancy. Uni is also proportionate to pregnancy--close enough to make no nevermind anyway--which makes it convenient, since that means I have no need to alter the firm-coded data. However, I do not focus on skilling or aspiration acquisition (as I've posted repeatedly, I'm always looking for ways to knock that down) and I have no make-things-easier objects at all--no skill-building career objects, no snapdragons, no wishes...nada. Also, every moment on a vacation or community lot is counted and deducted (at least for adults), and when my elders transition I roll a die to determine how long they will live. Some outlive their children, and are set to perma-red, because that's pretty much what happens in RL--they never get above green again--others die within a day or two of transitioning. Keeps it random and interesting.
The challenge of keeping relationships up over a long life is good, and seriously occupies the time, as does routine maintenance--activities of daily living. (Incidentally, I haven't been playing with ACR very long, but so far, so good.) My sims always have time to play redhands or catch butterflies, and since I'm not playing beat-the-clock, I don't care if they goof off. Even so, having played this way since the base game, I personally don't think that scaling lifespans to the seasons is viable from the perspective of playability. Since a four day year strains my ingenuity, I don't even want to consider a twenty day year. I just figure they're on a planet about as far from a hotter primary as Ceres is from Sol...
Pyromaniac:
I've always thought the Seasons were too long; perhaps, instead of prolonging Sim ages, why couldn't you just shorten the Seasons?
awrevell:
Quote from: Pyromaniac on 2008 April 06, 19:31:28
I've always thought the Seasons were too long; perhaps, instead of prolonging Sim ages, why couldn't you just shorten the Seasons?
With the original durations that would mean each season would be one day. Hardly enough time to even warant a season change since you are unlikely to get the effect of the season in such a short time. However, I could look into finding the BCON that controls how long the seasons last and making that accessible... Then people would be able to adjust the whole selection to their tastes. Provided they had some familiarity with SimPE. I will look and see what I find about that.
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