Changing relationship requirement for interactions.
Ancient Sim:
Quote from: ZephyrZodiac on 2005 August 28, 10:48:54
Sounds like one of them. Mine become enemies if they get into a real "dust-up"! But I'd like a mod that allows sims to go beat up a dustbin kicker without having to greet them first - so stupid!!!
I would imagine you could do that with the "nogreet" mod or whatever it's called. I have that and even visitors can chat with passers-by autonomously, which I don't think they did before I installed it. I'm sure it's Pescado's, but I can't seem to find it. If nobody pops-up with the name of it I'll go through my downloads folder and look. Don't have time now as I have to go out.
ZephyrZodiac:
I've got it, but unless they're already outside it doesn't work, and if you stop to get them outside first the dustbin kicker has done a runner! I want something that sends them haring outside like a bat out of hell when they realise what has happened all set to beat the living daylights out of the trespasser!
The hack is called interactwogreet.
Ancient Sim:
I've finally got two people to become enemies now. Sadie the cow mascot (mentioned in one of my other threads) made lifetime enemies with the brother of her intended. All I did was add JM's mod that stops sims resetting when they become enemies. Not that any of mine have reset, because they've never become enemies, but presumably they would have reset if they had ... or something. Anyway, it seems to be working now. Oddly enough they're not daily enemies, even though they went 50/50 on both at the same time.
As for as the no-greet mod is concerned and the outside problem ... maybe if you teleported them in front of the dustbin-kicker they could reach them in time. I've noticed that I need to do that if I want them to greet fellow SS members with the secret handshake, otherwise the passing SS member will just keep walking, they won't stand still like they do if I instruct a normal greet. If I don't teleport them, they have to run to catch them up and don't always make it in time. I think this is a recent thing ... my Uni neighbourhood is totally mucked-up anyway.
ZephyrZodiac:
Well, if I used the teleporter, I suppose I could, but I don't use it. And some of the best thumpers are nasty but very outgoing Leos, and try getting them to meditate!
Process Denied:
I had mentioned on a Nightlife thread that when we get Vamps,we need to have the socialization requirements changed so that the Vamps can attack at will and get fun and social from it,even if they were a friend. Vamps would get positive scores for it but sims would still take it negatively. But, I have some Scorpios that would love to have a good fight for fun. Maybe a modded attack that doesn't declare a winner or loser so I is more of a wrestle. An additional option,not to replace the attack that will make an enemy.
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