More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 10, 19:47:36
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
The Podium
Quick question on lot transplants.
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
Author
Topic: Quick question on lot transplants. (Read 11698 times)
lowbart
Blathering Buffoon
Posts: 63
Why? Why?
Quick question on lot transplants.
«
on:
2007 September 22, 19:17:32 »
So, in my half-assed quest to find (mainly by reading this forum) safe ways to transplant lots and families to other neighborhoods without using SimPE, I have come up with two questions:
(1) Is this an acceptable method of moving an occupied lot (in which you don't want to disturb original family, but don't need them to be copied to the destination hood): Use the "package lot to file" button when selecting the lot in the hood screen (not using the bin), then placing the occupied lot in a test hood that you don't care if it gets screwed up, killing or otherwise removing the sims from the lot, binning the empty lot, and placing it into the destination hood?
Starting hood: Package lot and family without disturbing it
Disposable hood: place occupied lot, burninate occupants (eliminate graves if necessary), bin empty lot
Destination hood: Place empty lot.
Will this be a VBT for either the start or destination neighborhood?
(2) One of my sims has a lot of original paintings and photographs, and I would like to move her to a more cosmically stable hood by using Simsurgery and recreating her with CAS in the new hood. How can I safely move all her artwork to the new (clean) hood? Is this possible?
Logged
Quote from: Liz
I find it particularly disingenuous of Seabolt to attempt to claim that "Advertising is very organic to the 'Sims 3' experience." Apparently 'organic' is code for "We thought of some places we can stick it." Should they run out of ideas, I could gladly recommend some nice, organic place
Vren Lyet
Blathering Buffoon
Posts: 78
Re: Quick question on lot transplants.
«
Reply #1 on:
2007 September 22, 20:25:07 »
I'm not sure but...
Use the very same procedure you describe in (1) to get an empty lot with all her pictures.
Put this empty lot into your new neighbourhood, recreate your sim, move her into the empty lot, put all the paintings in her inventory and move her out again (if you don't want to keep the lot). Done.
Logged
Black holes suck!
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Quick question on lot transplants.
«
Reply #2 on:
2007 September 22, 21:31:08 »
I recently tried packaging an occupied lot, installing in a test account's 'hood with the clean installer and only selecting to install the lot segment and the needed custom content. The lot crashed on load, over and over.
Oh, and the lot packager is again packaging every single recolor you have of a used item. The bloat is unbelievable.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
gethane
Juvenile Jackass
Posts: 455
Re: Quick question on lot transplants.
«
Reply #3 on:
2007 September 22, 23:50:03 »
Quote from: Zazazu on 2007 September 22, 21:31:08
Oh, and the lot packager is again packaging every single recolor you have of a used item. The bloat is unbelievable.
Unless its a maxis recolor you want packaged. Then it doesn't package it at all.
Logged
Gethane Sims
Maxis only lots, neighborhood terrains, and more!
Quinctia
Corpulent Cretin
Posts: 147
Re: Quick question on lot transplants.
«
Reply #4 on:
2007 September 23, 05:05:31 »
Keep in mind that no matter what you try, all those custom paintings might randomly turn into sunsets because the game just does that sometimes.
I moved a family into a new house, all the paintings survived the move and all decided to disappear on a later lot load. I recreated some with the "custom painting" option, but I wouldn't get too attached to paintings, honestly.
Logged
notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Quick question on lot transplants.
«
Reply #5 on:
2007 September 23, 05:34:51 »
Every time I've tried to package and/or move a lot with sim-created paintings in it, the game crashes when I attempt to load the lot ('attempt' being the operative word in this sentence).
Logged
Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Quick question on lot transplants.
«
Reply #6 on:
2007 September 23, 06:15:44 »
Quote from: notveryawesome on 2007 September 23, 05:34:51
Every time I've tried to package and/or move a lot with sim-created paintings in it, the game crashes when I attempt to load the lot ('attempt' being the operative word in this sentence).
Were you putting it in a different 'hood? Hmm. This makes me wonder...the lot I was trying to move had paintings (non-custom) and two or three photos. The photos may have been what borked it.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Bitsy
Asinine Airhead
Posts: 36
Re: Quick question on lot transplants.
«
Reply #7 on:
2007 September 24, 16:17:29 »
The way I saw Pescado recommend once and that I used to share lots sans families with custom paintings, photographs, and photobooth pictures is this:
1) Back up the neighborhood's Lot folder.
2) Move out family.
3) Enter lot and save. Then quit.
4) Replace Lot folder in Neighborhood folder with back up.
5) Have empty fully furnished house safe to be packaged and/or moved as the family is in the bin.
Logged
Eschew Obfuscation.
Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
Re: Quick question on lot transplants.
«
Reply #8 on:
2007 September 24, 17:04:46 »
The problem I had during Seasons (post patch3, I can't speak for unpatched) was that as soon as I moved out the family,
all
furnishings disappeared. Anything from buy mode went poof. I was trying to package the lot because it was pretty and someone wanted to touch the pretty, but I wasn't about to move the family out, refurnish the damn thing, package it, move the family back in, then reorder all the snapshots. There is, of course, the chance that the bug is gone, but I haven't had the chance to test and I wasn't going to on a fully prettified lot.
Logged
Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Theo
Lipless Loser
Posts: 602
Re: Quick question on lot transplants.
«
Reply #9 on:
2007 September 24, 17:38:16 »
Quote from: Zazazu on 2007 September 24, 17:04:46
The problem I had during Seasons (post patch3, I can't speak for unpatched) was that as soon as I moved out the family,
all
furnishings disappeared.
I thought this was standard behavior, and the only way to avoid it was to place an
Ingeological 'Stay things' shrub
on the lot, prior to the move-out.
But some comments here leave the impression that there's a way to make it so
sans-hacks
, is that true?
Logged
Arina
Exasperating Eyesore
Posts: 233
Re: Quick question on lot transplants.
«
Reply #10 on:
2007 September 24, 17:40:32 »
I think it's only if people move out to move in with other people or if they die that the lot stays how it was. Then again, I've not done that probably since Nightlife.
But, I don't know if sims dying on the lot would cause any problems with moving it afterwards, so maybe that's not the solution.
Logged
Theo
Lipless Loser
Posts: 602
Re: Quick question on lot transplants.
«
Reply #11 on:
2007 September 24, 17:49:34 »
Right, I forgot you can propose the last sim in a lot to move into another
But anyway, does it make a difference if that lot has pending actions (like a maid cleaning stuff, carpools, etc...), or will all that be cleared when moving in the next family?
Logged
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Quick question on lot transplants.
«
Reply #12 on:
2007 September 24, 18:06:13 »
Pending actions are cleared when a new family moves in.
Logged
Excelsior, you fathead!
I am Canadian.
Bitsy
Asinine Airhead
Posts: 36
Re: Quick question on lot transplants.
«
Reply #13 on:
2007 September 24, 19:25:45 »
Quote from: Theo on 2007 September 24, 17:38:16
Quote from: Zazazu on 2007 September 24, 17:04:46
The problem I had during Seasons (post patch3, I can't speak for unpatched) was that as soon as I moved out the family,
all
furnishings disappeared.
I thought this was standard behavior, and the only way to avoid it was to place an
Ingeological 'Stay things' shrub
on the lot, prior to the move-out.
But some comments here leave the impression that there's a way to make it so
sans-hacks
, is that true?
That is standard behavior, but if you have a backup of the lot file from when it was furnished, and you enter and save the lot after the family has moved out and quit, then you can replace the lot file and it will be a fully furnished empty house. Pescado posted about this elsewhere because he said Ingeological's shrub left junk data, particularly on the refrigerator and such, and that this was a better way. I've done it in a fully patched all EPs and SPs through Seasons game and it works I swear it.
Logged
Eschew Obfuscation.
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Quick question on lot transplants.
«
Reply #14 on:
2007 September 25, 01:42:36 »
Quote from: Theo on 2007 September 24, 17:38:16
I thought this was standard behavior, and the only way to avoid it was to place an
Ingeological 'Stay things' shrub
on the lot, prior to the move-out.
The Ingelogical Stay-Things will corrupt the value of the lot. This approach is not recommended, especially not for lots you intend to package and share.
Quote from: Theo on 2007 September 24, 17:38:16
But some comments here leave the impression that there's a way to make it so
sans-hacks
, is that true?
Yes, you can simply back up the lot file, evict the target family, revisit and save the lotfile, and then quit game + restore backup at some later date. Note that you must revisit and save the lot again after the game removes all the furniture, or else whatever causes the furniture to be removed will still be in place, as the game does not actually remove furniture until you revisit the lot.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Quick question on lot transplants.
«
Reply #15 on:
2007 September 25, 06:20:19 »
How do you know which lotfile it is?
Logged
My fists are named Feminine and Wiles.
Soylent Sim
Exasperating Eyesore
Posts: 241
Re: Quick question on lot transplants.
«
Reply #16 on:
2007 September 25, 06:31:42 »
CPI should work, as should only modifying that lot in a given play session and sorting by date modified.
Logged
Bitsy
Asinine Airhead
Posts: 36
Re: Quick question on lot transplants.
«
Reply #17 on:
2007 September 25, 13:13:16 »
I do the later. Back up the Lot folder. Go in and move out the family, enter and save, quit, then replace the Lot folder with my back-up and let it overwrite everything.
Logged
Eschew Obfuscation.
Theo
Lipless Loser
Posts: 602
Re: Quick question on lot transplants.
«
Reply #18 on:
2007 September 25, 20:34:41 »
Then it looks like evicting a family involves little more than setting the Lot Instance field in the FAMI resource to zero.
Of course it's necessary to re-enter the lot and save it again, in order to 'clean up' the lot; I wonder though, if these two steps can be reproduced in simantics, making it possible to create an awesome lot eviction tool
Logged
Cocomama
Asinine Airhead
Posts: 46
Re: Quick question on lot transplants.
«
Reply #19 on:
2007 September 28, 08:32:18 »
As J.M.Pescado said to use the Neighborhood lotcatalog backup, isn't it just simply a matter of finding out the lotfilenumber in the neighborhood lotcatalog- copy that to the Sims2/Lotcatalog and rename it to cx_00000001 or whatever the next number in the catalog is?
Wouldn't that give you a clean fully furnished lot without the families in the lot bin, or will that leave any junk data?
Logged
notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Quick question on lot transplants.
«
Reply #20 on:
2007 September 29, 02:04:46 »
Quote from: Zazazu on 2007 September 23, 06:15:44
Quote from: notveryawesome on 2007 September 23, 05:34:51
Every time I've tried to package and/or move a lot with sim-created paintings in it, the game crashes when I attempt to load the lot ('attempt' being the operative word in this sentence).
Were you putting it in a different 'hood? Hmm. This makes me wonder...the lot I was trying to move had paintings (non-custom) and two or three photos. The photos may have been what borked it.
Nope, same hood, but the sim who painted them needed a bigger house, yet I liked the small house and wanted to preserve it as-is, so I packaged the lot, sim and all, but then used Clean Installer to install only the lot file (the paintings didn't show up in Clean Installer, and I already have the CC in Downloads, so it would show up anyway, because the 'footprint' is still there even when deleted from Clean Installer). I specifically wanted to keep the paintings, because they were still-life paintings of the house and some views of the surrounding neighbourhood that would be less meaningful in a different house.
Logged
Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
Angie
Corpulent Cretin
Posts: 104
ISTP - "Engineer"
Re: Quick question on lot transplants.
«
Reply #21 on:
2007 September 29, 07:18:04 »
To recreate custom paintings on a new lot (or in a new 'hood, for that matter), I follow the instructions in
this tutorial
, with a few modifications:
Eliminate Step 1. You don't need to download anything.
Eliminate Steps 6-13, since you're not actually using the easel canvas template.
Save copies of the PNG files in C:\My Documents\EA Games\The Sims 2\Paintings. (I think you have to have the Pets EP in order for this folder to exist. Pets really simplified the whole custom painting process, so there are probably some extra steps required here if you don't have this EP.)
Next time you have a sim at an easel, choose "Paint... Custom Painting" and your exported PNG files should now be available!
Logged
Bitsy
Asinine Airhead
Posts: 36
Re: Quick question on lot transplants.
«
Reply #22 on:
2007 October 06, 01:36:25 »
Quote from: Cocomama on 2007 September 28, 08:32:18
As J.M.Pescado said to use the Neighborhood lotcatalog backup, isn't it just simply a matter of finding out the lotfilenumber in the neighborhood lotcatalog- copy that to the Sims2/Lotcatalog and rename it to cx_00000001 or whatever the next number in the catalog is?
Wouldn't that give you a clean fully furnished lot without the families in the lot bin, or will that leave any junk data?
I thought of that too, I tried it and it didn't work for some reason. I'm vaguely remembering being able to track down the proper lot, copying and renaming the file and putting it in the proper place and then having it not show up. This was nearly a year ago now though, something else may have gone wrong instead, but I
think
the problem was it just didn't show up for me.
Logged
Eschew Obfuscation.
MutantBunny
Knuckleheaded Knob
Posts: 524
Re: Quick question on lot transplants.
«
Reply #23 on:
2007 October 07, 15:06:33 »
I moved an entire hood, lots and sims, to a new terrain using packaged lots and clean installer and SimPE. With CI I installed only the lot and the sims living there, no need to install any items/recolrs as all of that is in the DLs folder anyway. I next placed all lots without opening any of them. Next I went thru ewith SimPE and edited as needed. Then I started entering lots.
I found that some lots had stuck sims and some did not. I went back to SimPE and found the only difference to be those with stuck sims--the sim's memories did not have the sim Initalized and the Sim loaded markers. I put those in and everything was ok...so far.....we'll see
Of course the other option -- NOT moving them -- was to start a new hood and I would rather take the chance of a flaming ball then go thru starting a new hood. Maybe next time I'll choose making a new hood from scratch.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...