Seasonal Age Project: RFC (Request For Comments)

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Zazazu:
'Die after childbirth', too. Every once in awhile I have a sim mom die the morning after childbirth of either starvation or disease.

awrevell:
Sorry for the long delay in responding.  My computer melted down and I had to con my sister out of one that needed refitted and am now back online.  As a result of the meltdown I am starting from scratch on this project again.  I had made some inroads into identifying where I needed to insert the code for killing the sim when they went cruising before it happened though... and the meltdown might have taken away the product of my labor but it couldn't take away the knowledge gleaned from working on it :)   I like the idea for die in childbirth as well and will look into makeing that a reality.  I will address the violent morning sickness that continues through out most of the pregnancy and tone it down so that it will be less likely to cause total motive failure. 

awrevell:
The first draft of the Seasonal Aging Project is now posted in Peasantry at http://www.moreawesomethanyou.com/smf/index.php/topic,11789.0.html
This version does not include any accidental death mods as I am still trying to figure those out.

mageborn:
This sounds interesting. I'm currently playing my first Legacy and noticed that it was a pain that the adults aged too fast (and as elders as well) because they would technically die (if no Elixir or cheats are used) before their children grew into adults (which isn't realistic). The hardest part was my founder wanted 10 Kids (which I fufilled, thanks to tons of Elixir). It would be nice to have the adults and elders live longer in order to see grandkids, but I agree with others that having babies/kids around that long would really get boring. Is this tweakable to custom tastes or are those values fairly set?

Arina:
Quote from: mageborn on 2008 April 30, 17:52:32

This sounds interesting. I'm currently playing my first Legacy and noticed that it was a pain that the adults aged too fast (and as elders as well) because they would technically die (if no Elixir or cheats are used) before their children grew into adults (which isn't realistic). The hardest part was my founder wanted 10 Kids (which I fufilled, thanks to tons of Elixir). It would be nice to have the adults and elders live longer in order to see grandkids, but I agree with others that having babies/kids around that long would really get boring. Is this tweakable to custom tastes or are those values fairly set?


You can tweak any of these mods if you have SimPE. It's fairly easy, just watch out because the values are in hex (converters are easy to find and converting yourself isn't too tricky either :))

This thread and the accompanying discussion inspired me to do something like this myself. ^_^ I used TJ's hack as a base 'cause I wanted the adult stage to get the aspiration boost instead of elder and didn't want to change that on my own. Anyway, the way I've done it is to make seasons 3 days long, then to basically have baby-toddler-child as one year (2-3-7), teen as one year (12 days), YA as one year (this also will lower the number of 100% perfect graduates! Every semester is one day, there's a one day break between year 1/2 and year 3/4 and a 2 day break in the middle. I'm forcing exams at 5pm and I can't wait to start this because it will be hilarious micro-management-of-the-sims-I-like breakdowns-and-motive-failure-for-the-ones-I-dislike fun), adult as '3 years' (32-34 days random, -2 to +8 for asp, so actually 2.5-3.5 years), then finishing with elders (who I hate to play >_<) having a random 6-12 lifespan on top of all this. The total average lifespan is just below "7 years" (81 days, I think - but I think more people will get a bonus than a penalty on the adult stage, so it's basically 7 years), and I think this is fairly similar in days to the basic lifespan. It's just more skewed to adults, and makes sure that the sims experience enough of each season.

I haven't tested this properly yet but I'm really looking forward to it. Now I've finished making my 3 million genetic skins and default replacements I can actually play again! Woo! ;D

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