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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1111390 times)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #400 on: 2006 June 19, 10:18:06 »
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Going out on a limb here, but I bet it fixes it so that a Townier or visitor sim on a lot who works at the lot but is not currently "at work" quits acting like they are "at work".  May also fix those sims you Fire, but who insist on coming to work and pretending they're working, taking your money, but not doing any work, and not getting the hell out of dodge when you tell them where they can shove it.
That's a good idea, but this function was primarily made for when sims would warp home from work (and thus be penalized for missing it, and be unable to go BACK via car without the dreaded, nearly permanent, late for work strike that is even worse than missing work!).

I will certainly include the removal of "Bad Jobs" like being an employee of a null business, though.

I'm getting the fix work state on almost all my sims repeatedly at the moment.  Nothing actually seems to be wrong with them. 
(I have Base game and OFB only)

I couldn't see fix work state in the rtfm at the top.... if it's there point and laugh.  If not, could you update the rtfm?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #401 on: 2006 June 19, 11:58:29 »
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I get the "fix work state" all the time, and just ignore it unless it's necessary - I think it's like the "fix AWOL Headmaster" in that it's always in the pie menu, but should only be used at the right time.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #402 on: 2006 June 19, 14:44:02 »
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Thanks ZZ - I'll ignore it then unless I can see a problem.  I don't think it's there all the time though.  If it was always there, I hope I'd have noticed that and worked out I should igore it...
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #403 on: 2006 June 19, 15:07:05 »
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Well that option is very useful if you install the patch and had sims at work when you load the lot for the 1st time since the game reset all lots.

If your sim is stuck at work or is on the lot and was suppose to be at work and magically appear on the lot, then you should use this option to avoid having a warning message that it missed one day of work.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #404 on: 2006 June 19, 16:35:39 »
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Useful, that!  Maxis try to make things more difficult for your sims, and trust JM to forestall them!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #405 on: 2006 June 29, 19:54:43 »
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OK, so what is Regenerate Portraiture?  I keep seeing it, but nobody seems to have asked about it and it's not in the description.  Is it to change their icon picture if they're shown in SimPE as a toddler when they're in fact an adult? 
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #406 on: 2006 June 29, 19:56:07 »
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Changes their thumbnails....
When you change clothes, and don't change appearance, the thumbnails have them in old clothes? No longer.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #407 on: 2006 June 29, 20:18:53 »
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OK, so what is Regenerate Portraiture?  I keep seeing it, but nobody seems to have asked about it and it's not in the description.  Is it to change their icon picture if they're shown in SimPE as a toddler when they're in fact an adult?
It will fix that, too, yes. Their new clothes will update and you can keep pushing it until you get a portraiture pose you like. Some of them are pretty silly-looking.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #408 on: 2006 June 30, 00:09:47 »
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I've found the 'regenerate portraiture' option very handy lately, since I've been trying a bunch of different default skins (especially alien ones).  It helps a great deal to see how they look in the portrait, or at the least have the portrait match their current skin color. Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #409 on: 2006 June 30, 00:24:57 »
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Same here.  Although the new defaults I'm using aren't all that different, there is enough of a difference.  I have found since installing OFB, though, that if you remove makeup, hair meshes, or clothing, it will immediately change the loading picture and each sim's portrait, whereas before the loading picture didn't change until you saved and reloaded the lot, and the portrait didn't change until you did "change appearance" in a mirror or by some other means.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #410 on: 2006 July 04, 21:44:05 »
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Unfortunately, the Regenerate Portraiture facility doesn't fix the problem in SimPE.  I still have teens showing as kids, kids showing as toddlers, even the odd adult still showing as a toddler.  It seems the only way to solve that problem is to use the mirror.  Still a very useful addition though, because some of those pictures make the Sims look positively retarded (which has been said already, but it's TRUE).
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #411 on: 2006 July 07, 20:22:49 »
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I knew it updated their new clothing in the picture, which was something that had really bugged me for some time, but I wasn't aware you could keep changing the pose with it.  I'm going to have fun with that!
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #412 on: 2006 July 24, 06:35:20 »
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Aramdom 10% COOL the Plauge LIVES!!!! My poor medievl neighborhood  Cry. Thanks alot!
wtf?
Speak english.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #413 on: 2006 July 24, 06:42:06 »
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Translation:
A random 10%? Cool! The Plauge Lives! My poor medieval neighborhood. Cry Thanks a lot.

C'mon, witch, you knew that! Wink
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #414 on: 2006 July 24, 08:57:37 »
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Nah, I needed your special talents ElfPuddle.  Roll Eyes
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #415 on: 2006 July 27, 03:52:13 »
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Please help me find "Regenerate Portraiture". I've clicked on the box, I've clicked on the sims, I even enabled testing cheats and shift clicked on the box. But I can't find this option.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #416 on: 2006 July 27, 03:55:38 »
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Make sure you have the latest version.  It's on the yellow box, usually on the left side of the pie menu for me.  It shouldn't be hard to find, and it doesn't require testing cheats. 
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #417 on: 2006 July 27, 15:52:44 »
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I was sure I had the latest download, but I redownloaded again anyway. I still don't see it. Does the change portrait perhaps only show up if you have OFB?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #418 on: 2006 July 27, 17:14:09 »
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Hmm, I don't know.  I installed OFB right as he put this out.  Undecided
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #419 on: 2006 July 28, 01:36:56 »
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I was sure I had the latest download, but I redownloaded again anyway. I still don't see it. Does the change portrait perhaps only show up if you have OFB?
I think the technology is available only if you have OFB, possibly NL.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #420 on: 2006 July 28, 09:05:36 »
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Thanks JM. It must be only available for OFB because I have nightlife. Now we know.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #421 on: 2006 August 20, 11:23:01 »
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Updated to make menus for certain things hierarchical, so all the "Nuke" options will now be under "Nuke", etc. Also added fixes for OFB business corruptions, including "lost business data", where if a sim is moved to a new family he may get strange "Have you ever been to Business X" errors, and "orphaned" data, where the sim's business data is abandoned on his home lot after he leaves.

Procedures include "Move Business HQ To Here" before/after you move a sim in, and "Clean Up Orphaned Data".
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #422 on: 2006 August 21, 20:49:33 »
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I can find the make me smart option, what happened to it  Huh Huh Huh Huh
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #423 on: 2006 August 21, 21:14:15 »
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I can find the make me smart option, what happened to it  Huh Huh Huh Huh

You simply need to type in boolprop testingcheatsenabled true cheat in the cheat box and hit enter. Then you just shift click on box and it should appear. If they already are smart "Make Me Stupid" will appear in its place.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #424 on: 2006 August 21, 21:21:39 »
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The "Make Me" options were moved out of debug mode and are contained in the hierarchical menu now. Future "Make Me" options will appear as well.
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