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51  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 13, 03:14:38
Now I can't play at all. By now I get error 12 during every save. So I can't save my game ever. I tried those commands what you recommended but nothing worked.
I'm just.. distressed.

Do something, anything, to change things up.  Put all the stuff you have that's saved in My Documents in a safe directory and your mods and CC from /Program Files in another safe directory, then reinstall the game-- for instance.  Once the game is reinstalled, put everything back in. 

If that doesn't work, take parts out selectively and see with what it will save and with what it won't.  If it won't save with something you really want, try getting a fresh copy.

Just keep changing things around until you get a version that has the CC you want that will save.  I'd start with a clean reinstall with the CC backed up so you can add it.

I guess it's possible to have a corrupted neighborhood/save file, which is the worst outcome, but chances are it isn't that and just the voodoo of changing stuff, even stuff that should have no bearing on anything, even game options or whatever, could give you a more stable combination.

If you have a corrupted neighborhood file, try saving all the famblys you care a lot about to the bin and starting a new game and reintroducing them.  Then use Twallan's supercomputer to resinstate lost family ties and romances that you want to get back.
52  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 12, 19:34:26
My neighborhood is also even bigger than 89 MB's, so I think it's pretty common, at least among those of us who use mods.  Right now I'm actually at 93 MB's.  My use of the compressor did what others have reported:  It lowered the size of the save file only until I saved again.

With respect to Error 12 not being able to be squashed by Resetworld or other commands, that's hit or miss.  I can verify that sometimes simply moving to a different active lot, or having no active lot, and using the other more focused debug commands I've successfully saved after an Error 12, and other times that those haven't worked resetworld has allowed me to save after such an error.

On the other hand, just as often there's nothing I can do that will let me save after an Error 12, and one time I got an Error 12, did the other commands, got the same error, then out of desperation did a resetworld and at that point got a CTD when trying to save.
53  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 08, 20:33:19
The problem, it seems, with "resetworld" is that it does "resetsim" on all sims (or it seems that way?), with all visitors going home, all motives being set to neutral, etc..

It doesn't really keep your progress when used on a save.

The other thing is, though, often it's the only way to save a game at all after an Error 12.

Has anyone else found another way to do that, I hope?
As far as I know, bad sim descriptions are the cause of Error 12. In my experience resetsim/resetworld works. Though corrupt objects could also theoretically cause Error 12 any the only solution is either to remove all the CCs and replace it one by one until you find the culprit or if you don;t have any CCs then try re-installing the game. In some reports the game cache does not install properly.

If you are brave enough to experiment, you can try the using all the commands I placed above.

Another thought is that there may be a possibility that the error 12 is caused by a dead sim. That I have not yet figured how to correct as of this moment.
    Resetsim and resetworld does not seem to work on these dead buggers.
    Resurrecting them then fixing then killing them again does not work either.
    Deleting urns and tombstones does not help. It just makes solving the problem harder. (so I'm waiting for someone to develop a deleted urn/tombstone re-spawing mod for this)
   

I now routinely use your list of commands (minus resetworld) from time to time, often before saves.  Doing so seems to lessen the amount of save errors I get, although it doesn't eliminate them.  They seem quite effective at allowing a save after Error 13.  Having no active household by going into Edit Town and hitting the button to choose a new household but not actually choosing one before saving is very good for saving after Error 13 as well.

Saving after Error 12, and avoiding Error 12 in the first place, is another matter.  It seems that "resetworld" is pretty much the only thing that gives you a chance at saving after an Error 12, and avoiding it seems to be a matter of not jumping a lot from household to household much (I like to jump between households, so that's a bad thing), plus avoiding other "risky" things. 

Whether to use "resetworld" to try to save around an Error 12 is a matter of whether one is willing to give up on the continuity of the game to save progress that you've made previously.  And once I got an Error 12, decided to use "resetworld" to save after it, and crashed on that save...but it still is pretty much the only option that works more than once in a big while.
54  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 08, 19:42:39
Your answer is in this thread. Make an override mod of the Careers XML and delete the MOH tags, or just open awesome.package in a package editor and delete the relevant XML (the instance ends in CE302). The feature is effectively optional already.
My answer to your comment is already in this thread.  I don't know how (yet) to do XML coding.  I've made some really, really simple tuning mods using Morgade's Sim customizer tool (eliminated magic gnomes from gems and metals and eliminated the kid/teenager curfew), and I've tried some cloned objects, some of which have worked and some of which have not, for reasons I have yet to understand, but I've yet to delve into actual XML coding.  While I really enjoy simming, I also have a life!  I may have to figure out the coding to keep interest and enjoyment in the game, though.

Well, you're stuck playing a bit more realistically than you'd like until you can learn to at least use S3PE to remove the careers XML from AM.  Since what you want is idiotic, I agree with Pescado's decision to deny your request.

What you want to do is so easy I did it by accident when I was just trying to give my sims shorter work hours as they're more fun to play when they aren't working.  I explained what I did for those who might want it and at least are smart enough to do on purpose what I did accidentally.  Then, when I realized what I'd done, I put the limits into my own override because I had no desire for the town to have multiple mayors or governors, etc..

LTWs are supposed to be very hard to achieve.  Some of them are far too easy, like 20 friends.  That one should be 50 friends or something.  The Leader of the Free World LTW, even with the limits in the file, remains much easier to achieve than it is in real life (not that I'm saying it should be as hard as real life, or most aspirants would never achieve it; but it's still achievable by any decent player).
55  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 07, 05:24:26
Would it be possible to make the MaxOfficeHolders function optional?

You could edit the XML file in AM that sets the maximums, if you really want not to have them or want to change the numbers.

I liked the max officeholders and wondered why it wasn't functioning.  I realized that since I'd already made XML changes to the Careers file (to give sims more time off; it's no fun when they're at work) and placed it at a higher priority than AM it was overriding AM's XML.  I went and added max officeholders similar to AM's (my numbers are probably a little different, but obviously only one governor, etc.) to my XML.

If you don't want them you can just use SimPE to edit the XML in AM to edit them out.

With SimPE, XML editing is so easy you can be as non-awesome as me and do it. Smiley

Yeah, that's what I've been doing.  I just didn't want to have to worry about maybe needing to update it every time I update AM.

You can do it without editing it each time by doing what I was accidentally doing:  Take your modified careers file, with whatever limits you want (including no limit) and put it in a directory your Resource.cfg file gives a higher priority than AM's directory.

The one most of us use gives the main packages directory a 500 priority.  Well, make an overrides directory under the packages directory with 501 priority, and put your careers file in there.

Mine looks like:

Priority 500
PackedFile Mods/Packages/overrides/*.package
Priority 499
PackedFile Mods/Packages/*.package
Priority 498
PackedFile Mods/Packages/*/*.package
Priority 497
PackedFile Mods/Packages/*/*/*.package
Priority 496
PackedFile Mods/Packages/*/*/*/*.package

I know from another thread you can see I'm having some big problems right now, but it was like that even when I wasn't having those problems.  My careers file is in the overrides directory; and in my case because I was after shorter hours rather than overriding max officeholders I put max officeholders back into mine.  You can take them out of yours, though.
56  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 06, 22:55:23
The problem, it seems, with "resetworld" is that it does "resetsim" on all sims (or it seems that way?), with all visitors going home, all motives being set to neutral, etc..

It doesn't really keep your progress when used on a save.

The other thing is, though, often it's the only way to save a game at all after an Error 12.

Has anyone else found another way to do that, I hope?
57  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 05, 02:48:14
Just my 2 cents. I just got error12 tonight for the first time. I have had the game open most of the day, playing some and pausing some. I tried most of the suggestions here with no relief. Then I typed "resetallwants" in the cheat window. Was able to save and quit. Not sure what will happen tomorrow when I play again, but FWIW, there you go.

"Resetallwants" has fixed errors 12/13 for me lately when used along with "destroyallnpcs" and "fixall" (I do resetallwants last, as sometimes between the others wants will regenerate).  Error 12 had been intractable for me, that once I got it I wasn't going to be able to save no matter what I did, whereas Error 13 could be fixed by the voodoo of sticking some flower or something on a community lot and saving again.  I found that this combination usually fixed Error 12, though.

The bad news is, I've started having outright crashes when saving (I had a few before, but now they're more common).  This happened as something (I don't know what) lowered my save times from really long (10 minutes or whatever) to a manageable 2-3 minutes.  That's great-- when it doesn't crash.  Sad
58  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 04, 22:35:23
1) Better school/work tone auto-choices:  It doesn't hurt a person's performance to try to make friends, so unless "Work On Late Homework" (already added) is needed, then for both work and school "Meet New Friends" till you've met them all and then "Socialize with Co-Workers" should be the defaults (maybe not for Loners).  Even then, "Hold Meetings" is sometimes the wisest choice in Business, and "Suck Up To Boss" can be the wisest choice when a career metric is the boss relationship.
Few caveats: In school, socializing carries the risk that the sim will be punished for it with detention. Therefore, it is not safe. In any event, it also carries an additional problem that irritates me: Inappropriate befriendiment! I am one of those people who is very picky about which sims are allowed to befriend who, as doing otherwise would violate character. Therefore, it is unacceptable when sims inappropriately befriend other sims without my approval. As you basically have no real control over what happens once you pick that tone, I view it as undesirable to pick that tone too freely, even if it's "harmless" in the purely numerical sense.

Possibly allow us to set the default tones for any sims when they're active at the moment?  The default tones could be overridden by circumstance (e.g. "late homework" overrides whatever we choose if there's homework needing to be finished), but are otherwise followed?

Ideally, I'd like there to be solid logic to who befriends whom, but I'm more willing to let work and jobs get people to the point they know each other and let logic-- including mine, as it's easy to lose a friend if you want to-- take it from there.

On the save times for me, I actually got them down to something halfway reasonable (2-3 minutes or so) by deleting a bunch of the 0x000whatever.package files.  I think that the content made with the TSR tool (I don't go to TSR but picked some up at MTS unfortunately) is set to intentionally play poorly with content from free site tools.  I am crashing every 5 or so saves, though (was, although a little less often, before as well), although that's for the bug thread if I post any more details.
59  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 04, 22:19:00
Would it be possible to make the MaxOfficeHolders function optional?

You could edit the XML file in AM that sets the maximums, if you really want not to have them or want to change the numbers.

I liked the max officeholders and wondered why it wasn't functioning.  I realized that since I'd already made XML changes to the Careers file (to give sims more time off; it's no fun when they're at work) and placed it at a higher priority than AM it was overriding AM's XML.  I went and added max officeholders similar to AM's (my numbers are probably a little different, but obviously only one governor, etc.) to my XML.

If you don't want them you can just use SimPE to edit the XML in AM to edit them out.

With SimPE, XML editing is so easy you can be as non-awesome as me and do it. Smiley
60  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 03, 04:33:13

Some things I'd like to see:

1) Better school/work tone auto-choices:  It doesn't hurt a person's performance to try to make friends, so unless "Work On Late Homework" (already added) is needed, then for both work and school "Meet New Friends" till you've met them all and then "Socialize with Co-Workers" should be the defaults (maybe not for Loners).  Even then, "Hold Meetings" is sometimes the wisest choice in Business, and "Suck Up To Boss" can be the wisest choice when a career metric is the boss relationship.

2) Have Evil sims do evil things:  Let them, say, flirt to get someone interested in them, particularly an Over-Emotional or Neurotic sim, and then dump the victim...which should lead to a very bad moodlet for the victim and a very good one for the Evil sim.

1) you can do that now.  Watever is in operation when my sim leaves school or work, is the default that appears next time they go to school/work.  Just change it through the drop down menu.  Not sure whatyour asking for, all of hose options already exist.

2)  You can already do that.  Omce the relationship builds up, under the mean option, select "Break-up" or whatever else is there.  Again, you can already do that, so what are you actually asking for?

I think that perhaps where I'm not being clear is that I'm asking it to be done by characters controlled by the computer, in both cases, as opposed to active households.

I can do all this with active households (although in the case of setting a work tone, I know I sometimes forget as everyone leaves to go to work or school to set all the tones to what I want).  What I'm asking is not even necessarily to save me from my forgetfulness in those situations, but to set the tone to something other than "Business As Usual" for the households I'm not controlling.  As with exercise tones, there's always something better:  You can make friends, kiss the boss' behind, or skill with no penalty to work performance (in school, the only of those is make friends, but that's still not nothing).

I haven't seen it default to anything other than kissing the boss' behind for schmoozers, late homework (a fix by Pescado already in AM if homework is left undone), or business as usual.

I play a number of different households, but have a primary one that has a schmoozer in the Journalism career-- which doesn't even have "relationship with boss" as a criterion-- in it.  She already has a 100 relationship with her boss, but every time picks the boss one (I'm figuring that's EAxis' default for schmoozers).  Whenever I can I switch it to "Discuss News With Co-Workers," but if I'm playing a different house or I forget, she ends up trying to further improve her relationship with her boss that can't get any better.

With the Evil stuff, I don't play Evil sims, but put some around the neighborhood to spice things up.  I'd like them to work evil plots on their own and mentioned a couple of simple ones.  As it is now, yes I could do it, but could do the same nearly as well with a sim with the Good trait rather than Evil.  Let's have evil characters autonomously do evil stuff.
61  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 02, 21:18:36
Some things I'd like to see:

1) Better school/work tone auto-choices:  It doesn't hurt a person's performance to try to make friends, so unless "Work On Late Homework" (already added) is needed, then for both work and school "Meet New Friends" till you've met them all and then "Socialize with Co-Workers" should be the defaults (maybe not for Loners).  Even then, "Hold Meetings" is sometimes the wisest choice in Business, and "Suck Up To Boss" can be the wisest choice when a career metric is the boss relationship.

2) Have Evil sims do evil things:  Let them, say, flirt to get someone interested in them, particularly an Over-Emotional or Neurotic sim, and then dump the victim...which should lead to a very bad moodlet for the victim and a very good one for the Evil sim.

There are other evil plots one could come up with, like gossiping about a sim to lower the victim's relationship with the recipient of the gossip.

3) Speaking of which, when there is the "Complain about Joe" interaction available, if the person who hears the complaint likes the complainer more than they like Joe, it should lower the LTR a bit with Joe and lower their STC with Joe even more.

4) On the other end, sims that are good/best friends or are relatives who get along well should stand up for each other more (I did see behavior like that once).

5) A "Shy" trait:  Loner doesn't cut it for shyness.  Those with the Shy trait would suffer normal Social motive loss-- they want to socialize-- but would be reluctant to do so, maybe less effective, and have their mood tank if rejected.  On the other hand, unlike Loners, they wouldn't get the "too many people" debuff.

6) I think I might be able to do this with XML modding actually, but Neurotic sims should gain stress much faster.  What I can't do with XML's is that Freak Out should help them but look bad to those who see it, thus lowering some LTR's a little.

7) I also like the "put groceries away" interaction and the Sarcastic and Philosophical traits.

Cool (Actually the most important but probably the hardest):  Save game fixes so the game saves faster and with fewer errors.  I realize that save time could be cut in half if the game didn't compress all the files but that is in a part that Pescado can't fix, but for a while it was saving in one minute or less for me.  About a month ago it ballooned when I hadn't added any new mods.  Last night it was back up to 10 minutes.  Even if the compression didn't occur, that's still 5 minutes, which is way too long.  I also get visited by error codes on saving, which usually can be fixed by some voodoo like the old method of going to a community lot, adding a flower, and going back to edit town and saving.  Would be better if that wasn't needed, though.

I think the change was due to changes in AM because I didn't do anything else major during that period.
62  Awesomeware / AwesomeMod! / Re: Indy Stone Mod development stops - News at 9 on: 2009 August 07, 05:50:19
One thing, though:  Please let us turn off aspects of story mode as in ISM for specific households.  That's the one real advantage, to me, in ISM-- probably the only one once ASM is debugged and all.  There's a character I created who's supposed to be a housewife, but ASM keeps getting her jobs, even though the fambly doesn't need her working.
Are you sure that it's ASM doing it? In ASM, there are several reasons why a sim would get a job:
1. The sim has an LTW which involves working. If you gave your "housewife" an LTW to work, then clearly she does not really want to be a housewife.
2. Ambitious/Workaholic sims want to work.
3. If your fambly is running into "Very Low Funds" mode, they will seek work, since the alternative involves losing their home and starving to death on the streets.

Her LTW is the 20 friends one.  I knew I was creating her as a housewife and thus didn't give her a professional want.  She's not Ambitious or Workaholic.  And the fambly is doing pretty well financially.  That's due to cheats; but nevertheless, they have a good amount of money.

It is very possible that she was "drafted" by the basic TS3 engine to be a co-worker, though.
63  Awesomeware / AwesomeMod! / Re: Indy Stone Mod development stops - News at 9 on: 2009 August 07, 04:20:24
I personally like the "bottom up" approach better.

I have a town I started from an empty town and populated.  I want to see the interactions make sense.  If I did a "wolfrun," to me that would be to see what would autonomously happen with the characters I created over several generations.  I like that ASM will simulate that fairly well, maybe as well as it can be simulated without ridiculous amounts of cpu being needed.

I think there is room for some hybridization in the sense of randomly or semi-randomly creating opportunities for romance.  Have a number of singles who aren't doing anything else at the time "decide" to go to the same community lot.  Make the AI for their starting romances have some knowledge of how to do that.

But then let them sort out who ends up with whom.  I don't think a Good and an Evil sim should end up as mates except in extraordinary cases.  Some people in this "singles bar" should strike out.  Those with the Loser trait should rarely find romance with much of anyone.

It would be nice to have an attraction system like the one that existed in TS2's Nightlife expansion, but without it just let compatibility, which isn't just similar traits, sort things out.

One thing, though:  Please let us turn off aspects of story mode as in ISM for specific households.  That's the one real advantage, to me, in ISM-- probably the only one once ASM is debugged and all.  There's a character I created who's supposed to be a housewife, but ASM keeps getting her jobs, even though the fambly doesn't need her working.
64  Awesomeware / AwesomeMod! / Re: Install 1.3 update or not? on: 2009 July 29, 23:34:42
My bad.  Just pointing it out for the people who will go ZOMG I HAZ NO SUCH FOLDER.

Also about the enablescripterror.package -- that's more or less something to enable error logging that's helpful for modders in order to fix their mods.

Well, for a while it seemed to fix the CTD at 1/4 loading for some people, including me, even though it was created only to debug it.

I recently took it out, and it seems not to be needed for that purpose anymore.
65  Awesomeware / AwesomeMod! / Re: Using Aging Off/Story Mode Off - game takes 18 minutes to save on: 2009 July 19, 03:22:52
Twallan's discovery worked for me, too.  Save files dropped from about 78k to about 55k, and the saving time dropped from 15 or so minutes to a a minute and a half or so.

I have no idea why it works like that, but it does.

I did it with sacred households intact (I don't use SC, though), figuring that if it deleted those households I'd just work from one of my other saves and that time remove sacred from everyone.  My Sacred households were fine and just lost Sacred status.  The only thing I lost-- besides wants, which is really trivial-- was that some custom clothing from MTS2 has to be returned to my sims' used wardrobes through the dresser command.

I'm sure times and file sizes will creep back up, but when they get really bad I know a way to get them back down.

I don't know if it will get rid of the Error Code 12 save error; but even if it doesn't, with the shorter save times saving every 15 real life minutes wouldn't be so bad, so if I hit the EC 12 I'll lose much less progress.

I'm also interested in Pescado's theories of why it might work as well as it does.

Thanks, Twallan!
66  Awesomeware / AwesomeMod! / Re: AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD on: 2009 June 10, 21:54:10
Well, the AwesomeMod was awesome (outside of my not liking the nerf to Steel Bladder) for a lot of simming, but then the debugger it generated an error report, and I hit reset after it was logged, and that left a sim stuck unable to move, interact, be interacted with, etc..  It will cue those actions up, but never finish them.

Here's the text document (there are also two different formats as well):  I just want to un-stick the sim....
Code:
[Build info]
Application: Sims3
BuildTime:   2009-04-29-1826
BuildUser:   codebuilder
BuildHost:   SIMS-BUILD108
BuildConfig: Release
BuldVersion: 0.0.0.11195
Commandline: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe -ccinstall:"C:\Documents and Settings\KP\Local Settings\Temp\tmp2B8.tmp" -r:450x350 -w -nosound


[System info]
Computer name: PCSHARED
Computer DNS name: PCSHARED
User name: KP
EA_PLATFORM: Windows on X86
OS name: Windows XP
OS version number: 5.1.2600
OS service pack: Service Pack 3
Debugger present: no
CPU count: 2
Processor type: x86
Processor level: 6
Processor revision: 5894
Memory load: 28%
Total physical memory: 3071 Mb
Available physical memory: 2204 Mb
Total page file memory: 4957 Mb
Available page file memory: 4149 Mb
Total virtual memory: 2047 Mb
Free virtual memory: 1835 Mb

[Application info]
Language: C++
Compiler: Microsoft Visual C++ compiler, version 1400
App path: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe
App version: 0.0.0.11195

[Exception info]
date: 2009-06-07
time: 19.51.45
type: ACCESS_VIOLATION writing address 0x00000008
address: 0x004df1db "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe":0x0001:0x000de1db

[Call stack]
C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe
0x004df1db


[Stack data]
0475a5f0 |<70>4a 49 05 58 4f 49 05 70 4a 49 05 40 00 00 00 | pJI.XOI.pJI.@... |
0475a600 | 70 4a 49 05 88 4a 49 05 98 4a 49 05 0a f7 4d 00 | pJI..JI..JI...M. |
0475a610 | 70 4a 49 05 58 4f 49 05 0e 65 ad 0d 1c ad 75 04 | pJI.XOI..e....u. |
0475a620 | 10 02 00 00 58 4f 49 05 00 00 00 00 00 00 00 00 | ....XOI......... |
0475a630 | ca 01 4e 00 fc 01 00 00 40 00 00 00 08 79 ae 0d | ..N.....@....y.. |
0475a640 | fc 01 00 00 d9 47 ab 00 fc 01 00 00 00 00 00 00 | .....G.......... |
0475a650 | 08 79 ae 0d 10 64 ad 0d d9 0d ba 00 01 00 00 00 | .y...d.......... |
0475a660 | fc 01 00 00 fe 00 00 00 08 ad 75 04 00 00 00 00 | ..........u..... |
0475a670 | 7c 00 00 00 80 6c ad 0d 00 ea ad 0d e0 3a ae 0d | |....l.......:.. |
0475a680 | 16 80 ba 00 a0 83 a6 0d f0 11 a5 0d 00 21 ab 0d | .............!.. |
0475a690 | b0 28 82 0d 40 78 a6 0d d0 17 ad 0d e0 23 a5 0d | .(..@x.......#.. |
0475a6a0 | 98 20 90 07 28 5b ad 0d 73 33 2e 47 61 6d 65 70 | . ..([..s3.Gamep |
0475a6b0 | 6c 61 79 2e 43 6f 72 65 2e 43 6f 6d 6d 61 6e 64 | lay.Core.Command |
0475a6c0 | 73 2b 43 6f 6d 6d 61 6e 64 49 6e 66 6f 5d 29 00 | s+CommandInfo]). |
0475a6d0 | 16 80 ba 00 d0 17 ad 0d f0 35 80 0d 00 21 ab 0d | .........5...!.. |
0475a6e0 | a0 6d ad 0d 30 6a ad 0d 70 68 ad 0d 90 74 79 0d | .m..0j..ph...ty. |
0475a6f0 | 68 ec ad 0d 18 39 ae 0d 16 80 ba 00 d0 17 ad 0d | h....9.......... |
0475a700 | f0 35 80 0d 60 50 80 0d 70 69 ad 0d 20 68 ad 0d | .5..`P..pi.. h.. |
0475a710 | d0 66 ad 0d 56 9e b8 00 f5 01 00 02 f5 01 00 02 | .f..V........... |
0475a720 | f5 01 00 02 f0 1c 43 06 f5 01 00 00 2b a3 b8 00 | ......C.....+... |
0475a730 | 50 42 43 06 f5 01 00 02 44 a7 75 04 40 a7 75 04 | PBC.....D.u.@.u. |
0475a740 | 50 e4 9c 06 f5 01 00 02 8b 8e bc 00 88 ff f0 00 | P............... |
0475a750 | 59 1e bb 00 00 00 00 00 f0 1c 43 06 00 00 00 00 | Y.........C..... |
0475a760 | f5 01 00 02 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0475a770 | 63 20 14 78 20 ac 75 04 60 5c 76 04 00 00 00 00 | c .x .u.`\v..... |
0475a780 | 07 00 00 00 6b ba f0 05 15 a3 27 06 00 00 00 00 | ....k.....'..... |
0475a790 | f8 19 1c 78 56 9e b8 00 75 20 41 06 a3 d5 27 06 | ...xV...u A...'. |
0475a7a0 | 00 00 00 00 a3 d5 27 06 c1 36 bb 00 00 00 00 00 | ......'..6...... |
0475a7b0 | f5 01 00 02 00 00 00 00 a3 d5 27 06 f0 1c 43 06 | ..........'...C. |
0475a7c0 | f5 01 00 02 db 3a bb 00 f0 1c 43 06 f5 01 00 02 | .....:....C..... |
0475a7d0 | 00 00 00 00 d0 b3 3c 06 60 55 43 06 a3 d5 27 06 | ......<.`UC...'. |
0475a7e0 | 53 a2 27 06 50 e4 9c 06 63 20 14 78 dc 5c 75 04 | S.'.P...c .x.\u. |

[Instruction data]
004df15b => DasmX86Dll.dll not found.

[Registers]
eip: 004df1db
eax: 0d8035e0
ebx: 0dac46a0
ecx: 00000000
edx: 00000030
esi: 0d803610
edi: 00000000
ebp: 06a85e80
efl: 00010246
esp: 0475a5f0

[Modules]
base 0x00400000 size 0x00b67000 entry 0x00c8c811 "TS3.exe"                                        "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3.exe"
base 0x7c900000 size 0x000b2000 entry 0x7c912c48 "ntdll.dll"                                      "C:\WINDOWS\system32\ntdll.dll"
base 0x7c800000 size 0x000f6000 entry 0x7c80b64e "kernel32.dll"                                   "C:\WINDOWS\system32\kernel32.dll"
base 0x4fdd0000 size 0x001a6000 entry 0x4fe4f782 "d3d9.dll"                                       "C:\WINDOWS\system32\d3d9.dll"
base 0x6d990000 size 0x00006000 entry 0x6d9914ac "d3d8thk.dll"                                    "C:\WINDOWS\system32\d3d8thk.dll"
base 0x77f10000 size 0x00049000 entry 0x77f16587 "GDI32.dll"                                      "C:\WINDOWS\system32\GDI32.dll"
base 0x7e410000 size 0x00091000 entry 0x7e41b217 "USER32.dll"                                     "C:\WINDOWS\system32\USER32.dll"
base 0x77c10000 size 0x00058000 entry 0x77c1f2a1 "msvcrt.dll"                                     "C:\WINDOWS\system32\msvcrt.dll"
base 0x77dd0000 size 0x0009b000 entry 0x77dd710b "ADVAPI32.dll"                                   "C:\WINDOWS\system32\ADVAPI32.dll"
base 0x77e70000 size 0x00092000 entry 0x77e7628f "RPCRT4.dll"                                     "C:\WINDOWS\system32\RPCRT4.dll"
base 0x77fe0000 size 0x00011000 entry 0x77fe2126 "Secur32.dll"                                    "C:\WINDOWS\system32\Secur32.dll"
base 0x77c00000 size 0x00008000 entry 0x77c01135 "VERSION.dll"                                    "C:\WINDOWS\system32\VERSION.dll"
base 0x76b40000 size 0x0002d000 entry 0x76b42b61 "WINMM.dll"                                      "C:\WINDOWS\system32\WINMM.dll"
base 0x10000000 size 0x00016000 entry 0x10004040 "d3dx9_31.dll"                                   "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\d3dx9_31.dll"
base 0x73760000 size 0x0004b000 entry 0x73761431 "DDRAW.dll"                                      "C:\WINDOWS\system32\DDRAW.dll"
base 0x73bc0000 size 0x00006000 entry 0x73bc1089 "DCIMAN32.dll"                                   "C:\WINDOWS\system32\DCIMAN32.dll"
base 0x7c9c0000 size 0x00817000 entry 0x7c9e74e6 "SHELL32.dll"                                    "C:\WINDOWS\system32\SHELL32.dll"
base 0x77f60000 size 0x00076000 entry 0x77f651fb "SHLWAPI.dll"                                    "C:\WINDOWS\system32\SHLWAPI.dll"
base 0x774e0000 size 0x0013d000 entry 0x774fd0b9 "ole32.dll"                                      "C:\WINDOWS\system32\ole32.dll"
base 0x77120000 size 0x0008b000 entry 0x77121560 "OLEAUT32.dll"                                   "C:\WINDOWS\system32\OLEAUT32.dll"
base 0x78130000 size 0x0009b000 entry 0x7813232b "MSVCR80.dll"                                    "C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\MSVCR80.dll"
base 0x76390000 size 0x0001d000 entry 0x763912c0 "IMM32.dll"                                      "C:\WINDOWS\system32\IMM32.dll"
base 0x74d90000 size 0x0006b000 entry 0x74dae409 "USP10.dll"                                      "C:\WINDOWS\system32\USP10.dll"
base 0x59a60000 size 0x000a1000 entry 0x59a907e4 "dbghelp.dll"                                    "C:\WINDOWS\system32\dbghelp.dll"
base 0x76bf0000 size 0x0000b000 entry 0x76bf10f1 "PSAPI.DLL"                                      "C:\WINDOWS\system32\PSAPI.DLL"
base 0x5b860000 size 0x00055000 entry 0x5b868b48 "NETAPI32.dll"                                   "C:\WINDOWS\system32\NETAPI32.dll"
base 0x71ab0000 size 0x00017000 entry 0x71ab1273 "WS2_32.dll"                                     "C:\WINDOWS\system32\WS2_32.dll"
base 0x71aa0000 size 0x00008000 entry 0x71aa1638 "WS2HELP.dll"                                    "C:\WINDOWS\system32\WS2HELP.dll"
base 0x51080000 size 0x00061000 entry 0x510d2a35 "DSOUND.dll"                                     "C:\WINDOWS\system32\DSOUND.dll"
base 0x5cd70000 size 0x00007000 entry 0x5cd714d3 "serwvdrv.dll"                                   "C:\WINDOWS\system32\serwvdrv.dll"
base 0x5b0a0000 size 0x00007000 entry 0x5b0a1db0 "umdmxfrm.dll"                                   "C:\WINDOWS\system32\umdmxfrm.dll"
base 0x01460000 size 0x00267000 entry 0x0167af6c "d3dx9_31.dll"                                   "C:\WINDOWS\system32\d3dx9_31.dll"
base 0x773d0000 size 0x00103000 entry 0x773d4256 "comctl32.dll"                                   "C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll"
base 0x5d090000 size 0x0009a000 entry 0x5d0934ba "comctl32.dll"                                   "C:\WINDOWS\system32\comctl32.dll"
base 0x01760000 size 0x00012000 entry 0x01766325 "xinput1_1.dll"                                  "C:\WINDOWS\system32\xinput1_1.dll"
base 0x77920000 size 0x000f3000 entry 0x7792159a "SETUPAPI.dll"                                   "C:\WINDOWS\system32\SETUPAPI.dll"
base 0x68b20000 size 0x00020000 entry 0x68b215d5 "glu32.dll"                                      "C:\WINDOWS\system32\glu32.dll"
base 0x5ed00000 size 0x000cc000 entry 0x5ed0a322 "OPENGL32.dll"                                   "C:\WINDOWS\system32\OPENGL32.dll"
base 0x74720000 size 0x0004c000 entry 0x747213a5 "MSCTF.dll"                                      "C:\WINDOWS\system32\MSCTF.dll"
base 0x76fd0000 size 0x0007f000 entry 0x76fd3048 "CLBCATQ.DLL"                                    "C:\WINDOWS\system32\CLBCATQ.DLL"
base 0x77050000 size 0x000c5000 entry 0x77051055 "COMRes.dll"                                     "C:\WINDOWS\system32\COMRes.dll"
base 0x03300000 size 0x002c5000 entry 0x00000000 "xpsp2res.dll"                                   "C:\WINDOWS\system32\xpsp2res.dll"
base 0x6d910000 size 0x00071000 entry 0x6d92a779 "D3DIM.DLL"                                      "C:\WINDOWS\system32\D3DIM.DLL"
base 0x76c30000 size 0x0002e000 entry 0x76c31529 "WINTRUST.dll"                                   "C:\WINDOWS\system32\WINTRUST.dll"
base 0x77a80000 size 0x00095000 entry 0x77a81632 "CRYPT32.dll"                                    "C:\WINDOWS\system32\CRYPT32.dll"
base 0x77b20000 size 0x00012000 entry 0x77b23399 "MSASN1.dll"                                     "C:\WINDOWS\system32\MSASN1.dll"
base 0x76c90000 size 0x00028000 entry 0x76c9126d "IMAGEHLP.dll"                                   "C:\WINDOWS\system32\IMAGEHLP.dll"
base 0x755c0000 size 0x0002e000 entry 0x755d9fe1 "msctfime.ime"                                   "C:\WINDOWS\system32\msctfime.ime"
base 0x68000000 size 0x00036000 entry 0x68014e88 "rsaenh.dll"                                     "C:\WINDOWS\system32\rsaenh.dll"
base 0x73b30000 size 0x00015000 entry 0x73b32a80 "mscms.dll"                                      "C:\WINDOWS\system32\mscms.dll"
base 0x73000000 size 0x00026000 entry 0x730054a5 "WINSPOOL.DRV"                                   "C:\WINDOWS\system32\WINSPOOL.DRV"
base 0x66e90000 size 0x00041000 entry 0x66e91345 "icm32.dll"                                      "C:\WINDOWS\system32\icm32.dll"
base 0x72d20000 size 0x00009000 entry 0x72d243cd "wdmaud.drv"                                     "C:\WINDOWS\system32\wdmaud.drv"
base 0x72d10000 size 0x00008000 entry 0x72d12575 "msacm32.drv"                                    "C:\WINDOWS\system32\msacm32.drv"
base 0x77be0000 size 0x00015000 entry 0x77be1292 "MSACM32.dll"                                    "C:\WINDOWS\system32\MSACM32.dll"
base 0x77bd0000 size 0x00007000 entry 0x77bd33bd "midimap.dll"                                    "C:\WINDOWS\system32\midimap.dll"
base 0x5ef80000 size 0x00004000 entry 0x5ef81360 "KsUser.dll"                                     "C:\WINDOWS\system32\KsUser.dll"

[Register memory]
eax 0d8035e0 |<00>00 00 00 31 00 00 00 10 24 a5 0d 80 5e a8 06 | ....1....$...^.. |
    0d8035f0 | 4f 00 6e 00 51 00 75 00 69 00 74 00 47 00 61 00 | O.n.Q.u.i.t.G.a. |
ebx 0dac46a0 |<b0>01 00 00 21 00 00 00 b8 4a 49 05 00 00 00 00 | ....!....JI..... |
    0dac46b0 | 2d 00 00 00 fc ff 1f 00 00 17 00 00 65 00 00 00 | -...........e... |
edx 00000030 |<??>?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
    00000040 | ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? | ???????????????? |
esi 0d803610 |<65>00 00 00 00 00 00 00 a0 46 ac 0d 00 00 00 00 | e........F...... |
    0d803620 | 24 00 00 00 fc 1f 00 c3 0d 00 00 00 65 00 00 00 | $...........e... |
ebp 06a85e80 |<00>00 00 00 35 00 00 80 c8 4a 49 05 60 18 a5 0d | ....5....JI.`... |
    06a85e90 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |

[Extra]
ScriptHeap: 4.68MB/5.14MB (6); 0.54MB
Pages: 1 2 [3]
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