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151  TS2: Burnination / Planet K 20X6 / Re: Apr "More Awful Than You" CC Treasure Hunt: Whore Clothes on: 2007 April 02, 04:50:49
Here is a gem I found about a year and a half ago at MTS2. Jeanette from Vampire: The Masquerade: Bloodlines. Now, not only is this a great whore outfit, but it is a REALLY poorly made whore outfit:
You can find it Here.


And, just to prove I did not turn down my graphics, a side-by-side with a decent version of the same outfit:
152  TS2: Burnination / Oops! You Broke It! / Re: clothingtool globals broken? on: 2007 April 02, 03:46:12
Also, if it is in a dormie's room so it disappears, it won't work. I've done that before. Move a sim out, and a dormie moves into the room with the clothing tool on the desk or something.
153  TS2: Burnination / The Podium / Re: Holiday Cabin on: 2007 April 01, 04:53:59
Sims DO NOT age on community lots, Moving a lot from Uni  to another hood can, and often does, prevent all aging, period. It cannot be fixed from what I have found. EA mentioned in their Seasons glitch list that the community lot seasons were messed up, and that it will be addressed in a patch.
154  TS2: Burnination / The Podium / Re: Add Freshness Mod?? on: 2007 April 01, 04:43:40
Edited for being Bitchy to Nec. Sorry.  Sad

You weren't *that* bitchty Tongue


Diala, read the few posts above yours Wink
155  TS2: Burnination / The Podium / Re: Walkbys Walking Pets - The Pets Won't Stop on: 2007 April 01, 04:38:49
I have had more luck clicking on the pet and selecting greet. Or, selecting pet and then the owner will usually keep them standing around, even if the second greet isn't actually necessary.
156  TS2: Burnination / The Podium / Re: Add Freshness Mod?? on: 2007 March 31, 19:34:25
Yes, I saw that later, but it wasn't in your first post.

I was simply explaining what I meant to Diala, who thought I had no clue about fresh food. I should have typed "didn't understand", rather than "don't understand." In fact, I think I will fix that now. Smiley
157  TS2: Burnination / The Podium / Re: Add Freshness Mod?? on: 2007 March 31, 18:10:17
The real benefit of "freshness" is that it makes food be more filling. Food such as TV Dinners and Lunch Meat Sandwiches actually fill up a Sim.

I understand the purpose of "freshness", and what it does very well. I just didn't understand why one would actually want to cheat on that. Gardening and fishing aren't difficult, and much of what the EP is about in the first place. Kind of seems to defeat the purpose. *That* is what I didn't understand.

Edited for clarity.
158  TS2: Burnination / The Podium / Re: Add Freshness Mod?? on: 2007 March 31, 07:50:56
Why would you want that?  Huh  I really am curious.
159  TS2: Burnination / The Podium / Re: Seasons: What mods are you already begging for? on: 2007 March 31, 07:48:35
Yes, you must be *VERY* special...  Lips sealed
160  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 31, 03:33:24
Yes, you did. They still didn't get stuck the first two times  Angry You infiltrated my game...didn't you. You Fat Stealthy Obstreperous Ninja Jerk Tongue
161  TS2: Burnination / Oops! You Broke It! / Re: Broken Whore can't cook fish on: 2007 March 31, 01:13:29
When I want them to have something that isn't currently on the menu, I just use the make single plate, or group meal option...
162  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 31, 00:36:39
Well, apparently the aquarium/maid being fixed was actually a glitch. It only happened twice. Now they are stuck again. Grrr.
163  TS2: Burnination / The Podium / Re: Seasons Patch on: 2007 March 30, 22:31:21
I'm trying to figure out why they need a 45.5MB exe to fix 3 things.

That is about the size of EP2 and EP3 patches combined  Shocked
164  Awesomeware / The Armory / Re: Business Controller: Business Runs YOU! on: 2007 March 30, 07:08:48
I use the invisible recolor on many of my business lots, and most often use ctrl+alt to place it over the open close sign (legally), or I place it directly above the island counter against the wall, close to where the register is placed. Or, I place it next to a painting or light fixture, rather than over...above a stereo, etc. Basically, I place it next to, or above something I can remember where it is.
165  TS2: Burnination / Peasantry / Re: Dorms, Nec style (College Rampage optimized) on: 2007 March 29, 19:23:24
Good stuff, Annann Smiley You could use the snapobjects cheat and place the columns closer to the edge of the foundation against the fencing. I do that a lot.
166  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 27, 21:21:13
Just to make sure I understand what I've read... Installing the newest pets patch with seasons installed is NOT going to apply all the fixes it mentiones for pets? I need to uninstall seasons, install new pets patch, then reinstall seasons to have the patch work 100%?

I tried both ways, as I said, and I would say yes.
167  TS2: Burnination / The Podium / Re: The scarecrow on: 2007 March 27, 20:23:59
Then you have exceptionally stupid sims, and a knack for rolling the least likely odds. I play an average of 15 hours a day, every day, myself. Last accidental death I had was the hot tub with a visiting sim before Pescado posted a fix for that about 3 weeks ago. Before that...um. Been over a year. I can't figure out for the life of me how you got a sim to die in a pool without removing the ladder.
168  TS2: Burnination / The Podium / Re: The scarecrow on: 2007 March 27, 18:49:35
I have to agree with Orikes, and like most people here, I have had very few accidental deaths in my game. Maybe 3  or 4 since I bought the game in Dec 2004.
169  TS2: Burnination / The Podium / Re: userStartup.cheat on: 2007 March 27, 16:47:39
All my cheats have been working fine since Seasons. Haven't changed the file (other than adding a couple of things) since OFB. I'll attach mine here and you can try it with your own aliases.
170  TS2: Burnination / The Podium / Re: userStartup.cheat on: 2007 March 27, 14:35:24
It belongs in My Documents/EA Games/The Sims 2/Config

My cheats are written like so:

alias snapn "boolProp snapObjectsToGrid false" "snap to grid = no" "snap to grid = no"
alias snapy "boolProp snapObjectsToGrid true" "snap to grid = yes" "snap to grid = yes"

alias flrn "boolprop constrainFloorElevation false" "Floors Weird" "Floors weird"
alias flry "boolprop constrainFloorElevation true" "Floors normal" "Floors normal"

Not sure if that will make a difference, but it works for me. Putting it in the Config folder will help, too.
171  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 27, 12:44:56
I installed over Seasons first and noticed a couple of differences. Thought it was working ok. Then, after uninstalling, patching, and reinstalling, I realized that really did fix things. Only things I noticed was that the maid kept cleaning the tank, only without making a puddle. Recolors were packaged with lots, but the Sims2Pack installer is separate.
172  Ye Olde Simmes 2 Archives: Dead Creators / Ye Olde Crammyboye Archives / Re: Community Time Project v0.4a/v0.5a Pets/Seasons TEST ONLY on: 2007 March 26, 22:11:32
 Arrived back early.

Household: Taylor

Elder female, Vanessa. Adult dog, Kicker. Live alone, Downtown residence. Vanessa's husband died 4 sim days earlier. Nothing else of significance happened,

Originally left in a custom car, Delorian. Arrived at the downtown park lot 1 hour later (this seems to be consistent with all lots) Vanessa Ice-skated, the dog wandered around. When I told her to drive home, there was an error related to the car and the time adjustment. I ended up having to exit the lot without saving. After I reloaded her lot, I changed out the Delorian for a Landwhale. Sent Vanessa and Kicker to the other downtown park at 20:43, arrived at 21:41. Didn't do much, just played fetch, etc. They left the park at 00:54. They arrived home at 20:58. This second trip produced no errors.

I have used this custom car many times during testing without issue. Still can't find any consistency orther than one owned business in the shopping district seems to have more problems than the others. Arriving at triple speed mostly, and have had one sim return home immediately from that lot. I am building another lot like that in shopping to see what happens. Not sure if screenshots will help you, but I take them when they leave, arrive, leave community lot, and come home. Mostly to help me remember, and perhaps find something on the lot that is on other lots causing problems. If you do want them, I will just rar them with the object errors in the future.

ETA: I neglected to note that the 50-60 minute time difference does not seem to happen when an owner visits their own business.

[attachment deleted by admin]
173  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 26, 05:06:10
The fishtank does work now if you uninstall Seasons (I uninstalled Pets, too) Then patch Pets, then install Seasons. I usually do this on another Windows account so my main game doesn't get touched, and none of that moving folders stuff happens. They did fix the NPC hair/thumbnails, too.
174  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 24, 01:24:00
I backed up my game, installed it on top of Seasons, and am playing a lot right now. No resetting, and no problems so far. Will edit shortly to update. This will happen more than once.

Edit 1: The maid getting stuck on the fishtank still happens. The only difference is that they don't make a puddle and stop to mop it up. Not sure if that is post-Seasons stuff (henceforth known as PS)

Packaging lots DOES include recolors and cc objects now.
175  TS2: Burnination / Oops! You Broke It! / Re: New Pets Patch on: 2007 March 23, 19:21:30
I don't know if I trust it. They made a number of errors just in their list of fixes. Wonder if they really fixed the fishtank...
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