What's with my frame rate?
Zazazu:
Quote from: uknortherner on 2010 December 17, 02:06:30
I've seen the frame rate drop from 110-120 to around 85-90 since the last couple of patches
You know this is a waste, right, and causing unnecessary stress on your rig? The human eye can't distinguish frame rates over 60, if I recall correctly. For Sims 3, keeping it maxxed at 30 is ideal.
The game is an inconsistent mess. It's not necessarily your computer's fault. My own is all over the map without FPSLimiter. It'll be 28/29, then in the 120s, then back down.
uknortherner:
Quote from: Zazazu on 2010 December 18, 05:44:12
You know this is a waste, right, and causing unnecessary stress on your rig? The human eye can't distinguish frame rates over 60, if I recall correctly. For Sims 3, keeping it maxxed at 30 is ideal.
I do use FPSLimiter, but there are times when I load up the game directly by mistake, and it's those times when I've noticed the drop in FPS between patches.
J. M. Pescado:
Human eye can't see frame rates over 30, and the game itself does not actually run at that high of a frame rate, so drawing 60 frames is unnecessarily rendering everything twice even though the game only cycles slightly over 30 times a second.
uknortherner:
Hmm... Not sure about that. Gran Turismo 5 on PS3 runs at 60fps and is silky smooth for the most part. Take a rehashed/done-on-the-cheap generic "realistic" FPS in comparison (like, say erm... Modern Warfare 2) running at 30fps and there is noticeable judder, especially when panning the camera. In the case of a game like Sims 3 though, anything more than 30fps for what is basically a simulation really is overkill.
wizard_merlin:
Quote from: uknortherner on 2010 December 22, 21:51:40
Hmm... Not sure about that. Gran Turismo 5 on PS3 runs at 60fps and is silky smooth for the most part. Take a rehashed/done-on-the-cheap generic "realistic" FPS in comparison (like, say erm... Modern Warfare 2) running at 30fps and there is noticeable judder, especially when panning the camera. In the case of a game like Sims 3 though, anything more than 30fps for what is basically a simulation really is overkill.
Is it really the 60fps that is giving the silky smooth appearance, or the way the graphics have been coded to make better use of advanced techniques and technology? Older games like Modern Warfare 2 won't necessarily show better on better equipment because they were not coded to make the most out of that technology.
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