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201  TS3/TSM: The Pudding / The World Of Pudding / Re: Homeless Challenge, TS3 on: 2010 February 11, 07:19:04
Placing one floor tile also works to make a lot accept move-ins. Just FYI.

Can sims sleep on benches/in tents on community lots?
Can they sleep/shower/eat at neighbor homes?
Can they harvest from public harvestables or steal from neighbor gardens?
202  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 11, 07:14:40
I'm having trouble placing a city hall on a 64X64 lot. It claims that the object is going out of bounds, which it isn't.

The lot is totally flat. Should I use MoveObjects? Will that create any problems?

The reason the community rabbitholes cannot be placed. It's because the terrain is not flat. However once the lot is placed on uneven ground, flattening the lot will not correct it.

Moveobjects is the easiest way to do it, but in my experience, putting a rabbithole on a foundation with a uneven lot will make the rabbithole load longer and be invisible during town view.

My solution to this problem is to remove the lot in CAW, flatten it then make a new blank lot. Repeat until the rabbithole can be successfully placed without having the moveobjects enabled.

I'm sure there might be an easier way but so far only this has worked for me.
Uh, no. For one...it's flat. For two, rabbithole lots can be placed on uneven lots/terrain quite well. I do it all the time. I stick them into hills and such. The important thing is to make sure that the approach to the entrance is flat. Otherwise, you get random sims melding into the sidewalk.

I've never had any longer load times on my 'hoods (in fact, they seem to load faster than Riverview and Sunset Valley). I've never had display problems in town view.
203  TS3/TSM: The Pudding / The World Of Pudding / Re: HELS Invalid Disk? on: 2010 February 11, 03:44:30
Try copying framework to the HELS directory and moving your mods there.
204  TS3/TSM: The Pudding / The World Of Pudding / Re: Create-A-World Tips, Tricks, and Annoyances on: 2010 February 11, 03:43:11
Using moveobjects is fine. Just make sure that the area in front of the entrance is clear and flat.
205  TS3/TSM: The Pudding / Pudding Plots / Re: SpellBinding - Poofs' House on: 2010 February 10, 23:25:03
They can be used on lots with greater depth, but tweaking is necessary and they will never look right on lots with more than two or three additional squares of depth. This isn't really my concern, though, as I'm building my 'hoods for me and sharing for karma. Kinda like Poof's house...the 40x40 size makes placement in an existing 'hood challenging, but it is awesome and it is primarily for her enjoyment.

The hidden area kind of reminds me of one of the tombs in Sim Egypt. I think it was the Tomb of Eternity?
206  TS3/TSM: The Pudding / Pudding Plots / Re: SpellBinding - Poofs' House on: 2010 February 10, 08:30:46
@Zazazu: lol! What size is your smallest lot?
9x10, I think. It became a two-story one bedroom/one bathroom set up for roommates. I'm done with the smalls. Am working on the last section, which is between 14x17 and 20x23.

As for compatibility, I've heard that worlds built with WA will not install on non-WA games. Have not heard about lots yet.
207  TS3/TSM: The Pudding / Pudding Plots / Re: SpellBinding - Poofs' House on: 2010 February 10, 03:38:58
It's 40x40 - not TOO ginormous. Gowan, give it a go, you'll enjoy finding the hidden places.  Tongue
I think my biggest lot is 20x32. Is so ginormous!
208  TS3/TSM: The Pudding / Pudding Plots / Re: SpellBinding - Poofs' House on: 2010 February 08, 18:29:51
Lot size?
It looks too big to sit in my custom 'hoods, but exceptionally well done!
209  TS3/TSM: The Pudding / The World Of Pudding / Re: Someone is going to yell at me for posting this...but it must be done. on: 2010 February 05, 22:59:12
Oh, and I would appreciate not being called pumpkin, mmk? XD
I'll be happy to call you much worse things if you like.
Tch, she should be honored.
210  TS3/TSM: The Pudding / The World Of Pudding / Re: Someone is going to yell at me for posting this...but it must be done. on: 2010 February 05, 15:41:07
Embarrassed ;DJoin the club. I got beatdown yesterday and deserved the beating. Is that wrong? It felt really good.
You get beaten down every time you post because you are an imbecile who refuses to USE YOUR WORDS.
Hey, ur you're asking for a beatdown.  Look, I have all the patches and all my cc is showing up. As they stated read b4 u before you post here. UR You are liable to get chewed a new whole a new hole chewedn in your ass. I know! you ck here or over at modthesims2 help section under sims 3. This is both bad advice and horrendously bad grammar. But now I'm liable to get chewed out for telling you this.  One other thing, I also have the expansion too.  Just read all the post here b. Believe me, thats how I learned to fix the same problem you're having right now. Wink
Happy early Grammar Day.


Okay so maybe I should simplify what I'm wondering...

If I just change how my resource.cfg file looks and place it in some special place, then download that .dbc stuff and place it in a special place, the CC will show up, I'll shut up, and we can all pretend I was never here to inconvinience your lives?
You obviously have seen the instructions. Follow them. Protip: Do not put it in your special place. It won't work from there.
211  TS3/TSM: The Pudding / The World Of Pudding / Re: Where the hell is my sandwich?! on: 2010 February 04, 18:38:55
Have you tried replacing the stove?
212  TS3/TSM: The Pudding / The World Of Pudding / Re: Got High End Loft Stuff two days early . . . for all the good it does me. on: 2010 February 03, 19:00:49
To think, we are anxiously waiting to get a release, armed with the knowledge that it may FUBAR our installs...

We must be gluttons for EA Punishment  Sad

The good thing about having an on-going project that would be hurt by having new game objects available is that I'm barred from downloading right now. Cursing at myself for having to build on a 22x32 lot is preferable to cursing at the PtB because my game no worky.
213  Awesomeware / AwesomeMod! / Re: Awesomod discussion/questions/helpful tips thread on: 2010 February 02, 19:22:21
Why don't you just subscribe for a month and test it out? The cancellation policy here is pretty agreeable.
214  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW lot placing weirdness on: 2010 February 02, 01:48:29
She said she changed the rotation after a few lots, silly.

Your CAW seems to hate you. No way no how have I ever had that sort of drawing constraint.
215  TS3/TSM: The Pudding / The World Of Pudding / Re: Patch 1.8 FML!!! (yes, 1.8, I went there) on: 2010 February 01, 06:01:28
Your post is offensive to guns, trichotillamaniacs, and wiccans.

First, pinpoint what the exact problem is. Then search the forums. I can guarantee you that someone else has had the same problem and a solution has been posted.
216  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 31, 17:31:14
Part of meatspace is much, much better and the rest is still stuck in limbo. Asherton is coming along, but definitely taking longer than expected. These are all original houses, and only two are loosely based on houseplans so far. There aren't too many repeats (there's a set of four townhouses off two models, three copies that are meant to mimic a housing project, and seven homes that are based off the same two models with slight changes over by the office park).

It's over 2/3 done.
217  TS3/TSM: The Pudding / The World Of Pudding / Re: CAW lot placing weirdness on: 2010 January 29, 23:26:16
In the example pic (the problem one) you only have a one-tile gap, right? I ran into the same problem. That's actually why a few areas in Asherton feature sidewalks running through the residential areas, because the damn CAW just wouldn't let met place more than a few one-tile-spaced lots together and I had to space out some more.

Changing dimensions can sometimes help. For example:


Here CAW was being cooperative. I was able to have four lots the same dimensions with a one-space buffer.


Here, I had planned to have a five-lot block with the two lots on each end and just one spanning north-to-south in the center. CAW decided it wouldn't allow that middle lot with a one-space buffer. It would allow something with the same depth but a smaller width (two-space buffer to the other lots). That didn't look right. I was able to get CAW to accept two smaller lots in the center space with a one-space buffer between everything where it wouldn't accept just one lot. If I recall correctly, this was the only size combination I could get to work in the space. Why wouldn't CAW allow it? Who the hell knows.


Here, I had major, major issues with CAW allowing one-space buffers at all. I finally could get it to work by staggering depths and fitting in a two-space buffer every few lots. Again, why?

Sorry about the dark photos. I playtest during sim day and build during sim night.

It's definitely general bitchery with CAW. I can't see a pattern, though.
218  TS3/TSM: The Pudding / Pudding Factory / Re: Springville on: 2010 January 29, 16:41:21
The BV buff has to be set in CAW in the lot properties. I chose not to in my 'hoods because, really, is it that important? I've only had one non-grumpy sim go negative, after her dad died and her mom made a pass at her husband.
219  TS3/TSM: The Pudding / Pudding Factory / Re: New World: Milton on: 2010 January 26, 06:07:55
For snowbawl:
**pic**

OMG! It's Sim City!!
Hah, it kind of reminds me of that, too! Incredibly straight lots on a terrain with trees in every available blank space. I was forever cheating into God mode to add trees in SC4.
220  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 25, 17:41:21
12 West Gardner Ave. Yeah. I know that lot way, way, too well. It was very bad in the version I first uploaded. It was mostly fixed in the fixed version and I noted it in an edit. Populated version should be perfect. I hate that frakking lot.
221  TS3/TSM: The Pudding / Pudding Factory / Re: New World: Milton on: 2010 January 24, 16:49:43
Lot placement is too condensed for the small-town feel you seem to be going for. Also, those trees are going to be a huge problem for slower systems. Even if you remembered to cluster. Terrain sculpting on the unpopulated area seems interesting and you have some lovely river action, but I can't really see it for all the laggy trees.
222  TS3/TSM: The Pudding / The World Of Pudding / Re: Sims 3: Integrated Economy on: 2010 January 22, 00:08:31
Just for nostalgia's sake, I went and visited some of my favorite Sims 2 sites and came across tutorials by a player named Jade Elliott (who probably hasn't even purchased the Sims 3 since she up and left long before its release). For those who are familiar with her old blog you'd probably know how fond she was of the integrated economy in her game. Transactions were made between sims, residents paid taxes and a mayor was even elected (based on relationship points and other factors, if I remember correctly). It made the town/hood come to life.

This caught my interest.  I had started a legacy town awhile ago in Sims 2 with only one sim, and my goal was to build the neighborhood up and only have businesses that were run by citizens there.  The election of mayor and taxes are really interesting, though.  I would like to learn more about that, but the Wayback Machine link doesn't come up with the site.
AFAIK, I think JadeElliott used the tax level that's become the standard in most whole-hood challenges: 10%. As someone who has run several 'hoods in TS2 based off my own formulas and odd rules, I can tell you that 5% is barely felt and 20% will make it so that spawn will have to live on an empty lot with a tent until they are halfway through adulthood. Monique's computer (maintained by Chaavik over at Insim) can help handle the finances.

Not sure what she did about elections. My next Mayor was a resident in the Political career line. The closest to Mayor was pegged for the next one and moved into the mayoral mansion on the previous mayor's death day. If no sim was in the Political line, any townie who already had the job of Mayor was jerked over. Otherwise, it was a random roll among the residents.

In my two matriarchal caste 'hoods, the eldest female child of the eldest female child in the Orange/Government caste was always the next mayor and she and her compatriots from the other three castes wore tiaras in addition to their caste rings to show their status.
223  TS3/TSM: The Pudding / The World Of Pudding / Re: EA to block any and all Custom Content? on: 2010 January 20, 04:00:31
Yes, but you didn't share. You just hinted at witchcraft and smirked about your superiority, as if we weren't already aware of it.
224  TS3/TSM: The Pudding / Pudding Factory / Re: Asherton, a neighborhood you can play with: The unpopulated version on: 2010 January 20, 03:59:38
If you're going to go Plasticbox route and you have Awesomemod, enter each lot and input the cheat "wandhere", then exit the lot. It will drastically reduce lot price. I don't think he does that by default. I know he didn't use the magicwand on TS2 houses. A typical $23k home will reduce to around $14k with "wandhere". Huge difference. Huge.

Mainland on my populated version is complete as of a couple of minutes ago. There is now a trailer park. Sleeping space is being planned in order to try to constrain population below 300 (seems to be the magic game crapping number for a lot of us) and maintain a good proportion of all age groups with Awesomemod Story.
225  TS3/TSM: The Pudding / The World Of Pudding / Re: EA to block any and all Custom Content? on: 2010 January 20, 03:49:52
Quote
Unfortaunate side effect was that any games that had mods or pirated software, awsomemod, a borrowed or shared texture or anything downloaded from a community site messed up a good previously working game.
Mess up the game?  I did not notice this happen.  I thought all that happened was the game stopped reading Sims3packs, so some previously installed content disappeared. 
Precisely. Since most cc creators distributed in .package form, very little cc was affected. The few that used Sims3packs were the paysites AFAIK. As I stated before, all this fear-mongering about EA being against cc tastes metallic. More likely, the changes in the 1.8 patch were an attempt to curtail the effectiveness of pirated Sims3pack Store items, which it did...for awhile. Within three to four days, MATY members (not me) had figured out how to get previously pirated Store items to work and a day or two later had figured out future Store content installation.

Considering that EA's last few Sims titles have been leaked on pirate sites up to a week before release, the patch was a stellar example of piracy prevention, actually taking a few days to crack. I'm sure they are super proud of themselves.
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