Crash on resized lots at 7PM -- any ideas?

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Simsample:
Quote from: baratron on 2007 October 29, 20:53:29

My game environment is Sims 2 + Uni + NL + OFB + Pets. No stuff packs.


I wonder whether this bit is relevant? Maybe the fact that you are playing without BV/ Seasons is the reason you can't get Pbox's lots to crash (they are created without BV or Seasons, I think). As for the light time- I thought 1800 was the default time for lights on since the base game? Maybe I'm wrong on that though, as I do have Numenor's updated version of Dizzy's Smart Lights in, to change the way the lights turn on. However, I can confirm that the crashes definitely happen without any hacks too- although I can't remember if the lights come on at 6pm without the hack! I'm thinking that we really need to find someone else who can consistently reproduce the crash, just to rule out any oddities in my game/ computer.

pbox:
Not much time to post, just quickly dropping off some lines .. might not be very coherent, I'm about to fall asleep.

* thanks muchly for your testing :)

* I playtested with Base / Base + NL, and I crashed. Rascal does not have BV, she said "up to Seasons" somewhere (quote + link in post #24). 

* Newness of graphics cards can't be the only reason who crashes and who doesn't .. I have a Radeon Mobility 9600, several years old (laptop is from 2004 I believe), 64MB. Not shiny.

* Default turn-on time for outdoor lights, as of Base game, is 18:00. There are several hacks that fix this -- Baratron, you might have one of them?

* Rascal says (see post 24) that she crashed when changing to Night in build mode (no matter the actual time of day)

* Theory knitted together from several other theories:

Mootilda says that when shrinking, the LE does not do any cleanup of off-lot objects -- the game does that by itself. This could explain why Base/NL lots seem to crash, and BV lots seem to not crash: different game involved. Inge just said that stuff like careers and food ("global sim objects") are stored *in the lot file* (who'd have thunk?) .. here could be a connection to CAS sims vs non-CAS sims. They might have different stuff to store, or to access?

If "stuff" formerly on the (now shrunk) lot is not handled/moved/cleaned up properly by a base/NL game, and then you expose "stuff" to a CAS sim (or: it is stuff that only a cas sim needs/has), "stuff" timebombs at 7PM .. for whatever value of "stuff" (might as well be missing stuff that the game is looking for at 7PM). And "stuff" is replaced/cleared up by a restart of the lot in *all* games (Base/NL too), hence why no crash on replay. Something like that?

I have no idea on how to prove/disprove any of this, though. Maybe baratron has an awesome fix installed that takes care of this issue? I playtested with no hacks .. don't recall what Rascal was using (if anything - she does normally use a load of hacks she said).

The question still remains why only some people crash. And why rascal crashes in Build mode. Oh, but -- she did this on an inhabited lot, with a CAS sim on it. See link in post 24 (I love post 24!).

Simsample -- was your lot inhabited?


Other stuff:

baratron, 

- you called the filled in basement windows a "privacy window bug" -- do you happen to knwo how to fix this? I hate it (I see this with all sorts of windows, but only sometimes. Would be very happy to be able to iron it out).

- what do you mean by "overlapping lots"? Do you have a screenshot? That sounds very strange.

- your "graphical glitches on wall" link points to a basement window srceenshot -- would like to know what you mean :)

- re. graphical issues in general: this lot is no different, apart from the fact that it's shrunk, to *a lot* of other uploads of mine. I have never heard of this crash before, nor seen it. I'm really, really, really, *really* sure that my lot isn't simply overwhelming people's computers (my lots are generally built to not overwhelm). I can play all of my nonshrunk lots just fine, day and night, even in Seasons (my playtests were NL only), and I have a rather crap computer. It may *still* be an issue related to only some graphics cards, of course, but I think attributing it to general "too-much-ness" is a dead end.


All I can think of, right now.

Simsample:
Pbox, my crash on save was on an inhabited lot- but I haven't done enough experimenting to try to reproduce this. I was adding some (Maxis only) furniture to the lot, then I tried to save before playing... so at that point the lot had not been played at all since the CAS sim was moved in.
I tried to cause a crash on day/ night change in build mode, but I couldn't. So far I've just had the crashes at 18:59 and the crash on save. No crashes so far in build mode on uninhabited lots.

Re: the 'privacy windows bug'- I always thought this was caused by placing windows in situations that required moveobjects on. For example, if you enter the Specter lot in Strangetown, some of the archways are 'filled in' in this way- as they have curtains over them. With the Backdoor lots, the basement windows that seem to 'fill in' are placed in situations where the ground isn't level (can be remedied by flattening the squares either side of the window), or else have a smoke alarm placed above them with moveobjects. It seems that if you enter the lot with moveobjects on, the windows are sometimes okay, but entering with moveobjects off nearly always causes the windows to be filled in. That's been my experience with the Backdoor lots, anyway- I have a lot of them in game!

ingeli:
In a building frenzy for my medieval town - but I also test played some of the new houses. One was a shrunken lot made from scratch, and 2-3 were old lots, first expanded, then rebuilt (with sims living on them) and then shrinken to original size. I testplayed these lots a couple of sim days each to see if they would crash at 7pm. No such crashes. I have all available expansions.
The only lot that I had problems with was one that got corrupted because it was too close to some other stuff when expanded. I got an error message when using LE. It was changed when I loaded the game, I could enter it but it was not a beautiful sight, lots of blue and weird stuff. I moved the family out and built them a new house, much better suited for their village bakery anyway.
Again, this is so much fun! I agree with Inge when she says this is a major breakthrough. TY again to the creators!

pbox:
Quote from: Simsample on 2007 October 29, 23:42:34

I tried to cause a crash on day/ night change in build mode, but I couldn't. So far I've just had the crashes at 18:59 and the crash on save. No crashes so far in build mode on uninhabited lots.


What I meant to ask was (not very clearly worded probably), did you *try* a crash in build mode on an *inhabited* lot?  With a CAS sim? By changing to Night? (you only said "build mode", but that could mean a completely uninhabited lot too)

I was just interested if this was consistent, or if you can disprove it, or what. Because if cas sim + nightfall = crash, even in Build mode, we wouldn't need to look at anything that happens during gameplay anymore. I think. (MInd that it's insanely late here so I may not be thinking very clearly) Then it would also be more clear that the cas factor plays a role.


Random thought re. cas sims, might work be a factor? Stuff to do with careers that's stored in the lot? (or not stored)
Because the way the game is set up, sims can't go to work on a monday (all careers start on tuesday .. one really early on monday I think) .. that would be one thing that makes them different from non-cas sims. They have never been to work.

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