Crash on resized lots at 7PM -- any ideas?
Quinctia:
I downloaded the lot this weekend, but I hadn't tried it yet.
I'm running Uni+NL+Seasons. I'm going to go in game and see what I get.
ETA: Played two sets of two CAS sims on two of the lots placed next to each other to 7pm with no problems.
I used it in a fairly newish neighborhood, one I'd placed specifically to build a beach house over water...and I have a Bachelorette challenge in that lot. Empty otherwise.
Running a cracked exe, have loads of hacks, probably standard for MATY but unstandard elsewhere. Oh, and 2gigs of custom content.
Comp Specs, Dell Inspiron running XP
2G Ram
Intel Core Duo 1.86Ghz
ATI Mobility Radeon X1400 256MB RAM
Shadows, Lighting, Graphic Effects: Medium
Sim/Texture Detail: High
Reflections: On
Slight Amount of Smooth Edges
Neighbors and Deco: On
View/Fade Distance: Small
Can't think of anything else that would be relevant, but ask if there's something else that seems like it would be helpful to know.
baratron:
AHA!
I have obtained crashingness!
With my Downloads folder removed and groups.cache deleted, and a fresh sim out of CAS just moved into a newly-placed copy of the lot, I obtain crashes in the following situations:
1. If I click on the Day/Night toggle in Build Mode.
2. If I allow the game to get to 7pm.
I do not obtain a crash if I save the lot prior to 7pm, and my game does not crash on saving. So the situation is not absolutely identical to everyone else's.
My belief is therefore that something in my Downloads folder "fixes" the lot and prevents it from crashing, as I could not obtain a crash with Downloads in no matter what I did - whereas it was every time without. However, I don't know what fixes it! Tomorrow I will put my Downloads back in one by one and see if I can identify the useful item. But it's 01.54 in my real-life timezone, and I need to be up in the morning.
Old stuff:
Quote from: pbox on 2007 October 29, 23:19:03
* Newness of graphics cards can't be the only reason who crashes and who doesn't .. I have a Radeon Mobility 9600, several years old (laptop is from 2004 I believe), 64MB. Not shiny.
It may not be the age of the graphics card so much as the chipset. So far, I've heard of two people using Radeon chips that have crashed (you & Simsample), and one person using NVidia who can't get a crash (me). It is not unheard of for odd graphical glitches and even crashes to be caused by differing graphics chips & drivers - remember the blood-red water? They can also be caused by the audio drivers. With Uni, I had a consistent crash to desktop problem if I had too many money trees (where "too many" was more than five). The money tree crash to desktop was fixed by downgrading my audio quality to Medium, which is what gave me the idea of it being different people's graphics specs causing the problem here.
It's obviously not the main issue, if my game won't crash at all with Downloads in - but I wonder if this is why only some people experience a crash on saving the first time?
Quote from: pbox on 2007 October 29, 23:19:03
* Default turn-on time for outdoor lights, as of Base game, is 18:00. There are several hacks that fix this -- Baratron, you might have one of them?
Ah! Ignore me, I was confused. I thought you were referring to all of the lights in the house. Yes, the single outdoor light comes on at 18:00, but the lights in the house all turn on at 18:59, as the game changes from day into night.
Quote from: pbox on 2007 October 29, 23:19:03
- your "graphical glitches on wall" link points to a basement window srceenshot -- would like to know what you mean :)
Oops! Should've been this picture. Look at the left hand wall where the lot joins the next one (I believe this is called a "party wall" - what a great name!). There are around 10 tiles of fuzzyness leaking into my playable lot.
I'll upload the other screenshots tomorrow - too tired to try to find them tonight.
Doc Doofus:
I used to pull down some nice money doing this on ancient mainframes. Troubleshooting intermittent problems can be rather lucrative. You're doing a good job of collecting evidence and trying to identify suspects, Pbox. My hat's off to you.
More testing I did last night... I took the same CAS-made Sim (Schubert) that I had used for my previous experiences, and decided to see if he could still crash a newly plunked down instance of Backdoor 42. First I moved Schubert to the Sims bin. Then I quit and rebooted the system, fired up Sims 2 again (I have BV and almost all eps). First thing, I plunked down a new Backdoor 42 lot and moved him in. Played him just as I had before, although with the difference being that he was about ten days older. 7pm came, NO CRASH.
WTF? eh? Schubert crashed the identical lot the first time... but not now. Biggest identifiable difference -- he was zero days old the first time. "Aha!" I think to myself. "Maybe there is something to this CAS-made Sim business," which I was skeptical of at first.
Oh well, I move on to other things. I have another lot that I have played for multiple generations. One of the Sims, an adult Twikki native Sim (Cara Nanale) that had joined the family by marriage, was getting old, so I moved her out of the house. I decided to move her into Schubert's old lot, the one he had vacated without problem before moving to the new Backdoor 42. Moving Schubert out had reduced the price by about 7000 Simoleans. I moved Cara Nanale from the Sim bin into the recently vacated Backdoor 42. KEE---RASH!
I restarted the game. Cara was still in the Sim Bin. I moved her into a new instance of my 1x1 row house, no problem, played her past 7pm.
If you're still reading all this, you have an analytical mind and love puzzles. This is a nice one.
Rascal:
To answer a couple of questions, ask a couple of questions, and probably add to the general confusion:
I've managed to crash with and without my (many and varied) hacks so none of them at least play a part. Which is not to say that something baratron has doesn't prevent crashes (that would be very handy).
The very first crash I had was on Plasticbox's Backdoor 42. I didn't install the invisible driveway or the staircase as I have different versions of both these things already in my game. Before I moved any sims in I entered the lot in buildmode, changed the staircase and recoloured the driveway and saved the lot. So I have managed to get a crash on a lot that was altered and saved in buildmode prior to moving in sims. Duh! Nevermind - I just realised pbox meant if someone with bv had saved in buildmode prior to moving in sims. I don't have bv.
With the eps in creator's game thing. So far we have crashes on lots made in basegame and base+nightlife, and not crashes on lots made in games with bv. Has anyone tried a lot made with seasons, or pets, or ofb?
If there is something different about the way the game deals with off lot objects and/or day to night change between different eps, it may be the relevant difference is present in pets, ofb or seasons as well as bv. Does any of this make any sense?
I will try making a row house in my game (up to seasons) and see if I can make it crash.
Madame Mim:
Running basegame I just crashed my own 1x1 lot creation (2 story building with basement, 7pm, CAS Sim + dead CAS husband & 1 new baby). I've had no problems with my other shrunken lots, but this is the first of my 1x1's I've played.
So I have some more silly questions - are all the crashing lots shrunk in the same direction? Are they all the same size? Perhaps it is the truncation of the lot to 1x1 specifically that is buggy. Or the shrinkage of the back of the lot with mult-story buildings = long shadows.
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