*! THIS LOT HAS NON-LEVEL EDGES !* explanation

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FlareStorm:
I just can't find a n00b-friendly explanation to what this means.  Many uploads in http://www.moreawesomethanyou.com/smf/index.php/board,20.0.html this forum are flagged with it.

I think this explains something that has been frustrating me for a while.  I often can't stick lots right next door to each other, even though they look like they are perfectly on the same flat slope.  I would like to know how to avoid/fix this

a) By "level-edges" what do you mean? Level with the street? Is the "edge" defined as just one tile?

2) From what I can figure out, placing a lot with these "non-level edges" is probably the reason why I can't place lots next to each other.  And once you place an offending lot down, there's no fixing it. Is this correct?

f) What is there is a lot I must have that doesn't have leveled edges? Can I place it in a working neighborhood, fix it, and move it to the lot bin so it works properly?

Thanks for any help.

Emma:
It means that the lot has been built on a terrain which is not completely flat with the street. If you place a lot with non-level edges it can warp your neighbourhood terrain and cause the roads to look really wonky and even large pools of water to appear.

You can flatten terrain by using a large flat occupied lot template and edging it along the road. It doesn't work with an empty lot template in my experience. Just ensure you have the lot completely flat and build a big box using the wall tool on it.

You can avoid it by using completely flat terrains such as Sedona and Viper Canyon in your actual lot building. Prevention is better than cure.

J. M. Pescado:
The "edge" is the borders of the lot. In a lot with level edges, all of the points on the outer edge of the lot are exactly the same elevation. You can prove this by flattening the entire lot using the "level lot" tool. There is no way to fix a lot that does not have nonlevel edges: the entire lot must be rebuilt from scratch. Installing a lot with non-level edges into your neighborhood will deform the terrain, making it impossible to place lots next to each other, and such lots can basically never be moved to anything that isn't the exact same position on the exact same terrain. They are therefore unsuitable for downloading.

There is no obvious way to tell from any pictures that are not zoomed in very closely and showing their build/buy grids that a lot is properly flat. Therefore, you should always install untested lots into a junk neighborhood which you don't care about, so you can make sure the lot edges are flat. As you discovered, a lot wit FLAT edges can be placed flush with another lot. A lot with a warped edge cannot be placed next to another lot on at least one side.

Again, it is impossible to fix such a lot. It is permanently and irreversibly corrupted. Do not download these lots.

FlareStorm:
Using the "Junk Neighborhood" technique, should all 4 edges be leveled to the street level?

Quote from: Emma on 2007 August 30, 09:55:33

You can avoid it by using completely flat terrains such as Sedona and Viper Canyon in your actual lot building. Prevention is better than cure.

That's kinda what I was hoping not to hear  :P  All these wonderful .sc4 terrains, but 70% isn't going to be usable.

J. M. Pescado:
Quote from: FlareStorm on 2007 August 30, 10:18:00

Using the "Junk Neighborhood" technique, should all 4 edges be leveled to the street level?
They should start that way. Note that the CENTER of the lot doesn't matter, only the edges count. You can deform it as much as you want off the edges.

However, note that this CANNOT be applied to an existing lot. It is IMPOSSIBLE to fix a lot which is NOT level. You would have to manually rebuild the lot from scratch.

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