Can I fix this?
Magicmoon:
Quote from: Scratch on 2007 April 04, 19:47:25
Can i change the mesh used through Simpe or will i need to remake the objects with a graphics program? I don't think it should be necessary to "wash" a bag of chips to get rid of them...
Cyberdodo figured out that part, but I don't think the other kinks were worked out yet so I just stayed with modifying my version. I'd like that too.
I haven't had a chance to make the latest changes that TwoJeffs taught us. We're working on the same version, right? If you have yours working so far, could you upload it? It will be at least a week before I can do anything involving much thought and I'm afraid that I will forget where I was in the process by then.
Scratch:
No problem.... I did 2J's fixes with this and other things... Energy drink is autonomous
cookies=$1
doritoes=$2
coke=$3
energy drink=$4
so i could see who bought what... and i'm tweaking the settings on the acc's to encourage sims to clean up... and i'm experimenting with the hunger satisfaction on the acc's
Scratch:
and acc's
Magicmoon:
Thanks.
Now that I understand what the symbol difference is between literal and incremental, I'm going to play a little with the hunger satisfaction. I'd like a slightly larger boost with the snacks as it barely moves the bar right now. The hunger increase seems about right on the energy drink but I'll have to play with it for awhile before I know whether the energy boost is right or not since that was changed to incremental. I want a boost that is about equal to 2-3 cups of espresso.
I also want to advertise in such a way that Sims with >50% of their energy bar full will not autonomously want to buy the energy drink, but yet I want it more attractive than the espresso bar at a comm lot for satisfying energy. I'd rather them grab a quick pick-me-up rather than spend 2 hours drinking latte, especially now that I am playing with the mod that makes time actually pass correctly on comm lots.
I like the price changes by the way. I've been meaning to change mine but keep forgetting.
Scratch:
Take a look at the difference between hunger satisfaction with the chips and the cookies.... i edited the chips so there is a 25 point(?) gain in hunger.. the cookies are left at a straight set point... that's what 2J meant by a sim could decrease in hunger if they ate when full.... I wish i knew more about the values for gains or drains of motives in BHAV's.
I was thinking about editing the type motive for the energy drink... an active, shy sim would use it rather than a lazy, social sim at the expresso couter.. that's a work in progress.
good luck...
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