Changing relationship requirement for interactions.

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DuckSpeak:
Is there a possibility interactions could be modified so that their base relationship range is changed? Attacking someone, (As in the jumping on them and fight like an insane zergling until the other person falls on the ground sense.) for example requires an extremely low relationship. I have always wanted a hack where one could ALWAYS, no matter what the relationship, beat up anyone to their heart's content.

Seriously, what is the point of maintaining a 100/100 relationship eternally? Such things do not happen in real life, or Soviet Russia for that matter.  :)



lakota:
That would work well for siblings. To fight but not really hate each other

DuckSpeak:
I do that all the time.  ;D

cwieberdink:
I'm gonna jump on this bandwagon.  JM will probably take my lips if this has already been addressed in the macro, but I couldnt' find the option to make full positive relationship folks have ANY bad interactions, not even annoy.  I wanted a couple to fight and had to remove the romance mod, have them cheat in front of each other, and then have other people influence them to fight.  But as soon as they fought a little, they immediately went back into hugging and kicky ball.   :-\

Chris

J. M. Pescado:
The only interaction available with positive relationship is "argue". Socialize Unfriendly will appear once the relationship drops a bit (it won't appear at max to avoid being accidentally selected) if you have the AutoSocializer installed.

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