Nine Potato-Head Unknowns?

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Strangel:
Mmkay, prepared for the sticks and fun-making.

I'm building a new 'hood to drop a halted legacy into, since the old 'hood was DAC'ed before I knew what I was doing and began to implode. I've used the various clean templates, followed the tutorials, etc. I made a small test 'hood for fumbling around and I figured I was ready to move on to building the new legacy 'hood. I opened the place in SimPE 0.62 and found the usual suspects.. Father Time, Toddler New Year, Therapist, Grim, etc. I also found NINE "Mr. Potato Head" Unknown files. What are these, are they safe to delete, blah blah blah.

I await the sharpness of poking and the blinding light of teh Awesomeness.



Edit: Base is Holiday version and everything up to Seasons, no BV, I think fully patched.. minus the craptastic Holiday junk that was later released for MOAR FUNDS.

Sivany:
Some NPC's don't have any identification in SimPE. I'm sure I remember reading somewhere that the remote control car was one of them, although I could never work out why that object had a character file in the first place. I know that there are at least 4 characters that were known to always show up as unknowns in SimPE, although that was a few expansions ago so there might be more characters added to that list since then.

I know relationships to unknowns are safe to delete because they just regenerate next time you play the game if they are needed. I don't know about the actual character files though, I would suspect not, but I'm sure someone more awesome than me can confirm either way. I'm quite interested to know more about these too since I like my neighbourhood files to be nice and tidy.

pioupiou:
I think there is also the skunk and the bird NPC from pets and the robot NPC from OFB.
I am not awesome but I think the remote (and the bird, and the robot) need an invisible NPC because they move across the lot and can interact with sims (bird, sentry bot).

Strangel:
Aha! Thanks, guys (or girls, as the case may be  :D ) now I know I didn't go and make another error in setting up the towns. All's left to do now is.. figure out why Uni sprouted a bunch of professors and why one family (all still living in the same house) keeps insisting on knowing they're related. LOL

maxon:
When I did my numbers test with Seasons, there were 6 Unknowns - I did it too with BV but SimPE doesn't recognise quite a few of the new NPC types and there were a lot of Unknowns so I can't tell you for sure that the number of Unknowns has increased.  I was told by Jordi though that you shouldn't delete them and, yes, they represent 'NPCs' like the radio car and parrots.

Edit - adding a university always generates 24 professors.

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