*! THIS LOT HAS NON-LEVEL EDGES !* explanation

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reggikko:
Quote from: Batelle on 2007 August 30, 12:50:12

ps.  Squee! ZephyrZodiac!


I see your squee and raise you two Yeah, Baby!'s. Good to see you, ZZ.

ZephyrZodiac:
Thanks!  I think I'm quite glad to be back, even though I miss a few familiar faces...

BastDawn:
Quote from: FlareStorm on 2007 August 30, 10:18:00

Quote from: Emma on 2007 August 30, 09:55:33

You can avoid it by using completely flat terrains such as Sedona and Viper Canyon in your actual lot building. Prevention is better than cure.

That's kinda what I was hoping not to hear  :P  All these wonderful .sc4 terrains, but 70% isn't going to be usable.


No, it's not that bad: use the Sedona and Viper Canyon terrains for building, then put the finished house in your lot bin and it can go to any neighborhood you like for the actual gameplay.

ZephyrZodiac:
And if you don't want desert then just change the terrain type before you create the hood.  But there are some other terrains that work too, although there may be some bits you need to avoid.

Also, be careful where you place the lot - there are some lots in Veronaville for example which are placed against a hillside and if you use the Veronaville template to make a hood, and put a lot in one of these places, it's very difficult to actually stay where you want to be - the slightest move of the mouse and you're 1,000 sim feet above the lot.  Also, if you put them against a hillside you get a rather ugly cliff-face at the back of your lot and no matter how much terrain paint you put on it, you can't really get it to look like anything but the side of a crater on the moon.

J. M. Pescado:
Changing terrain type is trivial, simply enter the code from the neighborhood screen, although sometimes you have to pick up and replop all the lots in the neighborhood so that the change "takes" on all lots. Do not lotbin!

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