Zombie Apocalypse: BRAIIIIIIINS!
seelindarun:
Now that I have a decent zombie horde (~15 zombies), I'm finding that the converts are far more interesting than the uber-zombie founders. 'Cause you see, fights with the converts have uncertain outcomes, whereas all but my combat-seasoned playables succumb to the uber-zombies. Furthermore, zombies pretty much spend all their time gaining combat experience, so even my playables who started out ahead will succumb unless they die of something else. I don't even want to think about
Is there any way to even the prizes for a bout with a zombie? I mean, a sim could lose his brain in a fight, but a zombie only loses some of his motives. :P If it's too risky to have death as an outcome in a fight, what if zombies above, say 5 or 6 skill points, could also lose a point for each defeat?
I could always have a zombie roast periodically, but some consideration for a change like this would make Zombie Apocalypse more self-sustaining.
J. M. Pescado:
The SimVac seems to be a good weapon to use against zombies. :P
syberspunk:
We need a torch and/or molotov cocktail firebombing mod to combat the zombie hordes. hehe. :D
Ste
VampLena:
I wish someone could make a patch to prevent Servo bots from becoming monsters, its just wrong lol.
I do agree though, it'd be pretty cool if there where was a "Evil Dead" Kit or Buffy the Vampire Slayer clothing or something, someone modded in that lets you kill or at least fight off zombies, afterall, theres always someone who tries to fight a zombie horde during the zombie apocolypse :) Naturally only player sims would have this.
J. M. Pescado:
There's BlueSoup, Warrior Princess. Does that count?
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