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26  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 07, 16:36:56
I gave this a try, but the game seems to be hard-coded not to push for more than 2GB memory usage and as a result, still insists on using 1GB of RAM and 1GB of virtual memory.

There's a memory limit in Sims3.ini in C:\Program Files\Electronic Arts\The Sims 3\Game\Bin.  That might be the hard coding you mean, although I still have never seen in task manager the TS3 process use more than 2 GB of the 3 GB of RAM that I have.

As I wrote before, I'm not certain it helps, but it doesn't break anything and might help some.
27  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 07, 06:01:40
I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.
Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?
So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?

Actually, I think there is.  I'm trying to find if the patch reset mine, but somewhere I picked up that one can use something called "CFF Explorer" to change the limits on the program.  I don't remember where the parameter is set, but I do remember changing it from 2 GB to something higher.

I'm looking with CFF Explorer to find the right key right now, but regardless, I did it before the patch and my game didn't blow up or anything, so I don't think it's that risky at the worst.

Edited to add:  Found it, and my setting had been overridden by the patch.  The thread is here:  http://www.modthesims.info/archive/index.php/t-375907.html.  It could turn out to be a placebo, but again, at the worst it didn't seem to hurt anything.

How did that .exe work for you?

Things are closer to normal now.  I even can play the town I had been playing before (I think and hope I got rid of all the blue-lot producing CC).  It still loads very slowly, and the way it loads lots is strange; but the game play itself is working its way back to normal (unfortunately, just as before, normal includes Error 12/13, but at least I'm only having the problems I used to have....)
28  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 06, 20:11:40
Anonym, have you used the compressorizer on custom content?  If so, it might be worth it to delete your cc and re-download, without compressing this time around.  It worked for me.   Tongue 

I never used the compressorizer on CC (thank God, because finding where I downloaded everything from would be a horror; most was from MTS, but some key stuff is from sites I found from a link here or a link on MTS or a link on Crazy Town, etc.)

The only time I used the compressorizer was when Pescado recommended a couple of months ago that those of us with huge save files try using it on our save files.  I tried that, with the same result others got:  The file got significantly smaller, but the first save after was back to being just as huge as before.

Since then (way before 1.7.9), I haven't used the compressorizer.  I never had even thought of using it on CC.
29  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 05, 23:05:58
How many of you guys compress your .package files?

I've only done it a few times since installing TS3, so yesterday I ran the compressorizer through everything in my packages folder to catch up. I hoped the space it cleared up would be enough for my game to run smoothly again. Instead, it did the opposite. It must have taken close to an hour for the game to load. Then it was exactly 20 minutes to save. The run-time lag made it unplayable; even buy mode was sluggish. I left the game and deleted everything in the packages folder.

I just finished restoring most of the content I had, uncompressed. The loading times are back to what they were before I installed WA, and the rendering doesn't seem to be as slow either. I didn't play long enough to test everything out, so I'm not 100% certain the problem is gone. One thing I'm sure about is that compressing made everything much, much worse.

Could it be a coincidence?

That's interesting, at the very least.  Perhaps someone more awesome than I am can figure out why the end result was a less laggy game (after going through a very laggy period), because right now it's really, really sucking as it is.
30  TS3/TSM: The Pudding / The World Of Pudding / Re: WA - constant lagging/freezing on: 2009 December 05, 18:28:59
I'm finding that the in-game lag is horrendous in areas other than loading the game.  I just tried to move a sim fambly into Sunset Valley and the "processing" screen was on for 10 minutes, long enough that I just shut it down from the task manager.

TS3 was using only 7% of my CPU and not even 1 GB of my 3 GB's of RAM.  My video card is ATI Radeon 4800 (Pentium Dual Core E5200 CPU at 2.5 MHz for anyone wondering about my processor); and more importantly, there were no real pre-patch speed problems outside of the common long saves-- and my save times, which at one point had been 10 minutes, had long since been 2 minutes, so even they weren't horribly slow. 

I had Error 12/13 crap and the occasional crash, but no major speed problems, which I think shows my computer should run the game and that the patch, or the interaction with it, is the problem.
31  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 04, 20:01:28
I think this functionality is done to try to keep the game from overrunning the 2 GB RAM usage limit for a 32bit program and then exploding horribly as a result: The game already eats up a lot of RAM and enough added content would easily push it over if it didn't dump them from RAM to clear space.
Ah, I see what you mean. I've just tried running TS3 in a window with process explorer running. Even with just the store stuff and AM installed, the program is already pushing 2GB in usage (evenly split between RAM and the page file). What puzzles me though is despite there being at least 2GB of RAM free before I start the game, it tops out at 1GB and shoves the rest in the page file. Why not use all available RAM instead?
So, since the game only allows itself 2GB, if I understand that correctly, then can there be a way for people with more RAM to allow the game to use more? Wouldn't that make a difference in rendering times and lagging?

Actually, I think there is.  I'm trying to find if the patch reset mine, but somewhere I picked up that one can use something called "CFF Explorer" to change the limits on the program.  I don't remember where the parameter is set, but I do remember changing it from 2 GB to something higher.

I'm looking with CFF Explorer to find the right key right now, but regardless, I did it before the patch and my game didn't blow up or anything, so I don't think it's that risky at the worst.

Edited to add:  Found it, and my setting had been overridden by the patch.  The thread is here:  http://www.modthesims.info/archive/index.php/t-375907.html.  It could turn out to be a placebo, but again, at the worst it didn't seem to hurt anything.
32  TS3/TSM: The Pudding / The World Of Pudding / Re: Does it always take forever for 1.7 games to load? on: 2009 December 04, 19:49:29
I have a very outdated machine with only 2 GB of RAM, and suffered from unbearably long loading time ever since I installed the newest patch. Even toggling map view was a pain. I didn't have much CC to begin with, only some of the store contents. I don't have much love left for the store contents due to their poor quality, so decided to uninstall them all and see if it makes any difference. It didn't seem to make any difference at first glance - but when I checked my /Mods/Packages folder, all the junk files which were generated when I installed the store contents were still there. When I manually deleted them all, the game got so much faster even with all the graphic options maxed out.

I don't view that as a solution, though, as the game isn't (to me) worth playing with no CC.
33  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 December 03, 22:08:26
Moral of the story is you're taking a HUGE risk trying to get past E12/13 by sending them on vacation and saving there.  It may work, or it may irreparably grenade your town.

Actually, there's no huge risk if you minimize the risk by using "Save As" and changing the file name.  That way, if it doesn't save properly, you can always go back to your previous save-- which is what you'd have to do anyway if you just quit after failing to save it.
34  TS3/TSM: The Pudding / The World Of Pudding / Does it always take forever for 1.7 games to load? on: 2009 December 03, 21:18:49
I'd had lag problems with the loading after the patch (those being the least of my problems, with the blue lots being much more important), so I decided to take the advice of others to throw up my hands and start a new game.

But now it's still taking forever to load the startup town.

I'd had very slow saves, but only post-patch have I had very slow loads.  Is everyone having these or does it mean something is still wrong?

Edited to add:  I thought it would certainly load during the time it took me to write the message, but it didn't.  This is just default, beginning Sunset Valley.  Still wondering, is this normal?
35  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 18, 23:11:03
I'm fine on that count, as I don't have the new EP or the new patch yet.

I probably won't get them until my mods (mainly AM, as most-- including CC, of which I have a lot-- of the rest likely will be compatible, although some tuning mods-- most of which I made for myself-- may have to be updated as the files they override mayl have been) are compatible with them.

As of my recent attempt to play, deleting that file seems really not to have made a difference.  Error 12 was still there.
36  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 18, 21:38:27
I can't easily find the WorldCaches folder, but I haven't searched as hard as I could.  It would be great if something like this turned out to be the answer.  Once I find that folder, can anyone give a reason I shouldn't delete the files in it?
The WorldCaches folder is in Documents\ Elecronic Arts\ The Sims 3. If you have deleted the Program Files\ Electronic Arts\ The Sims 3\ Caches\ Sunset Valley.objectCache file, as suggested elsewhere in this thread, then you will have cache files for Sunset Valley in there. If you didn't delete that file then the game will instead use the four caches in Documents\ Elecronic Arts\ The Sims 3, instead of in the WorldCaches folder.

Thanks.  I think I had deleted that file (the sunsetvalletobjectcache one) and then restored it later from my CD because of some sort of problem, but I just moved it to my secondary drive (so I can easily restore it if I have to) and I'll see if it works to fix the save problems.
37  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 November 18, 19:43:12
I was having a lot of problem with Error Code 12 and 13 complete with crashes. It happened with and without custom content and mods. It happened with and without aging and story progression running.  I tried deleting all the caches and still it happened. It seemed to happen during weeks 14-16 of Sim play regardless of all my effots. I read on the Forum to delete the files in WorldCaches. I did so and the Error Codes 12, 13 and the random crashes stopped. I've been able to play through Sim Week 60 with no problem.  But the files in the WorldCaches folder didn't automatically regenerate. Is this a problem?

I can't easily find the WorldCaches folder, but I haven't searched as hard as I could.  It would be great if something like this turned out to be the answer.  Once I find that folder, can anyone give a reason I shouldn't delete the files in it?
38  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 29, 22:04:25
Hey, I have an idea. I like AwesomeMod for story driver, that is getting better and better but sometimes when I switch for sim from other family, I see that he has as many "happiness points" (? that is the right name? Don't know beacuse I have Polish language version) to get some rewards such as free restaurant or or others that makes their needs decay lower. But they didn't do anything with these points. My idea is, mod could check if this happiness points is at least for first available reward (for begining, it's 5000) and get it for the sim. It is not matter what this reward is (except rewards that give some objects for a sim, for example, teleport or food replicator). That could make other sims life better. How about that? (If I'm clear...).

The problem there is that if I play a sim at all, I want to be the one to spend those points.

I switch from one household to another a lot.  It's true that there are sims I never play that don't get to spend those points, but even then if I don't plan to play a sim I use the "lifetimehappiness" cheat right after creation to give him or her 50,000 and then spend it as I feel is appropriate for the character.
39  TS3/TSM: The Pudding / The World Of Pudding / Re: Maids doing nothing at all on: 2009 October 27, 20:19:16
I have a twist on that issue. Not only do they do nothing, but I have one balding one that comes in, helps himself to quick meals out of my fridge and then leaves and charges me for feeding his lazy butt. >.<

That's an "inappropriate" maid.  There's an XML that controls the chances of an inappropriate maid (with the inappropriate trait) showing up.  Such a maid will periodically do something inappropriate.

It's interesting, though, that the inappropriate part activates in yours but, from what you say, the cleaning while not being inappropriate doesn't activate.

One thing that seems to help with the do-nothing maid problem, I found through trying it, is to make an XML mod that has maids arrive no earlier than 10 am (after the big rush to work and school is over).  It seems that regular sims are just prioritized over maids (which is reasonable) such that if the resources are being eaten up by their going to school and work the maid doesn't get properly initialized.
40  TS3/TSM: The Pudding / The World Of Pudding / Re: Error codes 12 and 13 along with crashing. on: 2009 October 25, 23:15:04
I always try to sidestep it, and made it through months of gameplay without failing to sidestep an Error 13.  I had also recently sidestepped a number of Error 12's (although I always had periods where Error 12's meant "this game isn't going to save no matter what you do" as well).

That's crucial to saving one's progress, and it's crucial to game enjoyment to be able to save your progress, IMO.

Something I learned was the only way to be okay after sidestepping an error was that, once it saved, I had to quit the game (by the in-game quit button) and clearing out the caches.  I swear if there were a mod that allowed caches to be cleared from inside the game it would fix a lot of the save error problem.  If I kept playing after that, then I'd get an error I couldn't sidestep.

Just recently I'm getting errors that won't let me sidestep them and that will even crash while saving if I try too hard, and it's becoming infuriating, but that's in a cluster.  I've also had nice clusters where I'd go a couple weeks without any errors I couldn't sidestep; so I don't think sidestepping errors is a bad thing.
41  Awesomeware / AwesomeMod! / Re: How are my offenders suppose to eat? on: 2009 October 22, 21:04:00
Again, why are you trying so hard? It is a bunch of pixels. If you get off to that, then fine. I still think TS3 teens look like 12's, no matter how hard I squint at them. In the real world there are people who are only attracted to older women. Are they lying about that too, since it is not within your scope of imagination that a player be attracted to a certain age group within the game?

I only came to try so hard because I was accused of being a pedo, and got involved mostly because others get so labeled as well, when people don't even know what they're talking about.  I really have no illusions that anything would change Pescado's mind about the mod's treatment of the issue, but unlike most here I'm not going to watch people get dismembered for disagreeing and say nothing.

I'll admit you have a good point about some people only being attracted to older women, and I already said that I accepted that many people don't find anyone in TS3 attractive as they are just pixels.
42  Awesomeware / AwesomeMod! / Re: How are my offenders suppose to eat? on: 2009 October 22, 19:21:18
I will say, though, that to the extent I can be aroused by a group of pixels, I can just as easily be aroused by TS3 teens I create as TS3 YA's I create, and anyone who claims they are aroused by some TS3 adults but never by TS3 teens, I don't believe.  I'd believe someone who said they weren't ever at all aroused by a TS3 character as they're cartoons, but not by someone who said they were aroused by TS3 YA's but not TS3 teens.

I think that it's time for AwesomeMod to give Anonym the pedobear trait.


"Because most late adolescents have physical characteristics near (or in other cases, identical) to that of full-grown adults, some level of sexual attraction to persons in the age group is common among adults of all sexual orientations." (from http://en.wikipedia.org/wiki/Ephebophilia)

So, if you're telling me that you can be turned on by TS3 pixels but only the ones that look 20+ and never the ones that look 16, I don't believe you.  Pedos would aroused by "child" models, something we'd likely both find sick and creepy, and that's why they are seen in the way they are.
43  Awesomeware / AwesomeMod! / Re: How are my offenders suppose to eat? on: 2009 October 22, 18:54:14
The game recognizes "compliment personality" as flirting.  So if I, a straight YA male, told a 16 year old girl, "You are one of the most fun people I've ever talked to!  You're smart, personable, and have a great sense of humor!  I'd love to spend more time with you!" then I'd be labeled a pedo?
HELL YES. Just the fact that you INITIATED CONTACT with a *12* outside of a professional context is CREEPY.

Well, (a) I didn't; that was hypothetical, (b) At my current age, it might be creepy with a 16 year old, but it wouldn't be at 18 or 20 or 22, and at around 20 I knew a girl who was 16 who was pretty important to me (although we never did anything sexual), and if you look at the article I linked it isn't abnormal.  I think it's kind of nutty to take the "12" definition into real life (even more so than applying it in TS3 to teens that look 16ish).

I will say, though, that to the extent I can be aroused by a group of pixels, I can just as easily be aroused by TS3 teens I create as TS3 YA's I create, and anyone who claims they are aroused by some TS3 adults but never by TS3 teens, I don't believe.  I'd believe someone who said they weren't ever at all aroused by a TS3 character as they're cartoons, but not by someone who said they were aroused by TS3 YA's but not TS3 teens.
44  Awesomeware / AwesomeMod! / Re: How are my offenders suppose to eat? on: 2009 October 22, 06:20:36
As to Liz...with saying that that option isn't in the game...did you read what I wrote?  I am talking about REAL LIFE, not the game.  I'm refering to real people, not the 12 or 6 in the game.  Real world.
Any number of reasonable, intelligent people would read your post as "It's no big deal for adults to flirt with kids." The examples you then chose to illustrate this "flirting", however, are ridiculously low on actual flirtation. Teacher pays attention to his unexpected guest? That's not flirting. Guy wants to hire the more attractive applicant? Certainly rooted in sexual attraction, but it has nothing to do with adults flirting with minors. It's irrelevant.

Now, did you read what I wrote? Because I'm well aware that there's a big difference between the game and REAL LIFE. And part of that difference is that where REAL LIFE might have a slightly flirtatious interaction between an adult and a minor that isn't cause for alerting the authorities, in the game, there is no such thing. IN THE GAME, all flirtation is by definition romantic/sexual in nature. So I find it perfectly "realistical" that a REAL LIFE adult would be labeled a pedo for attempting to interact with a minor in the ways the game recognizes as flirting.

The game recognizes "compliment personality" as flirting.  So if I, a straight YA male, told a 16 year old girl, "You are one of the most fun people I've ever talked to!  You're smart, personable, and have a great sense of humor!  I'd love to spend more time with you!" then I'd be labeled a pedo?  For one thing, if  even if I were specifically attracted to 16 year old girls, I'd have ephebophilia rather than pedophilia in the clinical sense, and psychiatrists don't even consider ephebophilia a disorder (that's in the article I linked to), while they obviously consider pedophilia one.

The big issue is whether TS3 teens are more "12" or 16.  If they're 12, then even my example "compliment personality" would seem very creepy from an adult (though still not criminal unless you replace "spend more time" with "have sex").  Given that they look 16ish, go to high school, act with as much maturity as real-life 16 year olds, and drive cars, I consider them 16.

And if they looked and acted 12 in the game, then no one who isn't a pedo would find them attractive.  As it is and I quoted, even many normal (non-ephebophilia) adults find teens in late puberty somewhat arousing-- and they're too old for real pedos.  Real pedos, as sick as this is, will find the child models in the game more arousing than the young adults or the teens.
45  Awesomeware / AwesomeMod! / Re: How are my offenders suppose to eat? on: 2009 October 22, 03:21:34
Or, you know, you could just accept that your sim's actions have ruined her life and roll with it. Shit happens.

I love the mod and I really don't want to play without it. But why create something to better the game, and then add in things to spite those who want to do things you disagree with? In some states, 16 is legal, and your insistence that they are 12 doesn't really hold weight when teens are in high school in the game, so at least half of them are over 16.

And Inteen 3 doesn't seem to work with awesomemod. So now I have to choose between a great mod that fixes a lot and my desire to bang 17 year olds.

You're kind of sick if that's really that hard of a choice for you (I easily prefer AM despite the silly restrictions), but I agree with you that "the rule of 6" is BS.

TS3 teens look and act like people around 16 and should be treated that way by the mod.  And 16 is legal in many states, and treated as less than pedophilia by just about everyone. 

If someone is into 16 year olds, it's ephebohilia (see http://en.wikipedia.org/wiki/Ephebophilia) and in fact, "because most late adolescents have physical characteristics near (or in other cases, identical) to that of full-grown adults, some level of sexual attraction to persons in the age group is common among adults of all sexual orientations."

I also remember plenty of pretty female high schoolers flirting with male teachers in high school in hopes of improving their grades.

Those who like what Pescado did with it just like something to feel self-righteous about, and we all can agree that adults have no business having sex with, or even being attracted to, 12 year olds.  But these are pixels, and the pixels don't look or act like 12 year olds.
46  Awesomeware / AwesomeMod! / Re: New AwesomeMod Request Thread on: 2009 October 22, 02:51:20
Another Supreme Commander request:  Given that for many of us maids won't function as maids, I took advice from another thread and for a household I play a lot created a sim with the "Neat" trait, the MakesNoMesses "trait", and the Speedy Cleaner perk (with cheated lifetime happiness points).

Now, what would be needed would be an "act as maid" setting that would have her, except for filling motives and going to her part time job, make cleaning up that sim's first priority as it would be with a maid.
47  TS3/TSM: The Pudding / The World Of Pudding / Re: Maids doing nothing at all on: 2009 October 20, 19:04:45
Yes, my stuck maids go home when their scheduled time is up.
48  TS3/TSM: The Pudding / The World Of Pudding / Re: Wonky Colored Question Mark Tiles on: 2009 October 19, 22:13:31
I started with a clean town of all but the community/job buildings, so the Riddler only struck the art museum for me.

I found it pretty easy to just bulldoze the art museum and build another.  It's a pretty easy thing to build; all you need are lights and decorative objects.  People don't go upstairs in the museum anymore even though I put the best art upstairs, but that's pretty minor.

If you have fambly homes being infested by the Riddler, as apparently happens with default Sunset Valley, doing the same would be somewhat more tedious (assuming you're like me and dislike building homes you don't intend to play much), but I expect it to be a permanent fix.
49  TS3/TSM: The Pudding / The World Of Pudding / Maids doing nothing at all on: 2009 October 19, 22:03:44
I found several threads where this was mentioned (but no solution was given), but when I went to reply I was advised by the system that thread necromancy is bad and I should start a new thread instead, so I'm doing just that.

For quite a while hired maids in my game have just stood outside the house and done nothing.  I've tried setting "moveobjects on" and moving them inside the house where the dirty stuff is, and they still do nothing.

I don't know how I caused it, but I had a short period of time where the problem went away and maids were being maids again; but now I'm back to having them just standing there.  It isn't the pause, where people do things after waiting too long or very slowly; it's maids doing nothing at all.

I found a somewhat-difficult workaround, but I'd have to do it every Sim-day:  Adding the maid to the household, thereby making her selectable, and giving her orders to clean house; and then when she's done removing her from the household.  I'd like a better solution very much, though.
50  Awesomeware / AwesomeMod! / Re: Configuration button? on: 2009 October 15, 20:44:51
So I just installed awesomemod, and I am trying to do the configuration thing. On the configuration website, http://www.moreawesomethanyou.com/ts3/awesome/config.php
it says "Generate!" on the bottom, but it's just text. I can't do anything with it! Am I missing something? I am using chrome. I tried with IE too, and I got the same result.

Click on the picture of the dragon.
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