More Awesome Than You!

TS3/TSM: The Pudding => The World Of Pudding => Topic started by: CLmeow on 2011 March 22, 22:39:54



Title: The Sims Medieval
Post by: CLmeow on 2011 March 22, 22:39:54
I just bought the Sims Medieval and was wondering if the good folks here were planning to do their good magic on it and make an awesomemod for it and other stuff?  Not sure yet what it will need as I have yet to run the game.  Just asking.  :)  Has anyone played it yet?  What do you think of it?


Title: Re: The Sims Medieval
Post by: jezzer on 2011 March 22, 23:18:26
If only there were a thread already where people had been discussing this game for five or more pages.  :(


Title: Re: The Sims Medieval
Post by: CLmeow on 2011 March 22, 23:58:12
I did a search before i posted and found nothing newer that 2010 on Sims Medieval!  Stupid search!  Gotta search better I guess.

Edit:  Still can't find anything.


Title: Re: The Sims Medieval
Post by: bitterquill on 2011 March 23, 00:42:53
The first thread provided from a search for the word "medieval" has posts from as recent as, uh, today.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 00:52:21
Yeah, but that thread is in Retardo Land, so it doesn't count.


Title: Re: The Sims Medieval
Post by: Skadi on 2011 March 23, 04:12:04
Will you be offering any Shinies soon?

*Skadi goes off to hunt down Fat Gwilly Types.


Title: Re: The Sims Medieval
Post by: Rockermonkey on 2011 March 23, 07:55:10
There's no noCD hack out there yet, is there? Ugh, I hate cracks with a passion.


Title: Re: The Sims Medieval
Post by: basbas on 2011 March 23, 07:56:49
Are you blind? They are everywhere.


Title: Re: The Sims Medieval
Post by: Rockermonkey on 2011 March 23, 08:02:14
Are you blind? They are everywhere.

I'm not talking about cracks. I'm talking about noCD mods, like twallan's for TS3. As far as I know, there's no known way to even put mods in this game yet.


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 09:22:07
Anyone tried opening the game packages with s3pe yet?  Is it compatible with the modding tools available?


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 23, 09:47:20
Anyone tried opening the game packages with s3pe yet?  Is it compatible with the modding tools available?

I get a lot of unhandled exception errors with s3pe and the TSM build packages. Not on everything, but on plenty of stuff just selecting it in s3pe brings the error.

This game is fairly bizarre, btw.


Title: Re: The Sims Medieval
Post by: fway on 2011 March 23, 10:27:02
Anyone tried opening the game packages with s3pe yet?  Is it compatible with the modding tools available?

I was able to open the packages successfully. To add on to Spockers' response, the exception errors I got were for VXPY and RIG. There are probably more file types that get these errors, but I just wanted to see if s3pe would go crazy if I opened up a package file from TSM.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 10:39:14
I was able to pull open the script code and begin messing with it, although some modifications to the format and tools were needed. I have a crudimentary AwesomeMod prototype available for it, and I also armtwisted the simpler Twallanian no-CD to work, but as I poke around, it turns out the game is really, really, bare. The script core is just so much smaller compared to TS3. There's really not that much in the game.


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 10:42:06
Most of the people who have been asking me if s3pe will work with it seem to be interested in extracting the object meshes for use in their normal sims game.  I suppose if the MLODs and MODLs can be used that will be something - at least can make a new look to existing objects.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 23, 10:57:53
The script core is just so much smaller compared to TS3. There's really not that much in the game.

EAxis will remedy that with their planned expansion packs—if they do not bork their own system first. I still cannot get over that patch list. Is the discrepancy due mostly to the lack of aging?


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 11:33:09
There are expansion packs for this thing? I thought Stories games were one-shots.


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 11:40:34
It does say "a new base game" on the ad at the EA site.


Title: Re: The Sims Medieval
Post by: witch on 2011 March 23, 12:21:01
It seems really limited as a game, even more so than the Sims Stories set. It's a flat set, with almost a 2D feel. It's the game they were trying to make when they introduced all the bloody questing in TS3. Two of this, three of that, now go here, now do that. It reminds me more of one of those Reflexive games than a modern sims game. I can see maybe trying out several more of those 'heroes' and then giving it up as a lost cause.

I haven't installed the patch because I'm not sure if the cracked exe will work with the patch. I have noticed some echoing audio, but nothing else of note.

I also note that by far the vast majority of artwork at the beginning depicts male heroes. Which is true to the time period I guess, but not very enticing to a more balanced player. They could have at least shown a queen. I think there is a female cook.

A bunch of the royal household have been walking round in a green stink since the first day of play, despite the fact that the sims don't have hygiene bars. Pissing on the pot is a crap animation with the pot clipping through the skirt.

Oh and the petitions the royal takes while on the throne. (No, not that one!) The sims used to have a fairly light touch with humour, now the choices in a petition are likely to be really stupid. Like a petition where the petitioner could have their neighbour put to death for feeding stray dogs, or they could move the whole house away. (I had the neighbour put to death and my popularity plummeted). :D

Unimpressed.


Title: Re: The Sims Medieval
Post by: Rockermonkey on 2011 March 23, 12:27:41
^I have the patch installed with the non-updated crack, so I think it's fine.

I did crash once, and my options refuses to open. But other then that, it's seemingly alright.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 12:42:01
It seems really limited as a game, even more so than the Sims Stories set. It's a flat set, with almost a 2D feel.
Yes, and probably more of a pain in the ass to pillage, too.

A bunch of the royal household have been walking round in a green stink since the first day of play, despite the fact that the sims don't have hygiene bars. Pissing on the pot is a crap animation with the pot clipping through the skirt.
And they don't have bladders, anyway. It's unclear why the item even exists, and seems to reflect some sort of change in design mid-development: There is a full set of the code addressing the nonexistent bladder motive, so using it actually does satisfy the bladder motive...except there isn't an actual bladder motive. If this makes no sense to you, it's a coding thing. Just accept that a something can exist in the code, yet not exist. And the Sims games have always done skirts badly, because they aren't so much an actual skirt as they are a flexible leg-wraparound-tube. This is very noticeable when a sim performs an action that should be physically impossible while wearing such a thing.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 23, 12:44:44
There are expansion packs for this thing? I thought Stories games were one-shots.

Medieval is just the start of another money-milking trend. If it sells well, they will make them.


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 12:50:18
It sounds like complete and utter shite.  Not worth either buying or arrring.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 12:53:25
But since you're the maker of IngePE, you're obligated to do so anyway so that people can pillage. Clearly, BlueSoup has failed us! You must not!


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 12:56:17
But "ingePE" already opens most of it.  The first mods for it are already out.


Title: Re: The Sims Medieval
Post by: netza on 2011 March 23, 13:35:14
^I have the patch installed with the non-updated crack, so I think it's fine.

I did crash once, and my options refuses to open. But other then that, it's seemingly alright.

Same here. Crashes alot and no options since patching. Don't know if it's a patch-fault or unupdated crack-fault...

edit:
found updated crack and everything seems to work fine now.


Title: Re: The Sims Medieval
Post by: Rockermonkey on 2011 March 23, 13:47:17
^I have the patch installed with the non-updated crack, so I think it's fine.

I did crash once, and my options refuses to open. But other then that, it's seemingly alright.

Same here. Crashes alot and no options since patching. Don't know if it's a patch-fault or unupdated crack-fault...
I'm going to just blame it on the crack. I just crashed again, and I don't see why as I was doing nothing that was in the slightest demanding.

I'll be holding off playing until I get a noCD mod.


Title: Re: The Sims Medieval
Post by: IAmTheRad on 2011 March 23, 14:40:43
There's a proper nocd crack for 1.1
I'm using it, the game hasn't crashed yet. It works perfectly fine.

Here it is. (http://www.nodvd.net/1299-the-sims-medieval-v11-enru-nodvd-web.html)

Click on the button that begins with the Ck to begin the download for the nocd. It's just the crack, you still need the regular game patch.

About the stink clouds, that's actually a trait for a Sim. They like smelling horrible. I gave it to my king. No baths for my King! They cause diseases, and the only cure for those are leeches. Lots of leeches.


Title: Re: The Sims Medieval
Post by: shadowelements on 2011 March 23, 15:34:56
As noted above s3pe does open some .package files, but not all files.

In all honesty, hopefully some of the key features of Sims Medieval can make it's way to Sims 3. By glancing, some of the files share similarities, but I highly doubt people can port them as in "extract from Medieval and pop into Sims 3". Hopefully it can bring new animations!

Now about the game, so far the only thing I care for or like is the sparring and being the ruler aspect. I would love to have the "explore cave/forest" aspect in the Sims 3. ARRRR!


Title: Re: The Sims Medieval
Post by: Inge on 2011 March 23, 16:27:07
Provided the package file itself can be opened in s3pe, if it contains resources that won't open, ticking "hex only" before selecting the resource may let you at least view the hex.  From there anyone who wishes to analyse the formats can at least make a start.

Also, if there are whole packages that won't open, if someone wants to let us know the header info we may be able to extend the support.


Title: Re: The Sims Medieval
Post by: valentinia on 2011 March 23, 17:33:40
I agree about the 2D feel.  When I was playing it, I felt like Sims 1 met Sims Castaway, had a child and named it Medieval.


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 23, 18:10:40
There are expansion packs for this thing? I thought Stories games were one-shots.

The first expansion will be The Sims Medieval: All About Bladders!

I agree about the 2D feel.  When I was playing it, I felt like Sims 1 met Sims Castaway, had a child and named it Medieval.

And yet, despite looking like shit and barely having any meat in the codebase, it runs nowhere near as smoothly as my fully patched, all-EP, all-SP, mega-modded and CC'd TS3 install! WEIGH TO GO EA!

(http://media.tumblr.com/tumblr_l83wg2my8d1qa8y6t.gif)


Title: Re: The Sims Medieval
Post by: Rockermonkey on 2011 March 23, 18:20:42
There's a proper nocd crack for 1.1
I'm using it, the game hasn't crashed yet. It works perfectly fine.

Here it is. (http://www.nodvd.net/1299-the-sims-medieval-v11-enru-nodvd-web.html)

Click on the button that begins with the Ck to begin the download for the nocd. It's just the crack, you still need the regular game patch.

About the stink clouds, that's actually a trait for a Sim. They like smelling horrible. I gave it to my king. No baths for my King! They cause diseases, and the only cure for those are leeches. Lots of leeches.

Thanks for that link, I'm not sure if it fixed my crashes but the options work now.

That random paul.dll file is weird though. What's it used for?


Title: Re: The Sims Medieval
Post by: IAmTheRad on 2011 March 23, 18:35:17
No clue what paul.dll is used for. I kept a backup of the original in the bin directory just in case. I think it deals with activation or something like that.


Title: Re: The Sims Medieval
Post by: cwurts on 2011 March 23, 19:32:23
Are there height and body sliders in Medieval?


Title: Re: The Sims Medieval
Post by: pirat on 2011 March 23, 19:41:08
Yeah! No Mosaic for The Sims Medieval 1.1.10  ;D

Copy the Mods folder and the Resource.cfg file in your The Sims Medieval installations folder.


Title: Re: The Sims Medieval
Post by: jezzer on 2011 March 23, 19:46:36
There's a proper nocd crack for 1.1
I'm using it, the game hasn't crashed yet. It works perfectly fine.

Here it is. (http://www.nodvd.net/1299-the-sims-medieval-v11-enru-nodvd-web.html)

Click on the button that begins with the Ck to begin the download for the nocd. It's just the crack, you still need the regular game patch.

About the stink clouds, that's actually a trait for a Sim. They like smelling horrible. I gave it to my king. No baths for my King! They cause diseases, and the only cure for those are leeches. Lots of leeches.

Thanks for that link, I'm not sure if it fixed my crashes but the options work now.

That random paul.dll file is weird though. What's it used for?

Replacing the paul.dll file is pretty common in cracking.  Just be sure to keep the original in case of further patches down the road.


Title: Re: The Sims Medieval
Post by: IAmTheRad on 2011 March 23, 21:13:13
I come bearing No Intro Mod (http://mod.gib.me/thesimsmedieval/nointro.zip).
I didn't make it. You figure out where to put it.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 23, 22:42:35
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.


Title: Re: The Sims Medieval
Post by: witch on 2011 March 23, 23:19:49
(http://www.moreawesomethanyou.com/poofs/whalefaile.jpg)


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 March 23, 23:27:46
I did crash once, and my options refuses to open. But other then that, it's seemingly alright.

I had the issue of crashing and no options also, we probably downloaded the same software.  I actually gave in and purchased it this time (something I RARELY do) and there have been no problems since. 

My biggest issue with the game is that sims stomp and whine when routes are blocked.  Drives me crazy.  Walk AROUND that person, stupid sim!!


Title: Re: The Sims Medieval
Post by: Odistant on 2011 March 23, 23:30:04
(http://www.moreawesomethanyou.com/poofs/whalefaile.jpg)

Get the whale!


Title: Re: The Sims Medieval
Post by: uknortherner on 2011 March 24, 00:10:24
Kewian got a starring role?


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 24, 01:03:17
(http://www.moreawesomethanyou.com/poofs/whalefaile.jpg)

OK, EAxis spy better gotta do some fessing up.


Title: Re: The Sims Medieval
Post by: Madame Mim on 2011 March 24, 02:02:58
Oh, no, not the conspiracy theories again - ever think that somebody might just be referencing Moby Dick?


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 24, 02:09:51
Oh, no, not the conspiracy theories again - ever think that somebody might just be referencing Moby Dick?

Yes, but where's the fun in that?

DO YOU ALSO HAVE SOME THINGS TO TELL ME ABOUT SANTA CLAUS? HMMMMMMM?


Title: Re: The Sims Medieval
Post by: Madame Mim on 2011 March 24, 06:56:18

Yes - don't sit in his lap.


Title: Re: The Sims Medieval
Post by: kissing_toast on 2011 March 24, 16:12:45
Here's the players guide if anyone wants it.

http://www.mediafire.com/?zd88agprdppp8ss


Title: Re: The Sims Medieval
Post by: Claeric on 2011 March 24, 16:38:16
For those interested in making conversions, S3PE doesn't seem to have any problem exporting files from the game, and all the hair files can be found in the various fullbuild packages. I can't get any other programs to open anything, though.


Title: Re: The Sims Medieval
Post by: fway on 2011 March 24, 21:39:59
Looks like Beardlyfunke makes an appearence:

(http://i51.tinypic.com/2hczrpw.jpg)


Title: Re: The Sims Medieval
Post by: Jeebus on 2011 March 24, 21:43:36
Heehee, I love how "don't sit on Santa Claus's lap" has attracted Claeric to this thread.


Title: Re: The Sims Medieval
Post by: shadowelements on 2011 March 25, 01:10:22
For those interested in making conversions, S3PE doesn't seem to have any problem exporting files from the game, and all the hair files can be found in the various fullbuild packages. I can't get any other programs to open anything, though.

S3PE helps. Go back to basics ;)

All ready have the meshes available.


Title: Re: The Sims Medieval
Post by: Goggalor on 2011 March 25, 02:39:47
Too bad they don't fit the heads without some editing...

(http://i354.photobucket.com/albums/r427/Goggalor_Pics/Sims3/6740b869.png)


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 25, 02:45:23
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."


Title: Re: The Sims Medieval
Post by: aemetta on 2011 March 25, 03:13:08
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.

Any hints on which 4 bytes to modify? Opened one of the Medieval mods with a hex editor, and compared it with the Twallian nocd, couldn't see any obvious changes to be made. But then, I'm not awesome.

(something to do with the .Sims3 namespace string?)


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 March 25, 04:15:21
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."


"Kids are sometimes eaten by bears. To emphasize, that's devoured—not injured. Children do not survive random bear attacks."

What are you talking about?  That's not a glitch.  That's a FEATURE.

I'm assuming that the kids are supposed to be apprenticed/grow up/go somewhere--not that much different from the random "moved out of the neighborhood" stuff in TS3.  Since the kids don't have any genetics, it doesn't seem to matter, although I suppose you could take careful note of their appearances and recreate them as adults for later use.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 25, 04:58:01
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
"You may only have two children at a time. However, if a marriage produces more than two children, the "oldest" of the children will just sorta…disappear."


"Kids are sometimes eaten by bears. To emphasize, that's devoured—not injured. Children do not survive random bear attacks."

What are you talking about?  That's not a glitch.  That's a FEATURE.

I'm assuming that the kids are supposed to be apprenticed/grow up/go somewhere--not that much different from the random "moved out of the neighborhood" stuff in TS3.  Since the kids don't have any genetics, it doesn't seem to matter, although I suppose you could take careful note of their appearances and recreate them as adults for later use.


Of course being devoured by bears is a feature! A Medieval feature, not a TS3 feature, which is what saddens me.
When Catherine "Brownie Bites" Brown is the one writes the guides, I distrust and suspect every bloody detail. She is too vague and cheerful for her own good. In my book, "…just sorta…disappears" is as reliable and meaningful as something you would find in the complaint posts on the official TS3 forums. I need details, dammit.


Title: Re: The Sims Medieval
Post by: bowrain on 2011 March 25, 05:02:53
Is there a nocd mod out? Or what is this 4-byte edit Pescado's talking about?


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 25, 06:27:16
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
Exactly where do they actually get devoured by bears, as opposed to disappearing in a system glitch? Because it sounds to me like the original game could benefit from some bear-devourment.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 25, 09:21:59
I love how EA lacked to at least fix their texts in storyline parts when it comes to gender. My sim's ally, the Trade Prince, had a partner that was a male, and go figure EA reffered to him as a her. Was very annoying.

And really EA?! No allowing Children to have their appearance's changed? A child called "Urchin" is running around the town in what looks like a pretty regal dress, while the Queen's daughter looks like she's more of the kitchen hand than an actual Princess!


Title: Re: The Sims Medieval
Post by: Pico on 2011 March 25, 15:09:41
Quote
To emphasize, that's devoured—not injured.

Devoured but not injured? You mean like in the Jonah & the whale story? Does the bear vomit out the child after three days and three nights and what does the child do then?


Title: Re: The Sims Medieval
Post by: Leticron on 2011 March 25, 19:04:14
I have a crudimentary AwesomeMod prototype available for it

Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.



Title: Re: The Sims Medieval
Post by: cwurts on 2011 March 25, 20:04:37
I have a crudimentary AwesomeMod prototype available for it

Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.
...and let's not forget aging, genetics, height sliders, endlessly redoable quests, death by old age, and story mode.


Title: Re: The Sims Medieval
Post by: Jelenedra on 2011 March 25, 20:40:31
I'm pretty sure most of those are beyond the coding framework a STORIES game would be able to provide.


Title: Re: The Sims Medieval
Post by: Sparks on 2011 March 25, 22:00:09
I have a crudimentary AwesomeMod prototype available for it

Do you think you could find it in you to throw something together, even if it only has the most basic functions?
Let's say Autosave, no CD and no Tantrum.That would already make all the difference.
...and let's not forget aging, genetics, height sliders, endlessly redoable quests, death by old age, and story mode.

If you want to finish all quests/give yourself more QP, type "setQP #" and you'll be able to keep questing. Debug tools need to be enabled for that to work. Also, I just tried the cheat, "RerollQuests" which works so it looks like you can keep questing indefinitely. You'll also never be able to unlock other ambitions this way, but you can keep your kingdom.


Title: Re: The Sims Medieval
Post by: GnatGoSplat on 2011 March 26, 01:04:42
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.

Any hints on which 4 bytes to modify? Opened one of the Medieval mods with a hex editor, and compared it with the Twallian nocd, couldn't see any obvious changes to be made. But then, I'm not awesome.

(something to do with the .Sims3 namespace string?)

Using a hex editor like HxD, look for 9F F7 C4 2B, change it to 16 B7 E5 E3.  I extracted and re-imported the S3SA, but you might not have to do that because those bytes are clearly visible in the hex editor if you load up the entire .package file.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 26, 01:19:13
Besides bemoaning the fact that TS3 children cannot be devoured by bears, I am currently looking at the guide (Page 54), and I cannot help but think that this sounds much more like a glitch than intentional gameplay:
Exactly where do they actually get devoured by bears, as opposed to disappearing in a system glitch? Because it sounds to me like the original game could benefit from some bear-devourment.

It certainly sounds like a system glitch from the way the official guide puts it, doesn't it?
Anyway, some bear-devouring would be absolutely splendid! Unfortunately, I just found out that the Forest is a rabbithole. I believe you click on a signpost to explore it. See the new review here (around 9:02): http://www.youtube.com/watch?feature=player_embedded&v=0F50xuorpn8
Naturally, there are just pop-ups to tell you what is happening. No good gory action or anything.


Title: Re: The Sims Medieval
Post by: Claeric on 2011 March 26, 02:13:53
In a game like this, the rabbit holes seem...not that big of a deal. I can't be the only one who likes the stories and the detailed drawings you get for major events in the forest. I've never played one of those older heavily-text-based adventure games, but the choices and such from events in the "rabbit holes" seem like they derive from games like that. In a good way.


Title: Re: The Sims Medieval
Post by: IAmTheRad on 2011 March 26, 03:47:35
Editing the nocd.package file to change the hex values didn't seem to work properly. It still tells me to enter a valid activation key. Looks like I'm going to be using the reloaded crack (since the one I posted earlier is iffy)


Title: Re: The Sims Medieval
Post by: aemetta on 2011 March 26, 04:13:35

Using a hex editor like HxD, look for 9F F7 C4 2B, change it to 16 B7 E5 E3.  I extracted and re-imported the S3SA, but you might not have to do that because those bytes are clearly visible in the hex editor if you load up the entire .package file.


Thanks, but it didn't work for me either. I tried switching the bytes around in case I got the endian wrong, but no luck. Any ideas why?


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 March 26, 05:23:35
I got the game guide today and there is a code in it for 2 bonus outfits - Mercantile  Garb and Mercantile Corset (one for the guys and one for the ladies).  If anybody is interested and doesn't have it, the code is BGDT-Z65P-8AEQ-A3MA.


Title: Re: The Sims Medieval
Post by: GnatGoSplat on 2011 March 26, 08:03:54

Using a hex editor like HxD, look for 9F F7 C4 2B, change it to 16 B7 E5 E3.  I extracted and re-imported the S3SA, but you might not have to do that because those bytes are clearly visible in the hex editor if you load up the entire .package file.


Thanks, but it didn't work for me either. I tried switching the bytes around in case I got the endian wrong, but no luck. Any ideas why?

Did you remember to put d3dx9_31.dll in Game\Bin?


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 26, 08:06:50
I got the game guide today and there is a code in it for 2 bonus outfits - Mercantile  Garb and Mercantile Corset (one for the guys and one for the ladies).  If anybody is interested and doesn't have it, the code is BGDT-Z65P-8AEQ-A3MA.

I'm assuming this is the CD key? If so what of us who have already installed the game and feel too lazy to reinstall it, any otherways to acquire these items? Also has anyone found the pre-order sets yet?


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 March 26, 08:45:48
It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).


Title: Re: The Sims Medieval
Post by: Leticron on 2011 March 26, 11:10:07

Did you remember to put d3dx9_31.dll in Game\Bin?

That did the trick

BTW why don't you just change the 4 bytes in S3PE directly? For people that don't want to download a hex editor:
Open the .package in S3PE. Mark the tag S3SA and click on GRID.
Double click "Unknown 2" and change 0x2BC4F79F to 0xE3E5B716.
Commit, Save, Enjoy


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 26, 13:18:24
Thanks Jaldeer. On another note, I have the quest "A Political Marriage" to do in order to make an ally out of Elfstonian (spelling?), however my monarch is already married, anyone know if any other quests will pop up for them to become my allies? I really don't want to have to absolve my monarch's marriage to her knight.


Title: Re: The Sims Medieval
Post by: aemetta on 2011 March 26, 19:00:51

Did you remember to put d3dx9_31.dll in Game\Bin?


Durr, that was it. Thanks!


Title: Re: The Sims Medieval
Post by: GnatGoSplat on 2011 March 26, 19:17:28
That did the trick

BTW why don't you just change the 4 bytes in S3PE directly? For people that don't want to download a hex editor:
Open the .package in S3PE. Mark the tag S3SA and click on GRID.
Double click "Unknown 2" and change 0x2BC4F79F to 0xE3E5B716.
Commit, Save, Enjoy

That would have been the smart thing to do, but I wasn't smart enough to know about the Grid button!


Title: Re: The Sims Medieval
Post by: Kralore on 2011 March 26, 19:52:22
This Nraas NoCd is starting to tick me off.  It's edited properly with s3pe and framework is exactly where it should be but I still get the "Enter Registration Code" box. The No Mosaic mod is working so it's not framework fail. I can't figure out why it's not working.


Title: Re: The Sims Medieval
Post by: Kralore on 2011 March 26, 22:12:41
Is there any particular reason a few of you are struggling to make the game work without a CD when a No CD mod was posted on the second page?

If you are referring to the cracked exe version, I don't like cracked exe's and avoid them whenever possible.  I prefer to use a mod in the case of Sims 3 or mini images for other games. To many times games have issues because of cracked exe files.  There is a mini image available for Sims Medivial now. So i'll switch to that.


Title: Re: The Sims Medieval
Post by: SammyTheSim on 2011 March 26, 22:27:42
HELP!

Does anyone know how to change the interface font size? The text looks microscopic at my screen resolution and the eye strain is killing me. I've tried looking around in the registry and .ini files, but there's either nothing helpful there or I've completely missed it.


Title: Re: The Sims Medieval
Post by: Jeebus on 2011 March 26, 22:37:57
HELP!

Does anyone know how to change the interface font size? The text looks microscopic at my screen resolution and the eye strain is killing me. I've tried looking around in the registry and .ini files, but there's either nothing helpful there or I've completely missed it.
Lower your resolution?


Title: Re: The Sims Medieval
Post by: Narmy on 2011 March 26, 22:52:48
HELP!

Does anyone know how to change the interface font size? The text looks microscopic at my screen resolution and the eye strain is killing me. I've tried looking around in the registry and .ini files, but there's either nothing helpful there or I've completely missed it.
Lower your resolution?
Running an LCD monitor below the recommended resolution makes it look like crap. Though the text looks fine to me, in 1920x1080.


Title: Re: The Sims Medieval
Post by: Claeric on 2011 March 26, 23:03:46
It was small for me (1920x1080 as well, and it does indeed look much crappier on lower resolutions) but I just moved my monitor closer. Tada!

Though a lot of the text is dark-brown-on-brown and is still obnoxious.


Title: Re: The Sims Medieval
Post by: Kasmira on 2011 March 27, 04:41:09
My main question is really...  What was Maxis thinking?!

I got this game on the pretense in one of their own ads saying that it was open-ended gameplay and that's about as misleading as could possibly be.  Sure you can play...  But you can't really play...  Pff.  Since it was marked as a base game I, of course, assumed that it would be another TS3.

In TS2 I had an entire neighborhood set up as a 'kingdom'.  I had a castle with the monarchs in it and around them were a few knight towers and then the houses after that.  The problem with that 'kingdom' was that no-one actually knew they were who they were.  It was fun to play but also quite saddening.  I was hoping that this game would be the answer.

I like the game alright as far as the game is concerned, I guess, but I do not like the game as far as the SIMS go.  No aging, no genetics, no way to control anything about the lives of your spouse or your children...  Hell you can't even dress the little jerks!  My Princess was running around in a peasant's dress, no shoes and a bowl haircut.  After a game like TS3 where we had all of these nice options, this game is such a major disappointment.  The only thing I like about it is that it runs pretty good on my crappy computer.  :D

Shame on you, Maxis...   >:(


Title: Re: The Sims Medieval
Post by: kissing_toast on 2011 March 27, 05:02:56
Shame on you, Maxis...   >:(
Really? Maxis? Shame on you for thinking this was going to be any different than Stories or Castaway.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 27, 05:21:15
The game died on me pretty fast now, it was good at first, I finally got my kingdom where I wanted it. And hey I unlocked the next part! What's this? I have to start ALL OVER AGAIN?! On the same map? With the same damn quests? And the same damn buildings? Yeah...it's dead to me now.


Title: Re: The Sims Medieval
Post by: Kasmira on 2011 March 27, 05:35:03
Shame on you, Maxis...   >:(
Really? Maxis? Shame on you for thinking this was going to be any different than Stories or Castaway.

I never played either of those because they were obviously story packs.  This one, however, did not say it was a story pack it said it was a new base game.  If it were advertised as a story like Stories or Castaway, I either would not have purchased it or I would have expected it to be lacking. 

The game died on me pretty fast now, it was good at first, I finally got my kingdom where I wanted it. And hey I unlocked the next part! What's this? I have to start ALL OVER AGAIN?! On the same map? With the same damn quests? And the same damn buildings? Yeah...it's dead to me now.

Hahaha, yup.  You can take a favorite hero by questing him or her to start a new kingdom, thus starting new with whatever level, looks and legendary, or lack there-of, traits...  Except that you lose all your relationships, your offspring, your spouse, all memories of your old profession and your cash...  Woo...


Title: Re: The Sims Medieval
Post by: Narmy on 2011 March 27, 07:29:06
The game died on me pretty fast now, it was good at first, I finally got my kingdom where I wanted it. And hey I unlocked the next part! What's this? I have to start ALL OVER AGAIN?! On the same map? With the same damn quests? And the same damn buildings? Yeah...it's dead to me now.
You could start a "free-play" kingdom.

1. Start new game on any ambition
2. Cheat maximum RP and buy all the buildings
3. Create all your heroes
4. Use "ShowAllQuests" and choose the Free Play quest
5. Do whatever the hell you want. Level up your heroes, make money, make relationships, etc.

If you choose Free Play after completing the ambition, EXP and responsibilities are disabled, so I prefer this way.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 27, 07:30:14
It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).

Hmm I've entered the codes and it told me I unlocked them, but they are still not appearing in game, any reason why?


Title: Re: The Sims Medieval
Post by: CLmeow on 2011 March 27, 08:13:42
Too bad they don't fit the heads without some editing...

(http://i354.photobucket.com/albums/r427/Goggalor_Pics/Sims3/6740b869.png)

Look, a female monk!


Title: Re: The Sims Medieval
Post by: CLmeow on 2011 March 27, 08:26:43
After playing this game once, I seem to have no desire to play it again.  I never found a custom tool for furniture.  You can only look at the inside of the buildings in a limited way, and it's way primitive compared to Sims 3.  I think I'll stick to Sims 3 thank you and just regret spending all the money I did on the limited edition and prima guide of this game.  I may try it again once there are some hacks from here, maybe.  Disappointed?  yes!  In a big way.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 27, 09:41:15
You spent money on it? Without even waiting for the fail report? There's a word for that: "Sucker".


Title: Re: The Sims Medieval
Post by: Anach on 2011 March 27, 10:25:59
After playing this game once, I seem to have no desire to play it again.  I never found a custom tool for furniture.  You can only look at the inside of the buildings in a limited way, and it's way primitive compared to Sims 3.  I think I'll stick to Sims 3 thank you and just regret spending all the money I did on the limited edition and prima guide of this game.  I may try it again once there are some hacks from here, maybe.  Disappointed?  yes!  In a big way.

I have to agree with you. I don't see the game as having any replay value at all, unless you want to repeat the same quests and build your town the exact same way a second time. Almost every aspect of the game has been dumbed-down, from graphics to game-play. If it's ever on sale for 10 bucks, then I might consider purchasing it, but for now I think I'll stick to TS3.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 27, 21:06:53
I don't think it's even worth $10, unless it comes with a free computer upgrade. I can't place 'secure' buildings without it crashing because of the security walls. Another glitch they need to fix, as I don't think its related to the crack as people on the official forums were bitching about it too.

I am slightly more impressed with it than I thought I'd be, but my expectations were hanging somewhere around the 7th level of hell.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 28, 00:11:00
I don't think it's even worth $10, unless it comes with a free computer upgrade. I can't place 'secure' buildings without it crashing because of the security walls. Another glitch they need to fix, as I don't think its related to the crack as people on the official forums were bitching about it too.

I am slightly more impressed with it than I thought I'd be, but my expectations were hanging somewhere around the 7th level of hell.

Temporary fix, supposedly: http://www.simprograms.com/28988/problems-with-reflections-and-security-level-7-the-sims-medieval/


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 28, 05:33:19
I don't think it's even worth $10, unless it comes with a free computer upgrade. I can't place 'secure' buildings without it crashing because of the security walls. Another glitch they need to fix, as I don't think its related to the crack as people on the official forums were bitching about it too.

I am slightly more impressed with it than I thought I'd be, but my expectations were hanging somewhere around the 7th level of hell.

Temporary fix, supposedly: http://www.simprograms.com/28988/problems-with-reflections-and-security-level-7-the-sims-medieval/

Yes, I see that the "fix" is "don't do the thing that causes the crash." Genius.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 28, 05:55:28


Temporary fix, supposedly: http://www.simprograms.com/28988/problems-with-reflections-and-security-level-7-the-sims-medieval/

Yeah. I'd read that while looking for a fix yesterday. Thing is, "Don't place secure buildings" isn't much of a fix. I also tried another thing I'd read, which was, "let computer cool, then start game and attempt to place buildings", which was also a fail. I've tried some other crap too, like making sure my kingdom's security is in the toilet, and then trying to place additional buildings, but nothing seems to help.

Edit: I have thought of something that might work, but I'd need.. erm.. help. If I could send my saves to someone who can place the buildings without le crash every time I needed those buildings placed.... that could work. But it would also inconvenience all involved, which is something I do not enjoy doing.


Title: Re: The Sims Medieval
Post by: YoungOldPrude on 2011 March 28, 06:44:16
Yes, I see that the "fix" is "don't do the thing that causes the crash." Genius.

I said "supposedly" for a reason.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 28, 10:07:18


Temporary fix, supposedly: http://www.simprograms.com/28988/problems-with-reflections-and-security-level-7-the-sims-medieval/

Yeah. I'd read that while looking for a fix yesterday. Thing is, "Don't place secure buildings" isn't much of a fix. I also tried another thing I'd read, which was, "let computer cool, then start game and attempt to place buildings", which was also a fail. I've tried some other crap too, like making sure my kingdom's security is in the toilet, and then trying to place additional buildings, but nothing seems to help.

Edit: I have thought of something that might work, but I'd need.. erm.. help. If I could send my saves to someone who can place the buildings without le crash every time I needed those buildings placed.... that could work. But it would also inconvenience all involved, which is something I do not enjoy doing.

How big are the files in whole? If it's not too much I'll try it for you, I have absolutely no problems in the game at all. Well except sometimes my game likes to alt tab, and then getting back into the game is a bitch.


Title: Re: The Sims Medieval
Post by: WizardDani on 2011 March 28, 11:50:14
For those of you who'd like to re-use their kingdom over and over again with different ambitions, here's the solution:

http://forum.ea.com/eaforum/posts/list/5516778.page (http://forum.ea.com/eaforum/posts/list/5516778.page)


Title: Re: The Sims Medieval
Post by: Paradoxe on 2011 March 28, 14:14:49
...
They already had TS3 great. Why didn't they just stick with everything TS3-ish and then just strip out all the modern stuff and make it... medieval? Why did they have to gut the game? Why did they remove build mode? Why did they remove so much customization? Why did they fuck the camera up so much? Why can we only view the inside of buildings from one angle? Why does my King get such a pathetically small castle? Why did they give us such a tiny, non customizable world to explore?
...

Because as console game Sims, this is test subject for comercial purpose. Not for enjoyment. This is Sims Stories like, and therefore, it's just a mere distraction for further gaming project.

Look, you find the castle small. Exactly in the way of the console version of the sims series.
Small
No custom
Camera angle fucked up
Tiny world

This description looks like console version of a The  Sims game.


Title: Re: The Sims Medieval
Post by: Leticron on 2011 March 28, 14:19:21

Edit: I have thought of something that might work, but I'd need.. erm.. help. If I could send my saves to someone who can place the buildings without le crash every time I needed those buildings placed.... that could work. But it would also inconvenience all involved, which is something I do not enjoy doing.

I don't know if this is of any use to anyone. I uploaded a kingdom with all buildings placed but left it untouched otherwise.
That means no monarch or hero has been chosen yet.

http://www.mediafire.com/?9mx4eevxuvrbyhv (http://www.mediafire.com/?9mx4eevxuvrbyhv)

If you put your save folder up somewhere I could always try to place the missing buildings.
It's no big deal.

@Rubyelf:
Hmm I've entered the codes and it told me I unlocked them, but they are still not appearing in game, any reason why?

The new throne rooms show up when you start a new game. Apparently they're not meant to replace an existing throne room.


Title: Re: The Sims Medieval
Post by: SammyTheSim on 2011 March 28, 18:20:03
It was small for me (1920x1080 as well, and it does indeed look much crappier on lower resolutions) but I just moved my monitor closer. Tada!
Sigh. Not exactly the kind of high-tech assistance I was hoping for from a community famous for Sims mods :'(

Plea for help buried under a debate about whether or not people with penises make better games. I really wasn't expecting that.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 28, 19:05:08
I don't know if this is of any use to anyone. I uploaded a kingdom with all buildings placed but left it untouched otherwise.
That means no monarch or hero has been chosen yet.

http://www.mediafire.com/?9mx4eevxuvrbyhv (http://www.mediafire.com/?9mx4eevxuvrbyhv)

If you put your save folder up somewhere I could always try to place the missing buildings.
It's no big deal.

I just tried to open your save, and the same thing that happens whenever I try to place things that add that wall happened. So much for my big idea. Thank you both for offering to help though.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 28, 19:07:31
It was small for me (1920x1080 as well, and it does indeed look much crappier on lower resolutions) but I just moved my monitor closer. Tada!
Sigh. Not exactly the kind of high-tech assistance I was hoping for from a community famous for Sims mods :'(

Plea for help buried under a debate about whether or not people with penises make better games. I really wasn't expecting that.
Well, that's the Vole. As for changing the font size, you can't, because all of it is defined as part of the UI. Maybe if you didn't insist on playing the game in ridiculously huge resolution, your computer would be both less likely to catch fire and everything wouldn't be too small. If you changed the font size alone, the text would bulge out of the UI elements and be even more unreadable. It's your own fault for setting things to unreasonable settings.


Title: Re: The Sims Medieval
Post by: GnatGoSplat on 2011 March 28, 20:03:10
Well, that's the Vole. As for changing the font size, you can't, because all of it is defined as part of the UI. Maybe if you didn't insist on playing the game in ridiculously huge resolution, your computer would be both less likely to catch fire and everything wouldn't be too small. If you changed the font size alone, the text would bulge out of the UI elements and be even more unreadable. It's your own fault for setting things to unreasonable settings.

The problem with that is LCDs look like fuzzy crap at anything less than native resolution.  The only solution for those who can't handle fuzzy crap is not to be a cheapskate and buy a bigger monitor.  The fonts looks just fine to me at 1920x1200 on a 24".

Anyone who thinks LCDs don't look like fuzzy crap at less than native resolution are wrong, you just have a high fuzzy crap tolerance level.


Title: Re: The Sims Medieval
Post by: Kasmira on 2011 March 28, 20:07:20
It was small for me (1920x1080 as well, and it does indeed look much crappier on lower resolutions) but I just moved my monitor closer. Tada!
Sigh. Not exactly the kind of high-tech assistance I was hoping for from a community famous for Sims mods :'(

Plea for help buried under a debate about whether or not people with penises make better games. I really wasn't expecting that.

Yep, sounds about right for this place...  At least you didn't get the grammar squad up on your butt.  :) 



Title: Re: The Sims Medieval
Post by: Eeyore on 2011 March 28, 20:10:27
The problem with that is LCDs look like fuzzy crap at anything less than native resolution.

The other problem, for me at any rate, is the game runs horribly when at anything other than native resolution.


Title: Re: The Sims Medieval
Post by: Twilight Oracle on 2011 March 28, 22:13:03
Where is the code located for autonomous behaviours?

Also just to let you know I have tested jonha and Delphy's custom CAS sliders in TSM and they work great, except for the boob sliders which don't work well with most outfits for whatever reason (bone assignments were borked by the devs).


Title: Re: The Sims Medieval
Post by: jezzer on 2011 March 28, 22:59:51
Also just to let you know I have tested jonha and Delphy's custom CAS sliders in TSM and they work great, except for the boob sliders which don't work well with most outfits for whatever reason (bone assignments were borked by the devs).

Probably FEMALE devs, amirite?


Title: Re: The Sims Medieval
Post by: arvind on 2011 March 29, 03:29:49
I have a nublet question: How possible is it for the modding community to  transfer some of the nice things from Medieval to the Sims 3? The new skin in particular was great and decidedly unpuddinglike in texture. The improved voice sliders were also quite good. Medieval ran dry pretty quickly for me but I'd hate for those nice things to go to waste when they could be put to better use in TS3.

Playing Medieval also made me realize how much I miss those silly opportunities that used to pop up in TS2 all the time... but I doubt there's much that can be done about that.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 29, 03:56:51
The problem with that is LCDs look like fuzzy crap at anything less than native resolution.  The only solution for those who can't handle fuzzy crap is not to be a cheapskate and buy a bigger monitor.  The fonts looks just fine to me at 1920x1200 on a 24".
GET A REAL MONITOR.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 29, 06:58:22
Alright so I got bored and decided to start doing some of the achievements. Something nice to know, is the higher and higher your achievement levels get to, the more items you unlocked. I just unlocked a heap of new outfits and statues. Only issue is, some of these achievements seem almost impossible to accomplish.

By impossible I mean, I have been trying to do the 'Sovereign Study'- Train the Spy and Knight with the Monarch. I have trained them all the time, constantly, and still have not reiceved this achievement.


Title: Re: The Sims Medieval
Post by: jjsy on 2011 March 29, 07:37:44
I got this game half expected that the dev finally saw the light and slap a proper rpg system into the sims engine... was I disappointed... it's not an rpg, but tries to pretend it is, and tries to be a sandbox where it also did not do right. The "start a new kingdom" and "achievements" are just tricks to hide these facts. (after you get your sims to lvl 10, which is quite easy in a normal game... these supposedly give the player additional "goals"?)

Still, there are some fun moments: e.g. creating a low health kingdom and take on a plague quest and SEE THE VILLAGERS COLLAPSE AND DIE ALL OVER THE TOWN!!! (too bad certain "essential" characters can't die, have been wanting to kill the castle servant in one game)

One thing they DID get right though : Fatal Flaws, though not in the way intended... It just dawned on me that that is a (unintended) self-parody of the Sims games : comes with many attractive traits, but ALWAYS have some Fatal Flaws... It takes Awesomemod to convert the original Sims 3 Fatal Flaws into Legendary Traits... but what we can now do with TSM in the mean time is what the manual mentioned: live with it (blah)



Title: Re: The Sims Medieval
Post by: Mazza on 2011 March 29, 17:49:20
Don't bother spending the Ł30.00 if you have a mac.

I have a MacPro which is well over the minimum technical game specifications for Sims Medieval but the game crashes with monotonous regularity and is unplayable.

Thirty quid down the shitter then. Not that I should be remotely surprised.



Title: Re: The Sims Medieval
Post by: jolrei on 2011 March 29, 17:56:22
Thirty quid down the shitter then. Not that I should be remotely surprised.

Always "try" before you buy.  Caveat ovis.


Title: Re: The Sims Medieval
Post by: Mazza on 2011 March 29, 18:24:33
But I am no sheep. I really fancied this game having played Sims since the original release.

Caveat emptor more like. I should have known better. Oh for the halcyon days of Aspyr re-coding







Title: Re: The Sims Medieval
Post by: SammyTheSim on 2011 March 30, 00:22:37
Well, that's the Vole. As for changing the font size, you can't, because all of it is defined as part of the UI. Maybe if you didn't insist on playing the game in ridiculously huge resolution, your computer would be both less likely to catch fire and everything wouldn't be too small. If you changed the font size alone, the text would bulge out of the UI elements and be even more unreadable. It's your own fault for setting things to unreasonable settings.
I play all games at the monitor's native resolution. The monitor size is fine, as is my eyesight — for a human being, not for an eagle or a cyborg with electron microscope lenses in his eyeballs. Text size has never been an issue in a game before. I keep a close watch on system components with Speedfan and none of them have been in danger of melting down. Moreover, lowering the resolution in this game has precisely zero impact on the GPU temperature.

But all that doesn't matter anymore, as I just uninstalled The Sims Medieval today.

I had recently finished the New Beginnings chapter. I took the Free Time quest (which is free play) and spent some time sorting out the hero sims' relationships, decorating their homes, and so on. And then... it turns out there's no way to complete the quest. You can only quit and "fail" at a quest with no purpose, and everything that's happened goes down the chamberpot. Brilliant.

I thought maybe I can live with that. But then it turned out the only quest available is to abandon the kingdom you've spent so much time building. The "new" kingdom is exactly like the old one, except all the buildings you've spent so much time erecting are demolished (and along with them any stuff you bought), and you only get to carry over one sim. What the—?! I tried, but I couldn't put up with it. The monarch having to go through the same rigmarole with identical responsabilities was too much.

I was already royally steamed that the patch seems to be completely worthless. According to the version listed in the launcher, it's been applied correctly, and I don't use a crack. But most actions are still completely silent (changing clothes, bathing, woohoo, using profession equipment, etc.) even though the patch notes say that's been fixed.

This looks like a game that was pushed out the castle gates before the peasents got a chance to finish it. It's rough and unpolished and it reeks of an artifically enhanced lifespan. How many quests that consist of "go from point A to B, then back to A, then back to B, then back to A again"? How many responsabilities that are "perform action X for Y hours"? And then there's the fact that there's no method of transportation. No horse, no royal carriage, no donkey-driven cart, no piggyback rides from malnourished orphans, no nothing. Does the king want apples and honey? Well, he's going to have to haul his royal behind to the other end of the kingdom to buy groceries, just like everyone else. Add to that the amount of time spent cooking, sleeping and bathing, and I'd say I probably spent a good two-thirds of this game on Ultra Fast Forward waiting for random inanities to end.

Lastly, I appreciate the intentions of those who tried to help.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 30, 04:47:01
There's bathing? Medieval sims don't have a hygiene motive...


Title: Re: The Sims Medieval
Post by: spockblock on 2011 March 30, 05:19:58
There's bathing? Medieval sims don't have a hygiene motive...

They just give you an "I'm clean!" type moodlet.


Title: Re: The Sims Medieval
Post by: Steele on 2011 March 30, 06:32:11
There's bathing? Medieval sims don't have a hygiene motive...

I may be wrong but I think it's a hidden motive that is triggered with only certain actions or conditions, My blacksmith gets the green stinky cloud after a couple of smithing. But swordplays or kingball does not seem to trigger it.

What I noticed with high free will on, NPCs in the castle autonomously bathe on the bathtub, anywhere else no one uses it. But my stinky blacksmith sim prefers to use the chamber pot instead of the tub when left autonomously.

I don't know if anybody noticed that female sims pee at the chamber pot standing up the way males do it.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 30, 07:39:23
My blacksmiths have all been obsessed with the chamberpot, and the bed. If I don't counter them within seconds, they'll be using the bloody pot, or relaxing on the bed.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 30, 10:30:54
It's probably because they don't actually have bladders, so they don't know when to stop. But then, this is game where the only gameplay is questing and you control that one specific hero sim, so why would you leave them alone?


Title: Re: The Sims Medieval
Post by: Steele on 2011 March 30, 11:43:50
It's probably because they don't actually have bladders, so they don't know when to stop. But then, this is game where the only gameplay is questing and you control that one specific hero sim, so why would you leave them alone?

There are quests that require 2 sims and there are some idle time for one sim while the other is doing the quest.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 March 30, 13:23:13
Yeah, but then you should probably be grinding skills in the limited time you get to play them before the quest ends and you have to stop.


Title: Re: The Sims Medieval
Post by: bowrain on 2011 March 30, 14:10:08
Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?


Title: Re: The Sims Medieval
Post by: Paradoxe on 2011 March 30, 18:23:51
There's bathing? Medieval sims don't have a hygiene motive...

I may be wrong but I think it's a hidden motive that is triggered with only certain actions or conditions, My blacksmith gets the green stinky cloud after a couple of smithing. But swordplays or kingball does not seem to trigger it.

What I noticed with high free will on, NPCs in the castle autonomously bathe on the bathtub, anywhere else no one uses it. But my stinky blacksmith sim prefers to use the chamber pot instead of the tub when left autonomously.

I don't know if anybody noticed that female sims pee at the chamber pot standing up the way males do it.

In fact, bathing and peeing are just a way to have more moodlets. Nothing more. The whole game is about that, most part of the time. Higher is the concentration, higher are the chances to be successful.

The sims can be smelly, yet that give a negative moodlet. As for peeing doesn't make your sim peeing on the floor anymore, you'll get just a negative moodlet again.


Title: Re: The Sims Medieval
Post by: GnatGoSplat on 2011 March 30, 18:45:46
I thought maybe I can live with that. But then it turned out the only quest available is to abandon the kingdom you've spent so much time building. The "new" kingdom is exactly like the old one, except all the buildings you've spent so much time erecting are demolished (and along with them any stuff you bought), and you only get to carry over one sim. What the—?! I tried, but I couldn't put up with it. The monarch having to go through the same rigmarole with identical responsabilities was too much.

WizardDani's method to recycle the kingdom seems to work for me.  Only issue is you can't use a save game where you've exhausted your quest points.  I have no idea what it will do if the ambition involves things that were already accomplished.  My guess is you'll just never be able to complete that ambition.

If it weren't for that trick, I would already be very bored with the game.


Title: Re: The Sims Medieval
Post by: Mazza on 2011 March 30, 19:59:48
Apparently it's my graphics card. A recently purchased ATI Radeon HD 5770.

As a mac-using peasant I have limited choices in graphics cards. I bought this one because my older card an ATI Radeon X1900XT couldn't handle Sims 3 without some very nasty glitching.

I give up! Anyone who wants a copy of Sims Medieval (Limited Edition) apply here. I'll even pay the postage.



Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 30, 20:59:41
It's probably because they don't actually have bladders, so they don't know when to stop. But then, this is game where the only gameplay is questing and you control that one specific hero sim, so why would you leave them alone?

The thing is, with blacksmiths you can't queue up a bunch of other things because they cancel out the smithing. You have to wait for them to finish first. And literally, it takes them less than a second after finishing the work to queue up something stupid, like peeing when they don't have a bladder motive.


Title: Re: The Sims Medieval
Post by: Claeric on 2011 March 30, 22:04:05
But peeing gives them a positive moodlet, which gives them more focus, which is a net gain on how well they're doing on the quest.

So you're complaining...that they automatically keep themselves...happy? If that is somehow an issue, turn free will off, because I hate to break it to you but the whole point of free will is to let sims take care of themselves a little bit.


Title: That would be awesome, except...
Post by: ssoot on 2011 March 30, 22:57:46
Apparently it's my graphics card. A recently purchased ATI Radeon HD 5770.

As a mac-using peasant I have limited choices in graphics cards. I bought this one because my older card an ATI Radeon X1900XT couldn't handle Sims 3 without some very nasty glitching.

I give up! Anyone who wants a copy of Sims Medieval (Limited Edition) apply here. I'll even pay the postage.



I don't know whether I should be relieved  in finding that I'm not the only one with graphic driver crash issues, or annoyed that this is not just my device being incompetent. The Sims 3 never gave me any trouble (In this direction, anyways. Still problematic overall). This just renews my vow never to spend a dime on EAxis ever again.


Title: Re: The Sims Medieval
Post by: legallpn on 2011 March 30, 23:12:26
Don't bother spending the Ł30.00 if you have a mac.

I have a MacPro which is well over the minimum technical game specifications for Sims Medieval but the game crashes with monotonous regularity and is unplayable.

Thirty quid down the shitter then. Not that I should be remotely surprised.


It's probably you, the game runs perfect on my MacBook Pro. I also have the debug installed from MTS and some of the other package files. Sooo, it must be you.


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 March 30, 23:34:44
I have the quest "A Political Marriage" to do in order to make an ally out of Elfstonian (spelling?), however my monarch is already married, anyone know if any other quests will pop up for them to become my allies? I really don't want to have to absolve my monarch's marriage to her knight.
Sorry if this was already answered: according to Prima (yes, I purchased the game AND the guide and I'm not sorry! lol) - Quest: A Political Marriage.  The 2 approaches are Seduce and Outmaneuver.  Requirements for Seduce are an UNmarried Monarch, Knight, or Spy.  Requirements for Outmaneuver are UNmarried Monarch or Spy.  This is the quest that allies your kingdom with Effenmont.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 31, 01:08:19
Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 (http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0) mod to do it for you.


Title: Re: The Sims Medieval
Post by: legallpn on 2011 March 31, 01:52:02
Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 (http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0) mod to do it for you.

Yep, that would be me and it works perfectly on this Mac.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 March 31, 02:01:59
I have the quest "A Political Marriage" to do in order to make an ally out of Elfstonian (spelling?), however my monarch is already married, anyone know if any other quests will pop up for them to become my allies? I really don't want to have to absolve my monarch's marriage to her knight.
Sorry if this was already answered: according to Prima (yes, I purchased the game AND the guide and I'm not sorry! lol) - Quest: A Political Marriage.  The 2 approaches are Seduce and Outmaneuver.  Requirements for Seduce are an UNmarried Monarch, Knight, or Spy.  Requirements for Outmaneuver are UNmarried Monarch or Spy.  This is the quest that allies your kingdom with Effenmont.

Naw the primary hero is a Monarch, and secondary is a spy or some others, so it's undoable if you already married your monarch off. Looks like I'm ganna have to divorce him and then remarry. Yay for testingcheats.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 31, 04:26:53
But peeing gives them a positive moodlet, which gives them more focus, which is a net gain on how well they're doing on the quest.

So you're complaining...that they automatically keep themselves...happy? If that is somehow an issue, turn free will off, because I hate to break it to you but the whole point of free will is to let sims take care of themselves a little bit.

Peeing does not give any extra moodlets. It does Nothing, other than waste time. I have checked this. Washing gives moodlets, but not peeing.


Title: Re: The Sims Medieval
Post by: rum nate on 2011 March 31, 04:49:42
But peeing gives them a positive moodlet, which gives them more focus, which is a net gain on how well they're doing on the quest.

So you're complaining...that they automatically keep themselves...happy? If that is somehow an issue, turn free will off, because I hate to break it to you but the whole point of free will is to let sims take care of themselves a little bit.

Peeing does not give any extra moodlets. It does Nothing, other than waste time. I have checked this. Washing gives moodlets, but not peeing.

Actually, it does. You just don't get one every single time a sim pees. Waiting 13 hours after his first pee, and having a meal, my sim used the chamberpot and got this moodlet.

(http://i617.photobucket.com/albums/tt257/nate1678/Pee.jpg)


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 March 31, 04:57:21
+5 focus is hardly worth it.


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 March 31, 05:57:01
I have the quest "A Political Marriage" to do in order to make an ally out of Elfstonian (spelling?), however my monarch is already married, anyone know if any other quests will pop up for them to become my allies? I really don't want to have to absolve my monarch's marriage to her knight.
Sorry if this was already answered: according to Prima (yes, I purchased the game AND the guide and I'm not sorry! lol) - Quest: A Political Marriage.  The 2 approaches are Seduce and Outmaneuver.  Requirements for Seduce are an UNmarried Monarch, Knight, or Spy.  Requirements for Outmaneuver are UNmarried Monarch or Spy.  This is the quest that allies your kingdom with Effenmont.

Naw the primary hero is a Monarch, and secondary is a spy or some others, so it's undoable if you already married your monarch off. Looks like I'm ganna have to divorce him and then remarry. Yay for testingcheats.

Do it the old-fashioned way.  Kill someone. 


Title: Re: The Sims Medieval
Post by: iHateyou on 2011 March 31, 14:59:30
The game died on me pretty fast now, it was good at first, I finally got my kingdom where I wanted it. And hey I unlocked the next part! What's this? I have to start ALL OVER AGAIN?! On the same map? With the same damn quests? And the same damn buildings? Yeah...it's dead to me now.
You could start a "free-play" kingdom.

1. Start new game on any ambition
2. Cheat maximum RP and buy all the buildings
3. Create all your heroes
4. Use "ShowAllQuests" and choose the Free Play quest
5. Do whatever the hell you want. Level up your heroes, make money, make relationships, etc.

If you choose Free Play after completing the ambition, EXP and responsibilities are disabled, so I prefer this way.

I tried this and got:
Unknown command: showallquests

Alright, I figured it out. It's worth explaining for the next idiot:

To use "ShowAllQuests" you need to enable debug mode. Follow these directions: http://forum.ea.com/eaforum/posts/list/5516778.page

Then you can "Cheat maximum RP" by using setkp 1000 (or whatever number you want, 1000 is enough).


Title: Re: The Sims Medieval
Post by: legallpn on 2011 March 31, 16:26:34
I got the game guide today and there is a code in it for 2 bonus outfits - Mercantile  Garb and Mercantile Corset (one for the guys and one for the ladies).  If anybody is interested and doesn't have it, the code is BGDT-Z65P-8AEQ-A3MA.
Bad code, but thanks fo your efforts.


Title: Re: The Sims Medieval
Post by: kissing_toast on 2011 March 31, 16:58:19
I got the game guide today and there is a code in it for 2 bonus outfits - Mercantile  Garb and Mercantile Corset (one for the guys and one for the ladies).  If anybody is interested and doesn't have it, the code is BGDT-Z65P-8AEQ-A3MA.
Bad code, but thanks fo your efforts.
Moar like you don't know how to type, the code works just fine.


Title: Re: The Sims Medieval
Post by: TaterTots on 2011 March 31, 19:34:57
The code worked fine for me, thanks.


Title: Re: The Sims Medieval
Post by: Sparks on 2011 April 01, 00:24:10
I got the game guide today and there is a code in it for 2 bonus outfits - Mercantile  Garb and Mercantile Corset (one for the guys and one for the ladies).  If anybody is interested and doesn't have it, the code is BGDT-Z65P-8AEQ-A3MA.
Bad code, but thanks fo your efforts.

Both of those codes work fine. I've applied them 2 separate times and they worked both times.

Oh and if some were looking for some other code that supposedly unlocked 10 additional outfits, there was a PR fuck up and those people who paid for the Collector's Edition didn't get their extra goodies.


Title: Re: The Sims Medieval
Post by: The Purple Pirate on 2011 April 01, 21:24:02
Thank you for all teh info about this game. I was going to buy it the other day but I was quite skeptical about it. All your feedback has helped me save my money. Thanks.


Title: Re: The Sims Medieval
Post by: amileegirl on 2011 April 01, 22:14:48

Is it necessary to use the launcher to patch Medieval or will that activate Evil SecuRom? 


Title: Re: The Sims Medieval
Post by: kittykattalw on 2011 April 01, 23:02:05
Apparently it's my graphics card. A recently purchased ATI Radeon HD 5770.

As a mac-using peasant I have limited choices in graphics cards. I bought this one because my older card an ATI Radeon X1900XT couldn't handle Sims 3 without some very nasty glitching.

I give up! Anyone who wants a copy of Sims Medieval (Limited Edition) apply here. I'll even pay the postage.




I have an ATI Radeon HD 4800 that was crashing in Medieval, I went to the ATI page and discovered they had updated their driver for my card on March 27, 2011. I applied the update and now I no longer crash. Try updating your driver, it may help. Sorry the game doesn't work for you, after World Adventures came out and broke my game, I vowed NEVER to buy another EA game again. Always try before you buy.


Title: Re: The Sims Medieval
Post by: Assmitten on 2011 April 02, 04:00:40

Is it necessary to use the launcher to patch Medieval or will that activate Evil SecuRom? 

I got my patch off TPB, no problems. HOWEVER, once I installed it, patching took away the ability to open the options menu, as I believe has been well-documented here.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 April 02, 04:49:58
I got all my goodies, you do realise you have to unlock the ambitions to get the limited content, as long as you have the limited edition code that is.
And Im so glad there is no bladder or hygiene bar, we all cried about it in TS3, I love how they have still added it to the game, its there for added realism
We did? I thought we moaned about the possibility there WOULDN'T be a bladder bar in TS3. But this statement is inconsistent: You say there is no bladder or hygiene bar, then you talk about how it was added to the game. Except it wasn't, because there isn't.

Also DO NOT HIT ENTER A BUNCH AT THE END OF THE POST JUST TO INFLATE IT A BUNCH OF BLANK LINES.


Title: Re: The Sims Medieval
Post by: iHateyou on 2011 April 02, 20:09:09
Where is the free PDF of the Prima Guide? I can't play this game without one, I'm way too stupid. I demand you give it to me now.


Title: Re: The Sims Medieval
Post by: jezzer on 2011 April 02, 21:03:54
Where is the free PDF of the Prima Guide? I can't play this game without one, I'm way too stupid. I demand you give it to me now.

Obvious troll is obvious.


Title: Re: The Sims Medieval
Post by: iHateyou on 2011 April 03, 02:05:22
I would have thought obvious sarcasm was obvious, but whatever. :)


Title: Re: The Sims Medieval
Post by: jezzer on 2011 April 03, 06:28:25
I would have thought obvious sarcasm was obvious, but whatever. :)

Obviously, it can't be both.  How silly of me.


Title: Re: The Sims Medieval
Post by: croiduire on 2011 April 03, 07:57:03
My game is still crashing after installing the v1.2.3 patch, but, I admit, my system is marginal, at best. Is anyone else still having problems? Are there any workarounds that don't entail spending money I don't have on system upgrades?

Also, my shopkeeper lot is broken. Two of the three kiosks are invisible except for the curtain that indicates when they're closed, although the sims act like they are there (a bit amusing, actually, as they go through the browse animations, examining thin air). However, more frustratingly, when one of my heroes tries to buy something, the screen opens properly, the merchandise is listed, but the items won't add to the cart for purchase. Is this a known issue, or something unique to my game?


Title: Re: The Sims Medieval
Post by: spockblock on 2011 April 03, 08:41:45
I would have thought obvious sarcasm was obvious, but whatever. :)

Obviously, it can't be both.  How silly of me.

How about it's neither a troll nor particularly talented at sarcasm?

I mean, we can see its older posts just fine. It asks for lots of insane things and seems to be pretty serious about wanting them.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 April 03, 10:00:24
My game is still crashing after installing the v1.2.3 patch, but, I admit, my system is marginal, at best. Is anyone else still having problems? Are there any workarounds that don't entail spending money I don't have on system upgrades?

I'm having issues still as well. The walls don't cause instant crashes for me anymore, but I still can't place all lots without crashing. The tavern and market are most problematic. I also haven't found any workarounds.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 03, 10:46:10
Do not patch to 1.2.3.00107 if you have an arrged version of this game. When you go to load it up, it asks for a security code to be entered.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 April 03, 10:59:55
A "security code"? Buh? There is no such thing. The arr version is the same as the regular version, which as no "security code".


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 03, 11:10:13
A "security code"? Buh? There is no such thing. The arr version is the same as the regular version, which as no "security code".

Yah, sorry I meant Registration code. Here is a picture of what I am talking about:

(http://i27.photobucket.com/albums/c155/Rubyelf/registrationcode.png)

I tried putting in the code I got from my KeyGen but unfortunately it doesn't accept that, not putting in a code does not let the game load up at all.


Title: Re: The Sims Medieval
Post by: Moryrie on 2011 April 03, 11:32:31
^I can't remember where I found it, but there's one crack from some tip site, that's fairly small, and works for both that patch, and the previous one, without showing the code wanted box.


Title: Re: The Sims Medieval
Post by: Anach on 2011 April 03, 11:37:57
Game .exe files get patched with every patch. If you are using a cracked .exe, you need to use a crack that matches the patch version, or your game will break. The serial pop-up is a new measure with the latest patch. The only way to fix it currently is to revert to the previous patch by reinstalling. Or wait for a crack that matches the current patch version.


Title: Re: The Sims Medieval
Post by: Steele on 2011 April 03, 16:06:15
Just in case someone's interested in unlocking the achievements for ambitions and watcher levels, the file to modify is the ach.package found on the save folder.

I don't have the capability to hack the file. This will be the file to modify for those interested.

The file also includes the limited edition and the prima promotion unlock tags.

Maybe someone who has the capability be nice enough to check if there are other unlockable goodies inside that file. Thanks.


Title: Re: The Sims Medieval
Post by: Narmy on 2011 April 03, 19:21:04
I also haven't found any workarounds.
A computer that doesn't barely scratch the minimum requirements.


Title: Re: The Sims Medieval
Post by: Kaliban on 2011 April 03, 21:15:48
My game is still crashing after installing the v1.2.3 patch, but, I admit, my system is marginal, at best. Is anyone else still having problems? Are there any workarounds that don't entail spending money I don't have on system upgrades?

Also, my shopkeeper lot is broken. Two of the three kiosks are invisible except for the curtain that indicates when they're closed, although the sims act like they are there (a bit amusing, actually, as they go through the browse animations, examining thin air). However, more frustratingly, when one of my heroes tries to buy something, the screen opens properly, the merchandise is listed, but the items won't add to the cart for purchase. Is this a known issue, or something unique to my game?

I had the exact same problems when I was using the RELOADED 1.1 cracked version. They are fixed now that I use the last uncracked patch with Nraas No-Cd.


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 April 03, 22:45:23
Naw the primary hero is a Monarch, and secondary is a spy or some others, so it's undoable if you already married your monarch off. Looks like I'm ganna have to divorce him and then remarry. Yay for testingcheats.
You don't need testingcheats, the game enables you to divorce and break up. My Monarch was involved with someone (not married, but had child).  I couldn't get the quest done until I discovered the break up option (don't have a Spy, didn't want my Knight married off yet).

Break Ups (non-married) can be done by clicking on the Hero then click on Mean > Break Up (wasn't hard to make the ex friendly again).
Annulments can be done if they have not woohoo'd.  Click on the Hero.
Divorce can be done at the Jacoban Cathedral for $500.
Divorce can be done at the Peteran Monastery after the Hero has prayed and gets the Watcher's Smile buff.


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 April 03, 22:52:21
Thank you for all teh info about this game. I was going to buy it the other day but I was quite skeptical about it. All your feedback has helped me save my money. Thanks.
lol   Depends on what you want out of a game.  Everyone I know personally loves it.  Haven't seen them in my online game since TSM was released.  Then again, I haven't been out of TSM much myself (except to come here to see if anyone has fixed the inevitable EA issues)!  Come to think of it ... where the heck is my family?

Remember, the lovely, wonderful, helpful, incredibly intelligent AND good looking people in this forum (did I suck up enough?) are not exactly FANS of Sims in ANY game.  ;D


Title: Re: The Sims Medieval
Post by: uknortherner on 2011 April 04, 00:18:09
Remember, the lovely, wonderful, helpful, incredibly intelligent AND good looking people in this forum (did I suck up enough?) are not exactly FANS of Sims in ANY game.  ;D

The lovely, wonderful, helpful, incredibly intelligent AND good looking people in this forum are going to tear you a new one for double-posting.


Title: Re: The Sims Medieval
Post by: polishpuddingmaster on 2011 April 04, 00:58:55
for those who have a crack'ing issue :) why don't you simply use the mdx file? here it is http://www.mediafire.com/?854515m4cdgt0q0 enjoy and you dont need any crack'in shit


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 April 04, 01:24:08
The lovely, wonderful, helpful, incredibly intelligent AND good looking people in this forum are going to tear you a new one for double-posting.
If that's all you have to do, well then, more power to you.  I was just trying to help and it didn't click that I was "double posting" since I was responding to more than one person.  Not to worry, I *expected* some cranky young fart to make a complaint about my post(s) no matter what I said or didn't say!  :D


Title: Re: The Sims Medieval
Post by: Jeebus on 2011 April 04, 01:33:00
The lovely, wonderful, helpful, incredibly intelligent AND good looking people in this forum are going to tear you a new one for double-posting.
If that's all you have to do, well then, more power to you.  I was just trying to help and it didn't click that I was "double posting" since I was responding to more than one person.  Not to worry, I *expected* some cranky young fart to make a complaint about my post(s) no matter what I said or didn't say!  :D
I am not lovely, wonderful, helpful, incredibly intelligent, or good looking, but I'll point out that you've got a freaking modify button at the top of your post.  Use that if you have something new to say.


Title: Re: The Sims Medieval
Post by: spockblock on 2011 April 04, 01:48:48
Everyone I know personally loves it.

Maybe you should get out and mingle more.


Title: Re: The Sims Medieval
Post by: dragonic on 2011 April 04, 04:53:41
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.
He's right.

A NoCD mod means there is no need to use a "crack".
This mod IS the crack.
Just drop the .package file into the mods folder.

Twallanian NoCD mod for Sims 3 and Sims Medieval can be found here:
http://www.the-isz.com/nraas/index.php?topic=113.0 (http://www.the-isz.com/nraas/index.php?topic=113.0)

IMPORTANT NOTE:
Quote from: twallan
This mod has no effect on the EA Game Launcher.  You will need to start the game directly, rather than through the launcher.


Title: Re: The Sims Medieval
Post by: Kaliban on 2011 April 04, 08:59:08
Everyone I know personally loves it.

Maybe you should get out and mingle more.
Or just don't tell it here at MATY, where the unquestionable motto is "TSM is awful".
I agree with you, InPinkClover - it's a great, funny, addictive variant of the Sims, with great gameplay improvements. But discussing this is heresy, here, we both risk the Pit.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 04, 09:20:18
You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.
He's right.

A NoCD mod means there is no need to use a "crack".
This mod IS the crack.
Just drop the .package file into the mods folder.

Twallanian NoCD mod for Sims 3 and Sims Medieval can be found here:
http://www.the-isz.com/nraas/index.php?topic=113.0 (http://www.the-isz.com/nraas/index.php?topic=113.0)

IMPORTANT NOTE:
Quote from: twallan
This mod has no effect on the EA Game Launcher.  You will need to start the game directly, rather than through the launcher.

Yah, unfortunately if you were like me, and patched the game, it no longer works. I really do NOT want to reinstall, but it looks like I have no choice at this point.


Title: Re: The Sims Medieval
Post by: uknortherner on 2011 April 04, 10:09:10
If that's all you have to do, well then, more power to you.  I was just trying to help and it didn't click that I was "double posting" since I was responding to more than one person.  Not to worry, I *expected* some cranky young fart to make a complaint about my post(s) no matter what I said or didn't say!  :D

Oh, look. We have our very own special snowflake here.

Or just don't tell it here at MATY, where the unquestionable motto is "TSM is awful".
I agree with you, InPinkClover - it's a great, funny, addictive variant of the Sims, with great gameplay improvements. But discussing this is heresy, here, we both risk the Pit.

And another one. This must be a BBS love-in or something, complete with flowers, sparklies and glomping.

And would you look at that? I managed to respond to two totally different people without making two separate posts.

The fact is, if you want to act like some prissy, spoilt brat, then do us all a favour and piss off back to the official forums where you can be all cute and sparkly-covered as much as you like, where everyone is nice and is drunk on that Kool-Aid shit. Here at MATY, we have rules - rules you two decided were beneath you (or more likely, you hadn't bothered to read). Either get with the program or piss off.

We don't do nice here.


Title: Re: The Sims Medieval
Post by: Simlover on 2011 April 04, 11:34:11
So the only way of enabling testing cheats in this pain in the arse game is to modify the command.ini file?


Title: Re: The Sims Medieval
Post by: polishpuddingmaster on 2011 April 04, 13:39:35
So the only way of enabling testing cheats in this pain in the arse game is to modify the command.ini file?

No. You can use this mod created by treeag form Mod The Sims http://www.mediafire.com/?71xdjnbcirf7j7i  (http://www.mediafire.com/?71xdjnbcirf7j7i)  just simply put it into your Mod/Packages folder

and here is the link to this thread http://www.modthesims.info/showthread.php?t=437510&c=1&ht=&page=7&pp=25#startcomment (http://www.modthesims.info/showthread.php?t=437510&c=1&ht=&page=7&pp=25#startcomment)


Title: Re: The Sims Medieval
Post by: Simlover on 2011 April 04, 13:48:37
Ah thanks, the link I tried earlier at MTS took me to some buy fix mod  ::)


Title: Re: The Sims Medieval
Post by: Leticron on 2011 April 04, 14:32:11
Do not patch to 1.2.3.00107 if you have an arrged version of this game. When you go to load it up, it asks for a security code to be entered.

You must have a different arr version. Are you sure you have the digital download?
I used the TheSimsMedievalPatch_1.2.3.00001_Update.exe and never got that "security check" (I found it as a torrent on demonoid)
It solved the lvl 7 security crash and now I can place all buildings but in good old EA tradition it borked something in the process:
Like in Moryrie's game the market place is showing just one stall now and it looks kind of weird seeing peasants selecting wares from the two  invisible ones. But others than that it seems to be working so far.
Big deal.

Edit: I just put the missing stalls back into the marked place via buydebug on and moveobjects on


Title: Re: The Sims Medieval
Post by: Fishiemew on 2011 April 04, 17:14:41
Before I patched it I couldn't finish any quests. After I patched it, the game is getting shut down by Windows "data execution prevention". (I'm not sure that is the right word, as I don't use my OS in english.)

In any case, for some reason I cannot shut it down. When I check the system settings and try to put Sims Medieval in the list of which programs the Data Execution thing should ignore, I just get some pop up saying I can't shut it down. Or really "This program must have the data execution prevention turned on".

Am I the only one who can't turn it off? Isn't it weird that the game HAVE to have it turned on? What can I do about this?


Title: Re: The Sims Medieval
Post by: jezzer on 2011 April 04, 21:56:51
Or just don't tell it here at MATY, where the unquestionable motto is "TSM is awful".
I agree with you, InPinkClover - it's a great, funny, addictive variant of the Sims, with great gameplay improvements. But discussing this is heresy, here, we both risk the Pit.

Wow, drama queen much?


Title: Re: The Sims Medieval
Post by: Anach on 2011 April 05, 00:09:31
Do not patch to 1.2.3.00107 if you have an arrged version of this game. When you go to load it up, it asks for a security code to be entered.

You must have a different arr version. Are you sure you have the digital download?
I used the TheSimsMedievalPatch_1.2.3.00001_Update.exe and never got that "security check" (I found it as a torrent on demonoid)
It solved the lvl 7 security crash and now I can place all buildings but in good old EA tradition it borked something in the process:
Like in Moryrie's game the market place is showing just one stall now and it looks kind of weird seeing peasants selecting wares from the two  invisible ones. But others than that it seems to be working so far.
Big deal.


If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch. This most likely means the crack is a different .exe version than the .exe that comes with the patch, which can cause all sorts of in-game issues. You need to have a crack that is the same as the patch version. The way to be sure is to check the version number of the .exe that gets applied with the 1.2.3 patch and compare it with your crack version number (Right click, properties, details).


Title: Re: The Sims Medieval
Post by: Cynarra on 2011 April 05, 01:59:37
Anyone know which files I need to back up to make sure I have the limited edition content in case of reinstall?  Just need the file name, as I haven't figured out which one it would be, and not a Sims 3 owner.


Title: Re: The Sims Medieval
Post by: IAmTheRad on 2011 April 05, 02:19:32
Twallan's NoCD works if you're using 1.2.3.00001
I was using 1.0.1.00107 beforehand and got the Activation issue and had to use the crack properly. Now it works fine without the CD, and doesn't ask me to put in a valid CD key.


Title: Re: The Sims Medieval
Post by: Leticron on 2011 April 05, 03:01:17
If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch.

You're correct there, Anach. But I didn't say I used the crack from the demonoid torrent. Just the 1.2.3. Update. (i obviously suck at Google that's why I didn't find said patch elsewhere. The  links to akamai.cdn.ea.com all lead to a "file not found" error)
A crack isn't needed since the modified Twallan No-CD .package works.


Title: Re: The Sims Medieval
Post by: dragonic on 2011 April 05, 03:48:49
You must have a different arr version. Are you sure you have the digital download?

What do you mean by a different arr version?


Title: Re: The Sims Medieval
Post by: Anach on 2011 April 05, 06:00:31
If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch.

You're correct there, Anach. But I didn't say I used the crack from the demonoid torrent. Just the 1.2.3. Update. (i obviously suck at Google that's why I didn't find said patch elsewhere. The  links to akamai.cdn.ea.com all lead to a "file not found" error)
A crack isn't needed since the modified Twallan No-CD .package works.

Yes, the no-cd from Twallan should work fine on all versions, as long as you have a legit CDKey, otherwise it pops up registration box.

Patches. Those links only ever work if you have the correct filename, as they don't allow directory browsing for some reason (it would be too easy.)

Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00001_Update.exe

EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00107_Update.exe


Title: Re: The Sims Medieval
Post by: Leticron on 2011 April 05, 13:37:45
What do you mean by a different arr version?

It's quite simple, really. Rubyelf talked about the 107 (which is the international digital download version) while I have the 001 (which is the Disc version). So I suspect said registration box pops up if you use the update for the wrong version. Based on the fact that I never saw said box. It's just an idea, but if you get the registration box you might want to check your SKU under
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\The Sims Medieval

@Anach: Those were the links I tried from HERE (http://forum.ea.com/eaforum/posts/list/5532763.page) but they still lead (at least for me) to a "file not found"
Anyhow, after I fixed the market stall glitch the game runs OK now and so far the graphics seem to be fine.
Off for further testing.


Title: Re: The Sims Medieval
Post by: croiduire on 2011 April 05, 14:43:25
My game is working properly now. What I did was install the patch 1.2.3.00001 instead of 1.2.3.00107. (The former patch is for the CD version of the game instead of the EADM version.) I then mounted a Mini-Image in Daemon Tools. So far, so good...I have all my buildings placed (along with the city wall) even on my system of suck.

The work around for stupid sims is liberal use of the pause button while you queue up the actions you want them to take (mine don't incessantly go pee, but insist on starting to cook crap when left unsupervised). To better utilise the off-grid outdoor spaces, just use moveobjects. I have a rather nice al fresco dining area (with keg and spit) in the large, pretty courtyard of the Peteran monastery. The sims use it just fine.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 05, 23:55:42
Changing my EXE file back to the original one from the CD fixed my problem, don't know how I ended up with a digital download version as mine was straight from the CD.

snip

Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00001_Update.exe

EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00107_Update.exe

"File Not Found" for the Disc Version, didn't bother checking the EADM version.


Title: Re: The Sims Medieval
Post by: dragonic on 2011 April 06, 02:56:08
Changing my EXE file back to the original one from the CD fixed my problem, don't know how I ended up with a digital download version as mine was straight from the CD.

snip

Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00001_Update.exe

EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00107_Update.exe

"File Not Found" for the Disc Version, didn't bother checking the EADM version.

There, I fixed it:
Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.2.3.00001_Update.exe
EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.2.3.00107_Update.exe

Out of curiosity, shouldn't the launcher download and install the correct version of the update no matter if you installed the disc or EADM version?
I haven't yet been able to try it out myself as I am still siphoning the game from the intertubes.


Title: Re: The Sims Medieval
Post by: bowrain on 2011 April 06, 07:19:45
Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 (http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0) mod to do it for you.

Where? The limited edition with the throne rooms and all? I only found the 2 mercantile outfits.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 06, 10:23:06
Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 (http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0) mod to do it for you.

Where? The limited edition with the throne rooms and all? I only found the 2 mercantile outfits.

I'm feeling nice today.

It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).


Title: Re: The Sims Medieval
Post by: croiduire on 2011 April 06, 16:39:55
I have a crudimentary AwesomeMod prototype available for it...

Is there going to be a Lot Debugger (or the TS3 equivalent--I don't play TS3, so I don't know the proper nomenclature) at some point, or is SM too limited a game to make it worth the bother? My broken Market is annoying. Also, I really miss the auto-socialise utility, and the route-fail tantrums are getting very old, very fast.

I can well understand if it's not worth the time to fix the problems. Againyetstill, EA got enough right that the fail is all the more frustrating for me. With very few changes, none requiring major innovations in the game, they could have given their customers what they have been wanting since the original Sims, but didn't.

What is the point of placing the exact same buildings over and over? They could have made each ambition not a new Kingdom, but a new generation--the King is dead, long live the King (or Queen, in my current game, since the Heir is female), with 1d10-1 of the Heroes (the -1, of course, being the Monarch) dead, and the rest still alive, but aged, and NPCs. There is so much Quest potential there...as an example that comes to mind from the situation in my game, my current mage is Solitary and Scholarly. She's not going to have children, so a Choosing a Successor quest (not unlike the Apprentice quest for the Blacksmith) could have been quite fun. But the entire category of 'Children', in all particulars, from the mandatory birth control (in a Medieval setting? C'mon!) to the lack of interaction, to those incredibly fugly and unchangeable clothes (my Princesses and the town urchin all are wearing the exact same jumpsuits. Yeah...) to the absurd and formulaic allocation of traits is ludicrous. *sigh*


Title: Re: The Sims Medieval
Post by: bowrain on 2011 April 06, 17:10:42
I'm feeling nice today.

It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).

Okay, I saw that post before a few times and missed the code... probably because the post started with "it's not a cd key" and an explanation that I just skipped over it. Thank you.

Now we're only missing the other 2 outfits, Tattered Work Dress and Baggy Vagabond's Attire, if I'm not mistaken.


Title: Re: The Sims Medieval
Post by: InPinkClover on 2011 April 06, 19:24:06
The fact is, if you want to act like some prissy, spoilt brat, then do us all a favour and piss off back to the official forums where you can be all cute and sparkly-covered as much as you like, where everyone is nice and is drunk on that Kool-Aid shit. Here at MATY, we have rules - rules you two decided were beneath you (or more likely, you hadn't bothered to read). Either get with the program or piss off.  We don't do nice here.
  Wow. 


Title: Re: The Sims Medieval
Post by: dragoness on 2011 April 06, 20:22:57
We don't do one-word replies, either. I suspect that you think uknortherner's response to you is an exception, and now that you've come back to call attention to it we'll all dogpile on him now for being SO MEEN to you.

Yeah, no.

(http://i1215.photobucket.com/albums/cc515/moondragoness/macros/not_interested.gif)


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 April 06, 20:40:18
Bowrain, on page 3, reply #69, I put up the code for the two bonus outfits (one for the guys and one for the ladies) from the Prima Game Guide.


Title: Re: The Sims Medieval
Post by: bowrain on 2011 April 07, 03:04:21
I know, that's the 2 mercantile outfits, correct? That's the one I found (thanks by the way!)

If I understand correctly, in total there are 3 thrones and 10 outfits, the limited edition code gives us 3 thrones an 6 outfits, and then the prima guide gives us 2 more outfits, and then there are 2 more outfits that haven't been leaked yet. More info here http://forum.ea.com/eaforum/posts/list/105/5505922.page#13149580


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 April 07, 03:50:57
Yes, that's the mercantile outfits.  I didn't know there was suppose to be 10 outfits.  I'll keep a look out for those.  I had pre-ordered for the Limited Edition CD plus I ordered the Prima Game Guide.  I think those 2 missing outfits are from the Collector's Edition and not the Limited Edition.  I hope someone who ordered the Collector's Edition will share their code.  I've been looking and nothing yet.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 07, 04:17:40
Can anyone provide the 1.10 patch update for DVD please? My launcher is trying to force me to update to 1.2.8 straight away.


Title: Re: The Sims Medieval
Post by: Simlover on 2011 April 07, 05:23:15
There is a mod that unlocks the items (as well as the ambitions) here http://www.modthesims.info/showthread.php?t=438511 and another mod that removes the failed route animation here http://www.modthesims.info/showthread.php?p=3488338&posted=1#post3488338  for someone that posted earlier that it bugged them


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 April 07, 05:27:51
Here Ruby - http://www.4shared.com/file/LB8x9_n3/thesims_medieval_patch_1110000.html


Title: Re: The Sims Medieval
Post by: bowrain on 2011 April 07, 06:08:20
There is a mod that unlocks the items (as well as the ambitions) here http://www.modthesims.info/showthread.php?t=438511

I don't think it's the same thing. That mod unlocks the stuff that you're supposed to unlock as you advance through the game, not the bonus contents.


Title: Re: The Sims Medieval
Post by: Andistyr on 2011 April 07, 06:34:14
It's not the same thing - I put that mod in and I unlocked some costumes and objects the game guide says you get as beat the achievements and your watcher level goes up.  You also have to beat all the ambitions.  The bonus contents are not included in those unockable costumes or objects.


Title: Re: The Sims Medieval
Post by: Simlover on 2011 April 07, 07:09:42
Ah ok, I didn't know the bonus unlocks were different.  I recieved an unlock with the game that had the throne rooms and a few outfits but I think that is the same as one that was given earlier.


Title: Re: The Sims Medieval
Post by: Leticron on 2011 April 07, 13:54:01
In any case, for some reason I cannot shut it down. When I check the system settings and try to put Sims Medieval in the list of which programs the Data Execution thing should ignore, I just get some pop up saying I can't shut it down. Or really "This program must have the data execution prevention turned on".

Did you try to log on as administrator first and then add TSM.exe to the exception list?
I'm still wondering why you are the only one so far that has problems with DEP. Did you download the game?
In any case you might want to get the free version of Malwarebyte's Anti-Malware (http://www.malwarebytes.org/) and let it scan your computer before granting potentially harmful software higher access rights.


Title: Re: The Sims Medieval
Post by: croiduire on 2011 April 08, 01:04:45
Tight pants warning. There are instructions floating around on a couple of sites for a way to change your children's clothes, hair, etc. They involve adding the child to the active family and making the sprog selectable. I played around with it, and it works, but there doesn't appear to be a way to REMOVE the child again and restore the original links to the birth family, and during the course of continued play I noticed all manner of glitches that may be related. I realise that correlation doesn't equal causation, but the incidence increased quite a bit over what I am used to experiencing, and, after experimenting for a while, I didn't save, and my game returned to normal when next I played. While I'm an ignorant peasant, with no clue what's going on, I have a hunch that doing this might result in a BFBVFS down the road.


Title: Re: The Sims Medieval
Post by: Rubyelf on 2011 April 08, 01:09:57
Yah Croiduire I tried that ages ago, but got the same problems, so I gave up. I got a mod that lets me "Edit Sims in CAS" however, it doesn't work so well on children. If you accidently hit the top button (which lets you change their features traits etc) it bugs out and makes them an adult. It did let me change their clothes, but as soon as you leave the clothes revert back to their original, so no idea how to make it stick. I was able to at least change the hairstyles, that was just about all I could really do. Oh and eyebrow style and eye colour.


Title: Re: The Sims Medieval
Post by: croiduire on 2011 April 08, 01:28:45
Yah Croiduire I tried that ages ago, but got the same problems, so I gave up. I got a mod that lets me "Edit Sims in CAS" however, it doesn't work so well on children. If you accidently hit the top button (which lets you change their features traits etc) it bugs out and makes them an adult. It did let me change their clothes, but as soon as you leave the clothes revert back to their original, so no idea how to make it stick. I was able to at least change the hairstyles, that was just about all I could really do. Oh and eyebrow style and eye colour.

Making the changes by adding the child to the active family do stick, including altered traits, but, as you say, the results are totally not worth the damage. I can only hope that a competent modder is working on this issue.


Title: Re: The Sims Medieval
Post by: Anach on 2011 April 08, 08:46:15
A "security code"? Buh? There is no such thing. The arr version is the same as the regular version, which as no "security code".

Yah, sorry I meant Registration code. Here is a picture of what I am talking about:

(http://i27.photobucket.com/albums/c155/Rubyelf/registrationcode.png)

I tried putting in the code I got from my KeyGen but unfortunately it doesn't accept that, not putting in a code does not let the game load up at all.

This happened when I installed the patch via the launcher. Reinstalled the game using the downloadable patch, and no longer have the issue.

"File Not Found" for the Disc Version, didn't bother checking the EADM version.

Oops. Copy Paste fail.



Title: Re: The Sims Medieval
Post by: Simulate on 2011 April 22, 22:46:23
For those who are interested:

Patch 1.3 is available on 28/04/11.

Enjoy or not.


Title: Re: The Sims Medieval
Post by: Thornbrier on 2011 April 28, 23:32:16
This patch (1.3 btw) looks amazing. Finally most of our problems with the game will be solved. EA is listening to their customers for once. Unfortunately, its not installing for a LOT of people. I have yet to hear from anyone that it is working for. Every time I try it claims the download will be 0kb then it claims it worked and goes back to the launcher wanting me to install the patch.


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 April 28, 23:48:13
I have installed it.  The most obvious changes are:

The camera goes around 360 degrees, making Shimrod's camera mod obsolete for now.
My completed Kingdom now has "Infinite QP."
There is a new Quest for completed Kingdoms, "Free Time With Responsibilities," which can be played with up to four Sims at a time.
There is an option to purchase XP with RP.


Title: Re: The Sims Medieval
Post by: Leticron on 2011 April 29, 12:35:39
Here's the 1.3-patch

 for the Disk version 1.3.13.00001  (http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.3.13.00001_Update.exe)

 for Digital Downloads 1.3.13.00107 (http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.3.13.00107_Update.exe)


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 May 01, 02:39:36
The patch also breaks some things (surprise!).  CAS loads extremely slowly: Saved Sims have blank thumbnails.  Saving Sims can take such a long time that it requires a Force Quit.

Some quests appear to be bugged, but then some quests were bugged before.  The *Dangerous Minds* quest doesn't seem to be doable at all any more. I hope that they will fix these, or that a third party will create a fix, as there doesn't seem to be a workaround.

The Bard's stage required a Force Reset in one of my Kingdoms. 

It's a monster patch, and I think they tried to "fix" too much.  Since it added some genetics and aging, I am tempted to mutter "you people and your stupid obsession with your stupid spawnlets." 


Title: Re: The Sims Medieval
Post by: Leticron on 2011 May 01, 14:47:41
For some reason the game wouldn't start and just crash when I denied it internet access so I had to revert to patch 1.2.3.
Did anybody else experience that or is it just my F.U. system?


Title: Re: The Sims Medieval
Post by: Maranatah on 2011 May 01, 22:55:56
My game didn't crash, but saving didn't work at all after I installed patch 1.3. There wasn't any changes with the camera either, it was as terrible as always. I re-installed the game several times but same problems continued. Looks like it's better to settle for patch 1.2 for now.


Title: Re: The Sims Medieval
Post by: Mekare on 2011 May 02, 17:12:59
You made it to 1.2? I'm still on 1.1 :D

Though this game got boring fast.. even in sandbox free to play quest you still cant control your family members, so whats the point? :/


Title: Re: The Sims Medieval
Post by: Babydoll on 2011 May 10, 08:45:04
I'm already sick of it and I haven't even gotten to play. I installed it and when I click on the launcher it tells me that it isn't a valid win32 application. If I bypass the launcher, it says it can't be started. I've been messing around with it for 6 hours (off and on) and EA's "help" is no help at all (no I am NOT surprised). I have no idea what is wrong nor do I care at this point.

Every one who was lucky to get the stupid thing going, I hope you enjoy it. As for me, I'm done with it!



Title: Re: The Sims Medieval
Post by: Madame Mim on 2011 May 10, 22:47:31
I got the stupid thing going but was bored half way through the tutorial - as far as I can tell the best thing Medieval brings us is people willing to do the conversions.


Title: Re: The Sims Medieval
Post by: SimMoon on 2011 May 12, 23:33:33
This does not bode well for my intelligence but I bought the game. Downloaded it. It had no executionable file to launch the game from the game launcher. EA worked on this (instead of giving me a copy of the file and letting me drop it in my folder) for a week. Nothing. So my bro buys it for me because I played the sims so much. HA .. installed from disc and NO EXE. It has to be a problem on my computer but I have no idea what it could be and after sending in everything but a computer autograph to EA, they STILL don't have a clue. I know, I know.. whats new? I'd love to play it. It looks "swell".
Still trying to figure out where the damn chest is when I get to the Computer Room to leave the bribe in Sims 3 World Adventures


SimMoon, missing and still alive.


Title: Re: The Sims Medieval
Post by: SimMoon on 2011 May 12, 23:35:41
.. and yes, if you want to tell me I'll listen. I'm not above cheating.


Title: Re: The Sims Medieval
Post by: Simlover on 2011 May 13, 00:13:48
SimMoon you can get a copy of the nocd exe from game copy world that should fix your problem :)


Title: Re: The Sims Medieval
Post by: Baarogue on 2011 May 15, 19:07:43
This does not bode well for my intelligence but I bought the game. Downloaded it. It had no executionable file to launch the game from the game launcher. EA worked on this (instead of giving me a copy of the file and letting me drop it in my folder) for a week. Nothing. So my bro buys it for me because I played the sims so much. HA .. installed from disc and NO EXE. It has to be a problem on my computer but I have no idea what it could be and after sending in everything but a computer autograph to EA, they STILL don't have a clue. I know, I know.. whats new? I'd love to play it. It looks "swell".
Still trying to figure out where the damn chest is when I get to the Computer Room to leave the bribe in Sims 3 World Adventures


SimMoon, missing and still alive.

Windows 7 right? What do you mean by "no executionable file" - is that an error message the launcher gives you or are you not finding TSM.EXE, or whatever it is, to launch the game directly? I think 7 defaults to hiding file extensions of known types so it might just show as "TSM". Do you not have a Start menu or Desktop shortcut to launch the game from? Are you answering "No" to any User Access Control prompts during launch or even installation of the game?

I'm out of ideas.


Title: Re: The Sims Medieval
Post by: ChilltownNJ on 2011 May 18, 20:42:09
.. installed from disc and NO EXE.

I'm not sure what OS you are using.  Navigate to (or cut and paste in the run box)
For x86,    "C:\Program Files\Electronic Arts\The Sims Medieval\Game\Bin\"
For x64,    "C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Game\Bin\"

Once you are there, double click on tsm.exe or if you only see 2 tsm files, double click on the tsm file that has the sim plum-bob icon.

Also, different OEM companies do funky things when it comes to windows 7 and games, if that's what you have.
Click start > and look for a games button, click it >  in games it shows current games that have been associated with windows.  On my windows 7 rig, the TSM icon has been installed in there, but also on my desktop.  It is possible that your rig has kept the icons from being installed to the desktop.  I think vista also has this.... *cough* feature...


Title: Re: The Sims Medieval
Post by: Dysthe on 2011 June 02, 23:11:19
Pescado, you mentioned you had an awesome mod prototype. Could you please put it up? I know it's a small, bare game, but your contributions through awesome mod might make it slightly more playable. And there isn't much alternative in the way of global mods...


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 June 06, 14:54:21
I had one, but it didn't go anywhere and I didn't keep up with the patches, because the game was just that bad and most of the content was incompatible.


Title: Re: The Sims Medieval
Post by: radiancestar on 2011 June 10, 22:00:04
Hello all,

Is there any expansions yet for the Sims Medieval? I don't believe there is, and has any creators (new ones included) thought of making custom content for the Sims Medieval? I really do like that game a lot, but I stopped playing it because it got a little boring after awhile. You're basically doing the same thing over and over again until you level up in Monarchy, Smithy, etc. That's my point of veiw for the game.



Title: Re: The Sims Medieval
Post by: Rainne on 2011 June 13, 18:15:17
So, against my better judgment, I bought TSM.  Installed, patched, everything works fine... but it won't save.  If I click "save," I get the "wait" icon for about a second, then it goes away.  "Save As," it asks me for a file name, same thing.  Save and Quit won't do a thing - in fact, when I tried to do that, I ended up having to shut the game down via the task manager.

Does anyone have any suggestions (other than "kill it with fire")?


Title: Re: The Sims Medieval
Post by: saraswati on 2011 June 14, 04:18:48
From memory, it won't save until you finish the tutorial. Have you finished the tutorial before you tried to save the game?


Title: Re: The Sims Medieval
Post by: Rainne on 2011 June 14, 04:44:00
From memory, it won't save until you finish the tutorial. Have you finished the tutorial before you tried to save the game?

I did, yes.  Yesterday I got all the way through the first quest with the Monarch and into the first quest with the Knight.  Nothing saved. 


Title: Re: The Sims Medieval
Post by: kissing_toast on 2011 June 14, 04:52:54
Have you tried playing an unpatched game? Are you using any mods? No one else seems to have this problem.


Title: Re: The Sims Medieval
Post by: Rainne on 2011 June 14, 18:12:12
Have you tried playing an unpatched game? Are you using any mods? No one else seems to have this problem.

I have no mods at all, but I haven't tried an unpatched game. That honestly did not occur to me.  I'll give that a shot and see what happens.  Thank you for the suggestion.


Title: Re: The Sims Medieval
Post by: fushizen on 2011 June 27, 17:59:46
I ignored this game for ages (in relative terms for a Sims release, anyway) expecting it to be hopelessly shite... then finals came and I bought it! *HURR DE HERP HURR I'm a good student!* ... I've been addicted since, TSM is outrageously fun. 


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 July 07, 19:46:51
L &  P: Several Sims sites are reporting that ESRB has already rated an EP called "Pirates and Nobles" and that it's listed as available on several gaming sites starting 8/30/2011.  Some of the reports link to an Amazon page, but the page is gone now.  Personally, I will believe it when I see it.  I don't know why they'd do pirates, unless it's the classic move of "hey!  We had it in all the other games and won't need to do new interactions!" But if the rumors that there is a new EP are true, I hope the rumors that there will be an interrogation chair are also true.  

I think the pets rumors really are rumors, courtesy of the people who have to have goddamn Pets all the time.

EDIT:  SOB!  There really IS an Amazon page! (http://www.amazon.com/Sims-Medieval-Pirates-Nobles-Mac/dp/B0057VO40E/ref=sr_1_13?ie=UTF8&qid=1309894227&sr=8-13)

Edit again:  Yep, it's real, EA announced it via livestream.  And the parrots and falcons are real, too.


Title: Re: The Sims Medieval
Post by: basbas on 2011 July 07, 20:30:34
Yeah, they announced Pirates & Nobles a few minutes ago at their Summer Showcase.

And if you mean pets in TS3, EA already announced that pack back in June. The release date is set to October 25th, I believe.


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 July 07, 21:37:15
Yeah, they announced Pirates & Nobles a few minutes ago at their Summer Showcase.

And if you mean pets in TS3, EA already announced that pack back in June. The release date is set to October 25th, I believe.

No, I meant that the announcement and other preliminary info stated that there would be parrots and falcons.  Visions of parrots rotting away, as they always seem to do.


Title: Re: The Sims Medieval
Post by: witch on 2011 July 08, 00:00:47
Moar bloody long lists of jobs to do: "Treasure Hunting, complete with maps, shovels, rare treasure and some surprising dangers"

I wish they'd stop trying to make the sims FRANCHISE into an rpg.

Edited for claerics with reading comprehension issues.


Title: Re: The Sims Medieval
Post by: Mekare on 2011 July 20, 21:41:47
I still wouldn't play it unless someone makes a save game editor so I can build my town and its health without going through the stupid quests.  Even the kp cheat isn't that effective, since with low kingdom health all my sims are constantly emo when playing sandbox quest.. :/

Would love to see some kind of mod action on this game, because it does have a little potential.


Title: Re: The Sims Medieval
Post by: Skadi on 2011 August 04, 21:26:16
I just hope that EA will keep all the questy crap in Medieval rather than shoving it into TS3. I don't mind small doses of quests, but if I wanted quests I'd play WoW not the Sims.


Title: Re: The Sims Medieval
Post by: jezzer on 2011 August 04, 21:37:05
I agree.  They're totally trying to turn TS3 into an RPG.


Title: Re: The Sims Medieval
Post by: Skadi on 2011 August 04, 21:47:14
I don't mind the skills and the basic opportunities [teach an art class], but the collection quests are a bit OCD. I loathe the photography skill too - far to much 'work'.


Title: Re: The Sims Medieval
Post by: jezzer on 2011 August 04, 23:05:51
When is TSM going to get pianos and diving boards?  I can't believe EA left them out.  What a rip-off.

Vole sporking.  No longer needed now that he is safely back in his pen.


Title: Re: The Sims Medieval
Post by: tizerist on 2011 August 06, 00:36:53
As soon as you've put TSM into TS3  I should imagine.
I wouldn't hold your breath for any official upgrade such as that.


Title: Re: The Sims Medieval
Post by: J. M. Pescado on 2011 August 06, 02:26:14
I don't mind the skills and the basic opportunities [teach an art class], but the collection quests are a bit OCD. I loathe the photography skill too - far to much 'work'.
Those were in TS2, too. You're not actually compelled to do any of those things, though.


Title: Re: The Sims Medieval
Post by: JanetteRaven on 2011 September 04, 14:11:26
So did anyone pre-order this?  I was hoping to get the code for the pre-order items if anyone can share it.


Title: Re: The Sims Medieval
Post by: professorbutters on 2011 September 07, 22:42:45
There aren't any pre-order codes that I know of. I hesitate to recommend the Official Boards, and it is full of an awful lot of crap, plus the moderators stomp on everything.  But some of the regular posters know a good deal about the game.  MTS also has a dedicated forum.

I like the game, actually, although it is hellishly buggy.  MATY isn't the place to get info about it, though, unless you want TSM items converted for TS3.


Title: Re: The Sims Medieval
Post by: Mekare on 2011 September 09, 22:06:36
So.. I got curious and decided to get an Arrr'd copy of Pirates and Nobles... Hate to say it... but it's kinda fun, lol.  
I just really wish there was a modding community for it.  They actually fixed some of the things that bothered me most from base game (wtf, right?), but there's still no way to keep your NPC family at home.  

My monarch accidently sent her husband to the pit while visiting the town square, and didn't even recognize him as the one she married during some random quest till after she got the broken heart moodlet from his death.  (She has strict rules on fighting in public  ;D)

Just kind of sad that I've been playing nothing but the monarch, she has 3 kids and a now dead husband and still feels like a single sim.  Only one of the kids comes home at night (yes, there are enough beds)... and all the rest only wander around the castle in the morning before spending the rest of the day at the town square.



Title: Re: The Sims Medieval
Post by: Fishiemew on 2011 September 25, 15:38:55
I felt like playing Medieval again, so I reinstalled the whole game and patched it to 2.0.113 which seems to be the latest patch. Started the game, worked perfectly until I was going to create a monarch. The loading screen just kept going and going without anything happening. After 10 minutes of waiting I turned it of. Googled the problem and it seems like I'm not the only one with this problem. Someone mentioned earlier in this thread that the loading screen is extremely slow after one of the patches. Does this mean that I should just keep it running the whole day and just wait for something to happen? Is there any solution?

Edit: I reinstalled the game again, but this time I only updated to 1.2.3. Now I can create a monarch without any problems, but whenever I doubleclick on my sims avatar to change camera view to whatever my sims is doing, the game crashes. Whats wrong?


Title: Re: The Sims Medieval
Post by: Eleonora on 2011 October 02, 20:05:39
I had the same eternal loading screen problem, which I 'fixed' by installing Pirates & Nobles.


Title: Re: The Sims Medieval
Post by: saraswati on 2011 October 05, 20:33:09
Fishiemew and Elonora, I'd be careful messing around with patch 2.0 for Pirates and Nobles. It has been verified that it comes with a nasty dose of SecuROM 8.0, even for the disk version.


Title: Re: The Sims Medieval
Post by: uknortherner on 2011 October 05, 22:02:18
So EA's up to their old tricks again?


Title: Re: The Sims Medieval
Post by: Naiad on 2011 October 06, 04:55:03
Yes.
And, indeed, I would be careful with P&N as a whole, because at least one (that I have encountered) quest is broken, and I remember reading about many people having problems about completing some of the new quests at the time. It somewhat ruins gameplay.


Title: Re: The Sims Medieval
Post by: saraswati on 2011 October 06, 09:45:19
uknortherner, exactly. However, it gets even worse than just SecuROM on TSM. EA has also updated their TOS to prohibit people from suing them (http://www.ngohq.com/news/20584-eas-new-user-agreement-bans-lawsuits.html).


Title: Re: The Sims Medieval
Post by: floopyboo on 2011 October 10, 12:07:04
I'm not sure where that little addendum is legal, but I'm sure as hell glad it's not in Australia.


Title: Re: The Sims Medieval
Post by: jezzer on 2011 October 10, 18:34:37
I'm not sure where that little addendum is legal, but I'm sure as hell glad it's not in Australia.

Yeah, Australia just bans entire games outright.  :P


Title: Re: The Sims Medieval
Post by: saraswati on 2011 October 10, 20:01:11
I'm not sure where that little addendum is legal, but I'm sure as hell glad it's not in Australia.

floopyboo, if you read closely it does apply in Australia, we're not one of the excluded countries. Apparently, there's a form we need to fill in here if we want to keep using EA's services that says that we don't agree to that particular clause of their TOS.


Title: Re: The Sims Medieval
Post by: uknortherner on 2011 October 10, 21:37:41
I would like to see just how far EA believes it can override the legal systems in those countries that are not expressly excluded, and that's only if EULAs in general are considered legally-binding anywhere outside the US.


Title: Re: The Sims Medieval
Post by: Eltanin Sadachbia on 2011 October 20, 04:13:58
Damn! I'm glad this place is still around!

It's been a few years since I looked at the Sims in any shape or form, and then I ended up with a copy of TSM from a friend who didn't like it... so I thought WTH...

I looked into the DRM thing, and didn't find anyone complaining of burning DVD roms (Like what happened to my old laptop courtesy of Sims 2 via Securom) so I tried it out... and I have to say, it is a pretty entertaining game so far... I really like it ...

... BUT I am hating the lack of customization!  :-\ Why would they eliminate that element from the game as entirely as they did? It's what makes the Sims games so replayable IMO...

Anyway, I was kinda hoping for a clue as to get the bonus content for nothing but, I'm not having much luck... The limits on clothing and furnishings are starting to peeve me a bit... Is the Game mechanics so much different than TS3?

I haven't played TS3 yet, because of all the headache I had from TS2... My machines are always high-end, and to lose one to a DRM was pathetic... Especially since I wasn't guilty of doing anything illegal, even by EA's twisted standards...


Title: Re: The Sims Medieval
Post by: jezzer on 2011 October 20, 05:11:04
(http://troll.me/images/challenge-accepted/cool-story-bro-tell-it-again.jpg)


Title: Re: The Sims Medieval
Post by: kissing_toast on 2012 January 13, 02:43:07
So I've just updated, to game version 2.0, and installed Pirates and Nobles for Medieval and none of my mods nor FPS limiter work. MTS's Medieval thread is a huge cluster fuck so couldn't really find anything there. The only mods I'm trying to use are no intro and no cd, neither of which should need updating. I've reinstalled fresh framework, tried putting it both game directories and still nothing works. When I try to use FPS limiter I get a security warning. I just wanna see if there are any CAS items or objects worth converting over. What's everyone else doing? Did I miss something? I've heard the 2.0 patch, which is needed for P & N, installs SecureRom, anyway around that yet?

PEBKAC


Title: Re: The Sims Medieval
Post by: Naiad on 2012 January 13, 20:02:24
So I've just updated, to game version 2.0, and installed Pirates and Nobles for Medieval and none of my mods nor FPS limiter work. MTS's Medieval thread is a huge cluster fuck so couldn't really find anything there. The only mods I'm trying to use are no intro and no cd, neither of which should need updating. I've reinstalled fresh framework, tried putting it both game directories and still nothing works. When I try to use FPS limiter I get a security warning. I just wanna see if there are any CAS items or objects worth converting over. What's everyone else doing? Did I miss something? I've heard the 2.0 patch, which is needed for P & N, installs SecureRom, anyway around that yet?

PEBKAC

I'm using a crack for the time being, and have not yet heard of a better way to avoid getting securom. It installs itself when you use the original exe, so double-clicking that in order to run the game is not an option. It appears, from a quick Google search, that there isn't any other solution at the moment., though I'd be glad to be proved wrong. The good news is, I have not experienced any borkage as a result of using a TSM patch, so it's worth trying.

Some screenshots can be found here (http://forum.sublimesims.net/index.php?topic=31.msg182#msg182), if anyone has doubts about the existence of securom in the TSM patch.