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Author Topic: Awesomemod Request Thread  (Read 370771 times)
J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #525 on: 2013 November 11, 04:16:13 »
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Couldn't find internal name of some of those moodlets, but added a few more covers for any moodlet that affects "Happy" or "Fulfilled", even if the value is zero, as well as many of those listed.
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YouWereAdopted
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Re: Awesomemod Request Thread
« Reply #526 on: 2013 November 14, 00:37:52 »
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Is it possible to make a mod to put jezzer's face on every pre-made sim??

That's all I've ever wanted.
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wizard_merlin
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Re: Awesomemod Request Thread
« Reply #527 on: 2013 November 20, 17:54:08 »
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Would it be possible to have the confirmation pop-up that occurs whenever you send a sim to the future or back to the present included in expert mode so we don't see it?
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Gwill
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Re: Awesomemod Request Thread
« Reply #528 on: 2013 November 27, 20:59:54 »
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Could you do something to prevent non-vegetarian and otherwise sane sims from randomly being assigned tofu food as favourite meal?
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #529 on: 2014 January 21, 07:07:19 »
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Yes, bad necromancy. Bad request for something that has already been ignored.

Given that Twallen has decided to leave the community I ask here once more for risky woohoo. I don't need the ability to have sex with 12's. I don't care if my sims are languishing without the ability to form multiple partnerships or whatever else. I just want a little reality and some occasional consequences.

Please?
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bitterquill
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Re: Awesomemod Request Thread
« Reply #530 on: 2014 January 22, 04:38:50 »
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Given that Twallen has decided to leave the community I ask here once more for risky woohoo.

According to the NRaas site, all of Twallan's stuff has been updated to 1.66. He left all his source code and a whole team tackled the few mods that needed updating for the patch. In case Pescado doesn't want to add this to AM, you should still be able to use the NRaas suite to do it.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #531 on: 2014 January 22, 11:09:59 »
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Given that Twallen has decided to leave the community I ask here once more for risky woohoo. I don't need the ability to have sex with 12's. I don't care if my sims are languishing without the ability to form multiple partnerships or whatever else. I just want a little reality and some occasional consequences.
Yeah, you see, I don't really see this as something I wish to add to the game. Besides, in reality, the consequences are essentially nonexistent. It's quite a fixable condition. Of course, it makes no sense to add a problem with including the fix, and this greatly increases the complexity of the project beyond what I have time for at present.
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EsotericPolarBear
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Re: Awesomemod Request Thread
« Reply #532 on: 2014 January 22, 16:27:41 »
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Any chance we could get a repeat action type macro that maintains motives a la power idle but returns the sim to a selected task? 
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #533 on: 2014 January 23, 03:59:14 »
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I've considered attempting this in the past, but there's an enormous number of things, often with their own peculiar arguments and data, which makes it somewhat infeasible.
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Gwill
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Re: Awesomemod Request Thread
« Reply #534 on: 2014 January 29, 20:18:27 »
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Would making big inventions stack in a sim's inventory be doable?  I'm working on the master inventor challenge and ~100 floor hygienators is making the inventory rather cluttered.
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J. M. Pescado
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Re: Awesomemod Request Thread
« Reply #535 on: 2014 February 02, 05:12:37 »
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You can enable stacking of anything if you CRTL-SHIFT-Click on the object and pick "Make Stackable" or something to that effect.
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cuthbert
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Re: Awesomemod Request Thread
« Reply #536 on: 2014 February 06, 02:58:17 »
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Could you enable professions to plumbots? I can't understand why it was disabled in the first place, even with Office Drone chip installed.
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Cyberdodo
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Re: Awesomemod Request Thread
« Reply #537 on: 2014 February 07, 05:37:55 »
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Plumbots should also be enabled to DESTROY ALL HUMANS!
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YouWereAdopted
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Re: Awesomemod Request Thread
« Reply #538 on: 2014 February 08, 05:51:39 »
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Why was my request ignored?
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vorpal
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Re: Awesomemod Request Thread
« Reply #539 on: 2014 June 08, 10:51:55 »
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I've got a request for something that has been bothering me for quite some time now:
Some time since one of the recent patches the game has begun to turn off all stereos at midnight, including those on community lots, nightlife venues etc. Can this be changed to a more sensible time? The last venue closes at 4 am. So either 3am or 4 am I would think to be more appropriate.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #540 on: 2014 June 08, 22:29:33 »
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Why was my request ignored?

Here? Because it was Awesome Mod un-related.
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jezzer
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Re: Awesomemod Request Thread
« Reply #541 on: 2014 June 09, 16:27:31 »
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Why was my request ignored?

Here? Because it was Awesome Mod un-related.

Also because it's a fucking idiot that should DIAF.
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Madame Mim
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Re: Awesomemod Request Thread
« Reply #542 on: 2014 June 09, 20:47:41 »
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Also because it's a fucking idiot that should DIAF.

But that is in general and the request thread doesn't usually run that way. You get ignored in here for being off topic or asking for things Pescado doesn't consider worth doing.
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Nikel
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Re: Awesomemod Request Thread
« Reply #543 on: 2014 July 21, 13:04:21 »
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The skill challenge for Glow Bug / Firefly Collector is unachievable. It requires you to collect 10 types of Glow Bugs (according to the codes) but there are only 8 Glow Bugs in the game. Is it possible that AwesomeMod includes a fix for this?
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floopyboo
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Re: Awesomemod Request Thread
« Reply #544 on: 2014 July 21, 22:44:08 »
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Pes, could you possibly bring back smite? We have a multitude of heavenly-originated punishments to choose from now, wouldn't it be awesome if they could be user-directed?
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Anach
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Re: Awesomemod Request Thread
« Reply #545 on: 2014 September 29, 23:20:09 »
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Been a while since I made a request, but I'd like a multiplier for Base Pay and Pension Pay so I can make things harder on my Sims in game, and not have to edit  Careers and ActiveCareers XML in AwesomeMod.
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Roobs
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Re: Awesomemod Request Thread
« Reply #546 on: 2014 October 18, 21:34:02 »
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I don't know whether it's feasible and maybe it's a little cheat-y, but I'd like to be able to give an object multiple upgrades like you can now do in The Sims 4.
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wizard_merlin
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Re: Awesomemod Request Thread
« Reply #547 on: 2014 October 31, 16:24:06 »
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I was wondering if it was easy, or possible, for the end user to modify AM to change the wording for the paedophile trait to something like "registered Sex Offender" or just "Sex Offender", or is this component buried too deep in the scripting system?
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Cyberdodo
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Re: Awesomemod Request Thread
« Reply #548 on: 2014 October 31, 18:07:58 »
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There already is a 'Registered Sex Offender' trait, which you acquire via being caught acting on the Pedophile trait.

As for your question on changing the name of a trait, it depends.  If the name string is stored in a XML, then yes, changing it is fairly simple.
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wizard_merlin
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Re: Awesomemod Request Thread
« Reply #549 on: 2014 October 31, 19:49:39 »
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There already is a 'Registered Sex Offender' trait, which you acquire via being caught acting on the Pedophile trait.

As for your question on changing the name of a trait, it depends.  If the name string is stored in a XML, then yes, changing it is fairly simple.

If I remember correctly, the name that appears on the trait is "paedophile", but I could be wrong.  As a paedophile is usually adult to child, I would rather have it say sex offender for adult to teen.  Not that I use that these days as I have another mod that bypasses everything.  Just wanted to know how easy changing the name would be, for personal preference.
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