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Author Topic: The Sims Medieval  (Read 224688 times)
bowrain
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Re: The Sims Medieval
« Reply #200 on: 2011 April 07, 03:04:21 »
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I know, that's the 2 mercantile outfits, correct? That's the one I found (thanks by the way!)

If I understand correctly, in total there are 3 thrones and 10 outfits, the limited edition code gives us 3 thrones an 6 outfits, and then the prima guide gives us 2 more outfits, and then there are 2 more outfits that haven't been leaked yet. More info here http://forum.ea.com/eaforum/posts/list/105/5505922.page#13149580
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Andistyr
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Re: The Sims Medieval
« Reply #201 on: 2011 April 07, 03:50:57 »
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Yes, that's the mercantile outfits.  I didn't know there was suppose to be 10 outfits.  I'll keep a look out for those.  I had pre-ordered for the Limited Edition CD plus I ordered the Prima Game Guide.  I think those 2 missing outfits are from the Collector's Edition and not the Limited Edition.  I hope someone who ordered the Collector's Edition will share their code.  I've been looking and nothing yet.
« Last Edit: 2011 April 07, 04:07:48 by jaldeer » Logged
Rubyelf
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Re: The Sims Medieval
« Reply #202 on: 2011 April 07, 04:17:40 »
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Can anyone provide the 1.10 patch update for DVD please? My launcher is trying to force me to update to 1.2.8 straight away.
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Simlover
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Re: The Sims Medieval
« Reply #203 on: 2011 April 07, 05:23:15 »
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There is a mod that unlocks the items (as well as the ambitions) here http://www.modthesims.info/showthread.php?t=438511 and another mod that removes the failed route animation here http://www.modthesims.info/showthread.php?p=3488338&posted=1#post3488338  for someone that posted earlier that it bugged them
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Andistyr
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Re: The Sims Medieval
« Reply #204 on: 2011 April 07, 05:27:51 »
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Here Ruby - http://www.4shared.com/file/LB8x9_n3/thesims_medieval_patch_1110000.html
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bowrain
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Re: The Sims Medieval
« Reply #205 on: 2011 April 07, 06:08:20 »
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There is a mod that unlocks the items (as well as the ambitions) here http://www.modthesims.info/showthread.php?t=438511

I don't think it's the same thing. That mod unlocks the stuff that you're supposed to unlock as you advance through the game, not the bonus contents.
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Andistyr
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Re: The Sims Medieval
« Reply #206 on: 2011 April 07, 06:34:14 »
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It's not the same thing - I put that mod in and I unlocked some costumes and objects the game guide says you get as beat the achievements and your watcher level goes up.  You also have to beat all the ambitions.  The bonus contents are not included in those unockable costumes or objects.
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Simlover
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Re: The Sims Medieval
« Reply #207 on: 2011 April 07, 07:09:42 »
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Ah ok, I didn't know the bonus unlocks were different.  I recieved an unlock with the game that had the throne rooms and a few outfits but I think that is the same as one that was given earlier.
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Leticron
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Re: The Sims Medieval
« Reply #208 on: 2011 April 07, 13:54:01 »
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In any case, for some reason I cannot shut it down. When I check the system settings and try to put Sims Medieval in the list of which programs the Data Execution thing should ignore, I just get some pop up saying I can't shut it down. Or really "This program must have the data execution prevention turned on".

Did you try to log on as administrator first and then add TSM.exe to the exception list?
I'm still wondering why you are the only one so far that has problems with DEP. Did you download the game?
In any case you might want to get the free version of Malwarebyte's Anti-Malware and let it scan your computer before granting potentially harmful software higher access rights.
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croiduire
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Re: The Sims Medieval
« Reply #209 on: 2011 April 08, 01:04:45 »
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Tight pants warning. There are instructions floating around on a couple of sites for a way to change your children's clothes, hair, etc. They involve adding the child to the active family and making the sprog selectable. I played around with it, and it works, but there doesn't appear to be a way to REMOVE the child again and restore the original links to the birth family, and during the course of continued play I noticed all manner of glitches that may be related. I realise that correlation doesn't equal causation, but the incidence increased quite a bit over what I am used to experiencing, and, after experimenting for a while, I didn't save, and my game returned to normal when next I played. While I'm an ignorant peasant, with no clue what's going on, I have a hunch that doing this might result in a BFBVFS down the road.
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Rubyelf
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Re: The Sims Medieval
« Reply #210 on: 2011 April 08, 01:09:57 »
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Yah Croiduire I tried that ages ago, but got the same problems, so I gave up. I got a mod that lets me "Edit Sims in CAS" however, it doesn't work so well on children. If you accidently hit the top button (which lets you change their features traits etc) it bugs out and makes them an adult. It did let me change their clothes, but as soon as you leave the clothes revert back to their original, so no idea how to make it stick. I was able to at least change the hairstyles, that was just about all I could really do. Oh and eyebrow style and eye colour.
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croiduire
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Re: The Sims Medieval
« Reply #211 on: 2011 April 08, 01:28:45 »
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Yah Croiduire I tried that ages ago, but got the same problems, so I gave up. I got a mod that lets me "Edit Sims in CAS" however, it doesn't work so well on children. If you accidently hit the top button (which lets you change their features traits etc) it bugs out and makes them an adult. It did let me change their clothes, but as soon as you leave the clothes revert back to their original, so no idea how to make it stick. I was able to at least change the hairstyles, that was just about all I could really do. Oh and eyebrow style and eye colour.

Making the changes by adding the child to the active family do stick, including altered traits, but, as you say, the results are totally not worth the damage. I can only hope that a competent modder is working on this issue.
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Anach
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Re: The Sims Medieval
« Reply #212 on: 2011 April 08, 08:46:15 »
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A "security code"? Buh? There is no such thing. The arr version is the same as the regular version, which as no "security code".

Yah, sorry I meant Registration code. Here is a picture of what I am talking about:



I tried putting in the code I got from my KeyGen but unfortunately it doesn't accept that, not putting in a code does not let the game load up at all.

This happened when I installed the patch via the launcher. Reinstalled the game using the downloadable patch, and no longer have the issue.

"File Not Found" for the Disc Version, didn't bother checking the EADM version.

Oops. Copy Paste fail.

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Simulate
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Re: The Sims Medieval
« Reply #213 on: 2011 April 22, 22:46:23 »
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For those who are interested:

Patch 1.3 is available on 28/04/11.

Enjoy or not.
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Thornbrier
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Re: The Sims Medieval
« Reply #214 on: 2011 April 28, 23:32:16 »
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This patch (1.3 btw) looks amazing. Finally most of our problems with the game will be solved. EA is listening to their customers for once. Unfortunately, its not installing for a LOT of people. I have yet to hear from anyone that it is working for. Every time I try it claims the download will be 0kb then it claims it worked and goes back to the launcher wanting me to install the patch.
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professorbutters
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Re: The Sims Medieval
« Reply #215 on: 2011 April 28, 23:48:13 »
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I have installed it.  The most obvious changes are:

The camera goes around 360 degrees, making Shimrod's camera mod obsolete for now.
My completed Kingdom now has "Infinite QP."
There is a new Quest for completed Kingdoms, "Free Time With Responsibilities," which can be played with up to four Sims at a time.
There is an option to purchase XP with RP.
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Leticron
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Re: The Sims Medieval
« Reply #216 on: 2011 April 29, 12:35:39 »
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Here's the 1.3-patch

for the Disk version 1.3.13.00001

for Digital Downloads 1.3.13.00107
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professorbutters
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Re: The Sims Medieval
« Reply #217 on: 2011 May 01, 02:39:36 »
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The patch also breaks some things (surprise!).  CAS loads extremely slowly: Saved Sims have blank thumbnails.  Saving Sims can take such a long time that it requires a Force Quit.

Some quests appear to be bugged, but then some quests were bugged before.  The *Dangerous Minds* quest doesn't seem to be doable at all any more. I hope that they will fix these, or that a third party will create a fix, as there doesn't seem to be a workaround.

The Bard's stage required a Force Reset in one of my Kingdoms. 

It's a monster patch, and I think they tried to "fix" too much.  Since it added some genetics and aging, I am tempted to mutter "you people and your stupid obsession with your stupid spawnlets." 
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Leticron
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Re: The Sims Medieval
« Reply #218 on: 2011 May 01, 14:47:41 »
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For some reason the game wouldn't start and just crash when I denied it internet access so I had to revert to patch 1.2.3.
Did anybody else experience that or is it just my F.U. system?
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Maranatah
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Re: The Sims Medieval
« Reply #219 on: 2011 May 01, 22:55:56 »
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My game didn't crash, but saving didn't work at all after I installed patch 1.3. There wasn't any changes with the camera either, it was as terrible as always. I re-installed the game several times but same problems continued. Looks like it's better to settle for patch 1.2 for now.
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Mekare
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Re: The Sims Medieval
« Reply #220 on: 2011 May 02, 17:12:59 »
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You made it to 1.2? I'm still on 1.1 Cheesy

Though this game got boring fast.. even in sandbox free to play quest you still cant control your family members, so whats the point? :/
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Babydoll
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Re: The Sims Medieval
« Reply #221 on: 2011 May 10, 08:45:04 »
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I'm already sick of it and I haven't even gotten to play. I installed it and when I click on the launcher it tells me that it isn't a valid win32 application. If I bypass the launcher, it says it can't be started. I've been messing around with it for 6 hours (off and on) and EA's "help" is no help at all (no I am NOT surprised). I have no idea what is wrong nor do I care at this point.

Every one who was lucky to get the stupid thing going, I hope you enjoy it. As for me, I'm done with it!

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Madame Mim
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Re: The Sims Medieval
« Reply #222 on: 2011 May 10, 22:47:31 »
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I got the stupid thing going but was bored half way through the tutorial - as far as I can tell the best thing Medieval brings us is people willing to do the conversions.
« Last Edit: 2011 May 11, 23:01:34 by Madame Mim » Logged

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SimMoon
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Re: The Sims Medieval
« Reply #223 on: 2011 May 12, 23:33:33 »
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This does not bode well for my intelligence but I bought the game. Downloaded it. It had no executionable file to launch the game from the game launcher. EA worked on this (instead of giving me a copy of the file and letting me drop it in my folder) for a week. Nothing. So my bro buys it for me because I played the sims so much. HA .. installed from disc and NO EXE. It has to be a problem on my computer but I have no idea what it could be and after sending in everything but a computer autograph to EA, they STILL don't have a clue. I know, I know.. whats new? I'd love to play it. It looks "swell".
Still trying to figure out where the damn chest is when I get to the Computer Room to leave the bribe in Sims 3 World Adventures


SimMoon, missing and still alive.
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SimMoon
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Re: The Sims Medieval
« Reply #224 on: 2011 May 12, 23:35:41 »
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.. and yes, if you want to tell me I'll listen. I'm not above cheating.
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