Nine Potato-Head Unknowns?

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jsalemi:
Dormies aren't spawned -- the EAxis dorm templates include them as characters.  So of course they all look alike, and since they already exist, they don't use your new face templates.  You have to use an empty dorm template to not get them.

Sivany:
Quote from: jsalemi on 2007 October 01, 23:20:39

Dormies aren't spawned -- the EAxis dorm templates include them as characters.  So of course they all look alike, and since they already exist, they don't use your new face templates.  You have to use an empty dorm template to not get them.



Thanks for the info. I can't believe I somehow managed to avoid coming across that piece of information in all the threads I've read around here, especially since I knew how the Professors worked. Also I can't believe I completely forgot about using the cleaned up template when I wanted to make a new Uni for this hood. I guess this now means a few hours spent with the LotDebugger and SimPE. Once I've deleted them all I assume the game will regenerate at least some dormies, won't it? I've got notownieregn installed at the moment so I guess that will have to come out for a while first.

On a seperate note this is my 100th post. I just felt like mentioning it, since it's taken me nearly a year to get to it. :P

Invisigoth:
Quote from: Sivany on 2007 October 02, 01:11:14

Quote from: jsalemi on 2007 October 01, 23:20:39

Dormies aren't spawned -- the EAxis dorm templates include them as characters.  So of course they all look alike, and since they already exist, they don't use your new face templates.  You have to use an empty dorm template to not get them.



Thanks for the info. I can't believe I somehow managed to avoid coming across that piece of information in all the threads I've read around here, especially since I knew how the Professors worked. Also I can't believe I completely forgot about using the cleaned up template when I wanted to make a new Uni for this hood. I guess this now means a few hours spent with the LotDebugger and SimPE. Once I've deleted them all I assume the game will regenerate at least some dormies, won't it? I've got notownieregn installed at the moment so I guess that will have to come out for a while first.

On a seperate note this is my 100th post. I just felt like mentioning it, since it's taken me nearly a year to get to it. :P


Dormies will spawn as needed unless you have nodormieregen by Pescado. If you use this hack then you will have to create dormies yourself by making them in uni CAS and then turning them into townies with Inge's teleporter shrub (or another similar hacked object of your choice).

maxon:
Quote from: Strangel on 2007 September 30, 22:58:44

Yup, one campus. I believe I have all the NoRegen and NoSpawn and NoRedundancy hacks o'Awesomeness, so I assumed that meant there would only be THREE professors spawned, not two dozen.

No - the university only works with 24 professors (as someone else has said, I think).

If you load up a clean neighbourhood using the templates, I think the professors get generated either when you first enter the university neighbourhood or when you enter one of the lots.  That's what happened in Little Carping when I made the new super clean version.  I can't remember properly, to be honest, but I had this conversation a while back with Syberspunk and Jordi (I think it was Jordi) so if you're really interested you could search under one of our names and find the actual details (probably mine since I post far less than the other two).

Quote from: eevilcat on 2007 October 01, 15:31:56

Each of my replacement pollination technicians shows up as an unknown in SimPE, so I assume that the original does too. I think the plantsim archetype is another unknown (if you have Seasons).

Can't speak to the replacement PTs but the original PT and the plantsim definitely show up with their own icons in SimPE.  The Unknowns, AFAIK, are things like: penguin, remote controlled car, parrot and two others I can't figure out/remember - oh, wait, one of them might be a robot.  There were 5 unknowns in the game with Seasons (contra my earlier post which said 6 - sorry misremembered) but the Universal NPCs that show with their own icons are: Father Time, Grim Reaper, Hula Zombie, Ideal Plantsim, Mrs Crumplebottom, Pollination Technician, Santa Klaus, Stinky Skunk (who shows up as a kitten), Therapist, Toddler New Year so the Unknowns are none of those.  With BV, there's a problem at the moment with SimPE as many of the new sims show up with unknown icons (including the maids and witch doctor but not BigFoot) - presumably Quaxi is going to fix that before the official release.

jolrei:
Quote from: Sivany on 2007 October 02, 01:11:14

I can't believe I somehow managed to avoid coming across that piece of information in all the threads I've read around here, especially since I knew how the Professors worked. Also I can't believe I completely forgot about using the cleaned up template when I wanted to make a new Uni for this hood. I guess this now means a few hours spent with the LotDebugger and SimPE. Once I've deleted them all I assume the game will regenerate at least some dormies, won't it? I've got notownieregn installed at the moment so I guess that will have to come out for a while first.

On a seperate note this is my 100th post. I just felt like mentioning it, since it's taken me nearly a year to get to it.


Yes, we all can't believe it either, but sometimes things are simply the way they are.  Anyway, considering that you did, apparently miss things in some of the other posts, it may be helpful to suggest that perhaps you should consider carefully the method you wish to use to delete these dormies.  Simply pressing "delete" on the character files will not likely do the job, even if you have never played your hood.  See posts on "delete 2" (use that as search keyword).  No point in creating a hood if all sorts of dangling garbage (memories, SWAFs, sim DNA, etc.) simply makes it unplayable.

Depending on how many dormies/townies you want to delete, this is a bit of an 'involved' process.  It may be easier to delete your new hood, install the clean or empty templates (which will prevent the creation of the dormies and townies to begin with), make sure you have all the anti-regen/spawn hacks in, and build a nice new clean hood.  You can then spawn your townies/dormies using the townie creator or CAS-build them yourself.

BV has enough reported issues, causing hair loss in people not otherwise prone to it, that it makes no sense to create new problems of your own design.

Happy 100th.

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