Can I fix this?

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Scratch:
Quote from: Cyberdodo on 2007 March 13, 00:07:31

Another, unrelated little tidbit of info - I removed the machine and custom can from my downloads folder and entered my test lot, causing the machine to revert into an endtable and the cans sitting on the floor to revert into esspresso cups. Right away, the cleanbot cleaned up the cups. Really makes me wonder how the cleanbot determines what it can clean up.


I noticed the endtable thing too... I took out the file i'd been working on and installed your version... Started the game and went to the lot i put the machines in. I noticed the machines were there but i knew it wasn't your machines because yours have different guids.... out of curiosity i moused over the machines before i replaced them and it said something about an endtable... I always assumed the machine was cloned from something in Electronics/Misc or Electronics/small because thats where they were in the catalogue... now i know the creator actually made the decision to put them in those categories.... twit  :P

I tried out your new version and i like it, except the simmies would rather use your pepsi machine instead of your vending machine... stupid simmies.... I'm going to try it out today with just the vending machine on the lot and see what happens...

I've never seen a cleanbot clean up any dishes, so i always thought they only cleaned up trash not dishes.... but now i know

Scratch:
Well, to answer my own question... I couldn't fix this particular object but i got some wonderful help to make it usable... Thanks again Cyberdodo for the fixed objects and the patience to answer some questions.   ;D  I'm still getting errors though when a simmie chooses to get an energy drink... could be my fault because i changed the autonomy on it, but i'll attach an error log if it might help you.

I asked myself this question a couple of weeks ago when i spent a couple of evenings taking out objects that did nothing in the game except look pretty.... even though when i got the objects they were advertised as being fun items, or skilling objects, usable by chillluns, etc... but they just sat there being ignored. So, after working on this vending machine and starting to understand where some of the properties of it are set in SimPe i decided to work on some other objects.

I had 4 trampolines and 2 jumping castles in my game that weren't being used... so i opened them up in SimPe and changed some of the autonomy settings.... changed the advertising from comfort to fun for some of them.. made a couple of them visitor enabled... moved 1 from sofas to misc/children.... oooooohhh the powerrrrrrrr   8)

It's going to take me a few days, but at least now i can look at an object in Simpe and see if it's even usable before i put it in the game or fix what's in the game now...

I still have a couple of questions... I went to the Simpe site and MTS2 to look for the answers but couldn't find anything....
If i want to make an object more attractive to certain sim type i understand i can change values in "pie menu/motives" but i don't understand the range... it looks like they are hex values but is the range from 1 to f or 1 to ff... at what point does the value become overwhelming? If i wanted to have an object drain a motive, would i just put in a negative value in "object data/raw value"? What does the niceness multiplier do? I'd like to compare some custom objects with a maxis object... do I need to extract the maxis object from the objects.package to look at the object in simpe?

Thanks again for the help.   ;D

Magicmoon:
Whatever you did wrong, I did it too. Same error on the energy drink.

I disabled all the pop-ups and changed each item from fun to hunger. The energy drink I changed to Energy and Hunger.  I made each item autonomous, and enabled visitors.

On a comm lot, many visitors used the machine to buy different items and quite a bit was sold from the machine before I got errors.

On a side note, I noticed that visitors that were buying items had the little -$35 (or whatever amount) float from them when they bought an item. But the playable character didn't actually lose any money from his total.

I'm wondering if "undefined transition" means that we pointed to the wrong place when we were disabling the pop-ups. I'm putting mine back into Simpe to see if I can find an obvious problem. If not, I'll post my log for comparison.

Cyberdodo:
I just want to mention I haven't forgotten about this, I've just been busy.

I'm still new at this too, so I don't have any real answers right now. I'll need to do some research. But don't be shy about attaching error logs. If nothing else, it helps me learn how to read the things ;)

Magicmoon:
Here's my error log. I haven't had a chance to look it over in Simpe again, but it kinda looks like whatever the problem, two of us made the same mistake. I was nervous about enabling energy drinks for kids because I saw that he had separate child and adult interactions with all the objects except for the energy drink. But the error was thrown on a lot without kids on it, so that may not be the problem.

I've been editing his latest version and a recolor clone someone made to look like a coke machine. I don't have the talent to change the food products like you did, but I also don't like them setting the energy drink down instead of drinking it so I'm not using your version. If you fix that last part, it would be a much, much better vending machine because I liked the way that they trashed chip bags rather than washing them. I bet bots even clean the trash now, although I didn't have a chance to try that yet.

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