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Author Topic: Wildly improbable - two abductions...?  (Read 11426 times)
jsalemi
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Re: Wildly improbable - two abductions...?
« Reply #25 on: 2006 September 27, 13:53:25 »
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Shows how close I pay attention, I guess.  I don't usually watch them when they're sitting in the crib, cuz I usually send someone to fish them out right away.


I use Inge's 'crib get out' hack, so most of the toddlers get out of the crib on their own.  But some (I think those with low activity points) don't, so they just sit there playing with boogers or singing to themselves until someone gets around to letting them out. Smiley
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Re: Wildly improbable - two abductions...?
« Reply #26 on: 2006 September 27, 15:15:24 »
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I just use the toddler blanket. =p Which always right next to a rabbit head.

Which reminds me, as a toddler, which skill is the most important to level up? I usually go with the rabbit head, because children can't work on charisma without a career reward.
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Re: Wildly improbable - two abductions...?
« Reply #27 on: 2006 September 27, 15:20:16 »
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Charisma, and logic. (For the higher grades hack.)
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jsalemi
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Re: Wildly improbable - two abductions...?
« Reply #28 on: 2006 September 27, 18:36:39 »
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Charisma, and logic. (For the higher grades hack.)

Those are usually the only two toddler toys I get, and I've found that some are more drawn to one than the other -- I usually have to direct them to move to the other one when they spend all their time with one particular toy.
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Re: Wildly improbable - two abductions...?
« Reply #29 on: 2006 September 27, 20:12:38 »
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I always have them work on logic since that's required for almost every career. They only work on charisma if they get a want for it. I never let them skill creativity as a toddler even if they have a want for it. Way too easy to max that one later on. Most of my toddlers will end up with 8 or 9 logic and 1 or 2 charisma.
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Re: Wildly improbable - two abductions...?
« Reply #30 on: 2006 September 27, 20:34:39 »
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I usually have them skill on charisma unless they get a want for a logic point.  I feel the same way about them not being able to work on that skill as a child, and if they're low on outgoing, it's tougher if they wind up with the "max 7 skills" ltw and the smart milk didn't stick through the toddler/child transition.

So my toddlers usually have 8 to 9 charisma skill points before they transition, and I've had a few (high outgoing) max out in that time.  Those with 9 points are usually about 80-90% through that last point, so there isn't much left for them to work on later.

Logic and creativity are usually maxed before they're teens, anyway, so I get the charisma out of the way first.  Then I don't have to listen to their silly speeches.  The wabbit head doesn't bother me as much.  Grin
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jsalemi
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Re: Wildly improbable - two abductions...?
« Reply #31 on: 2006 September 27, 22:39:46 »
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...and the smart milk didn't stick through the toddler/child transition.


The Lot Debugger has the option to imitate the smart milk bug, so you make it 'stick' through the transition anytime you like. Smiley About the only time I've found it doesn't stick is if the game gets reset for some reason (i.e., adding a new EP/SP).  Then the Lot Debugger lets you 'restore' them to geniushood.  And conversely, turn it off in their teen years if it sticks through that transition, too.
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Re: Wildly improbable - two abductions...?
« Reply #32 on: 2006 September 27, 23:06:31 »
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Yeah, it's a rare thing for me if it doesn't stick.  Good things Maxis fixed that, eh?  Wink
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Re: Wildly improbable - two abductions...?
« Reply #33 on: 2006 September 28, 00:48:54 »
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I usually skill Charisma first (up to 8 ranks) and then Creativity. I don't bother with Logic in toddlerhood because playing chess is such a useful interaction.
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Re: Wildly improbable - two abductions...?
« Reply #34 on: 2006 October 06, 00:29:06 »
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Twins aren't really that rare in the game, period. The odds are as high as 10% even without anything to encourage it, so once you already have a set, there's a pretty large 10% base chance of your next set being more twins, possibly much higher if anyone involved was a twin and thus might have the token.

I guess that's why I had four sets in a row right after NL came out. I just checked not long ago and I have had 16 sets of multiples in a four-generation 'hood I've been playing since the base game Tongue One or two sets were from Twojeffs' hack but I took it out for more random surprise. Not quite sure how many Sims I've had born in game, there are a ton, but it probably equates to ten percent or so being twins...
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