Crash on resized lots at 7PM -- any ideas?

<< < (11/59) > >>

Simsample:
Mildlydisguised, your crash sounds similar to one I posted about earlier. Mine crashed on saving, too.
Rascal- that's exactly what I meant, maybe the creator's game version is significant.

More testing done- this time I entered Pbox's lot in build mode, and saved it. Then I moved in a freshly created CAS sim, and guess what? No crash. Mootilda, it seems like what you say makes sense- by saving it maybe I'm refreshing the lot information somehow. I tried this several times to make sure, and it works every time.

Doc Doofus- your test lot plays fine in my game.
Zazazu- your lots work fine in my game, as well.
Pbox- I can't find a correlation with nightfall/ dark build mode and crashing, and I only experienced the crash on saving once (as Mildlydisguised did). However, it seems that if I can save the lot successfully then there will be no crash. Maybe some other people could test Mootilda's idea of entering the house in build mode and saving before occupying the lot?

By the way, Pbox, Inge, Zazazu and Doc Doofus- these are all really great lots, I'll be using them for sure!

baratron:
Quote from: Doc Doofus on 2007 October 29, 02:27:32

What else happens at 7pm:  The lights turn on.

A couple of other ideas to test:

1. Does the newly installed and occupied lot crash if you go into build/buy mode and change the view to nighttime view?  I hadn't thought of trying that.  In many ways, that is similar to the 7pm changeover.

2. Turn on all lights before 7pm.  Or turn off all lights before 7pm.  That might make for an interesting experiment.  it would at least eliminate the possibility that it's something related to outdoor houselights turning on and off.

3. I can't think of anyway to change the hour by force to nighttime.  Can you think of one?  If you change the hour, you can only change it to an hour during the day, if it's daytime, or night, if it's nighttime.  I recall, though, somebody had a mod that would allow you to move vampires into lots at night.  Any leads on that?  That might make an interesting experiment.


3 is possible using the Insimenator (OBJ edition). Spawn the Temporal Adjuster (or load it from the Catalog).

I'm in the process of testing Backdoor Lane 42 and it's boring me to tears! As a scientist, what I want to do is to change one variable at a time so that I'm certain what has caused the crash - but so far I haven't managed to get the fecking thing to crash!

My game environment is Sims 2 + Uni + NL + OFB + Pets. No stuff packs. Global hacks by FFS, TwoJeffs, Crammyboy, Syberspunk and the Insimenator (OBJ edition). Also a few other hacked objects.

All tests took place in N005, Clone of Strangetown - my nukeable Neighbourhood for testing & challenges. Debug mode was on.

Test 1: Moved Maxis-made sim family in from the SimBin - the Roseland family (Cyd + small dog Porthos). Went into the house, put the walls down, and looked at all three floors. Observed that the annoying bug with the Privacy windows that has bothered me since I got the game persists even now! Saved. Sim started working on Cooking skill. Missed seeing the newspaper get delivered, but it did arrive. Sim got a job and a pet job. 3 visitors came. Cooked lunch for them, everyone ate it, saved game again at ~15:00. Continued to play. Phone rang, invite Downtown - chose "Stay here". Lights came on just before 19:00, game did not crash. Continued playing until 19:30, saved and quit.

Test 2: Made another copy of the house - in a neighbouring lot, but not overlapping. Called it Backdoor Lot 43. Made a family in C-A-S: 2 adult sims, married couple. Went into the house, put the walls down, and looked at all three floors. Saved. Both sims started working on Cooking skill. Saw the newspaper get delivered, but it did arrive. Managed to greet a walkby, then 3 visitors came. Female sim got a job while male sim cooked lunch, everyone ate it. Guests decided to play fish slapping in the road (pillow fight). Saved again at 14:37. Sims skilled & socialised. Stray dog = Rover visited at 18:43. Phone rang, invite Downtown - chose "Stay here". Lights came on, game did not crash. Played until 19:40, saved & quit.

Test 3: Made another copy of the house - in a neighbouring lot, but not overlapping. Called it Backdoor Lot 44.  Played identically to Test 2, but this time RESISTED urge to save! Both sims skilled & got jobs. 2 walkbys & 3 visitors. Small dog Tucker walkby at 16:45. Still no saving, very difficult! Phone rang at 18:05, chose to "Stay here". Lights came on at 18:59, game did not crash. Played until 19:13, saved & quit.

Test 4: Placed new copy of the lot now overlapping with lot 44. (Lot 45 on the right hand side of lot 44 as you look from the road). Yet another CAS family, just like Tests 2 & 3. Again resisted urge to save like Test 3. 2 walkbys, 3 visitors, stray cat Noodle visited at 14:47. Observed graphical glitches on wall where houses meet. Phone rang 18:07, chose to "Stay here". Lights came on at 18:59, game did not crash. Played until 19:10, saved & quit.

I'm going to see what happens if the sim decides to "Go Downtown" & see if that makes any difference, but I'm doubting that it will. What I actually think may be making the difference are people's computer specs and settings. Like, for example, you can see in that screenshot that I have Texture Detail = Medium, which is why the neighbouring house is all fuzzy. (I only turn that up to High if I need to take photos showing neighbouring houses, as it slows my machine down too much). I know that some lots lag my machine to hell & back when the lights come on, and avoid playing such lots - however, in general my computer still has a reasonably good spec. Perhaps if someone's computer is struggling to run the game, the lights all coming on together causes the crash, and this is why only some people are experiencing problems?

My settings are as follows: (I'll include all the ones that I think are relevant to a possible graphics issue)
Graphics/performance options:
Shadows is greyed out - I can't select that option.
Lighting: Medium
Graphic Effects: Medium
Sim/Object Detail: High
Texture Detail: Medium
Reflections: Off (stupid Pets - I set this to "On" last time I looked!)
Screen Size: 1024 x 768 (windowed mode)
Refresh Rate: greyed out (I'm using a laptop)
Smooth Edges: Less (slider pushed all the way to the top)
UI Transparency: On
Use Square Pixels: Off
Object Hiding: On

Game options:
Camera Rotation: Sims 1 style (not sure why that would be relevant, but it's to do with graphics, right?)
Lot View Options:
View Distance: Small
Neighbors: On
Decorations: On
Clickable Neighbors: Off
Fade Distance: Large

I am not sufficiently awesome to tell you my computer specs off the top of my head - I'll do that when my geek gets home :D.

mildlydisguised:
Quote from: Simsample on 2007 October 29, 19:52:25

Mildlydisguised, your crash sounds similar to one I posted about earlier. Mine crashed on saving, too.


Yes I only connected it to the saving when I read your post, I originally thought it was the 7pm crash even though it occured before.

Simsample:
Baratron, the lights come on at 18:00 in my game, so this isn't a factor in the 18:59 crashes. And if I save the game, it doesn't crash- so surely that means specs/ lighting isn't to blame? Or is my logic wrong?! I don't have any lighting mods in currently (I clean reinstalled a few weeks back), but in case this is relevant here are my specs:
Quote

=== Application info ===
Name:            The Sims 2 EP6
Version:         1.10.0.122
=== Machine info ===
OS version:      Windows NT 5.1
CPU:             2802.800048Mhz, Name:AuthenticAMD, FPU:1, MMX:1
Memory:          1536MB
=== Graphics device info ===
Name (driver):   Radeon X1650 Series   
Vendor:          ATI
Chipset:         Vendor: 1002, Device: 71c6, Board: 0850174b, Chipset: 0000
Driver:          ati2dvag.dll, Version: 6.14.10.6698, GUID: D7B71EE2-3286-11CF-D16E-5A28A1C2CB35
Driver version:  6698
Texture memory:  512MB
I run the game with all graphics options on their highest settings. I can consistently reproduce a 7PM crash in the Pbox lots with or without hacks/ mods/ custom content, but only with CAS sims and unsaved lots.

baratron:
Whereas I can't make the Backdoor Lot 42 crash whatever I do! I even whacked up all my options so that everything is maxed, and it still won't crash!

Test 5: Placed 3 new copies of the lot - 46, 47, 48 - overlapping with each other. Lot 47 is the middle one. Moved another CAS family into lot 47. Each time I've been making the families as identical as possible - two Family sims with Active personalities married to each other, no kids or pets. Again resisted urge to save. Played identically to Test 4. No crashes.

Test 6: Placed 3 new copies of the lot - 49, 50, 51 - overlapping with each other. Lot 50 is the middle one. Moved another new CAS family into lot 50. This time, when the phone rang at 18:06 to invite the sims Downtown, I accepted. The choosing where to go screen appeared at 18:57, I picked the Lulu Lounge, and the taxi arrived at 18:59. It drove up normally. Lights came on as the taxi arrived, still no crashes. Went to the Downtown lot - was very laggy with 8 sims in the party (dunno where they all came from) plus random others on the lot - but no crashing. Returned to the home lot, saved and quit.

Why do the lights come on at 18:00 in your game but 18:59 in mine? Do you have Seasons? Do the different seasons have darkness falling at different times of day? (I only have up to Pets).

My laptop specs:
Pentium M 2GHz (mobile version of Pentium 4)
2 GB RAM
NVidia GeForce Go 6200TC (graphics chip, shares system memory)
1280x800 display (running Sims 2 in a 1024x768 window with Opera & XChat)
Windows XP Pro SP 2

Apparently I don't have "hardware texture and lighting" (hardware T&L). My geek has looked up your graphics card, and yours does. He believes that if it's people with more recent graphics cards who are experiencing the crashing, it may be the hardware T&L to blame. Googling for your card suggests that Unreal Tournament will crash if people don't turn the hardware T&L off, although we doubt there are many similarities between UT and Sims 2.

I will try the other lot - Lot 3 - but after dinner. Been trying to make the game crash since 18:57 real time, and it's 21:53 now! One of my irc friends is referring to "Heisenbug's Uncertainty Principle". Argh.

Navigation

[0] Message Index

[#] Next page

[*] Previous page