Seasonal Age Project: RFC (Request For Comments)

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Sivany:
That does seem to be an awful long life to give your sims, but if that's what you want then why not! Sadly I can't help you with your questions, although there is a thread already in the podium called "harder, harder jobs" which discusses making careers harder so you should check that out if you haven't already.

As someone else already mentioned you would need to adjust the skilling rate to make it more realistic, also what about relationship building/decay? Would that need to be adjusted to take into account the longer lifespans?

awrevell:
Quote from: Kyna on 2008 April 06, 08:59:32

Quote from: Vren Lyet on 2008 April 06, 08:09:49

I second both comments: I'm intrigued by the idea of syncing a Sim's lifespan to the duration of seasons.

But just imagine a toddler actually being around for 96 days: the little one would have maxed out all the three skills it can master (charisma, logic & creativity).
Even worse: children lasting 168 days would be able to max out everything including all the badges (given you have Monique's computer to have them learn those business related ones).

That's bad - I think.

So learning speed should be altered, too.



Toddlers can now train mechanical with the toddler table introduced in FT, so that's 4 skills the toddlers would max out.  And my simkids already max out all skills (if there's a body reward/education bookshelf on the lot), as well as the two badges they can train without a hack (gardening & fishing).


Those are both very good points.  This mod does need something that makes it harder to do several things, mainly by increasing the time it takes them to do those things.  I have started a new family with just two adults and had them produce offspring.  This family was then played until such time as the child was able to enter college. During that time I intentionally avoided overskilling my sims and focused instead on the child gaining aspiration points.  

Quote from: J. M. Pescado on 2008 April 06, 10:48:46

I've contemplated realistic scaling before, but the end result is that the game quickly reaches extremely painful numbers. I mean, 1000 days of adulthood may as well be forever. Consider: 1 sim minute is about 1 second. A sim hour is about a real minute. So call it about half an hour per day, given that you will probably pause a bit to give orders occasionally, loading times, etc., and to make this simple. This means we're talking about 500 hours of continuous play per family. This is on the order of about 3 weeks of continuous play. If you are an unemployed lazy sleeping slacker, this is a month of playtime. Per family. Feel the pain.


The adult and elder ages could be cut down a bit for gameplay sake without messing the balance too much.  Reducing the age a sim transitioned to elder to 50 would change the time as an adult to 720 days,  or this could be reduced to 600 and they transition at 45.  The elder lifespans could be shortened as well, giving them say a minimum of 2 years as an elder and a maximum of 15.  That would be 48 to 360 days in that stage (variable based on game factors)  All the age spans are clearly marked in the BCON so that anyone with a minimal knowledge of SimPE could set them to what they wanted them to be.

Quote from: floopyboo on 2008 April 06, 06:39:55

it sounds interesting, and it looks like you've taken care of all the external factors. But how well does it play with ACR? Have you tested it with custom careers? How does uni fit into all of this?

Don't get me wrong, I am very, VERY interested in this hack, but I am also very hesitant adding something to my precariously balanced hacks without knowing how it's going to play with the big ones I can't live without.


I don't have ACR in my game and admittedly this mod WILL conflict with anything that effects pregnancy.  As for custom careers, it doesn't effect the career itself only the way the game determines if a sim can leave the lot during pregnancy.  Young Adult sims are a special case, they are only young adults while they are in college and transition to adulthood when their 4 years there is up (I considered trying to sync that to the seasons as well but have yet to find the way to do that).  My mod doesn't effect them in any way, unless maybe you have a hack that lets them get pregnant then they will be pregnant for 18 days but still able to leave the lot up till 20 hours before delivery time.  Since I don't have any hacks which effect pregnancy in any way this hasn't been an issue for me.  

Though I have considered ripping apart the kitten killer and figuring how it works so that I could enact a twisted version that would fit in with the ages on my mod.
This of course would require a whole lot of skill I don't have at this point.   The idea would require a way to convert a playable sim into an NPC without any interaction by the player.  This is because the mod would compare the ages of the teen sim which had been in a sexual relationship with that of their partner.  If sim A had been a teen less than 144 days (18 years old) then it would check the age of their partner sim B.  If sim B had been a teen less than 144 days nothing would happen.  However, if sim B was over 18 (a teen for over 144 days, a young adult, an adult or an elder) then they would get a special token (statutory rape) and after this if they engaged in romantic relations with the teen in public then they would be charged with this and converted into an NPC and hauled away to jail (the animations for catching a thief could be used here) The mod would need a way to determine if someone else saw them engaging in one of the romantic socials in order to charge them only if they got caught.  There could be added a way for the teen to get them in trouble by calling the cops and reporting the activity as well... (all the more reason not to do it... you piss them off you go to jail)

Charamei:
Quote from: awrevell on 2008 April 06, 13:58:51


Though I have considered ripping apart the kitten killer and figuring how it works so that I could enact a twisted version that would fit in with the ages on my mod.
This of course would require a whole lot of skill I don't have at this point.   The idea would require a way to convert a playable sim into an NPC without any interaction by the player.  This is because the mod would compare the ages of the teen sim which had been in a sexual relationship with that of their partner.  If sim A had been a teen less than 144 days (18 years old) then it would check the age of their partner sim B.  If sim B had been a teen less than 144 days nothing would happen.  However, if sim B was over 18 (a teen for over 144 days, a young adult, an adult or an elder) then they would get a special token (statutory rape) and after this if they engaged in romantic relations with the teen in public then they would be charged with this and converted into an NPC and hauled away to jail (the animations for catching a thief could be used here) The mod would need a way to determine if someone else saw them engaging in one of the romantic socials in order to charge them only if they got caught.  There could be added a way for the teen to get them in trouble by calling the cops and reporting the activity as well... (all the more reason not to do it... you piss them off you go to jail)

At this point, you're definitely stepping on toes - partly by introducing unnecessary bloat, and partly because of those of us who use Inge's prison set. You convert my criminals into NPCs, the first thing I'm going to have to do is convert them back so I can send them to the right place, and I won't be happy about it.

I like the idea, but please don't bloat it with this sort of crap. If I want a penalty for statutory rape, I'll enact it myself.

awrevell:
If I ever figured out how to do this it would be added as an optional side package so that only people who wanted to add this twist would have to add it.  Any mod that has a multitude of features that may or may not be playable for some people should seperate the features into different packages so that the users can decide which features to incorporate into their game.

Zazazu:
The age lengths are simply insane, seriously. Have you tried playing a standard family (two parents, two kids) at these age lengths at all, or are you just spitballing this? These lengths would really only work for a player who only planned on seeing up to three generations in a neighborhood ---ever. Even if they played for six years.

I'll stick with my shorter teen and elder and longer adult stages, thank you.

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