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Is it safe to move the reporter into a household?
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Topic: Is it safe to move the reporter into a household? (Read 10425 times)
nocomment
Feckless Fool
Posts: 259
Is it safe to move the reporter into a household?
«
on:
2006 October 28, 07:54:31 »
Has anyone done this? Are there any glitches or surprises? I remember people having problems after moving in a headmaster.
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flowerchile
Bonghit Jones
Terrible Twerp
Posts: 2840
Re: Is it safe to move the reporter into a household?
«
Reply #1 on:
2006 October 28, 08:22:03 »
Umm...dunno..
Why don't you bite the bullet, try it and let us know
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I went outside once...the graphics were shit.
Gwill
Terrible Twerp
Posts: 2162
Re: Is it safe to move the reporter into a household?
«
Reply #2 on:
2006 October 28, 09:01:06 »
I personally wouldn't risk it.
Logged
Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
travellersside
Blathering Buffoon
Posts: 77
Re: Is it safe to move the reporter into a household?
«
Reply #3 on:
2006 October 28, 13:02:13 »
I've heard - unsubstantiated rumour - that the reporter is okay to move in, but the person who posted it also said that in the home business, the ex-reporter would sometimes still take out a clipboard and study the business. I don't recall any mention that a real review came of this though.
Take this for what it is: A rumour that suggests that it
may
be a bad idea, but not necessarily disastrous.
Logged
notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: Is it safe to move the reporter into a household?
«
Reply #4 on:
2006 November 01, 10:12:27 »
I never move in NPCs unless I plan to immediately kill them off, but that's just me.
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Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
Re: Is it safe to move the reporter into a household?
«
Reply #5 on:
2006 November 01, 14:12:34 »
Quote from: notveryawesome on 2006 November 01, 10:12:27
I never move in NPCs unless I plan to immediately kill them off, but that's just me.
Only NPCs I ever moved in were maids, and haven't had any problems with them -- in fact, they make great spouses, since they come with maxed out cooking and cleaning skills.
Logged
Excelsior, you fathead!
I am Canadian.
miros
Retarded Reprobate
Posts: 1280
Re: Is it safe to move the reporter into a household?
«
Reply #6 on:
2006 November 01, 16:10:50 »
I haven't heard anything about drivers lately... Are they still missing most of their minds, so if you have them join the family, you can't interact with them?
Logged
Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Is it safe to move the reporter into a household?
«
Reply #7 on:
2006 November 01, 16:53:08 »
You mean they actually exist outside of their cars? I thought they were Johnny Cabs.
Five points to the one that gets the reference.
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
idtaminger
Lipless Loser
Posts: 621
Re: Is it safe to move the reporter into a household?
«
Reply #8 on:
2006 November 01, 17:51:50 »
Johnny Cash?
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VacantBlue
Corpulent Cretin
Posts: 108
Re: Is it safe to move the reporter into a household?
«
Reply #9 on:
2006 November 01, 18:45:57 »
Was that in Total Recall?
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
Re: Is it safe to move the reporter into a household?
«
Reply #10 on:
2006 November 01, 18:47:09 »
Yesh, that would be Total Recall.
*rewards VacantBlue with five points, but remember, the points don't matter.
Logged
Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Is it safe to move the reporter into a household?
«
Reply #11 on:
2006 November 01, 22:04:04 »
I have an evil mascot moved in a family; he acts normally (no more prank obsession and such), but every time I load that household, he is a cow and his personality is resetted to 0 nice/10 playful/etc..
I solved by editing in SimPE: Sim Description -> Other -> NPC type = 0x0000, then open character file and delete all the extra BHAV except init, main and load.
Another trick is age him back to child or toddler, then again re-age in adult. This usually resets the charachter to normal.
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I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Marchioness
rohina
Horny Turkey
Grammar Police
Posts: 14042
"So MEAN!"
Re: Is it safe to move the reporter into a household?
«
Reply #12 on:
2006 November 02, 00:53:29 »
I had a guy get the reporter as a date from the fraudulent gypsy. He eventually married her and they had kids with no ill-effects. They never ran a business, though, so I can't comment on that part.
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miros
Retarded Reprobate
Posts: 1280
Re: Is it safe to move the reporter into a household?
«
Reply #13 on:
2006 November 02, 01:26:34 »
Quote from: Marhis on 2006 November 01, 22:04:04
I have an evil mascot moved in a family; he acts normally (no more prank obsession and such), but every time I load that household, he is a cow and his personality is resetted to 0 nice/10 playful/etc..
I solved by editing in SimPE: Sim Description -> Other -> NPC type = 0x0000, then open character file and delete all the extra BHAV except init, main and load.
Another trick is age him back to child or toddler, then again re-age in adult. This usually resets the charachter to normal.
Thank you! I have a Sim married to a Llama Mascot, and the same thing happens!
Logged
nocomment
Feckless Fool
Posts: 259
Re: Is it safe to move the reporter into a household?
«
Reply #14 on:
2006 November 02, 01:39:16 »
Thanks for all the input. I guess I'll have to think about it. rohina - I'm glad to hear you didn't have any problems.
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Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Is it safe to move the reporter into a household?
«
Reply #15 on:
2006 November 02, 08:05:59 »
Pescado says never move in mascots, cheerleaders, headmasters and.... if there are others I forget them and couldn't find it on search. I did pick up a couple of quotes from Pescado on fixing them in SimPe in case there's anything you missed.
"Heh, if you want to hack things in SimPE, you can actually strip the mascot code from the character files. Replace all of the BHAVs, the OBJF, and the "Original GUID" from the OBJD with versions from a normal "non-mascot", and your sim should be back to normal."
"If you want to make a cheerleader or other NPC behave "Normal", what you need to do is to open up both a normal sim's character file and the affected NPC, and replace the "Fallback" and "Original" GUIDs from the NPC with the "normal" sim. That should cause the NPC to act normal."
I've avoided marrying all NPCs in case - no legacy challenge - The only one who married into a family still occasionally shows maid behaviour and puts that maid costume on.
Logged
Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
www.moreawesomethanyou.com/cwykes
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Is it safe to move the reporter into a household?
«
Reply #16 on:
2006 November 03, 06:21:33 »
Good point! I've forgot the GUID thing. Oh, and I forgot BCONs too: normal sims doesn't have any.
I was curious and tried to look at these issues a little more, so I've noticed that Original GUID is always the GUID of corresponding NPC Template object in objects.package (rather obvious, so far), and the Fallback GUID is always the GUID itself (i.e. if your sim has GUID 0xACB500A5, his fallback guid is 0xACB500A5 as well).
Playable sims, townies and downtownies (non-npc) all have
0x7FD96B54
as Original GUID, which is actually the TemplatePerson GUID.
I've written down a complete list of NPC GUID (UNI & NL); not sure if it's useful some way, but since it's yet done, here it is:
Code:
EP Template Name GUID Original GUID
-------------------------------------------------------
B Bartender 0x0C8EE246 0xAC87048A
B Boss 0xAC87048A 0xAC31502A
B Burglar 0x4C0DE403 0x2C0D7EB9
B Delivery Person 0x4CAD4A18 0x7FD96B54
B Demo Dummy 0xACB58C44 0x7FD96B54
B Exterminator 0x2C31398B 0xA82892C3
B Firefighter 0xAC3ABE65 0x8C352DFD
B Gardener 0xACAAB82A 0x7FD96B54
B Handyman 0x4C6349E3 0x2C31398B
B Headmaster 0x6CD7D0E3 0xAC87048A
B Maid 0x4C5BA139 0xC61931DC
B Nanny 0x4CB50CEB 0x4C5BA139
B Paper Person 0xEC3EA3FF 0xCC3523CD
B Person 0x7FD96B54 0x00000000
B Pizza Dude 0x4CAD5157 0x7FD96B54
B Police Officer 0xEC0DE507 0x4C0DE403
B Register Clerk 0x4C4428BC 0x8C352E9B
EP1 Barista 0xCEAA3CA4 0x0E8507B8
EP1 Cheerleader 0x6EAF4A2A 0x8EA1056C
EP1 Chinese Deliv. 0xEE963CF9 0x4CAD5157
EP1 Coach 0x8E83C01F 0xCE83BFB3
EP1 EP1 Bartender 0x0E93A00E 0x4C5BA139
EP1 Evil Mascot 0xCEC0ADEE 0x0EAF64B9
EP1 Lunch Lady 0x0E8507B8 0x4C5BA139
EP1 Mascot 0x0EAF64B9 0x6EAF4A2A
EP1 Professor 0x8EA1056C 0x6E9D5360
EP1 Streaker 0x0E67FB80 0x4C5BA139
EP2 Chef 0x2F4C1856 0xEF2F2878
EP2 DJ 0x4F583CAD 0x2F4C1856
EP2 Grand Vampyre 0xCF99CB2E 0xCF7A514E
EP2 Gypsy Matchmaker 0xEF594042 0xCEAA3CA4
EP2 Podium Guy 0xEF2F2878 0x0E93A00E
EP2 Server 0x6F4C183F 0xEF2F2878
EP2 EP2 Date - Diva 0xEF826029 0xCF7A514E
EP2 EP2 Date - Slob 0xCF7A514E 0x4F583CAD
I noticed also that according with original GUIDs, some NPC seems "derivative" (sort of) from other NPCs. At this point, it was funny enough to trace a "tree" of these pseudo-dependencies. I absolutely have no idea if all this stuff could have any purpouse, but just in case:
Code:
|Delivery Person
TemplatePerson ----> |Demo Dummy
|Gardener
|Pizza Dude
Boss --------------> |Bartender
|Headmaster
|Lunch Lady
|Nanny
Maid --------------> |Streaker
|EP1 Bartender ------> Podium Guy ------> |Chef ------> DJ -----> Dateable Slob -----> |Dateable Diva
|Server |Grand Vampyre
Logged
I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Is it safe to move the reporter into a household?
«
Reply #17 on:
2006 November 03, 09:49:49 »
Interesting! maybe I should try and fix my maid. The trouble is with this stuff though, that there is always something you didn't find. I posted two passing comments from Pescado. When he really looks at something, he usually finds some other item that needs fixing else as well. The Electric Boogaloo thread about deleting sims has a new item and we've been talking about that on and off since the Sims came out. Safer just not to move NPCs into your game in the first place.
Logged
Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
www.moreawesomethanyou.com/cwykes
Gwill
Terrible Twerp
Posts: 2162
Re: Is it safe to move the reporter into a household?
«
Reply #18 on:
2006 November 03, 12:49:00 »
The original bug with the headmaster was fixed in one of the basegame patches I believe, and the phone hack double protects against it.
The problem there was that even though the neigbourhood did in fact have several headmasters, once one of them was living on the lot you could not invite any headmaster over to run the scenario and thus couldn't get your kids into private school. It didn't crash the game or anything, but it was annoying. I had to kill off the poor guy to get my kids to school.
I imagine, if anything, that's the worst that could happen if you move in the reporter: No one will come to rate your business.
Logged
Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
Baron
Marhis
Terrible Twerp
Posts: 2145
ISTP. Officially male since she plays MUDs
Re: Is it safe to move the reporter into a household?
«
Reply #19 on:
2006 November 03, 20:22:38 »
I agree; I don't know anything about the code, but trying to figure out looking at the game during these months and years, it seems that Maxis/EA/whatever choose to manage playables/non playables at first through their selectability rather than their specific characteristics; this works, but it seems to me that is not very reliable.
Anyway, for sure, the best way is always backup your neighborhood often, and try to not crying too loud when you found that you scrambled everything and have to replan your stories, and re-play, and... oh, grrrr :/
Logged
I say that a wise, when he does not know what he is talking about, should know enough to keep his mouth shut. -- C. Collodi,
Pinocchio
.
------
The one and only Rhayden's AIDE. Accept no substitutes.
Ivy
Knuckleheaded Knob
Posts: 519
"54% Scrumptiousness"
Re: Is it safe to move the reporter into a household?
«
Reply #20 on:
2006 November 04, 14:44:08 »
Quote from: Gwill on 2006 November 03, 12:49:00
I imagine, if anything, that's the worst that could happen if you move in the reporter: No one will come to rate your business.
The game would be forced to create new reporters for you by default, since the reporters were taken out of the pool, same way the maids or any other NPC's do.
I've had no ill effects from moving in reporters, and it actually fixed the buggy reporter scenario for me by forcing the game to use an alternate reporter. My business owner was friends with the first two reporters actually from their persistant phone calls after they first met and they never came back to report again, after 40+ hours of real life game play. I'd call that a bug, not just merely bad luck...lol. After moving both reporters in, shortly thereafter the game spawned a 3rd one that no one had ever met before and the reporter scenario played out as it should have to begin with. Neither of the former reporters have attempted to do any reporting-type activities now that they are no longer reporters.
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