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Author Topic: AWESOMEMOD 4.0.87 (AMB) TEST THREAD  (Read 199359 times)
J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #200 on: 2010 June 18, 12:37:46 »
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I get this error when ever I click on the arena. stadium. whatever...
The only reason I can think of for why you are getting this error involves severe neighborhood corruption. Post your save and I will look at the matter some more.
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bowrain
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #201 on: 2010 June 18, 13:22:03 »
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My architectural designer sim who's been awarded an honor from the City Hall still triggers a flagrant error everytime he clicks on the building/about to enter the building. Unlike before though, the game keeps throwing errors until it crashed to desktop (must be like hunderds of them). It was only a handful before.
If you can't be bothered to show me what the error is, I can't be bothered to fix it. Quit wasting my time.
Sorry, it just happened again. Here's the log.

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old_dude
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #202 on: 2010 June 18, 13:30:23 »
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ok, here ya go.

http://www.whittier-weather.com/backups/Twinbrook 2.sims3.rar
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #203 on: 2010 June 18, 13:45:47 »
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GAH! I can't change my active household. Can't change it back, either.
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rhodaloo
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #204 on: 2010 June 18, 14:22:37 »
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As for missing fire trucks, did you look in your Sim's inventory to see if it is in there? It happened to my Sim once when the fire truck did not show up inside the fire station. I looked everywhere and then checked my Sim's inventory to find it sitting there. I dragged the fire truck out of my Sim's inventory and plunked it down at the fire station. She now has her own fire truck, and it shows up properly on the driveway when she returned from her missions.

I found a firetruck in my sim's inventory but couldn't place it at the fire station. Oh, well.
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PolecatEZ
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #205 on: 2010 June 18, 14:46:43 »
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Not sure if its the brand new Nvidia drivers (257.XX) or latest AM, or a combination, but high-speed actually works in high speed and game is freeze-free (where I was getting frozen about every 15 minutes two AM versions ago).

Did get a crash because of an overloaded lot though, drilling at night is bad, mmm'kay?  51 sims rushing a 15x10 lot does bad things.

Queue stomping for the robot reactions is also just plain stupid, it just forces you to make 5 tries before using registers and turns any lot into a fracas when a robot visits.

Other than that, nicely bug free.

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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #206 on: 2010 June 18, 15:23:11 »
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Robot queuestomping crushed and burninated in new version.
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ShortyBoo
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #207 on: 2010 June 18, 15:38:21 »
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As for missing fire trucks, did you look in your Sim's inventory to see if it is in there? It happened to my Sim once when the fire truck did not show up inside the fire station. I looked everywhere and then checked my Sim's inventory to find it sitting there. I dragged the fire truck out of my Sim's inventory and plunked it down at the fire station. She now has her own fire truck, and it shows up properly on the driveway when she returned from her missions.

When the firetruck went missing for my sim, it wasn't in his inventory or in the household inventory. That was the first place I had checked. I also checked the road from where the fire was all the way back to the firehouse, and it wasn't anywhere to be found. I later changed to another household and made him a fireman as well. I first replaced the firetruck and added a few more just in case, but after playing the second fireman for 2 in-game weeks, the truck never disappeared again. It was definitely strange. Oh, and there still haven't been any other spawned firemen. The two sims I had join the profession are the only two who are ever at the fire station.
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laughoutloud
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #208 on: 2010 June 18, 16:51:29 »
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I had a crash to desktop without anything but Awesome installed, I have all the expansions installed. Here is my crash dump I dont have a save because this was a clean install fresh game.

http://www.mediafire.com/?ywa2y55ettg
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PolecatEZ
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #209 on: 2010 June 18, 16:58:03 »
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I had a crash to desktop without anything but Awesome installed, I have all the expansions installed. Here is my crash dump I dont have a save because this was a clean install fresh game.

http://www.mediafire.com/?ywa2y55ettg

That's the magic dsmx86dll.dll not found error.  There isn't a whole lot you can do about it and there are a few threads around to help fix it.  I just downloaded a copy of the .dll and threw it in my ...windows/system folder and haven't had another crash, but its probably just voodoo.
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phnxflyng
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #210 on: 2010 June 18, 17:04:34 »
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As a workaround until AM has a "spawnfiretrucks" command you could probably use edit town and add one to the fire station.  At least then it would exist to repair and upgrade.  The only possible problem I can think with that is your sim might still use the phantom un-upgraded un-repaired firetruck to go to emergencies instead of using the new one you put in the firehouse.  I'm guessing that wouldn't happen as the game is probably spawning a temp firetruck since it has no real one to use... but who knows.

Test it out and let us know if the one you make gets used or if it just sits in the firehouse when you go to emergencies.

That did work, although as Pescado has now fixed the firetruck bug, it's probably not all that relevent anymore.

New firefighting bug: the alarms are going off permanently. No emergency, just constant alarms. It's not an animation glitch as my sim is unable to sleep through them.

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Quijibo
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #211 on: 2010 June 18, 18:09:38 »
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Attach save from shortly before freeze occurs and the matter will be investigated.

http://www.mediafire.com/?mduydyz2b4m

This is the save.  Sim who lives alone is sleeping through the night.  If I hop him back into bed after he is awakened by the message that the carpool will arrive in an hour, I can sometimes replicate the freeze.  It seems to always happen at 7:26 am, whether he's still sleeping or running out of the house while the carpool honks in front of the house.

You mentioned a memory issue.  I have only 2 GB of memory installed on this XP 32-bit system, if that could be an issue.
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Lorina
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #212 on: 2010 June 18, 19:02:35 »
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Thanks, It worked... Not having any issue till now.
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Josephinev
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #213 on: 2010 June 18, 20:20:48 »
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I have the most current test version of Awesomemod installed along with WA and AMB.  I have TS2 Style Aging set to true.  I've noticed when I switch households that the sims in the inactive households have aged.  I never took note of the day ages of my adult sims, but the kids are definately aging up.
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chrisoldfield
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #214 on: 2010 June 18, 21:03:18 »
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This the second bug I noticed. The first was a mass death in china when everyone died the moment I arrived on the lot (YIKES).  I just bought a community property, I had to upgrade it and buy a lot of new stuff which should have cost me close to a hundred thousand dollars to get it to 3 stars.  But for some reason, no money was being out of my family funds.  I bought paintings, statues and other things to get it up to the right property value, but it cost me absolutely nothing to do it.
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The_Goddess
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #215 on: 2010 June 19, 00:32:42 »
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New firefighting bug: the alarms are going off permanently. No emergency, just constant alarms. It's not an animation glitch as my sim is unable to sleep through them.


I'm not using Awesomemod right now.  I guess that makes me part of the control group.  This happened in a couple of my games.  The cause in my case was a glitch with the careers no longer working after switching back and forth between families.  I sent a firefighter to a fire and even after he had completed his mission (Save 2 sims/put out fire) the score card would not check off the jobs.  When I returned to the station the alarms were still blaring even though I had completed the mission.  I had to quit without saving.  Not sure if it is the same problem for you, but there you have it.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #216 on: 2010 June 19, 00:49:34 »
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But for some reason, no money was being out of my family funds.  I bought paintings, statues and other things to get it up to the right property value, but it cost me absolutely nothing to do it.
Ah, yes, I know why this happens. Will fix in next version.
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wizard_merlin
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #217 on: 2010 June 19, 01:02:02 »
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I have the most current test version of Awesomemod installed along with WA and AMB.  I have TS2 Style Aging set to true.  I've noticed when I switch households that the sims in the inactive households have aged.  I never took note of the day ages of my adult sims, but the kids are definately aging up.

It has been mentioned previously, that if the game queues the aging process while you are playing the family, or by the game before you start, the sims will still age, even though you are not playing them with TS2 aging on.
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TwoToot
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #218 on: 2010 June 19, 02:11:09 »
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Setting functions, for example the no F censoring, does not update the showconfig function, even though as far as I can tell, the settings are indeed working.
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J. M. Pescado
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #219 on: 2010 June 19, 02:35:44 »
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This is normal and working as designed: Setconfig only makes temporary changes to the configuration, as some options may be undesirable to have permanently on.
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DJTekilla
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #220 on: 2010 June 19, 02:50:54 »
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Sup everyone, has anyone had any problem installing framework with Ambitions? Also don't answer with answers such as "there's a SEARCH BUTTON" I'm well aware of that.
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phnxflyng
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #221 on: 2010 June 19, 02:52:30 »
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Sup everyone, has anyone had any problem installing framework with Ambitions? Also don't answer with answers such as "there's a SEARCH BUTTON" I'm well aware of that.

Read the FAQ. You've painted a big red target on yourself.
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DJTekilla
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #222 on: 2010 June 19, 02:59:18 »
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Sup everyone, has anyone had any problem installing framework with Ambitions? Also don't answer with answers such as "there's a SEARCH BUTTON" I'm well aware of that.

Read the FAQ. You've painted a big red target on yourself.

Which FAQ? the one from Coconnor ? If so I Already tried -_- I already installed framework but the old way just doesn't work with me anymore.

EDIT: If you means Grimma's FAQ still doesn't work with me
« Last Edit: 2010 June 19, 03:08:55 by DJTekilla » Logged

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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #223 on: 2010 June 19, 03:08:04 »
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Awesome mod 2010-Jun-19 04:55:06 - Game will not start; Hangs on title screen before it starts loading.
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Re: AWESOMEMOD 4.0.87 (AMB) TEST THREAD
« Reply #224 on: 2010 June 19, 03:21:07 »
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Had a random freeze lockup. Was playing fine, and it hit 7am when all the messages for my family to get a carpool would have popped up, and instead it froze. This was after I had just changed the mothers career to something new (she was an inventor, but I maxed it, so  I decided to make her join the political career). I was at the fastest speed at the time, also the derelict vehicles are still plaguing my neighbourhood and "towderelicts" does nothing to help me.

I also cannot find the option for "supreme commander" anywhere, I do have the extra options enabled, would that affect it?
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