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Author Topic: The Sims Medieval  (Read 224696 times)
Rubyelf
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Re: The Sims Medieval
« Reply #175 on: 2011 April 04, 09:20:18 »
THANKS THIS IS GREAT

You know that using a NoCD is very unnecessary in this game, right? A simple 4-byte edit to the Twallanian NoCD works fine.
He's right.

A NoCD mod means there is no need to use a "crack".
This mod IS the crack.
Just drop the .package file into the mods folder.

Twallanian NoCD mod for Sims 3 and Sims Medieval can be found here:
http://www.the-isz.com/nraas/index.php?topic=113.0

IMPORTANT NOTE:
Quote from: twallan
This mod has no effect on the EA Game Launcher.  You will need to start the game directly, rather than through the launcher.

Yah, unfortunately if you were like me, and patched the game, it no longer works. I really do NOT want to reinstall, but it looks like I have no choice at this point.
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Re: The Sims Medieval
« Reply #176 on: 2011 April 04, 10:09:10 »
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If that's all you have to do, well then, more power to you.  I was just trying to help and it didn't click that I was "double posting" since I was responding to more than one person.  Not to worry, I *expected* some cranky young fart to make a complaint about my post(s) no matter what I said or didn't say!  Cheesy

Oh, look. We have our very own special snowflake here.

Or just don't tell it here at MATY, where the unquestionable motto is "TSM is awful".
I agree with you, InPinkClover - it's a great, funny, addictive variant of the Sims, with great gameplay improvements. But discussing this is heresy, here, we both risk the Pit.

And another one. This must be a BBS love-in or something, complete with flowers, sparklies and glomping.

And would you look at that? I managed to respond to two totally different people without making two separate posts.

The fact is, if you want to act like some prissy, spoilt brat, then do us all a favour and piss off back to the official forums where you can be all cute and sparkly-covered as much as you like, where everyone is nice and is drunk on that Kool-Aid shit. Here at MATY, we have rules - rules you two decided were beneath you (or more likely, you hadn't bothered to read). Either get with the program or piss off.

We don't do nice here.
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Simlover
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Re: The Sims Medieval
« Reply #177 on: 2011 April 04, 11:34:11 »
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So the only way of enabling testing cheats in this pain in the arse game is to modify the command.ini file?
« Last Edit: 2011 April 04, 11:58:45 by Simlover » Logged

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polishpuddingmaster
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Re: The Sims Medieval
« Reply #178 on: 2011 April 04, 13:39:35 »
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So the only way of enabling testing cheats in this pain in the arse game is to modify the command.ini file?

No. You can use this mod created by treeag form Mod The Sims http://www.mediafire.com/?71xdjnbcirf7j7i   just simply put it into your Mod/Packages folder

and here is the link to this thread http://www.modthesims.info/showthread.php?t=437510&c=1&ht=&page=7&pp=25#startcomment
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Simlover
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Re: The Sims Medieval
« Reply #179 on: 2011 April 04, 13:48:37 »
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Ah thanks, the link I tried earlier at MTS took me to some buy fix mod  Roll Eyes
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Leticron
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Re: The Sims Medieval
« Reply #180 on: 2011 April 04, 14:32:11 »
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Do not patch to 1.2.3.00107 if you have an arrged version of this game. When you go to load it up, it asks for a security code to be entered.

You must have a different arr version. Are you sure you have the digital download?
I used the TheSimsMedievalPatch_1.2.3.00001_Update.exe and never got that "security check" (I found it as a torrent on demonoid)
It solved the lvl 7 security crash and now I can place all buildings but in good old EA tradition it borked something in the process:
Like in Moryrie's game the market place is showing just one stall now and it looks kind of weird seeing peasants selecting wares from the two  invisible ones. But others than that it seems to be working so far.
Big deal.

Edit: I just put the missing stalls back into the marked place via buydebug on and moveobjects on
« Last Edit: 2011 April 05, 03:03:39 by Leticron » Logged
Fishiemew
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Re: The Sims Medieval
« Reply #181 on: 2011 April 04, 17:14:41 »
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Before I patched it I couldn't finish any quests. After I patched it, the game is getting shut down by Windows "data execution prevention". (I'm not sure that is the right word, as I don't use my OS in english.)

In any case, for some reason I cannot shut it down. When I check the system settings and try to put Sims Medieval in the list of which programs the Data Execution thing should ignore, I just get some pop up saying I can't shut it down. Or really "This program must have the data execution prevention turned on".

Am I the only one who can't turn it off? Isn't it weird that the game HAVE to have it turned on? What can I do about this?
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jezzer
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Re: The Sims Medieval
« Reply #182 on: 2011 April 04, 21:56:51 »
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Or just don't tell it here at MATY, where the unquestionable motto is "TSM is awful".
I agree with you, InPinkClover - it's a great, funny, addictive variant of the Sims, with great gameplay improvements. But discussing this is heresy, here, we both risk the Pit.

Wow, drama queen much?
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Anach
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Re: The Sims Medieval
« Reply #183 on: 2011 April 05, 00:09:31 »
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Do not patch to 1.2.3.00107 if you have an arrged version of this game. When you go to load it up, it asks for a security code to be entered.

You must have a different arr version. Are you sure you have the digital download?
I used the TheSimsMedievalPatch_1.2.3.00001_Update.exe and never got that "security check" (I found it as a torrent on demonoid)
It solved the lvl 7 security crash and now I can place all buildings but in good old EA tradition it borked something in the process:
Like in Moryrie's game the market place is showing just one stall now and it looks kind of weird seeing peasants selecting wares from the two  invisible ones. But others than that it seems to be working so far.
Big deal.


If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch. This most likely means the crack is a different .exe version than the .exe that comes with the patch, which can cause all sorts of in-game issues. You need to have a crack that is the same as the patch version. The way to be sure is to check the version number of the .exe that gets applied with the 1.2.3 patch and compare it with your crack version number (Right click, properties, details).
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Cynarra
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Re: The Sims Medieval
« Reply #184 on: 2011 April 05, 01:59:37 »
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Anyone know which files I need to back up to make sure I have the limited edition content in case of reinstall?  Just need the file name, as I haven't figured out which one it would be, and not a Sims 3 owner.
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IAmTheRad
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Re: The Sims Medieval
« Reply #185 on: 2011 April 05, 02:19:32 »
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Twallan's NoCD works if you're using 1.2.3.00001
I was using 1.0.1.00107 beforehand and got the Activation issue and had to use the crack properly. Now it works fine without the CD, and doesn't ask me to put in a valid CD key.
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Leticron
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Re: The Sims Medieval
« Reply #186 on: 2011 April 05, 03:01:17 »
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If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch.

You're correct there, Anach. But I didn't say I used the crack from the demonoid torrent. Just the 1.2.3. Update. (i obviously suck at Google that's why I didn't find said patch elsewhere. The  links to akamai.cdn.ea.com all lead to a "file not found" error)
A crack isn't needed since the modified Twallan No-CD .package works.
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dragonic
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Re: The Sims Medieval
« Reply #187 on: 2011 April 05, 03:48:49 »
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You must have a different arr version. Are you sure you have the digital download?

What do you mean by a different arr version?
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Anach
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Re: The Sims Medieval
« Reply #188 on: 2011 April 05, 06:00:31 »
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If you read the posts for the patch on demonoid, they say if you use the crack for the previous patch you will not get the fixes of the new patch.

You're correct there, Anach. But I didn't say I used the crack from the demonoid torrent. Just the 1.2.3. Update. (i obviously suck at Google that's why I didn't find said patch elsewhere. The  links to akamai.cdn.ea.com all lead to a "file not found" error)
A crack isn't needed since the modified Twallan No-CD .package works.

Yes, the no-cd from Twallan should work fine on all versions, as long as you have a legit CDKey, otherwise it pops up registration box.

Patches. Those links only ever work if you have the correct filename, as they don't allow directory browsing for some reason (it would be too easy.)

Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00001_Update.exe

EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims...alPatch_1.2.3.00107_Update.exe
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Leticron
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Re: The Sims Medieval
« Reply #189 on: 2011 April 05, 13:37:45 »
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What do you mean by a different arr version?

It's quite simple, really. Rubyelf talked about the 107 (which is the international digital download version) while I have the 001 (which is the Disc version). So I suspect said registration box pops up if you use the update for the wrong version. Based on the fact that I never saw said box. It's just an idea, but if you get the registration box you might want to check your SKU under
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\The Sims Medieval

@Anach: Those were the links I tried from HERE but they still lead (at least for me) to a "file not found"
Anyhow, after I fixed the market stall glitch the game runs OK now and so far the graphics seem to be fine.
Off for further testing.
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croiduire
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Re: The Sims Medieval
« Reply #190 on: 2011 April 05, 14:43:25 »
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My game is working properly now. What I did was install the patch 1.2.3.00001 instead of 1.2.3.00107. (The former patch is for the CD version of the game instead of the EADM version.) I then mounted a Mini-Image in Daemon Tools. So far, so good...I have all my buildings placed (along with the city wall) even on my system of suck.

The work around for stupid sims is liberal use of the pause button while you queue up the actions you want them to take (mine don't incessantly go pee, but insist on starting to cook crap when left unsupervised). To better utilise the off-grid outdoor spaces, just use moveobjects. I have a rather nice al fresco dining area (with keg and spit) in the large, pretty courtyard of the Peteran monastery. The sims use it just fine.
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Rubyelf
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Re: The Sims Medieval
« Reply #191 on: 2011 April 05, 23:55:42 »
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Changing my EXE file back to the original one from the CD fixed my problem, don't know how I ended up with a digital download version as mine was straight from the CD.


"File Not Found" for the Disc Version, didn't bother checking the EADM version.
« Last Edit: 2011 April 06, 00:09:45 by Rubyelf » Logged

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dragonic
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Re: The Sims Medieval
« Reply #192 on: 2011 April 06, 02:56:08 »
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Changing my EXE file back to the original one from the CD fixed my problem, don't know how I ended up with a digital download version as mine was straight from the CD.


"File Not Found" for the Disc Version, didn't bother checking the EADM version.

There, I fixed it:
Disc Version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.2.3.00001_Update.exe
EADM version:
http://akamai.cdn.ea.com/eadownloads/u/f/sims/sims/patches/TheSimsMedievalPatch_1.2.3.00107_Update.exe

Out of curiosity, shouldn't the launcher download and install the correct version of the update no matter if you installed the disc or EADM version?
I haven't yet been able to try it out myself as I am still siphoning the game from the intertubes.
« Last Edit: 2011 April 06, 03:04:03 by dragonic » Logged
bowrain
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Re: The Sims Medieval
« Reply #193 on: 2011 April 06, 07:19:45 »
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Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 mod to do it for you.

Where? The limited edition with the throne rooms and all? I only found the 2 mercantile outfits.
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Rubyelf
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Re: The Sims Medieval
« Reply #194 on: 2011 April 06, 10:23:06 »
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Any code yet for the collector edition/limited edition contents (new throne rooms, costumes, etc) besides the 2 merchant outfits posted a few pages ago?

L2R, go back a few pages, it was posted.

If anyone is incredibly lazy, such as myself, and can't be bothered unlocking all the ambitions themselves: http://ts3.tscexchange.com/index.php?PHPSESSID=fec504eab18b3e3cd47783a279dd97d2&topic=5176.0 mod to do it for you.

Where? The limited edition with the throne rooms and all? I only found the 2 mercantile outfits.

I'm feeling nice today.

It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).
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croiduire
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Re: The Sims Medieval
« Reply #195 on: 2011 April 06, 16:39:55 »
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I have a crudimentary AwesomeMod prototype available for it...

Is there going to be a Lot Debugger (or the TS3 equivalent--I don't play TS3, so I don't know the proper nomenclature) at some point, or is SM too limited a game to make it worth the bother? My broken Market is annoying. Also, I really miss the auto-socialise utility, and the route-fail tantrums are getting very old, very fast.

I can well understand if it's not worth the time to fix the problems. Againyetstill, EA got enough right that the fail is all the more frustrating for me. With very few changes, none requiring major innovations in the game, they could have given their customers what they have been wanting since the original Sims, but didn't.

What is the point of placing the exact same buildings over and over? They could have made each ambition not a new Kingdom, but a new generation--the King is dead, long live the King (or Queen, in my current game, since the Heir is female), with 1d10-1 of the Heroes (the -1, of course, being the Monarch) dead, and the rest still alive, but aged, and NPCs. There is so much Quest potential there...as an example that comes to mind from the situation in my game, my current mage is Solitary and Scholarly. She's not going to have children, so a Choosing a Successor quest (not unlike the Apprentice quest for the Blacksmith) could have been quite fun. But the entire category of 'Children', in all particulars, from the mandatory birth control (in a Medieval setting? C'mon!) to the lack of interaction, to those incredibly fugly and unchangeable clothes (my Princesses and the town urchin all are wearing the exact same jumpsuits. Yeah...) to the absurd and formulaic allocation of traits is ludicrous. *sigh*
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bowrain
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Re: The Sims Medieval
« Reply #196 on: 2011 April 06, 17:10:42 »
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I'm feeling nice today.

It's not a CD key.  When your at the menu for choosing your kingdom, on the bottom left corner of the screen with the menu options, click on redeem code and then when the box pops up, put that code in, and it'll tell you that you unlocked those two outfits.  Here is the code for the 2 throne rooms and the 2 outfits from the pre-order Limited Edition Box - B66H-TCUH-SS9Q-UULP - you also type this in the same place (the redeem code option from the menu on the bottom left corner).

Okay, I saw that post before a few times and missed the code... probably because the post started with "it's not a cd key" and an explanation that I just skipped over it. Thank you.

Now we're only missing the other 2 outfits, Tattered Work Dress and Baggy Vagabond's Attire, if I'm not mistaken.
« Last Edit: 2011 April 06, 17:58:08 by bowrain » Logged
InPinkClover
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Re: The Sims Medieval
« Reply #197 on: 2011 April 06, 19:24:06 »
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The fact is, if you want to act like some prissy, spoilt brat, then do us all a favour and piss off back to the official forums where you can be all cute and sparkly-covered as much as you like, where everyone is nice and is drunk on that Kool-Aid shit. Here at MATY, we have rules - rules you two decided were beneath you (or more likely, you hadn't bothered to read). Either get with the program or piss off.  We don't do nice here.
  Wow. 
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dragoness
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Re: The Sims Medieval
« Reply #198 on: 2011 April 06, 20:22:57 »
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We don't do one-word replies, either. I suspect that you think uknortherner's response to you is an exception, and now that you've come back to call attention to it we'll all dogpile on him now for being SO MEEN to you.

Yeah, no.

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Andistyr
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Re: The Sims Medieval
« Reply #199 on: 2011 April 06, 20:40:18 »
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Bowrain, on page 3, reply #69, I put up the code for the two bonus outfits (one for the guys and one for the ladies) from the Prima Game Guide.
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