Motive Decay rates
jezzer:
Quote from: cwurts on 2010 November 16, 19:58:57
In my opinion, if you're going to call a game a sequel, it has to be a streamlined version of the same game, not "a different game".
That is the definition of a remake, not a sequel.
Zazazu:
Quote from: J. M. Pescado on 2010 November 16, 10:35:24
Quote from: Zazazu on 2010 November 16, 00:47:56
TS2 was a sea change from TS1.
Not really, mechanically, TS2 and TS1 are very similar. They even share a similar underlying language.
Coding perspective. I'm talking about a basic gameplay perspective. Looks were much different, sims aged, we could create our own neighborhoods. There were aspirations.
Quote from: J. M. Pescado on 2010 November 16, 10:35:24
Quote from: Zazazu on 2010 November 16, 00:47:56
The same thing is true with TS3. For me, yeah, there are a lot of things I miss from TS2, especially the tighter control I had over promotions and OFB features.
You had tigher control over promotions in TS2? My understanding is that TS3 and TS2's promotionary system are more or less exactly the same: Fill bar, get promotion.
I could prevent the filling of a bar in TS2. If I didn't want a sim to get another promotion, I simply had to keep them one skill point shy. In TS3, even with a sim who has no relationship above acquaintance with their boss and coworkers and is well below the happy-face level for skills, eventually they will get a promotion if they keep showing up for work. No TS3 sim ever gets stuck at the lowest levels. Someone has to be a grunt.
Quote from: J. M. Pescado on 2010 November 16, 10:35:24
The OFB "features" are not strictly necessary in TS3 because you no longer need to buy a community lot merely to be able to play it and save on it. Although the ability to run a business has evaporated, it wasn't really NECESSARY, anyway, and certainly not the most interesting use of OFB's lot features.
I ran a lot of stores, ticket businesses, and restaurants. I also designed logos and kitch specifically for them, adding to the uniqueness of my neighborhoods. It was a huge part of my revised BACC play and my own personal caste system, where only Business/Blue caste sims could own businesses, but since they were barred from any crafting activities that Creative/Orange caste sims could do, there was necessary mingling and cooperation between the castes.
I think we're slowly getting closer to some of the shinies we had with OFB, and though it will be a challenge to arrange in TS3's open neighborhood and true time, I think an OFB-like EP will eventually be released for TS3.
cwurts:
Quote from: jeromycraig on 2010 November 16, 23:00:18
That is the definition of a remake, not a sequel.
Sure, in the movies. In the gameworld, a sequel is a game that is redone with enhanced features and improved gameplay. A remake would be called an 'emulator'.
Quote from: wizard_merlin on 2010 November 16, 22:26:51
I was of the impression EAxis considered Sims 3 a prequel for Sims 2, so how does that fit into your thinking?
.
If the term 'prequel' in this case extends beyond that of just the back story, then that would explain a lot, however, I question the logic of EA releasing the prequel of a game after the game it is prequeling. It seems pretty shady and cash-grabbing to me.
wizard_merlin:
Quote from: cwurts on 2010 November 17, 00:56:49
Quote from: jeromycraig on 2010 November 16, 23:00:18
That is the definition of a remake, not a sequel.
Sure, in the movies. In the gameworld, a sequel is a game that is redone with enhanced features and improved gameplay.
Many people would argue that Sims 3 does have enhanced features and improved gameplay, thus making it a sequel. But then again this definition of a sequel from you is different to your earlier definition
Quote from: cwurts on 2010 November 16, 19:58:57
In my opinion, if you're going to call a game a sequel, it has to be a streamlined version of the same game, not "a different game".
Improved gameplay and enhanced features is not streamlining a game. A streamlined version would be a version with extraneous crap removed making lighter and maybe faster. The versions of TS2 which were released for the DS and other handheld gaming devices would be a streamlined version of the game.
Quote from: cwurts on 2010 November 17, 00:56:49
A remake would be called an 'emulator'.
I disagree, I believe an emulator is used to simulate a particular environment, usually reserved for older games where the OS is either unavailable or non-existent, such as playing pac-man or donkey kong, those and many other older games will not play on a PC unless you run an emulator to create an environment the games will run in.
cwurts:
Quote from: Claeric on 2010 November 17, 04:35:03
Quote from: cwurts on 2010 November 17, 00:56:49
Quote from: jeromycraig on 2010 November 16, 23:00:18
That is the definition of a remake, not a sequel.
Sure, in the movies. In the gameworld, a sequel is a game that is redone with enhanced features and improved gameplay. A remake would be called an 'emulator'.
You are stupid.
Give Jeromycraig a break. He thought he was being helpful.
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