Seasonal Age Project: RFC (Request For Comments)
awrevell:
I recently completed my collection of Sims 2 EPs after not being able to afford anything for a long time.
The installation of BV brought with it a sharp contrast between the lifespans of sims and the seasons. Each season lasts about 6 days so a single seasonal year is 24 days. I have started a project and am having a fair bit of success so far in altering the way this behaves. Thanks to Inge Jones I aquired the age BCONs and have altered them to adjust the age differentials. Once I did this it brought into conflict the time a woman is pregnant. So I found the BCON which controls this and found out that it was a bad thing to alter this.... so I made my own and changed the pointers in the necessary BHAVs to link to the new BCONS and now a pregnancy lasts 18 days. :) This of course started to tick me off since with the original way it was handled a pregnant sim went on Maternity Leave when they started showing. So I altered the way that was handled and now a pregnant sim can work till they are 20 hours from delivery (this will prevent them from being at work when they are supposed to deliver) They can also leave the lot right up to this point as well. However I am still having a small problem with this routine. A pregnant sim will get maternity pay on their days off while they are showing and will not remain on maternity leave after the birth (so if you want the sim to stay home after the birth they have to quit work). The increase in lifespans also makes some other alterations necessary and I was hoping for feedback and help with that. I tried out the Harder Jobs package and while it is an improvement I was hoping maybe an even harder one could be made that slowed advancement even farther (as well as perhaps cutting the starting levels in half for college graduates, so they start at 4 or 5 instead of 8 or 9).
I am also interested to know if anyone is interested in me posting this mod here.
Sim lifespans set by the mod are as follows:
Normal Sims:
Baby age 0 - 1 (24 days)
Toddler age 1 - 05 (96 days)
Children age 05 - 12 (168 days)
Teens age 12 - 20 (192 days)
Adults age 20 - 64 (1056 days)
Elders min age 64 - 67.5 (84 days)
Elders max age 64 - 104 (960 days)
Plantsims:
Toddler age 0 - 1 (24 days)
Adult age 1 - 100 (2376 days)
Elder min age 100 - 150 (1200 days)
Elder max age 100 - 200 (2376 days)
These ages were decided upon with the consideration that plants, if given proper care, can live for upwards of 500 years but when coupled with the human physiology would probably experience a shorter (albiet longer than a humans) lifespan.
Also pet ages were brought in line with this model.
Puppy/Kitten age 0 - 1 (24 days)
Adult age 1 - 7 (168 days)
Elder min age 7 - 8.6 (40 days)
Elder max age 7 - 10.3 (80 days)
If anyone has any suggestions for improvements to the ages here please let me know.
Special thanks to Inge, Peter, J.M.P., Quaxi and all the others who have made this insane attempt possible.
floopyboo:
it sounds interesting, and it looks like you've taken care of all the external factors. But how well does it play with ACR? Have you tested it with custom careers? How does uni fit into all of this?
Don't get me wrong, I am very, VERY interested in this hack, but I am also very hesitant adding something to my precariously balanced hacks without knowing how it's going to play with the big ones I can't live without.
tayooga:
Your sims are babies for 24 sim days? And teens for 192? How do you entertain them for that long, play them for that long without getting bored?
I am all for the more realistic lifespans, and getting everything in tune to the seasons sounds awesome, but I would grow mighty sick of my sims before they finally hit old age and died.
Vren Lyet:
I second both comments: I'm intrigued by the idea of syncing a Sim's lifespan to the duration of seasons.
But just imagine a toddler actually being around for 96 days: the little one would have maxed out all the three skills it can master (charisma, logic & creativity).
Even worse: children lasting 168 days would be able to max out everything including all the badges (given you have Monique's computer to have them learn those business related ones).
That's bad - I think.
So learning speed should be altered, too.
Kyna:
Quote from: Vren Lyet on 2008 April 06, 08:09:49
I second both comments: I'm intrigued by the idea of syncing a Sim's lifespan to the duration of seasons.
But just imagine a toddler actually being around for 96 days: the little one would have maxed out all the three skills it can master (charisma, logic & creativity).
Even worse: children lasting 168 days would be able to max out everything including all the badges (given you have Monique's computer to have them learn those business related ones).
That's bad - I think.
So learning speed should be altered, too.
Toddlers can now train mechanical with the toddler table introduced in FT, so that's 4 skills the toddlers would max out. And my simkids already max out all skills (if there's a body reward/education bookshelf on the lot), as well as the two badges they can train without a hack (gardening & fishing).
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