What's with my frame rate?

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Jeebus:
I've gone back to the Pudding after several months, and I've noticed that my frame is noticeably slower than I remember.  The last time I used the FPS counter in Awesomemod several months ago, I was getting up to 50 FPS at 1920x1080 with settings high to max.  I get similar frame rates now, but with somewhat lower settings and a resolution of 1280x800.  If I try to run at 1920x1080, I get frame rates between 15 and 20 FPS.  I did have to send my computer in for repairs in the interval, if that's relevant.

Specs:
OS: Windows 7 Professional (64-bit)
Dell Studio XPS 1645
Intel Core i7 q820 @ 1.73 GHz
8 GB RAM (DDR3, IIRC)
ATI Mobility Radeon HD 4670

jezzer:
Have you tried it without cc?

Jeebus:
Yes.  There isn't much improvement, in part because I'm only using a small amount of CC.  I got 15-35 FPS regardless of the presence of CC.  Am I expecting too much of my computer?

uknortherner:
When was the last time you played it? There's been a few graphical overhauls with the last couple of patches including new water shaders, more detailed trees, more/improved shadows, overhauled lighting (though not quite the "overhaul" that some of us want), overhauled reflective shaders (i.e. for windows and rooves) all of which can knock off quite a few FPS in the game. with my GTS 250, I've seen the frame rate drop from 110-120 to around 85-90 since the last couple of patches (1280x1024, everything maxed - excluding external nVidia settings like enhanced AA and 16x anisotropic filtering which bring it down to around 60 FPS). Also, LN or not, the invisible car glitch is now around ten times worse with both AM and NRaas Master Controller reporting on average 500 or so cars being purged in my Sunset Valley and Riverview hoods every night.

Jeebus:
Quote from: uknortherner on 2010 December 17, 02:06:30

When was the last time you played it? There's been a few graphical overhauls with the last couple of patches including new water shaders, more detailed trees, more/improved shadows, overhauled lighting (though not quite the "overhaul" that some of us want), overhauled reflective shaders (i.e. for windows and rooves) all of which can knock off quite a few FPS in the game. with my GTS 250, I've seen the frame rate drop from 110-120 to around 85-90 since the last couple of patches (1280x1024, everything maxed - excluding external nVidia settings like enhanced AA and 16x anisotropic filtering which bring it down to around 60 FPS). Also, LN or not, the invisible car glitch is now around ten times worse with both AM and NRaas Master Controller reporting on average 500 or so cars being purged in my Sunset Valley and Riverview hoods every night.

I last played TS3 in August, and I probably last counted FPS in August or July.  Another note, here- my computer is annoyingly inconsistent.  Now, at 1280x800 and highish settings, it's just giving me 20-30 FPS.  This is in a neighborhood (Sunset Valley) that has only about 20 playables in it-- I had destroyed all humans eariler.

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