What's with my frame rate?
uknortherner:
I think in the case of GT5, it actually is the 60fps that's giving the smooth appearance. Some games "fake" 60fps by using a blur filter to blend framestogether, but the side effect of this are washed-out graphics, trails and muddy textures which GT5 doesn't appear to exhibit. I've seen a few games do this with mixed results.
MW2 on the other hand was specifically coded to run at 30fps and at least for the 360 version I played on (a mate's 360 - I have a PS3, though most FPS action I see is usually on the PC), it appeared juddery though consistent. Apparently the PS3 version is worse as it drops frames thanks to crappy code porting - Still, I didn't expect any less from Activi$ion really. Neither console really got a game that utilised the hardware properly.
J. M. Pescado:
60 fps isn't what gives you a "stable" picture because you cannot actually see better than 30 fps, and it is rather unlikely the game itself runs at a higher resolution, so you're just seeing the same frame being drawn repeatedly. WHY you see a stable picture is that FPS isn't the whole picture: If the frame rate isn't CONSISTENT, so you're getting 30 fps on AVERAGE, but in PRACTICE, you're getting bursts of low frame rate being averaged against spikes of higher frame rate, THAT will appear jerky, because the points at which the frame rate is bad fall below the 30 fps line, and you can see the jerking. The other thing which can create the impression of jerkiness is the game itself being jerky: It doesn't matter if it is smoothly rendering 30 frames of jerky stop-action behavior induced by lag, or the computational thread locking up while the rendering thread keeps faithfully rendering the stalled output: The game will appear jerky because it actually *IS* jerky.
spockblock:
You know, this game kind of is a jerk, come to think of it.
Narmy:
Quote from: Zazazu on 2010 December 18, 05:44:12
Quote from: uknortherner on 2010 December 17, 02:06:30
I've seen the frame rate drop from 110-120 to around 85-90 since the last couple of patches
You know this is a waste, right, and causing unnecessary stress on your rig? The human eye can't distinguish frame rates over 60, if I recall correctly. For Sims 3, keeping it maxxed at 30 is ideal.
Not to mention if your monitor has a refresh rate of 60hz (which is pretty common), anything above 60FPS is pointless.
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