Crash on resized lots at 7PM -- any ideas?
ladykat:
Quote from: pbox on 2007 October 31, 19:00:16
Thank you, ladykatsim. Just to make sure I understand this correctly:
* you built a house using BV, and it crashed at 7PM - right? (There is a theory atm that BV houses don't crash .. which you would have disproved if this is the case -- unless there is a difference between patched and unpatched BV and all other builders were patched?)
That's right, I built a house using BV, unpatched, no CD version. I didn't wait until 7pm, it crashed when I toggled the Day/Night view , first time in Build mode, other times in Buy, or when I tried to save the game first.
Quote from: pbox on 2007 October 31, 19:00:16
Quote from: ladykatsim
What I can't do is place a new CAS sim in the house that previously crashed, the game crashes while trying to load the house. Post crash I can put him in it - I assume he's no longer new.
With "post crash", you mean the *sim* involved (not the lot) had experienced a crash before -- yes?
The lot had experienced a crash wih Sim A, whom I then moved out. Trying to move in Sim B meant the game crashed trying to load the lot. Subsequently I was able to move him in, load the lot and all was well.
Quote from: pbox on 2007 October 31, 19:00:16
Quote from: ladykatsim
I added the noteleportpuddle hack.
I was able to place a new CAS sim in a new house, save, and toggle the day/night mode.
I was still unable to place a new CAS sim in a house previously occupied.
What exactly do you mean by "unable" in your last sentence: crash on load? 7PM crash? Lot never loading? Something else?
The game crashes when I try to load the lot when moving the sim in.
Since I posted i tried playing with the noteleportpuddle hack aded to my normal game, with all downloads and hacks. It made no diference, the lots crashed the game in the same ways.
kat
Zazazu:
FYI, if anyone else with all EPs wants to be a tester monkey, click on the "MTS2 crap" link on my signature. I put the set of my first townhouses up there for testing. I'm not sure anymore if I tested those with CAS sims. I know I did with Maxis bin sims. My unreleased brownstones I tested last night with CAS sims and couldn't get to crash. I've got another set of adobes in my head that I'll try to crash once they are done and ready, most likely tonight. Then the three more sets I have in my head go through crash-testing.
I have all patches but the BV one and am cracked.
baratron:
Um... either I'm missing something really obvious, or we've all been missing something really obvious ???.
If we know that the house can randomly crash the first time you move a CAS sim in - at 7pm, when hitting the day/night toggle, or on the first save - but after that it's perfectly stable... why not have the lot creator move a sim in and save, then move the sim out again? If the crash is due to some artifact of the lot shrinking process which gets fixed on the first save, wouldn't that fix whatever the problem is?
I know that moving the sim out would cause all the furnishings to be lost, but if that process would "stabilise" the house, the lot creator could then simply add furniture afterwards - and then package the "fixed" version of the house.
???
pbox:
To me it looks like roofs are part of the equation. I tested the following in the base game:
Round 1:
Made a bunch of minimal lots, all of them 3x3, and built/put the following in the middle 10 tiles:
- Lot 1: Fence
- Lot 2: Walls (I haven't tested that one yet)
- Lot 3: Foundation (I haven't tested that one yet)
- Lot 4: One fridge
- Lot 5: One bed
- Lot 6: Long gable roof (walls left and right -- which is what I have in the Backdoor Lane lot)
* Shrunk all lots by 1 unit left and right, using 1.2.7.8
* Went into all lots and added one piece of wall, one piece of fence, etc (whichever was on the lot before); on the fridge/bed lots I added 1 floortile
* Moved a new CAS sim in each lot
* All lots except one survived Build mode night toggle and 7PM fine (no crashing), except for the roof lot -- it crashed when I clicked the day/night toggle in Build mode.
Round 2:
Made four new 3x3 lots, with 10 tile wide roofs in the middle of each: one long gable, one shed gable, one hipped, and one short gable roof respectively (short gable= wider than deep, so the walls are in front+back; the shed gable had its walls in front, right, and back). I put the long gable roof lot in the bin and back after this in order to rename it, the other ones remained where they were.
* Shrunk all of those lots as before; went back in and added one floortile each: the long gable lot crashed when exiting during the neighbourhood load screen. The other lots didn't.
* Moved a new CAS sim in each of the other 3 lots; all of them survived night toggle and 7PM. No crashes.
No idea at this point whether it was the move-to-lotbin-and-back, the renaming, or the type of roof that made the lot go wonky. Will hopefully test more tomorrow. I'll also need to pay attention in which direction I draw the roof .. haven't done that so far.
For those who don't remember the base game era anymore: in the base game, and in NL too, it was necessary to move a lot to the bin+back in order to rename it. Since I don't remember whether or not I moved any of the lots from round 1 during testing, I can't tell whether this played a role.
Roof code must have changed with NL, with OfB, with Seasons, and with BV (new roof types and cheats were added for each of those). I don't know about Pets and Uni.
Now how in the world is there a connection between CAS sims, roof types, nightfall, and puddle moving hacks? Borken rain code in the Base game? Borken plant sim code?
pbox:
Quote from: baratron on 2007 November 01, 01:09:17
If we know that the house can randomly crash the first time you move a CAS sim in - at 7pm, when hitting the day/night toggle, or on the first save - but after that it's perfectly stable...
The problem I see is that if we don't know what causes this, we've no way of knowing how "perfectly stable" it actually is. No crash doesn't prove anything .. only a crash does. Also, we don't know whether it's a bug in the game or in the lot expander -- if it's the latter, it's possible that it can be fixed.
What you say is making total sense for everybody's *own* game -- if I had a month off to build myself a city to play with, this is exactly what I would do (or even simpler, save every new lot at 18:50 and let it crash while I go make a coffee or something). But we can't really *redistribute* lots that are known to crash people's games for unknown reasons .. if it crashes like that, who knows what else is wrong with the lot?
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