Changing relationship requirement for interactions.

<< < (2/3) > >>

ZephyrZodiac:
I'd love to see them fall out over such things as "Did you have to leave a mess in the bathroom AGAIN?""  and, "Why do you always leave me to empty the potty?"

Brynne:
I would like my enemies to stay enemies. I have to keep making them attack each other because, If left unattended, they will "gossip" and the score will rise.

ZephyrZodiac:
Yes, that's one of the problems with Gnohmons flamingo - it affects all relationships.

Ancient Sim:
Mine never become enemies.  They can be -100 towards each other and still not be enemies.  I have no idea why.  I don't know if it's because I have the enemiesaccumulate fix, or the fight mod, or what.  It's very odd.

ZephyrZodiac:
Sounds like one of them.  Mine become enemies if they get into a real "dust-up"!  But I'd like a mod that allows sims to go beat up a dustbin kicker without having to greet them first - so stupid!!!

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