Zombie Apocalypse: BRAIIIIIIINS!
breyerii:
Seriously, really?
And here I thought it was simply a natural reaction to one's meal fighting back.
VampLena:
Is it a bug Servo Bots can be turned into zombies? heh they dont really have brains to eat, just a CPU.
jrd:
No, just Maxis weirdness. Servoes can be zombies, vampires, werewolves, just like normal Sims.
J. M. Pescado:
Servos can become zombies under the right conditions, but they SHOULD be ignored by Zombie Apocalypse. You'd have to specifically turn a robot into a zombie via extreme chicanery to get a robot zombie. If you somehow get a zombie robot, god help you, because robots have a hefty combat bonus that, unlike werewolves, does not expire. And if you get a zombie-werewolf-vampire-robot? DOOOOOMED. I'm not even sure BlueSoup, Warrior Princess could stop that.
emctrap:
Quote from: seelindarun on 2006 December 15, 20:07:54
Uhh, you might want to hold yourself back a little before you start making a lot of zombies.
Your controllable sim is safe from zombie attack, but if you're on a comm lot, your playables are as vulnerable as the townies. Trust me, comm lot outings and dates are a lot more exciting when your own playables are on the line! :D
God, that's the truth. Just got it installed, built a test neighborhood... and, wow. Just, wow. A household of four adult Sims was zombified in a little less than 12 hours. Sim Zombie 1 attacked 2; 1 and 2 attacked the other two.
Zombie 1 (by this time at body 3) went on an immediate rampage at the art museum. Even allowing for several cappucino breaks, roughly 3/4 of the lot's Townies were the walking dead by hour six, thanks to Z1 and her first two, uh, "converts".
I'm going work on active zombie fighting next, using one Paladin's rayguns-- as Seelindarun noted, once those body points start racking up, the situation gets pretty dire pretty fast. Time to go from melee to distance combat.
Best mod ever!
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